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|
/*
* Copyright 2013 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "tgsi/tgsi_parse.h"
#include "util/u_memory.h"
#include "util/u_upload_mgr.h"
#include "radeon/r600_pipe_common.h"
#include "radeon/radeon_elf_util.h"
#include "radeon/radeon_llvm_util.h"
#include "radeon/r600_cs.h"
#include "si_pipe.h"
#include "si_shader.h"
#include "sid.h"
#define MAX_GLOBAL_BUFFERS 20
struct si_compute {
unsigned ir_type;
unsigned local_size;
unsigned private_size;
unsigned input_size;
struct si_shader shader;
struct pipe_resource *global_buffers[MAX_GLOBAL_BUFFERS];
};
static void *si_create_compute_state(
struct pipe_context *ctx,
const struct pipe_compute_state *cso)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_screen *sscreen = (struct si_screen *)ctx->screen;
struct si_compute *program = CALLOC_STRUCT(si_compute);
struct si_shader *shader = &program->shader;
program->ir_type = cso->ir_type;
program->local_size = cso->req_local_mem;
program->private_size = cso->req_private_mem;
program->input_size = cso->req_input_mem;
if (cso->ir_type == PIPE_SHADER_IR_TGSI) {
struct si_shader_selector sel;
bool scratch_enabled;
memset(&sel, 0, sizeof(sel));
sel.tokens = tgsi_dup_tokens(cso->prog);
if (!sel.tokens) {
FREE(program);
return NULL;
}
tgsi_scan_shader(cso->prog, &sel.info);
sel.type = PIPE_SHADER_COMPUTE;
sel.local_size = cso->req_local_mem;
p_atomic_inc(&sscreen->b.num_shaders_created);
program->shader.selector = &sel;
if (si_shader_create(sscreen, sctx->tm, &program->shader,
&sctx->b.debug)) {
FREE(sel.tokens);
FREE(program);
return NULL;
}
scratch_enabled = shader->config.scratch_bytes_per_wave > 0;
shader->config.rsrc1 =
S_00B848_VGPRS((shader->config.num_vgprs - 1) / 4) |
S_00B848_SGPRS((shader->config.num_sgprs - 1) / 8) |
S_00B848_DX10_CLAMP(1) |
S_00B848_FLOAT_MODE(shader->config.float_mode);
shader->config.rsrc2 = S_00B84C_USER_SGPR(SI_CS_NUM_USER_SGPR) |
S_00B84C_SCRATCH_EN(scratch_enabled) |
S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) |
S_00B84C_LDS_SIZE(shader->config.lds_size);
FREE(sel.tokens);
} else {
const struct pipe_llvm_program_header *header;
const char *code;
header = cso->prog;
code = cso->prog + sizeof(struct pipe_llvm_program_header);
radeon_elf_read(code, header->num_bytes, &program->shader.binary);
si_shader_binary_read_config(&program->shader.binary,
&program->shader.config, 0);
si_shader_dump(sctx->screen, &program->shader, &sctx->b.debug,
PIPE_SHADER_COMPUTE, stderr);
si_shader_binary_upload(sctx->screen, &program->shader);
}
return program;
}
static void si_bind_compute_state(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context*)ctx;
sctx->cs_shader_state.program = (struct si_compute*)state;
}
static void si_set_global_binding(
struct pipe_context *ctx, unsigned first, unsigned n,
struct pipe_resource **resources,
uint32_t **handles)
{
unsigned i;
struct si_context *sctx = (struct si_context*)ctx;
struct si_compute *program = sctx->cs_shader_state.program;
if (!resources) {
for (i = first; i < first + n; i++) {
pipe_resource_reference(&program->global_buffers[i], NULL);
}
return;
}
for (i = first; i < first + n; i++) {
uint64_t va;
uint32_t offset;
pipe_resource_reference(&program->global_buffers[i], resources[i]);
va = r600_resource(resources[i])->gpu_address;
offset = util_le32_to_cpu(*handles[i]);
va += offset;
va = util_cpu_to_le64(va);
memcpy(handles[i], &va, sizeof(va));
}
}
static void si_initialize_compute(struct si_context *sctx)
{
struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
radeon_set_sh_reg_seq(cs, R_00B810_COMPUTE_START_X, 3);
radeon_emit(cs, 0);
radeon_emit(cs, 0);
radeon_emit(cs, 0);
radeon_set_sh_reg_seq(cs, R_00B854_COMPUTE_RESOURCE_LIMITS, 3);
radeon_emit(cs, 0);
/* R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0 / SE1 */
radeon_emit(cs, S_00B858_SH0_CU_EN(0xffff) | S_00B858_SH1_CU_EN(0xffff));
radeon_emit(cs, S_00B85C_SH0_CU_EN(0xffff) | S_00B85C_SH1_CU_EN(0xffff));
if (sctx->b.chip_class >= CIK) {
/* Also set R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE2 / SE3 */
radeon_set_sh_reg_seq(cs,
R_00B864_COMPUTE_STATIC_THREAD_MGMT_SE2, 2);
radeon_emit(cs, S_00B864_SH0_CU_EN(0xffff) |
S_00B864_SH1_CU_EN(0xffff));
radeon_emit(cs, S_00B868_SH0_CU_EN(0xffff) |
S_00B868_SH1_CU_EN(0xffff));
}
/* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
* and is now per pipe, so it should be handled in the
* kernel if we want to use something other than the default value,
* which is now 0x22f.
