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/*
* Copyright 2017 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "si_pipe.h"
#include "sid.h"
#include "util/u_format.h"
#include "util/u_pack_color.h"
#include "util/u_surface.h"
enum {
SI_CLEAR = SI_SAVE_FRAGMENT_STATE,
SI_CLEAR_SURFACE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE,
};
static void si_alloc_separate_cmask(struct si_screen *sscreen,
struct r600_texture *rtex)
{
if (rtex->cmask_buffer)
return;
assert(rtex->cmask.size == 0);
si_texture_get_cmask_info(&sscreen->b, rtex, &rtex->cmask);
if (!rtex->cmask.size)
return;
rtex->cmask_buffer = (struct r600_resource *)
si_aligned_buffer_create(&sscreen->b.b,
R600_RESOURCE_FLAG_UNMAPPABLE,
PIPE_USAGE_DEFAULT,
rtex->cmask.size,
rtex->cmask.alignment);
if (rtex->cmask_buffer == NULL) {
rtex->cmask.size = 0;
return;
}
/* update colorbuffer state bits */
rtex->cmask.base_address_reg = rtex->cmask_buffer->gpu_address >> 8;
rtex->cb_color_info |= S_028C70_FAST_CLEAR(1);
p_atomic_inc(&sscreen->b.compressed_colortex_counter);
}
static void si_set_clear_color(struct r600_texture *rtex,
enum pipe_format surface_format,
const union pipe_color_union *color)
{
union util_color uc;
memset(&uc, 0, sizeof(uc));
if (rtex->surface.bpe == 16) {
/* DCC fast clear only:
* CLEAR_WORD0 = R = G = B
* CLEAR_WORD1 = A
*/
assert(color->ui[0] == color->ui[1] &&
color->ui[0] == color->ui[2]);
uc.ui[0] = color->ui[0];
uc.ui[1] = color->ui[3];
} else if (util_format_is_pure_uint(surface_format)) {
util_format_write_4ui(surface_format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
} else if (util_format_is_pure_sint(surface_format)) {
util_format_write_4i(surface_format, color->i, 0, &uc, 0, 0, 0, 1, 1);
} else {
util_pack_color(color->f, surface_format, &uc);
}
memcpy(rtex->color_clear_value, &uc, 2 * sizeof(uint32_t));
}
static bool vi_get_fast_clear_parameters(enum pipe_format surface_format,
const union pipe_color_union *color,
uint32_t* reset_value,
bool* clear_words_needed)
{
bool values[4] = {};
int i;
bool main_value = false;
bool extra_value = false;
int extra_channel;
/* This is needed to get the correct DCC clear value for luminance formats.
* 1) Get the linear format (because the next step can't handle L8_SRGB).
* 2) Convert luminance to red. (the real hw format for luminance)
*/
surface_format = util_format_linear(surface_format);
surface_format = util_format_luminance_to_red(surface_format);
const struct util_format_description *desc = util_format_description(surface_format);
if (desc->block.bits == 128 &&
(color->ui[0] != color->ui[1] ||
color->ui[0] != color->ui[2]))
return false;
*clear_words_needed = true;
*reset_value = 0x20202020U;
/* If we want to clear without needing a fast clear eliminate step, we
* can set each channel to 0 or 1 (or 0/max for integer formats). We
* have two sets of flags, one for the last or first channel(extra) and
* one for the other channels(main).
