1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
|
/*
* Copyright 2013 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Marek Olšák <marek.olsak@amd.com>
*/
#include "../radeon/r600_cs.h"
#include "si_pipe.h"
#include "si_shader.h"
#include "sid.h"
#include "util/u_memory.h"
#include "util/u_upload_mgr.h"
#define SI_NUM_CONTEXTS 16
static uint32_t null_desc[8]; /* zeros */
/* Set this if you want the 3D engine to wait until CP DMA is done.
* It should be set on the last CP DMA packet. */
#define R600_CP_DMA_SYNC (1 << 0) /* R600+ */
/* Set this if the source data was used as a destination in a previous CP DMA
* packet. It's for preventing a read-after-write (RAW) hazard between two
* CP DMA packets. */
#define SI_CP_DMA_RAW_WAIT (1 << 1) /* SI+ */
/* Emit a CP DMA packet to do a copy from one buffer to another.
* The size must fit in bits [20:0].
*/
static void si_emit_cp_dma_copy_buffer(struct si_context *sctx,
uint64_t dst_va, uint64_t src_va,
unsigned size, unsigned flags)
{
struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
uint32_t sync_flag = flags & R600_CP_DMA_SYNC ? PKT3_CP_DMA_CP_SYNC : 0;
uint32_t raw_wait = flags & SI_CP_DMA_RAW_WAIT ? PKT3_CP_DMA_CMD_RAW_WAIT : 0;
assert(size);
assert((size & ((1<<21)-1)) == size);
if (sctx->b.chip_class >= CIK) {
radeon_emit(cs, PKT3(PKT3_DMA_DATA, 5, 0));
radeon_emit(cs, sync_flag); /* CP_SYNC [31] */
radeon_emit(cs, src_va); /* SRC_ADDR_LO [31:0] */
radeon_emit(cs, src_va >> 32); /* SRC_ADDR_HI [31:0] */
radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */
radeon_emit(cs, dst_va >> 32); /* DST_ADDR_HI [31:0] */
radeon_emit(cs, size | raw_wait); /* COMMAND [29:22] | BYTE_COUNT [20:0] */
} else {
radeon_emit(cs, PKT3(PKT3_CP_DMA, 4, 0));
radeon_emit(cs, src_va); /* SRC_ADDR_LO [31:0] */
radeon_emit(cs, sync_flag | ((src_va >> 32) & 0xffff)); /* CP_SYNC [31] | SRC_ADDR_HI [15:0] */
radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */
radeon_emit(cs, (dst_va >> 32) & 0xffff); /* DST_ADDR_HI [15:0] */
radeon_emit(cs, size | raw_wait); /* COMMAND [29:22] | BYTE_COUNT [20:0] */
}
}
/* Emit a CP DMA packet to clear a buffer. The size must fit in bits [20:0]. */
static void si_emit_cp_dma_clear_buffer(struct si_context *sctx,
uint64_t dst_va, unsigned size,
uint32_t clear_value, unsigned flags)
{
struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
uint32_t sync_flag = flags & R600_CP_DMA_SYNC ? PKT3_CP_DMA_CP_SYNC : 0;
uint32_t raw_wait = flags & SI_CP_DMA_RAW_WAIT ? PKT3_CP_DMA_CMD_RAW_WAIT : 0;
assert(size);
assert((size & ((1<<21)-1)) == size);
if (sctx->b.chip_class >= CIK) {
radeon_emit(cs, PKT3(PKT3_DMA_DATA, 5, 0));
radeon_emit(cs, sync_flag | PKT3_CP_DMA_SRC_SEL(2)); /* CP_SYNC [31] | SRC_SEL[30:29] */
radeon_emit(cs, clear_value); /* DATA [31:0] */
radeon_emit(cs, 0);
radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */
radeon_emit(cs, dst_va >> 32); /* DST_ADDR_HI [15:0] */
radeon_emit(cs, size | raw_wait); /* COMMAND [29:22] | BYTE_COUNT [20:0] */
} else {
radeon_emit(cs, PKT3(PKT3_CP_DMA, 4, 0));
radeon_emit(cs, clear_value); /* DATA [31:0] */
radeon_emit(cs, sync_flag | PKT3_CP_DMA_SRC_SEL(2)); /* CP_SYNC [31] | SRC_SEL[30:29] */
radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */
radeon_emit(cs, (dst_va >> 32) & 0xffff); /* DST_ADDR_HI [15:0] */
radeon_emit(cs, size | raw_wait); /* COMMAND [29:22] | BYTE_COUNT [20:0] */
}
}
static void si_init_descriptors(struct si_context *sctx,
struct si_descriptors *desc,
unsigned shader_userdata_reg,
unsigned element_dw_size,
unsigned num_elements,
void (*emit_func)(struct si_context *ctx, struct r600_atom *state))
{
uint64_t va;
assert(num_elements <= sizeof(desc->enabled_mask)*8);
assert(num_elements <= sizeof(desc->dirty_mask)*8);
desc->atom.emit = (void*)emit_func;
desc->shader_userdata_reg = shader_userdata_reg;
desc->element_dw_size = element_dw_size;
desc->num_elements = num_elements;
desc->context_size = num_elements * element_dw_size * 4;
desc->buffer = (struct r600_resource*)
pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
PIPE_USAGE_DEFAULT,
SI_NUM_CONTEXTS * desc->context_size);
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, desc->buffer,
RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_DATA);
va = r600_resource_va(sctx->b.b.screen, &desc->buffer->b.b);
/* We don't check for CS space here, because this should be called
* only once at context initialization. */
si_emit_cp_dma_clear_buffer(sctx, va, desc->buffer->b.b.width0, 0,
R600_CP_DMA_SYNC);
}
static void si_release_descriptors(struct si_descriptors *desc)
{
pipe_resource_reference((struct pipe_resource**)&desc->buffer, NULL);
}
static void si_update_descriptors(struct si_context *sctx,
struct si_descriptors *desc)
{
if (desc->dirty_mask) {
desc->atom.num_dw =
7 + /* copy */
