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/*
* Copyright 2013 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "r600_pipe_common.h"
#include "r600_cs.h"
#include "util/u_memory.h"
#include "util/u_upload_mgr.h"
#include "radeon/radeon_video.h"
/*
* pipe_context
*/
/**
* Write an EOP event.
*
* \param event EVENT_TYPE_*
* \param event_flags Optional cache flush flags (TC)
* \param data_sel 1 = fence, 3 = timestamp
* \param buf Buffer
* \param va GPU address
* \param old_value Previous fence value (for a bug workaround)
* \param new_value Fence value to write for this event.
*/
void si_gfx_write_event_eop(struct r600_common_context *ctx,
unsigned event, unsigned event_flags,
unsigned data_sel,
struct r600_resource *buf, uint64_t va,
uint32_t new_fence, unsigned query_type)
{
struct radeon_winsys_cs *cs = ctx->gfx.cs;
unsigned op = EVENT_TYPE(event) |
EVENT_INDEX(5) |
event_flags;
unsigned sel = EOP_DATA_SEL(data_sel);
/* Wait for write confirmation before writing data, but don't send
* an interrupt. */
if (data_sel != EOP_DATA_SEL_DISCARD)
sel |= EOP_INT_SEL(EOP_INT_SEL_SEND_DATA_AFTER_WR_CONFIRM);
if (ctx->chip_class >= GFX9) {
/* A ZPASS_DONE or PIXEL_STAT_DUMP_EVENT (of the DB occlusion
* counters) must immediately precede every timestamp event to
* prevent a GPU hang on GFX9.
*
* Occlusion queries don't need to do it here, because they
* always do ZPASS_DONE before the timestamp.
*/
if (ctx->chip_class == GFX9 &&
query_type != PIPE_QUERY_OCCLUSION_COUNTER &&
query_type != PIPE_QUERY_OCCLUSION_PREDICATE &&
query_type != PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE) {
struct r600_resource *scratch = ctx->eop_bug_scratch;
assert(16 * ctx->screen->info.num_render_backends <=
scratch->b.b.width0);
radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 2, 0));
radeon_emit(cs, EVENT_TYPE(EVENT_TYPE_ZPASS_DONE) | EVENT_INDEX(1));
radeon_emit(cs, scratch->gpu_address);
radeon_emit(cs, scratch->gpu_address >> 32);
radeon_add_to_buffer_list(ctx, &ctx->gfx, scratch,
RADEON_USAGE_WRITE, RADEON_PRIO_QUERY);
}
radeon_emit(cs, PKT3(PKT3_RELEASE_MEM, 6, 0));
radeon_emit(cs, op);
radeon_emit(cs, sel);
radeon_emit(cs, va); /* address lo */
radeon_emit(cs, va >> 32); /* address hi */
radeon_emit(cs, new_fence); /* immediate data lo */
radeon_emit(cs, 0); /* immediate data hi */
radeon_emit(cs, 0); /* unused */
} else {
if (ctx->chip_class == CIK ||
ctx->chip_class == VI) {
struct r600_resource *scratch = ctx->eop_bug_scratch;
uint64_t va = scratch->gpu_address;
/* Two EOP events are required to make all engines go idle
* (and optional cache flushes executed) before the timestamp
* is written.
*/
radeon_emit(cs, PKT3(PKT3_EVENT_WRITE_EOP, 4, 0));
radeon_emit(cs, op);
radeon_emit(cs, va);
radeon_emit(cs, ((va >> 32) & 0xffff) | sel);
radeon_emit(cs, 0); /* immediate data */
radeon_emit(cs, 0); /* unused */
radeon_add_to_buffer_list(ctx, &ctx->gfx, scratch,
RADEON_USAGE_WRITE, RADEON_PRIO_QUERY);
}
radeon_emit(cs, PKT3(PKT3_EVENT_WRITE_EOP, 4, 0));
radeon_emit(cs, op);
radeon_emit(cs, va);
radeon_emit(cs, ((va >> 32) & 0xffff) | sel);
radeon_emit(cs, new_fence); /* immediate data */
radeon_emit(cs, 0); /* unused */
}
if (buf) {
radeon_add_to_buffer_list(ctx, &ctx->gfx, buf, RADEON_USAGE_WRITE,
RADEON_PRIO_QUERY);
}
}
unsigned si_gfx_write_fence_dwords(struct r600_common_screen *screen)
{
unsigned dwords = 6;
if (screen->chip_class == CIK ||
screen->chip_class == VI)
dwords *= 2;
if (!screen->info.has_virtual_memory)
dwords += 2;
return dwords;
}
void si_gfx_wait_fence(struct r600_common_context *ctx,
uint64_t va, uint32_t ref, uint32_t mask)
{
struct radeon_winsys_cs *cs = ctx->gfx.cs;