*/
if (surface_format == PIPE_FORMAT_R11G11B10_FLOAT ||
surface_format == PIPE_FORMAT_B5G6R5_UNORM ||
surface_format == PIPE_FORMAT_B5G6R5_SRGB ||
util_format_is_alpha(surface_format)) {
extra_channel = -1;
} else if (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN) {
if (si_translate_colorswap(surface_format, false) <= 1)
extra_channel = desc->nr_channels - 1;
else
extra_channel = 0;
} else
return true;
for (i = 0; i < 4; ++i) {
int index = desc->swizzle[i] - PIPE_SWIZZLE_X;
if (desc->swizzle[i] < PIPE_SWIZZLE_X ||
desc->swizzle[i] > PIPE_SWIZZLE_W)
continue;
if (desc->channel[i].pure_integer &&
desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) {
/* Use the maximum value for clamping the clear color. */
int max = u_bit_consecutive(0, desc->channel[i].size - 1);
values[i] = color->i[i] != 0;
if (color->i[i] != 0 && MIN2(color->i[i], max) != max)
return true;
} else if (desc->channel[i].pure_integer &&
desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED) {
/* Use the maximum value for clamping the clear color. */
unsigned max = u_bit_consecutive(0, desc->channel[i].size);
values[i] = color->ui[i] != 0U;
if (color->ui[i] != 0U && MIN2(color->ui[i], max) != max)
return true;
} else {
values[i] = color->f[i] != 0.0F;
if (color->f[i] != 0.0F && color->f[i] != 1.0F)
return true;
}
if (index == extra_channel)
extra_value = values[i];
else
main_value = values[i];
}
for (int i = 0; i < 4; ++i)
if (values[i] != main_value &&
desc->swizzle[i] - PIPE_SWIZZLE_X != extra_channel &&
desc->swizzle[i] >= PIPE_SWIZZLE_X &&
desc->swizzle[i] <= PIPE_SWIZZLE_W)
return true;
*clear_words_needed = false;
if (main_value)
*reset_value |= 0x80808080U;
if (extra_value)
*reset_value |= 0x40404040U;
return true;
}
void vi_dcc_clear_level(struct si_context *sctx,
struct r600_texture *rtex,
unsigned level, unsigned clear_value)
{
struct pipe_resource *dcc_buffer;
uint64_t dcc_offset, clear_size;
assert(vi_dcc_enabled(rtex, level));
if (rtex->dcc_separate_buffer) {
dcc_buffer = &rtex->dcc_separate_buffer->b.b;
dcc_offset = 0;
} else {
dcc_buffer = &rtex->resource.b.b;
dcc_offset = rtex->dcc_offset;
}
if (sctx->b.chip_class >= GFX9) {
/* Mipmap level clears aren't implemented. */
assert(rtex->resource.b.b.last_level == 0);
/* MSAA needs a different clear size. */
assert(rtex->resource.b.b.nr_samples <= 1);
clear_size = rtex->surface.dcc_size;
} else {
unsigned num_layers = util_max_layer(&rtex->resource.b.b, level) + 1;
/* If this is 0, fast clear isn't possible. (can occur with MSAA) */
assert(rtex->surface.u.legacy.level[level].dcc_fast_clear_size);
/* Layered MSAA DCC fast clears need to clear dcc_fast_clear_size
* bytes for each layer. This is not currently implemented, and
* therefore MSAA DCC isn't even enabled with multiple layers.
*/
assert(rtex->resource.b.b.nr_samples <= 1 || num_layers == 1);
dcc_offset += rtex->surface.u.legacy.level[level].dcc_offset;
clear_size = rtex->surface.u.legacy.level[level].dcc_fast_clear_size *
num_layers;
}
si_clear_buffer(&sctx->b.b, dcc_buffer, dcc_offset, clear_size,
clear_value, R600_COHERENCY_CB_META);
}
/* Set the same micro tile mode as the destination of the last MSAA resolve.
* This allows hitting the MSAA resolve fast path, which requires that both
* src and dst micro tile modes match.
*/
static void si_set_optimal_micro_tile_mode(struct si_screen *sscreen,
struct r600_texture *rtex)
{
if (rtex->resource.b.is_shared ||
rtex->resource.b.b.nr_samples <= 1 ||
rtex->surface.micro_tile_mode == rtex->last_msaa_resolve_target_micro_mode)
return;
assert(sscreen->b.chip_class >= GFX9 ||
rtex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
assert(rtex->resource.b.b.last_level == 0);
if (sscreen->b.chip_class >= GFX9) {
/* 4K or larger tiles only. 0 is linear. 1-3 are 256B tiles. */
assert(rtex->surface.u.gfx9.surf.swizzle_mode >= 4);
/* If you do swizzle_mode % 4, you'll get:
* 0 = Depth
* 1 = Standard,
* 2 = Displayable
* 3 = Rotated
*
* Depth-sample order isn't allowed:
*/
assert(rtex->surface.u.gfx9.surf.swizzle_mode % 4 != 0);
switch (rtex->last_msaa_resolve_target_micro_mode) {
case RADEON_MICRO_MODE_DISPLAY:
rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
rtex->surface.u.gfx9.surf.swizzle_mode += 2; /* D */
break;
case RADEON_MICRO_MODE_THIN:
rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
rtex->surface.u.gfx9.surf.swizzle_mode += 1; /* S */
break;
case RADEON_MICRO_MODE_ROTATED:
rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
rtex->surface.u.gfx9.surf.swizzle_mode += 3; /* R */
break;
default: /* depth */
assert(!"unexpected micro mode");
return;
}
} else if (sscreen->b.chip_class >= CIK) {
/* These magic numbers were copied from addrlib. It doesn't use
* any definitions for them either. They are all 2D_TILED_THIN1
* modes with different bpp and micro tile mode.