(4 + desc->element_dw_size) * util_bitcount(desc->dirty_mask) + /* update */
4; /* pointer update */
if (desc->shader_userdata_reg >= R_00B130_SPI_SHADER_USER_DATA_VS_0 &&
desc->shader_userdata_reg < R_00B230_SPI_SHADER_USER_DATA_GS_0)
desc->atom.num_dw += 4; /* second pointer update */
desc->atom.dirty = true;
/* The descriptors are read with the K cache. */
sctx->b.flags |= R600_CONTEXT_INV_CONST_CACHE;
} else {
desc->atom.dirty = false;
}
}
static void si_emit_shader_pointer(struct si_context *sctx,
struct r600_atom *atom)
{
struct si_descriptors *desc = (struct si_descriptors*)atom;
struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
uint64_t va = r600_resource_va(sctx->b.b.screen, &desc->buffer->b.b) +
desc->current_context_id * desc->context_size +
desc->buffer_offset;
radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 2, 0));
radeon_emit(cs, (desc->shader_userdata_reg - SI_SH_REG_OFFSET) >> 2);
radeon_emit(cs, va);
radeon_emit(cs, va >> 32);
if (desc->shader_userdata_reg >= R_00B130_SPI_SHADER_USER_DATA_VS_0 &&
desc->shader_userdata_reg < R_00B230_SPI_SHADER_USER_DATA_GS_0) {
radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 2, 0));
radeon_emit(cs, (desc->shader_userdata_reg +
(R_00B330_SPI_SHADER_USER_DATA_ES_0 -
R_00B130_SPI_SHADER_USER_DATA_VS_0) -
SI_SH_REG_OFFSET) >> 2);
radeon_emit(cs, va);
radeon_emit(cs, va >> 32);
}
}
static void si_emit_descriptors(struct si_context *sctx,
struct si_descriptors *desc,
uint32_t **descriptors)
{
struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
uint64_t va_base;
int packet_start;
int packet_size = 0;
int last_index = desc->num_elements; /* point to a non-existing element */
unsigned dirty_mask = desc->dirty_mask;
unsigned new_context_id = (desc->current_context_id + 1) % SI_NUM_CONTEXTS;
assert(dirty_mask);
va_base = r600_resource_va(sctx->b.b.screen, &desc->buffer->b.b);
/* Copy the descriptors to a new context slot. */
/* XXX Consider using TC or L2 for this copy on CIK. */
si_emit_cp_dma_copy_buffer(sctx,
va_base + new_context_id * desc->context_size,
va_base + desc->current_context_id * desc->context_size,
desc->context_size, R600_CP_DMA_SYNC);
va_base += new_context_id * desc->context_size;
/* Update the descriptors.
* Updates of consecutive descriptors are merged to one WRITE_DATA packet.
*
* XXX When unbinding lots of resources, consider clearing the memory
* with CP DMA instead of emitting zeros.
*/
while (dirty_mask) {
int i = u_bit_scan(&dirty_mask);
assert(i < desc->num_elements);
if (last_index+1 == i && packet_size) {
/* Append new data at the end of the last packet. */
packet_size += desc->element_dw_size;
cs->buf[packet_start] = PKT3(PKT3_WRITE_DATA, packet_size, 0);
} else {
/* Start a new packet. */
uint64_t va = va_base + i * desc->element_dw_size * 4;
packet_start = cs->cdw;
packet_size = 2 + desc->element_dw_size;
radeon_emit(cs, PKT3(PKT3_WRITE_DATA, packet_size, 0));
radeon_emit(cs, PKT3_WRITE_DATA_DST_SEL(PKT3_WRITE_DATA_DST_SEL_TC_OR_L2) |
PKT3_WRITE_DATA_WR_CONFIRM |
PKT3_WRITE_DATA_ENGINE_SEL(PKT3_WRITE_DATA_ENGINE_SEL_ME));
radeon_emit(cs, va & 0xFFFFFFFFUL);
radeon_emit(cs, (va >> 32UL) & 0xFFFFFFFFUL);
}
radeon_emit_array(cs, descriptors[i], desc->element_dw_size);
last_index = i;
}
desc->dirty_mask = 0;
desc->current_context_id = new_context_id;
/* Now update the shader userdata pointer. */
si_emit_shader_pointer(sctx, &desc->atom);
}
static unsigned si_get_shader_user_data_base(unsigned shader)
{
switch (shader) {
case PIPE_SHADER_VERTEX:
return R_00B130_SPI_SHADER_USER_DATA_VS_0;
case PIPE_SHADER_GEOMETRY:
return R_00B230_SPI_SHADER_USER_DATA_GS_0;
case PIPE_SHADER_FRAGMENT:
return R_00B030_SPI_SHADER_USER_DATA_PS_0;
default:
assert(0);
return 0;
}
}
/* SAMPLER VIEWS */
static void si_emit_sampler_views(struct si_context *sctx, struct r600_atom *atom)
{
struct si_sampler_views *views = (struct si_sampler_views*)atom;
si_emit_descriptors(sctx, &views->desc, views->desc_data);
}
static void si_init_sampler_views(struct si_context *sctx,
struct si_sampler_views *views,
unsigned shader)
{
si_init_descriptors(sctx, &views->desc,
si_get_shader_user_data_base(shader) +
SI_SGPR_RESOURCE * 4,
8, SI_NUM_SAMPLER_VIEWS, si_emit_sampler_views);
}
static void si_release_sampler_views(struct si_sampler_views *views)
{
int i;
for (i = 0; i < Elements(views->views); i++) {
pipe_sampler_view_reference(&views->views[i], NULL);
}
si_release_descriptors(&views->desc);
}
static enum radeon_bo_priority si_get_resource_ro_priority(struct r600_resource *res)
{
if (res->b.b.target == PIPE_BUFFER)
return RADEON_PRIO_SHADER_BUFFER_RO;
if (res->b.b.nr_samples > 1)
return RADEON_PRIO_SHADER_TEXTURE_MSAA;
return RADEON_PRIO_SHADER_TEXTURE_RO;
}
static void si_sampler_views_begin_new_cs(struct si_context *sctx,
struct si_sampler_views *views)
{
unsigned mask = views->desc.enabled_mask;