*/
if (sctx->b.chip_class <= SI) {
/* XXX: This should be:
* (number of compute units) * 4 * (waves per simd) - 1 */
radeon_set_sh_reg(cs, R_00B82C_COMPUTE_MAX_WAVE_ID,
0x190 /* Default value */);
}
sctx->cs_shader_state.emitted_program = NULL;
sctx->cs_shader_state.initialized = true;
}
static bool si_setup_compute_scratch_buffer(struct si_context *sctx,
struct si_shader *shader,
struct si_shader_config *config)
{
uint64_t scratch_bo_size, scratch_needed;
scratch_bo_size = 0;
scratch_needed = config->scratch_bytes_per_wave * sctx->scratch_waves;
if (sctx->compute_scratch_buffer)
scratch_bo_size = sctx->compute_scratch_buffer->b.b.width0;
if (scratch_bo_size < scratch_needed) {
r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
sctx->compute_scratch_buffer =
si_resource_create_custom(&sctx->screen->b.b,
PIPE_USAGE_DEFAULT, scratch_needed);
if (!sctx->compute_scratch_buffer)
return false;
}
if (sctx->compute_scratch_buffer != shader->scratch_bo && scratch_needed) {
uint64_t scratch_va = sctx->compute_scratch_buffer->gpu_address;
si_shader_apply_scratch_relocs(sctx, shader, config, scratch_va);
if (si_shader_binary_upload(sctx->screen, shader))
return false;
r600_resource_reference(&shader->scratch_bo,
sctx->compute_scratch_buffer);
}
return true;
}
static bool si_switch_compute_shader(struct si_context *sctx,
struct si_compute *program,
struct si_shader *shader, unsigned offset)
{
struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
struct si_shader_config inline_config = {0};
struct si_shader_config *config;
uint64_t shader_va;
if (sctx->cs_shader_state.emitted_program == program &&
sctx->cs_shader_state.offset == offset)
return true;
if (program->ir_type == PIPE_SHADER_IR_TGSI) {
config = &shader->config;
} else {
unsigned lds_blocks;
config = &inline_config;
si_shader_binary_read_config(&shader->binary, config, offset);
lds_blocks = config->lds_size;
/* XXX: We are over allocating LDS. For SI, the shader reports
* LDS in blocks of 256 bytes, so if there are 4 bytes lds
* allocated in the shader and 4 bytes allocated by the state
* tracker, then we will set LDS_SIZE to 512 bytes rather than 256.