*/
switch (rtex->last_msaa_resolve_target_micro_mode) {
case RADEON_MICRO_MODE_DISPLAY:
rtex->surface.u.legacy.tiling_index[0] = 10;
break;
case RADEON_MICRO_MODE_THIN:
rtex->surface.u.legacy.tiling_index[0] = 14;
break;
case RADEON_MICRO_MODE_ROTATED:
rtex->surface.u.legacy.tiling_index[0] = 28;
break;
default: /* depth, thick */
assert(!"unexpected micro mode");
return;
}
} else { /* SI */
switch (rtex->last_msaa_resolve_target_micro_mode) {
case RADEON_MICRO_MODE_DISPLAY:
switch (rtex->surface.bpe) {
case 1:
rtex->surface.u.legacy.tiling_index[0] = 10;
break;
case 2:
rtex->surface.u.legacy.tiling_index[0] = 11;
break;
default: /* 4, 8 */
rtex->surface.u.legacy.tiling_index[0] = 12;
break;
}
break;
case RADEON_MICRO_MODE_THIN:
switch (rtex->surface.bpe) {
case 1:
rtex->surface.u.legacy.tiling_index[0] = 14;
break;
case 2:
rtex->surface.u.legacy.tiling_index[0] = 15;
break;
case 4:
rtex->surface.u.legacy.tiling_index[0] = 16;
break;
default: /* 8, 16 */
rtex->surface.u.legacy.tiling_index[0] = 17;
break;
}
break;
default: /* depth, thick */
assert(!"unexpected micro mode");
return;
}
}
rtex->surface.micro_tile_mode = rtex->last_msaa_resolve_target_micro_mode;
p_atomic_inc(&sscreen->b.dirty_tex_counter);
}
static void si_do_fast_color_clear(struct si_context *sctx,
unsigned *buffers,
const union pipe_color_union *color)
{
struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
int i;
/* This function is broken in BE, so just disable this path for now */
#ifdef PIPE_ARCH_BIG_ENDIAN
return;
#endif
if (sctx->b.render_cond)
return;
for (i = 0; i < fb->nr_cbufs; i++) {
struct r600_texture *tex;
unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;
if (!fb->cbufs[i])
continue;
/* if this colorbuffer is not being cleared */
if (!(*buffers & clear_bit))
continue;
unsigned level = fb->cbufs[i]->u.tex.level;
tex = (struct r600_texture *)fb->cbufs[i]->texture;
/* the clear is allowed if all layers are bound */
if (fb->cbufs[i]->u.tex.first_layer != 0 ||
fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) {
continue;
}
/* cannot clear mipmapped textures */
if (fb->cbufs[i]->texture->last_level != 0) {
continue;
}
/* only supported on tiled surfaces */
if (tex->surface.is_linear) {
continue;
}
/* shared textures can't use fast clear without an explicit flush,
* because there is no way to communicate the clear color among
* all clients
*/
if (tex->resource.b.is_shared &&
!(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
continue;
/* fast color clear with 1D tiling doesn't work on old kernels and CIK */
if (sctx->b.chip_class == CIK &&
tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
sctx->screen->b.info.drm_major == 2 &&
sctx->screen->b.info.drm_minor < 38) {
continue;
}
/* Fast clear is the most appropriate place to enable DCC for
* displayable surfaces.
*/
if (sctx->b.chip_class >= VI &&
!(sctx->screen->b.debug_flags & DBG(NO_DCC_FB))) {
vi_separate_dcc_try_enable(&sctx->b, tex);
/* RB+ isn't supported with a CMASK clear only on Stoney,
* so all clears are considered to be hypothetically slow
* clears, which is weighed when determining whether to
* enable separate DCC.
*/
if (tex->dcc_gather_statistics &&
sctx->b.family == CHIP_STONEY)
tex->num_slow_clears++;
}
bool need_decompress_pass = false;
/* Use a slow clear for small surfaces where the cost of
* the eliminate pass can be higher than the benefit of fast
* clear. The closed driver does this, but the numbers may differ.
*
* Always use fast clear on APUs.