radeon_emit(cs, PKT3(PKT3_WAIT_REG_MEM, 5, 0));
radeon_emit(cs, WAIT_REG_MEM_EQUAL | WAIT_REG_MEM_MEM_SPACE(1));
radeon_emit(cs, va);
radeon_emit(cs, va >> 32);
radeon_emit(cs, ref); /* reference value */
radeon_emit(cs, mask); /* mask */
radeon_emit(cs, 4); /* poll interval */
}
static void r600_dma_emit_wait_idle(struct r600_common_context *rctx)
{
struct radeon_winsys_cs *cs = rctx->dma.cs;
/* NOP waits for idle on Evergreen and later. */
if (rctx->chip_class >= CIK)
radeon_emit(cs, 0x00000000); /* NOP */
else
radeon_emit(cs, 0xf0000000); /* NOP */
}
void si_need_dma_space(struct r600_common_context *ctx, unsigned num_dw,
struct r600_resource *dst, struct r600_resource *src)
{
uint64_t vram = ctx->dma.cs->used_vram;
uint64_t gtt = ctx->dma.cs->used_gart;
if (dst) {
vram += dst->vram_usage;
gtt += dst->gart_usage;
}
if (src) {
vram += src->vram_usage;
gtt += src->gart_usage;
}
/* Flush the GFX IB if DMA depends on it. */
if (radeon_emitted(ctx->gfx.cs, ctx->initial_gfx_cs_size) &&
((dst &&
ctx->ws->cs_is_buffer_referenced(ctx->gfx.cs, dst->buf,
RADEON_USAGE_READWRITE)) ||
(src &&
ctx->ws->cs_is_buffer_referenced(ctx->gfx.cs, src->buf,
RADEON_USAGE_WRITE))))
ctx->gfx.flush(ctx, RADEON_FLUSH_ASYNC, NULL);
/* Flush if there's not enough space, or if the memory usage per IB
* is too large.
*
* IBs using too little memory are limited by the IB submission overhead.
* IBs using too much memory are limited by the kernel/TTM overhead.
* Too long IBs create CPU-GPU pipeline bubbles and add latency.
*
* This heuristic makes sure that DMA requests are executed
* very soon after the call is made and lowers memory usage.
* It improves texture upload performance by keeping the DMA
* engine busy while uploads are being submitted.
*/
num_dw++; /* for emit_wait_idle below */
if (!ctx->ws->cs_check_space(ctx->dma.cs, num_dw) ||
ctx->dma.cs->used_vram + ctx->dma.cs->used_gart > 64 * 1024 * 1024 ||
!radeon_cs_memory_below_limit(ctx->screen, ctx->dma.cs, vram, gtt)) {
ctx->dma.flush(ctx, RADEON_FLUSH_ASYNC, NULL);
assert((num_dw + ctx->dma.cs->current.cdw) <= ctx->dma.cs->current.max_dw);
}
/* Wait for idle if either buffer has been used in the IB before to
* prevent read-after-write hazards.
*/
if ((dst &&
ctx->ws->cs_is_buffer_referenced(ctx->dma.cs, dst->buf,
RADEON_USAGE_READWRITE)) ||
(src &&
ctx->ws->cs_is_buffer_referenced(ctx->dma.cs, src->buf,
RADEON_USAGE_WRITE)))
r600_dma_emit_wait_idle(ctx);
/* If GPUVM is not supported, the CS checker needs 2 entries
* in the buffer list per packet, which has to be done manually.
*/
if (ctx->screen->info.has_virtual_memory) {
if (dst)
radeon_add_to_buffer_list(ctx, &ctx->dma, dst,
RADEON_USAGE_WRITE,
RADEON_PRIO_SDMA_BUFFER);
if (src)
radeon_add_to_buffer_list(ctx, &ctx->dma, src,
RADEON_USAGE_READ,
RADEON_PRIO_SDMA_BUFFER);
}
/* this function is called before all DMA calls, so increment this. */
ctx->num_dma_calls++;
}
static void r600_flush_dma_ring(void *ctx, unsigned flags,
struct pipe_fence_handle **fence)
{
struct r600_common_context *rctx = (struct r600_common_context *)ctx;
struct radeon_winsys_cs *cs = rctx->dma.cs;
struct radeon_saved_cs saved;
bool check_vm =
(rctx->screen->debug_flags & DBG(CHECK_VM)) &&
rctx->check_vm_faults;
if (!radeon_emitted(cs, 0)) {
if (fence)
rctx->ws->fence_reference(fence, rctx->last_sdma_fence);
return;
}
if (check_vm)
si_save_cs(rctx->ws, cs, &saved, true);
rctx->ws->cs_flush(cs, flags, &rctx->last_sdma_fence);
if (fence)
rctx->ws->fence_reference(fence, rctx->last_sdma_fence);
if (check_vm) {
/* Use conservative timeout 800ms, after which we won't wait any
* longer and assume the GPU is hung.