/* Add relocations to the CS. */
while (mask) {
int i = u_bit_scan(&mask);
struct si_pipe_sampler_view *rview =
(struct si_pipe_sampler_view*)views->views[i];
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
rview->resource, RADEON_USAGE_READ,
si_get_resource_ro_priority(rview->resource));
}
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, views->desc.buffer,
RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_DATA);
si_emit_shader_pointer(sctx, &views->desc.atom);
}
static void si_set_sampler_view(struct si_context *sctx, unsigned shader,
unsigned slot, struct pipe_sampler_view *view,
unsigned *view_desc)
{
struct si_sampler_views *views = &sctx->samplers[shader].views;
if (views->views[slot] == view)
return;
if (view) {
struct si_pipe_sampler_view *rview =
(struct si_pipe_sampler_view*)view;
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
rview->resource, RADEON_USAGE_READ,
si_get_resource_ro_priority(rview->resource));
pipe_sampler_view_reference(&views->views[slot], view);
views->desc_data[slot] = view_desc;
views->desc.enabled_mask |= 1 << slot;
} else {
pipe_sampler_view_reference(&views->views[slot], NULL);
views->desc_data[slot] = null_desc;
views->desc.enabled_mask &= ~(1 << slot);
}
views->desc.dirty_mask |= 1 << slot;
}
static void si_set_sampler_views(struct pipe_context *ctx,
unsigned shader, unsigned start,
unsigned count,
struct pipe_sampler_view **views)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_textures_info *samplers = &sctx->samplers[shader];
struct si_pipe_sampler_view **rviews = (struct si_pipe_sampler_view **)views;
int i;
if (!count || shader >= SI_NUM_SHADERS)
return;
for (i = 0; i < count; i++) {
unsigned slot = start + i;
if (!views[i]) {
samplers->depth_texture_mask &= ~(1 << slot);
samplers->compressed_colortex_mask &= ~(1 << slot);
si_set_sampler_view(sctx, shader, slot, NULL, NULL);
si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + slot,
NULL, NULL);
continue;
}
si_set_sampler_view(sctx, shader, slot, views[i], rviews[i]->state);
if (views[i]->texture->target != PIPE_BUFFER) {
struct r600_texture *rtex =
(struct r600_texture*)views[i]->texture;
if (rtex->is_depth && !rtex->is_flushing_texture) {
samplers->depth_texture_mask |= 1 << slot;
} else {
samplers->depth_texture_mask &= ~(1 << slot);
}
if (rtex->cmask.size || rtex->fmask.size) {
samplers->compressed_colortex_mask |= 1 << slot;
} else {
samplers->compressed_colortex_mask &= ~(1 << slot);
}
if (rtex->fmask.size) {
si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + slot,
views[i], rviews[i]->fmask_state);
} else {
si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + slot,
NULL, NULL);
}
}
}
sctx->b.flags |= R600_CONTEXT_INV_TEX_CACHE;
si_update_descriptors(sctx, &samplers->views.desc);
}
/* SAMPLER STATES */
static void si_emit_sampler_states(struct si_context *sctx, struct r600_atom *atom)
{
struct si_sampler_states *states = (struct si_sampler_states*)atom;
si_emit_descriptors(sctx, &states->desc, states->desc_data);
}
static void si_sampler_states_begin_new_cs(struct si_context *sctx,
struct si_sampler_states *states)
{
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, states->desc.buffer,
RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_DATA);
si_emit_shader_pointer(sctx, &states->desc.atom);
}
void si_set_sampler_descriptors(struct si_context *sctx, unsigned shader,
unsigned start, unsigned count, void **states)
{
struct si_sampler_states *samplers = &sctx->samplers[shader].states;
struct si_pipe_sampler_state **sstates = (struct si_pipe_sampler_state**)states;
int i;
if (start == 0)
samplers->saved_states[0] = states[0];
if (start == 1)
samplers->saved_states[1] = states[0];
else if (start == 0 && count >= 2)
samplers->saved_states[1] = states[1];
for (i = 0; i < count; i++) {
unsigned slot = start + i;
if (!sstates[i]) {
samplers->desc.dirty_mask &= ~(1 << slot);
continue;
}
samplers->desc_data[slot] = sstates[i]->val;
samplers->desc.dirty_mask |= 1 << slot;
}
si_update_descriptors(sctx, &samplers->desc);
}
/* BUFFER RESOURCES */
static void si_emit_buffer_resources(struct si_context *sctx, struct r600_atom *atom)
{
struct si_buffer_resources *buffers = (struct si_buffer_resources*)atom;
si_emit_descriptors(sctx, &buffers->desc, buffers->desc_data);
}
static void si_init_buffer_resources(struct si_context *sctx,
struct si_buffer_resources *buffers,
unsigned num_buffers, unsigned shader,
unsigned shader_userdata_index,
enum radeon_bo_usage shader_usage,
enum radeon_bo_priority priority)
{
int i;
buffers->num_buffers = num_buffers;
buffers->shader_usage = shader_usage;
buffers->priority = priority;
buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*));
buffers->desc_storage = CALLOC(num_buffers, sizeof(uint32_t) * 4);
/* si_emit_descriptors only accepts an array of arrays.