*/
if (sctx->b.chip_class <= SI) {
lds_blocks += align(program->local_size, 256) >> 8;
} else {
lds_blocks += align(program->local_size, 512) >> 9;
}
assert(lds_blocks <= 0xFF);
config->rsrc2 &= C_00B84C_LDS_SIZE;
config->rsrc2 |= S_00B84C_LDS_SIZE(lds_blocks);
}
if (!si_setup_compute_scratch_buffer(sctx, shader, config))
return false;
if (shader->scratch_bo) {
COMPUTE_DBG(sctx->screen, "Waves: %u; Scratch per wave: %u bytes; "
"Total Scratch: %u bytes\n", sctx->scratch_waves,
config->scratch_bytes_per_wave,
config->scratch_bytes_per_wave *
sctx->scratch_waves);
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
shader->scratch_bo, RADEON_USAGE_READWRITE,
RADEON_PRIO_SCRATCH_BUFFER);
}
shader_va = shader->bo->gpu_address + offset;
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, shader->bo,
RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
radeon_set_sh_reg_seq(cs, R_00B830_COMPUTE_PGM_LO, 2);
radeon_emit(cs, shader_va >> 8);
radeon_emit(cs, shader_va >> 40);
radeon_set_sh_reg_seq(cs, R_00B848_COMPUTE_PGM_RSRC1, 2);
radeon_emit(cs, config->rsrc1);
radeon_emit(cs, config->rsrc2);
radeon_set_sh_reg(cs, R_00B860_COMPUTE_TMPRING_SIZE,
S_00B860_WAVES(sctx->scratch_waves)
| S_00B860_WAVESIZE(config->scratch_bytes_per_wave >> 10));
sctx->cs_shader_state.emitted_program = program;
sctx->cs_shader_state.offset = offset;
sctx->cs_shader_state.uses_scratch =
config->scratch_bytes_per_wave != 0;
return true;
}
static void si_upload_compute_input(struct si_context *sctx,
const struct pipe_grid_info *info)
{
struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
struct si_compute *program = sctx->cs_shader_state.program;
struct r600_resource *input_buffer = NULL;
unsigned kernel_args_size;
unsigned num_work_size_bytes = 36;
uint32_t kernel_args_offset = 0;
uint32_t *kernel_args;
void *kernel_args_ptr;
uint64_t kernel_args_va;
unsigned i;
/* The extra num_work_size_bytes are for work group / work item size information */
kernel_args_size = program->input_size + num_work_size_bytes;
u_upload_alloc(sctx->b.uploader, 0, kernel_args_size, 256,
&kernel_args_offset,
(struct pipe_resource**)&input_buffer, &kernel_args_ptr);
kernel_args = (uint32_t*)kernel_args_ptr;
for (i = 0; i < 3; i++) {
kernel_args[i] = info->grid[i];
kernel_args[i + 3] = info->grid[i] * info->block[i];
kernel_args[i + 6] = info->block[i];
}
memcpy(kernel_args + (num_work_size_bytes / 4), info->input,
program->input_size);
for (i = 0; i < (kernel_args_size / 4); i++) {
COMPUTE_DBG(sctx->screen, "input %u : %u\n", i,
kernel_args[i]);
}
kernel_args_va = input_buffer->gpu_address + kernel_args_offset;
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, input_buffer,
RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER);
radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0, 2);
radeon_emit(cs, kernel_args_va);
radeon_emit(cs, S_008F04_BASE_ADDRESS_HI (kernel_args_va >> 32) |
S_008F04_STRIDE(0));
r600_resource_reference(&input_buffer, NULL);
}
static void si_setup_tgsi_grid(struct si_context *sctx,
const struct pipe_grid_info *info)
{
struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
unsigned grid_size_reg = R_00B900_COMPUTE_USER_DATA_0 +
4 * SI_SGPR_GRID_SIZE;
if (info->indirect) {
uint64_t base_va = r600_resource(info->indirect)->gpu_address;
uint64_t va = base_va + info->indirect_offset;
int i;
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
(struct r600_resource *)info->indirect,
RADEON_USAGE_READ, RADEON_PRIO_DRAW_INDIRECT);
for (i = 0; i < 3; ++i) {
radeon_emit(cs, PKT3(PKT3_COPY_DATA, 4, 0));
radeon_emit(cs, COPY_DATA_SRC_SEL(COPY_DATA_MEM) |
COPY_DATA_DST_SEL(COPY_DATA_REG));
radeon_emit(cs, (va + 4 * i));
radeon_emit(cs, (va + 4 * i) >> 32);
radeon_emit(cs, (grid_size_reg >> 2) + i);
radeon_emit(cs, 0);
}
} else {
radeon_set_sh_reg_seq(cs, grid_size_reg, 3);
radeon_emit(cs, info->grid[0]);
radeon_emit(cs, info->grid[1]);
radeon_emit(cs, info->grid[2]);
}
}
static void si_emit_dispatch_packets(struct si_context *sctx,
const struct pipe_grid_info *info)
{
struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
bool render_cond_bit = sctx->b.render_cond && !sctx->b.render_cond_force_off;
radeon_set_sh_reg_seq(cs, R_00B81C_COMPUTE_NUM_THREAD_X, 3);
radeon_emit(cs, S_00B81C_NUM_THREAD_FULL(info->block[0]));
radeon_emit(cs, S_00B820_NUM_THREAD_FULL(info->block[1]));
radeon_emit(cs, S_00B824_NUM_THREAD_FULL(info->block[2]));
if (info->indirect) {
uint64_t base_va = r600_resource(info->indirect)->gpu_address;
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
(struct r600_resource *)info->indirect,
RADEON_USAGE_READ, RADEON_PRIO_DRAW_INDIRECT);
radeon_emit(cs, PKT3(PKT3_SET_BASE, 2, 0) |
PKT3_SHADER_TYPE_S(1));
radeon_emit(cs, 1);
radeon_emit(cs, base_va);
radeon_emit(cs, base_va >> 32);
radeon_emit(cs, PKT3(PKT3_DISPATCH_INDIRECT, 1, render_cond_bit) |
PKT3_SHADER_TYPE_S(1));
radeon_emit(cs, info->indirect_offset);
radeon_emit(cs, 1);
} else {
radeon_emit(cs, PKT3(PKT3_DISPATCH_DIRECT, 3, render_cond_bit) |
PKT3_SHADER_TYPE_S(1));
radeon_emit(cs, info->grid[0]);
radeon_emit(cs, info->grid[1]);
radeon_emit(cs, info->grid[2]);
radeon_emit(cs, 1);
}
}
static void si_launch_grid(
struct pipe_context *ctx, const struct pipe_grid_info *info)
{
struct si_context *sctx = (struct si_context*)ctx;
struct si_compute *program = sctx->cs_shader_state.program;
int i;
/* HW bug workaround when CS threadgroups > 256 threads and async
* compute isn't used, i.e. only one compute job can run at a time.