*/
bool too_small = sctx->screen->b.info.has_dedicated_vram &&
tex->resource.b.b.nr_samples <= 1 &&
tex->resource.b.b.width0 <= 256 &&
tex->resource.b.b.height0 <= 256;
/* Try to clear DCC first, otherwise try CMASK. */
if (vi_dcc_enabled(tex, 0)) {
uint32_t reset_value;
bool clear_words_needed;
if (sctx->screen->b.debug_flags & DBG(NO_DCC_CLEAR))
continue;
/* This can only occur with MSAA. */
if (sctx->b.chip_class == VI &&
!tex->surface.u.legacy.level[level].dcc_fast_clear_size)
continue;
if (!vi_get_fast_clear_parameters(fb->cbufs[i]->format,
color, &reset_value,
&clear_words_needed))
continue;
if (clear_words_needed && too_small)
continue;
/* DCC fast clear with MSAA should clear CMASK to 0xC. */
if (tex->resource.b.b.nr_samples >= 2 && tex->cmask.size) {
/* TODO: This doesn't work with MSAA. */
if (clear_words_needed)
continue;
si_clear_buffer(&sctx->b.b, &tex->cmask_buffer->b.b,
tex->cmask.offset, tex->cmask.size,
0xCCCCCCCC, R600_COHERENCY_CB_META);
need_decompress_pass = true;
}
vi_dcc_clear_level(sctx, tex, 0, reset_value);
if (clear_words_needed)
need_decompress_pass = true;
tex->separate_dcc_dirty = true;
} else {
if (too_small)
continue;
/* 128-bit formats are unusupported */
if (tex->surface.bpe > 8) {
continue;
}
/* RB+ doesn't work with CMASK fast clear on Stoney. */
if (sctx->b.family == CHIP_STONEY)
continue;
/* ensure CMASK is enabled */
si_alloc_separate_cmask(sctx->screen, tex);
if (tex->cmask.size == 0) {
continue;
}
/* Do the fast clear. */
si_clear_buffer(&sctx->b.b, &tex->cmask_buffer->b.b,
tex->cmask.offset, tex->cmask.size, 0,
R600_COHERENCY_CB_META);
need_decompress_pass = true;
}
if (need_decompress_pass &&
!(tex->dirty_level_mask & (1 << level))) {
tex->dirty_level_mask |= 1 << level;
p_atomic_inc(&sctx->screen->b.compressed_colortex_counter);
}
/* We can change the micro tile mode before a full clear. */
si_set_optimal_micro_tile_mode(sctx->screen, tex);
si_set_clear_color(tex, fb->cbufs[i]->format, color);
sctx->framebuffer.dirty_cbufs |= 1 << i;
si_mark_atom_dirty(sctx, &sctx->framebuffer.atom);
*buffers &= ~clear_bit;
}
}
static void si_clear(struct pipe_context *ctx, unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil)
{
struct si_context *sctx = (struct si_context *)ctx;
struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
struct pipe_surface *zsbuf = fb->zsbuf;
struct r600_texture *zstex =
zsbuf ? (struct r600_texture*)zsbuf->texture : NULL;
if (buffers & PIPE_CLEAR_COLOR) {
si_do_fast_color_clear(sctx, &buffers, color);
if (!buffers)
return; /* all buffers have been fast cleared */
}
if (buffers & PIPE_CLEAR_COLOR) {
int i;
/* These buffers cannot use fast clear, make sure to disable expansion. */
for (i = 0; i < fb->nr_cbufs; i++) {
struct r600_texture *tex;
/* If not clearing this buffer, skip. */
if (!(buffers & (PIPE_CLEAR_COLOR0 << i)))
continue;
if (!fb->cbufs[i])
continue;
tex = (struct r600_texture *)fb->cbufs[i]->texture;
if (tex->fmask.size == 0)
tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
}
}
if (zstex &&
si_htile_enabled(zstex, zsbuf->u.tex.level) &&
zsbuf->u.tex.first_layer == 0 &&
zsbuf->u.tex.last_layer == util_max_layer(&zstex->resource.b.b, 0)) {
/* TC-compatible HTILE only supports depth clears to 0 or 1. */
if (buffers & PIPE_CLEAR_DEPTH &&
(!zstex->tc_compatible_htile ||
depth == 0 || depth == 1)) {
/* Need to disable EXPCLEAR temporarily if clearing
* to a new value. */
if (!zstex->depth_cleared || zstex->depth_clear_value != depth) {
sctx->db_depth_disable_expclear = true;
}
zstex->depth_clear_value = depth;
sctx->framebuffer.dirty_zsbuf = true;
si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_DEPTH_CLEAR */
sctx->db_depth_clear = true;
si_mark_atom_dirty(sctx, &sctx->db_render_state);
}
/* TC-compatible HTILE only supports stencil clears to 0. */
if (buffers & PIPE_CLEAR_STENCIL &&
(!zstex->tc_compatible_htile || stencil == 0)) {
stencil &= 0xff;
/* Need to disable EXPCLEAR temporarily if clearing
* to a new value. */
if (!zstex->stencil_cleared || zstex->stencil_clear_value != stencil) {
sctx->db_stencil_disable_expclear = true;
}
zstex->stencil_clear_value = stencil;
sctx->framebuffer.dirty_zsbuf = true;
si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_STENCIL_CLEAR */
sctx->db_stencil_clear = true;
si_mark_atom_dirty(sctx, &sctx->db_render_state);
}
/* TODO: Find out what's wrong here. Fast depth clear leads to
* corruption in ARK: Survival Evolved, but that may just be
* a coincidence and the root cause is elsewhere.