* This adds such an array. */
buffers->desc_data = CALLOC(num_buffers, sizeof(uint32_t*));
for (i = 0; i < num_buffers; i++) {
buffers->desc_data[i] = &buffers->desc_storage[i*4];
}
si_init_descriptors(sctx, &buffers->desc,
si_get_shader_user_data_base(shader) +
shader_userdata_index*4, 4, num_buffers,
si_emit_buffer_resources);
}
static void si_release_buffer_resources(struct si_buffer_resources *buffers)
{
int i;
for (i = 0; i < buffers->num_buffers; i++) {
pipe_resource_reference(&buffers->buffers[i], NULL);
}
FREE(buffers->buffers);
FREE(buffers->desc_storage);
FREE(buffers->desc_data);
si_release_descriptors(&buffers->desc);
}
static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
struct si_buffer_resources *buffers)
{
unsigned mask = buffers->desc.enabled_mask;
/* Add relocations to the CS. */
while (mask) {
int i = u_bit_scan(&mask);
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
(struct r600_resource*)buffers->buffers[i],
buffers->shader_usage, buffers->priority);
}
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
buffers->desc.buffer, RADEON_USAGE_READWRITE,
RADEON_PRIO_SHADER_DATA);
si_emit_shader_pointer(sctx, &buffers->desc.atom);
}
/* VERTEX BUFFERS */
static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
{
struct si_descriptors *desc = &sctx->vertex_buffers;
int count = sctx->vertex_elements ? sctx->vertex_elements->count : 0;
int i;
for (i = 0; i < count; i++) {
int vb = sctx->vertex_elements->elements[i].vertex_buffer_index;
if (vb >= sctx->nr_vertex_buffers)
continue;
if (!sctx->vertex_buffer[vb].buffer)
continue;
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
(struct r600_resource*)sctx->vertex_buffer[vb].buffer,
RADEON_USAGE_READ, RADEON_PRIO_SHADER_BUFFER_RO);
}
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
desc->buffer, RADEON_USAGE_READ,
RADEON_PRIO_SHADER_DATA);
si_emit_shader_pointer(sctx, &desc->atom);
}
void si_update_vertex_buffers(struct si_context *sctx)
{
struct pipe_context *ctx = &sctx->b.b;
struct si_descriptors *desc = &sctx->vertex_buffers;
bool bound[SI_NUM_VERTEX_BUFFERS] = {};
unsigned i, count = sctx->vertex_elements->count;
uint64_t va;
uint32_t *ptr;
if (!count || !sctx->vertex_elements)
return;
/* Vertex buffer descriptors are the only ones which are uploaded
* directly through a staging buffer and don't go through
* the fine-grained upload path.