* If async compute is possible, the threadgroup size must be limited
* to 256 threads on all queues to avoid the bug.
* Only SI and certain CIK chips are affected.
*/
bool cs_regalloc_hang =
(sctx->b.chip_class == SI ||
sctx->b.family == CHIP_BONAIRE ||
sctx->b.family == CHIP_KABINI) &&
info->block[0] * info->block[1] * info->block[2] > 256;
if (cs_regalloc_hang)
sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
SI_CONTEXT_CS_PARTIAL_FLUSH;
si_decompress_compute_textures(sctx);
si_need_cs_space(sctx);
if (!sctx->cs_shader_state.initialized)
si_initialize_compute(sctx);
if (sctx->b.flags)
si_emit_cache_flush(sctx, NULL);
if (!si_switch_compute_shader(sctx, program, &program->shader, info->pc))
return;
si_upload_compute_shader_descriptors(sctx);
si_emit_compute_shader_userdata(sctx);
if (si_is_atom_dirty(sctx, sctx->atoms.s.render_cond)) {
sctx->atoms.s.render_cond->emit(&sctx->b,
sctx->atoms.s.render_cond);
si_set_atom_dirty(sctx, sctx->atoms.s.render_cond, false);
}
if (program->input_size || program->ir_type == PIPE_SHADER_IR_NATIVE)
si_upload_compute_input(sctx, info);
/* Global buffers */
for (i = 0; i < MAX_GLOBAL_BUFFERS; i++) {
struct r600_resource *buffer =
(struct r600_resource*)program->global_buffers[i];
if (!buffer) {
continue;
}
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, buffer,
RADEON_USAGE_READWRITE,
RADEON_PRIO_COMPUTE_GLOBAL);
}
if (program->ir_type == PIPE_SHADER_IR_TGSI)
si_setup_tgsi_grid(sctx, info);
si_ce_pre_draw_synchronization(sctx);
si_emit_dispatch_packets(sctx, info);
si_ce_post_draw_synchronization(sctx);
sctx->b.num_compute_calls++;
if (sctx->cs_shader_state.uses_scratch)
sctx->b.num_spill_compute_calls++;
if (cs_regalloc_hang)
sctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH;
}
static void si_delete_compute_state(struct pipe_context *ctx, void* state){
struct si_compute *program = (struct si_compute *)state;
struct si_context *sctx = (struct si_context*)ctx;
if (!state) {
return;
}
if (program == sctx->cs_shader_state.program)
sctx->cs_shader_state.program = NULL;
if (program == sctx->cs_shader_state.emitted_program)
sctx->cs_shader_state.emitted_program = NULL;
si_shader_destroy(&program->shader);
FREE(program);
}
static void si_set_compute_resources(struct pipe_context * ctx_,
unsigned start, unsigned count,
struct pipe_surface ** surfaces) { }
void si_init_compute_functions(struct si_context *sctx)
{
sctx->b.b.create_compute_state = si_create_compute_state;
sctx->b.b.delete_compute_state = si_delete_compute_state;
sctx->b.b.bind_compute_state = si_bind_compute_state;
/* ctx->context.create_sampler_view = evergreen_compute_create_sampler_view; */
sctx->b.b.set_compute_resources = si_set_compute_resources;
sctx->b.b.set_global_binding = si_set_global_binding;
sctx->b.b.launch_grid = si_launch_grid;
}
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