*
* The corruption can be fixed by putting the DB flush before
* or after the depth clear. (surprisingly)
*
* https://bugs.freedesktop.org/show_bug.cgi?id=102955 (apitrace)
*
* This hack decreases back-to-back ClearDepth performance.
*/
if (sctx->screen->clear_db_cache_before_clear) {
sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB;
}
}
si_blitter_begin(ctx, SI_CLEAR);
util_blitter_clear(sctx->blitter, fb->width, fb->height,
util_framebuffer_get_num_layers(fb),
buffers, color, depth, stencil);
si_blitter_end(ctx);
if (sctx->db_depth_clear) {
sctx->db_depth_clear = false;
sctx->db_depth_disable_expclear = false;
zstex->depth_cleared = true;
si_mark_atom_dirty(sctx, &sctx->db_render_state);
}
if (sctx->db_stencil_clear) {
sctx->db_stencil_clear = false;
sctx->db_stencil_disable_expclear = false;
zstex->stencil_cleared = true;
si_mark_atom_dirty(sctx, &sctx->db_render_state);
}
}
static void si_clear_render_target(struct pipe_context *ctx,
struct pipe_surface *dst,
const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height,
bool render_condition_enabled)
{
struct si_context *sctx = (struct si_context *)ctx;
si_blitter_begin(ctx, SI_CLEAR_SURFACE |
(render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
util_blitter_clear_render_target(sctx->blitter, dst, color,
dstx, dsty, width, height);
si_blitter_end(ctx);
}
static void si_clear_depth_stencil(struct pipe_context *ctx,
struct pipe_surface *dst,
unsigned clear_flags,
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height,
bool render_condition_enabled)
{
struct si_context *sctx = (struct si_context *)ctx;
si_blitter_begin(ctx, SI_CLEAR_SURFACE |
(render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil,
dstx, dsty, width, height);
si_blitter_end(ctx);
}
static void si_clear_texture(struct pipe_context *pipe,
struct pipe_resource *tex,
unsigned level,
const struct pipe_box *box,
const void *data)
{
struct pipe_screen *screen = pipe->screen;
struct r600_texture *rtex = (struct r600_texture*)tex;
struct pipe_surface tmpl = {{0}};
struct pipe_surface *sf;
const struct util_format_description *desc =
util_format_description(tex->format);
tmpl.format = tex->format;
tmpl.u.tex.first_layer = box->z;
tmpl.u.tex.last_layer = box->z + box->depth - 1;
tmpl.u.tex.level = level;
sf = pipe->create_surface(pipe, tex, &tmpl);
if (!sf)
return;
if (rtex->is_depth) {
unsigned clear;
float depth;
uint8_t stencil = 0;
/* Depth is always present. */
clear = PIPE_CLEAR_DEPTH;
desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
if (rtex->surface.has_stencil) {
clear |= PIPE_CLEAR_STENCIL;
desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
}
si_clear_depth_stencil(pipe, sf, clear, depth, stencil,
box->x, box->y,
box->width, box->height, false);
} else {
union pipe_color_union color;
/* pipe_color_union requires the full vec4 representation. */
if (util_format_is_pure_uint(tex->format))
desc->unpack_rgba_uint(color.ui, 0, data, 0, 1, 1);
else if (util_format_is_pure_sint(tex->format))
desc->unpack_rgba_sint(color.i, 0, data, 0, 1, 1);
else
desc->unpack_rgba_float(color.f, 0, data, 0, 1, 1);
if (screen->is_format_supported(screen, tex->format,
tex->target, 0,
PIPE_BIND_RENDER_TARGET)) {
si_clear_render_target(pipe, sf, &color,
box->x, box->y,
box->width, box->height, false);
} else {
/* Software fallback - just for R9G9B9E5_FLOAT */
util_clear_render_target(pipe, sf, &color,
box->x, box->y,
box->width, box->height);
}
}
pipe_surface_reference(&sf, NULL);
}
void si_init_clear_functions(struct si_context *sctx)
{
sctx->b.b.clear = si_clear;
sctx->b.b.clear_render_target = si_clear_render_target;
sctx->b.b.clear_depth_stencil = si_clear_depth_stencil;
sctx->b.b.clear_texture = si_clear_texture;
}
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