*/
u_upload_alloc(sctx->b.uploader, 0, count * 16, &desc->buffer_offset,
(struct pipe_resource**)&desc->buffer, (void**)&ptr);
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
desc->buffer, RADEON_USAGE_READ,
RADEON_PRIO_SHADER_DATA);
assert(count <= SI_NUM_VERTEX_BUFFERS);
assert(desc->current_context_id == 0);
for (i = 0; i < count; i++) {
struct pipe_vertex_element *ve = &sctx->vertex_elements->elements[i];
struct pipe_vertex_buffer *vb;
struct r600_resource *rbuffer;
unsigned offset;
uint32_t *desc = &ptr[i*4];
if (ve->vertex_buffer_index >= sctx->nr_vertex_buffers) {
memset(desc, 0, 16);
continue;
}
vb = &sctx->vertex_buffer[ve->vertex_buffer_index];
rbuffer = (struct r600_resource*)vb->buffer;
if (rbuffer == NULL) {
memset(desc, 0, 16);
continue;
}
offset = vb->buffer_offset + ve->src_offset;
va = r600_resource_va(ctx->screen, (void*)rbuffer);
va += offset;
/* Fill in T# buffer resource description */
desc[0] = va & 0xFFFFFFFF;
desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
S_008F04_STRIDE(vb->stride);
if (vb->stride)
/* Round up by rounding down and adding 1 */
desc[2] = (vb->buffer->width0 - offset -
sctx->vertex_elements->format_size[i]) /
vb->stride + 1;
else
desc[2] = vb->buffer->width0 - offset;
desc[3] = sctx->vertex_elements->rsrc_word3[i];
if (!bound[ve->vertex_buffer_index]) {
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
(struct r600_resource*)vb->buffer,
RADEON_USAGE_READ, RADEON_PRIO_SHADER_BUFFER_RO);
bound[ve->vertex_buffer_index] = true;
}
}
desc->atom.num_dw = 8; /* update 2 shader pointers (VS+ES) */
desc->atom.dirty = true;
/* Don't flush the const cache. It would have a very negative effect
* on performance (confirmed by testing). New descriptors are always
* uploaded to a fresh new buffer, so I don't think flushing the const
* cache is needed. */
sctx->b.flags |= R600_CONTEXT_INV_TEX_CACHE;
}
/* CONSTANT BUFFERS */
void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
const uint8_t *ptr, unsigned size, uint32_t *const_offset)
{
if (SI_BIG_ENDIAN) {
uint32_t *tmpPtr;
unsigned i;
if (!(tmpPtr = malloc(size))) {
R600_ERR("Failed to allocate BE swap buffer.\n");
return;
}
for (i = 0; i < size / 4; ++i) {
tmpPtr[i] = util_cpu_to_le32(((uint32_t *)ptr)[i]);
}
u_upload_data(sctx->b.uploader, 0, size, tmpPtr, const_offset,
(struct pipe_resource**)rbuffer);
free(tmpPtr);
} else {
u_upload_data(sctx->b.uploader, 0, size, ptr, const_offset,
(struct pipe_resource**)rbuffer);
}
}
static void si_set_constant_buffer(struct pipe_context *ctx, uint shader, uint slot,
struct pipe_constant_buffer *input)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_buffer_resources *buffers = &sctx->const_buffers[shader];
if (shader >= SI_NUM_SHADERS)
return;
assert(slot < buffers->num_buffers);
pipe_resource_reference(&buffers->buffers[slot], NULL);
/* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
* with a NULL buffer). We need to use a dummy buffer instead. */
if (sctx->b.chip_class == CIK &&
(!input || (!input->buffer && !input->user_buffer)))
input = &sctx->null_const_buf;
if (input && (input->buffer || input->user_buffer)) {
struct pipe_resource *buffer = NULL;
uint64_t va;
/* Upload the user buffer if needed. */
if (input->user_buffer) {
unsigned buffer_offset;
si_upload_const_buffer(sctx,
(struct r600_resource**)&buffer, input->user_buffer,
input->buffer_size, &buffer_offset);
va = r600_resource_va(ctx->screen, buffer) + buffer_offset;
} else {
pipe_resource_reference(&buffer, input->buffer);
va = r600_resource_va(ctx->screen, buffer) + input->buffer_offset;
}
/* Set the descriptor. */
uint32_t *desc = buffers->desc_data[slot];
desc[0] = va;
desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
S_008F04_STRIDE(0);
desc[2] = input->buffer_size;
desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
buffers->buffers[slot] = buffer;
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
(struct r600_resource*)buffer,
buffers->shader_usage, buffers->priority);
buffers->desc.enabled_mask |= 1 << slot;
} else {
/* Clear the descriptor. */
memset(buffers->desc_data[slot], 0, sizeof(uint32_t) * 4);
buffers->desc.enabled_mask &= ~(1 << slot);
}
buffers->desc.dirty_mask |= 1 << slot;
si_update_descriptors(sctx, &buffers->desc);
}
/* RING BUFFERS */
void si_set_ring_buffer(struct pipe_context *ctx, uint shader, uint slot,
struct pipe_constant_buffer *input,
unsigned stride, unsigned num_records,
bool add_tid, bool swizzle,
unsigned element_size, unsigned index_stride)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_buffer_resources *buffers = &sctx->rw_buffers[shader];
if (shader >= SI_NUM_SHADERS)
return;
/* The stride field in the resource descriptor has 14 bits */
assert(stride < (1 << 14));
assert(slot < buffers->num_buffers);
pipe_resource_reference(&buffers->buffers[slot], NULL);
if (input && input->buffer) {
uint64_t va;
va = r600_resource_va(ctx->screen, input->buffer);
switch (element_size) {
default:
assert(!"Unsupported ring buffer element size");
case 0:
case 2:
element_size = 0;
break;
case 4:
element_size = 1;
break;
case 8:
element_size = 2;
break;
case 16:
element_size = 3;
break;
}
switch (index_stride) {
default:
assert(!"Unsupported ring buffer index stride");
case 0:
case 8:
index_stride = 0;
break;
case 16:
index_stride = 1;
break;
case 32:
index_stride = 2;
break;
case 64:
index_stride = 3;
break;
}
/* Set the descriptor. */
uint32_t *desc = buffers->desc_data[slot];
desc[0] = va;
desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
S_008F04_STRIDE(stride) |
S_008F04_SWIZZLE_ENABLE(swizzle);
desc[2] = num_records;
desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) |
S_008F0C_ELEMENT_SIZE(element_size) |
S_008F0C_INDEX_STRIDE(index_stride) |
S_008F0C_ADD_TID_ENABLE(add_tid);
pipe_resource_reference(&buffers->buffers[slot], input->buffer);
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
(struct r600_resource*)input->buffer,
buffers->shader_usage, buffers->priority);
buffers->desc.enabled_mask |= 1 << slot;
} else {
/* Clear the descriptor. */
memset(buffers->desc_data[slot], 0, sizeof(uint32_t) * 4);
buffers->desc.enabled_mask &= ~(1 << slot);
}
buffers->desc.dirty_mask |= 1 << slot;
si_update_descriptors(sctx, &buffers->desc);
}
/* STREAMOUT BUFFERS */
static void si_set_streamout_targets(struct pipe_context *ctx,
unsigned num_targets,
struct pipe_stream_output_target **targets,
const unsigned *offsets)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_buffer_resources *buffers = &sctx->rw_buffers[PIPE_SHADER_VERTEX];
unsigned old_num_targets = sctx->b.streamout.num_targets;
unsigned i, bufidx;
/* Streamout buffers must be bound in 2 places:
* 1) in VGT by setting the VGT_STRMOUT registers
* 2) as shader resources
*/
/* Set the VGT regs. */
r600_set_streamout_targets(ctx, num_targets, targets, offsets);
/* Set the shader resources.*/
for (i = 0; i < num_targets; i++) {
bufidx = SI_SO_BUF_OFFSET + i;
if (targets[i]) {
struct pipe_resource *buffer = targets[i]->buffer;
uint64_t va = r600_resource_va(ctx->screen, buffer);
/* Set the descriptor. */
uint32_t *desc = buffers->desc_data[bufidx];
desc[0] = va;
desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32);
desc[2] = 0xffffffff;
desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
/* Set the resource. */
pipe_resource_reference(&buffers->buffers[bufidx],
buffer);
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
(struct r600_resource*)buffer,
buffers->shader_usage, buffers->priority);
buffers->desc.enabled_mask |= 1 << bufidx;
} else {
/* Clear the descriptor and unset the resource. */
memset(buffers->desc_data[bufidx], 0,
sizeof(uint32_t) * 4);
pipe_resource_reference(&buffers->buffers[bufidx],
NULL);
buffers->desc.enabled_mask &= ~(1 << bufidx);
}
buffers->desc.dirty_mask |= 1 << bufidx;
}
for (; i < old_num_targets; i++) {
bufidx = SI_SO_BUF_OFFSET + i;
/* Clear the descriptor and unset the resource. */
memset(buffers->desc_data[bufidx], 0, sizeof(uint32_t) * 4);
pipe_resource_reference(&buffers->buffers[bufidx], NULL);
buffers->desc.enabled_mask &= ~(1 << bufidx);
buffers->desc.dirty_mask |= 1 << bufidx;
}
si_update_descriptors(sctx, &buffers->desc);
}
static void si_desc_reset_buffer_offset(struct pipe_context *ctx,
uint32_t *desc, uint64_t old_buf_va,
struct pipe_resource *new_buf)
{
/* Retrieve the buffer offset from the descriptor. */
uint64_t old_desc_va =
desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
assert(old_buf_va <= old_desc_va);
uint64_t offset_within_buffer = old_desc_va - old_buf_va;
/* Update the descriptor. */
uint64_t va = r600_resource_va(ctx->screen, new_buf) + offset_within_buffer;
desc[0] = va;
desc[1] = (desc[1] & C_008F04_BASE_ADDRESS_HI) |
S_008F04_BASE_ADDRESS_HI(va >> 32);
}
/* BUFFER DISCARD/INVALIDATION */
/* Reallocate a buffer a update all resource bindings where the buffer is
* bound.
*
* This is used to avoid CPU-GPU synchronizations, because it makes the buffer
* idle by discarding its contents. Apps usually tell us when to do this using
* map_buffer flags, for example.
*/
static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf)
{
struct si_context *sctx = (struct si_context*)ctx;
struct r600_resource *rbuffer = r600_resource(buf);
unsigned i, shader, alignment = rbuffer->buf->alignment;
uint64_t old_va = r600_resource_va(ctx->screen, buf);
/* Reallocate the buffer in the same pipe_resource. */
r600_init_resource(&sctx->screen->b, rbuffer, rbuffer->b.b.width0,
alignment, TRUE);
/* We changed the buffer, now we need to bind it where the old one
* was bound. This consists of 2 things:
* 1) Updating the resource descriptor and dirtying it.
* 2) Adding a relocation to the CS, so that it's usable.
*/
/* Vertex buffers. */
/* Nothing to do. Vertex buffer bindings are updated before every draw call. */
/* Read/Write buffers. */
for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
struct si_buffer_resources *buffers = &sctx->rw_buffers[shader];
bool found = false;
uint32_t mask = buffers->desc.enabled_mask;
while (mask) {
i = u_bit_scan(&mask);
if (buffers->buffers[i] == buf) {
si_desc_reset_buffer_offset(ctx, buffers->desc_data[i],
old_va, buf);
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
rbuffer, buffers->shader_usage,
buffers->priority);
buffers->desc.dirty_mask |= 1 << i;
found = true;
if (i >= SI_SO_BUF_OFFSET && shader == PIPE_SHADER_VERTEX) {
/* Update the streamout state. */
if (sctx->b.streamout.begin_emitted) {
r600_emit_streamout_end(&sctx->b);
}
sctx->b.streamout.append_bitmask =
sctx->b.streamout.enabled_mask;
r600_streamout_buffers_dirty(&sctx->b);
}
}
}
if (found) {
si_update_descriptors(sctx, &buffers->desc);
}
}
/* Constant buffers. */
for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
struct si_buffer_resources *buffers = &sctx->const_buffers[shader];
bool found = false;
uint32_t mask = buffers->desc.enabled_mask;
while (mask) {
unsigned i = u_bit_scan(&mask);
if (buffers->buffers[i] == buf) {
si_desc_reset_buffer_offset(ctx, buffers->desc_data[i],
old_va, buf);
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
rbuffer, buffers->shader_usage,
buffers->priority);
buffers->desc.dirty_mask |= 1 << i;
found = true;
}
}
if (found) {
si_update_descriptors(sctx, &buffers->desc);
}
}
/* Texture buffers. */
for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
struct si_sampler_views *views = &sctx->samplers[shader].views;
bool found = false;
uint32_t mask = views->desc.enabled_mask;
while (mask) {
unsigned i = u_bit_scan(&mask);
if (views->views[i]->texture == buf) {
/* This updates the sampler view directly. */
si_desc_reset_buffer_offset(ctx, views->desc_data[i],
old_va, buf);
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
rbuffer, RADEON_USAGE_READ,
RADEON_PRIO_SHADER_BUFFER_RO);
views->desc.dirty_mask |= 1 << i;
found = true;
}
}
if (found) {
si_update_descriptors(sctx, &views->desc);
}
}
}
/* CP DMA */
/* The max number of bytes to copy per packet. */
#define CP_DMA_MAX_BYTE_COUNT ((1 << 21) - 8)
static void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
unsigned offset, unsigned size, unsigned value)
{
struct si_context *sctx = (struct si_context*)ctx;
if (!size)
return;
/* Mark the buffer range of destination as valid (initialized),
* so that transfer_map knows it should wait for the GPU when mapping
* that range. */
util_range_add(&r600_resource(dst)->valid_buffer_range, offset,
offset + size);
/* Fallback for unaligned clears. */
if (offset % 4 != 0 || size % 4 != 0) {
uint32_t *map = sctx->b.ws->buffer_map(r600_resource(dst)->cs_buf,
sctx->b.rings.gfx.cs,
PIPE_TRANSFER_WRITE);
size /= 4;
for (unsigned i = 0; i < size; i++)
*map++ = value;
return;
}
uint64_t va = r600_resource_va(&sctx->screen->b.b, dst) + offset;
/* Flush the caches where the resource is bound. */
/* XXX only flush the caches where the buffer is bound. */
sctx->b.flags |= R600_CONTEXT_INV_TEX_CACHE |
R600_CONTEXT_INV_CONST_CACHE |
R600_CONTEXT_FLUSH_AND_INV_CB |
R600_CONTEXT_FLUSH_AND_INV_DB |
R600_CONTEXT_FLUSH_AND_INV_CB_META |
R600_CONTEXT_FLUSH_AND_INV_DB_META;
sctx->b.flags |= R600_CONTEXT_WAIT_3D_IDLE;
while (size) {
unsigned byte_count = MIN2(size, CP_DMA_MAX_BYTE_COUNT);
unsigned dma_flags = 0;
si_need_cs_space(sctx, 7 + (sctx->b.flags ? sctx->cache_flush.num_dw : 0),
FALSE);
/* This must be done after need_cs_space. */
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
(struct r600_resource*)dst, RADEON_USAGE_WRITE,
RADEON_PRIO_MIN);
/* Flush the caches for the first copy only.
* Also wait for the previous CP DMA operations. */
if (sctx->b.flags) {
si_emit_cache_flush(&sctx->b, NULL);
dma_flags |= SI_CP_DMA_RAW_WAIT; /* same as WAIT_UNTIL=CP_DMA_IDLE */
}
/* Do the synchronization after the last copy, so that all data is written to memory. */
if (size == byte_count)
dma_flags |= R600_CP_DMA_SYNC;
/* Emit the clear packet. */
si_emit_cp_dma_clear_buffer(sctx, va, byte_count, value, dma_flags);
size -= byte_count;
va += byte_count;
}
/* Flush the caches again in case the 3D engine has been prefetching
* the resource. */
/* XXX only flush the caches where the buffer is bound. */
sctx->b.flags |= R600_CONTEXT_INV_TEX_CACHE |
R600_CONTEXT_INV_CONST_CACHE |
R600_CONTEXT_FLUSH_AND_INV_CB |
R600_CONTEXT_FLUSH_AND_INV_DB |
R600_CONTEXT_FLUSH_AND_INV_CB_META |
R600_CONTEXT_FLUSH_AND_INV_DB_META;
}
void si_copy_buffer(struct si_context *sctx,
struct pipe_resource *dst, struct pipe_resource *src,
uint64_t dst_offset, uint64_t src_offset, unsigned size)
{
if (!size)
return;
/* Mark the buffer range of destination as valid (initialized),
* so that transfer_map knows it should wait for the GPU when mapping
* that range. */
util_range_add(&r600_resource(dst)->valid_buffer_range, dst_offset,
dst_offset + size);
dst_offset += r600_resource_va(&sctx->screen->b.b, dst);
src_offset += r600_resource_va(&sctx->screen->b.b, src);
/* Flush the caches where the resource is bound. */
sctx->b.flags |= R600_CONTEXT_INV_TEX_CACHE |
R600_CONTEXT_INV_CONST_CACHE |
R600_CONTEXT_FLUSH_AND_INV_CB |
R600_CONTEXT_FLUSH_AND_INV_DB |
R600_CONTEXT_FLUSH_AND_INV_CB_META |
R600_CONTEXT_FLUSH_AND_INV_DB_META |
R600_CONTEXT_WAIT_3D_IDLE;
while (size) {
unsigned sync_flags = 0;
unsigned byte_count = MIN2(size, CP_DMA_MAX_BYTE_COUNT);
si_need_cs_space(sctx, 7 + (sctx->b.flags ? sctx->cache_flush.num_dw : 0), FALSE);
/* Flush the caches for the first copy only. Also wait for old CP DMA packets to complete. */
if (sctx->b.flags) {
si_emit_cache_flush(&sctx->b, NULL);
sync_flags |= SI_CP_DMA_RAW_WAIT;
}
/* Do the synchronization after the last copy, so that all data is written to memory. */
if (size == byte_count) {
sync_flags |= R600_CP_DMA_SYNC;
}
/* This must be done after r600_need_cs_space. */
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, (struct r600_resource*)src,
RADEON_USAGE_READ, RADEON_PRIO_MIN);
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, (struct r600_resource*)dst,
RADEON_USAGE_WRITE, RADEON_PRIO_MIN);
si_emit_cp_dma_copy_buffer(sctx, dst_offset, src_offset, byte_count, sync_flags);
size -= byte_count;
src_offset += byte_count;
dst_offset += byte_count;
}
sctx->b.flags |= R600_CONTEXT_INV_TEX_CACHE |
R600_CONTEXT_INV_CONST_CACHE |
R600_CONTEXT_FLUSH_AND_INV_CB |
R600_CONTEXT_FLUSH_AND_INV_DB |
R600_CONTEXT_FLUSH_AND_INV_CB_META |
R600_CONTEXT_FLUSH_AND_INV_DB_META;
}
/* INIT/DEINIT */
void si_init_all_descriptors(struct si_context *sctx)
{
int i;
for (i = 0; i < SI_NUM_SHADERS; i++) {
si_init_buffer_resources(sctx, &sctx->const_buffers[i],
SI_NUM_CONST_BUFFERS, i, SI_SGPR_CONST,
RADEON_USAGE_READ, RADEON_PRIO_SHADER_BUFFER_RO);
si_init_buffer_resources(sctx, &sctx->rw_buffers[i],
i == PIPE_SHADER_VERTEX ?
SI_NUM_RW_BUFFERS : SI_NUM_RING_BUFFERS,
i, SI_SGPR_RW_BUFFERS,
RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RESOURCE_RW);
si_init_sampler_views(sctx, &sctx->samplers[i].views, i);
si_init_descriptors(sctx, &sctx->samplers[i].states.desc,
si_get_shader_user_data_base(i) + SI_SGPR_SAMPLER * 4,
4, SI_NUM_SAMPLER_STATES, si_emit_sampler_states);
sctx->atoms.s.const_buffers[i] = &sctx->const_buffers[i].desc.atom;
sctx->atoms.s.rw_buffers[i] = &sctx->rw_buffers[i].desc.atom;
sctx->atoms.s.sampler_views[i] = &sctx->samplers[i].views.desc.atom;
sctx->atoms.s.sampler_states[i] = &sctx->samplers[i].states.desc.atom;
}
si_init_descriptors(sctx, &sctx->vertex_buffers,
si_get_shader_user_data_base(PIPE_SHADER_VERTEX) +
SI_SGPR_VERTEX_BUFFER*4, 4, SI_NUM_VERTEX_BUFFERS,
si_emit_shader_pointer);
sctx->atoms.s.vertex_buffers = &sctx->vertex_buffers.atom;
/* Set pipe_context functions. */
sctx->b.b.set_constant_buffer = si_set_constant_buffer;
sctx->b.b.set_sampler_views = si_set_sampler_views;
sctx->b.b.set_stream_output_targets = si_set_streamout_targets;
sctx->b.clear_buffer = si_clear_buffer;
sctx->b.invalidate_buffer = si_invalidate_buffer;
}
void si_release_all_descriptors(struct si_context *sctx)
{
int i;
for (i = 0; i < SI_NUM_SHADERS; i++) {
si_release_buffer_resources(&sctx->const_buffers[i]);
si_release_buffer_resources(&sctx->rw_buffers[i]);
si_release_sampler_views(&sctx->samplers[i].views);
si_release_descriptors(&sctx->samplers[i].states.desc);
}
si_release_descriptors(&sctx->vertex_buffers);
}
void si_all_descriptors_begin_new_cs(struct si_context *sctx)
{
int i;
for (i = 0; i < SI_NUM_SHADERS; i++) {
si_buffer_resources_begin_new_cs(sctx, &sctx->const_buffers[i]);
si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers[i]);
si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i].views);
si_sampler_states_begin_new_cs(sctx, &sctx->samplers[i].states);
}
si_vertex_buffers_begin_new_cs(sctx);
}
|