*/
rctx->ws->fence_wait(rctx->ws, rctx->last_sdma_fence, 800*1000*1000);
rctx->check_vm_faults(rctx, &saved, RING_DMA);
si_clear_saved_cs(&saved);
}
}
/**
* Store a linearized copy of all chunks of \p cs together with the buffer
* list in \p saved.
*/
void si_save_cs(struct radeon_winsys *ws, struct radeon_winsys_cs *cs,
struct radeon_saved_cs *saved, bool get_buffer_list)
{
uint32_t *buf;
unsigned i;
/* Save the IB chunks. */
saved->num_dw = cs->prev_dw + cs->current.cdw;
saved->ib = MALLOC(4 * saved->num_dw);
if (!saved->ib)
goto oom;
buf = saved->ib;
for (i = 0; i < cs->num_prev; ++i) {
memcpy(buf, cs->prev[i].buf, cs->prev[i].cdw * 4);
buf += cs->prev[i].cdw;
}
memcpy(buf, cs->current.buf, cs->current.cdw * 4);
if (!get_buffer_list)
return;
/* Save the buffer list. */
saved->bo_count = ws->cs_get_buffer_list(cs, NULL);
saved->bo_list = CALLOC(saved->bo_count,
sizeof(saved->bo_list[0]));
if (!saved->bo_list) {
FREE(saved->ib);
goto oom;
}
ws->cs_get_buffer_list(cs, saved->bo_list);
return;
oom:
fprintf(stderr, "%s: out of memory\n", __func__);
memset(saved, 0, sizeof(*saved));
}
void si_clear_saved_cs(struct radeon_saved_cs *saved)
{
FREE(saved->ib);
FREE(saved->bo_list);
memset(saved, 0, sizeof(*saved));
}
static enum pipe_reset_status r600_get_reset_status(struct pipe_context *ctx)
{
struct r600_common_context *rctx = (struct r600_common_context *)ctx;
unsigned latest = rctx->ws->query_value(rctx->ws,
RADEON_GPU_RESET_COUNTER);
if (rctx->gpu_reset_counter == latest)
return PIPE_NO_RESET;
rctx->gpu_reset_counter = latest;
return PIPE_UNKNOWN_CONTEXT_RESET;
}
static void r600_set_device_reset_callback(struct pipe_context *ctx,
const struct pipe_device_reset_callback *cb)
{
struct r600_common_context *rctx = (struct r600_common_context *)ctx;
if (cb)
rctx->device_reset_callback = *cb;
else
memset(&rctx->device_reset_callback, 0,
sizeof(rctx->device_reset_callback));
}
bool si_check_device_reset(struct r600_common_context *rctx)
{
enum pipe_reset_status status;
if (!rctx->device_reset_callback.reset)
return false;
if (!rctx->b.get_device_reset_status)
return false;
status = rctx->b.get_device_reset_status(&rctx->b);
if (status == PIPE_NO_RESET)
return false;
rctx->device_reset_callback.reset(rctx->device_reset_callback.data, status);
return true;
}
static bool r600_resource_commit(struct pipe_context *pctx,
struct pipe_resource *resource,
unsigned level, struct pipe_box *box,
bool commit)
{
struct r600_common_context *ctx = (struct r600_common_context *)pctx;
struct r600_resource *res = r600_resource(resource);
/*
* Since buffer commitment changes cannot be pipelined, we need to
* (a) flush any pending commands that refer to the buffer we're about
* to change, and
* (b) wait for threaded submit to finish, including those that were
* triggered by some other, earlier operation.
*/
if (radeon_emitted(ctx->gfx.cs, ctx->initial_gfx_cs_size) &&
ctx->ws->cs_is_buffer_referenced(ctx->gfx.cs,
res->buf, RADEON_USAGE_READWRITE)) {
ctx->gfx.flush(ctx, RADEON_FLUSH_ASYNC, NULL);
}
if (radeon_emitted(ctx->dma.cs, 0) &&
ctx->ws->cs_is_buffer_referenced(ctx->dma.cs,
res->buf, RADEON_USAGE_READWRITE)) {
ctx->dma.flush(ctx, RADEON_FLUSH_ASYNC, NULL);
}
ctx->ws->cs_sync_flush(ctx->dma.cs);
ctx->ws->cs_sync_flush(ctx->gfx.cs);
assert(resource->target == PIPE_BUFFER);
return ctx->ws->buffer_commit(res->buf, box->x, box->width, commit);
}
bool si_common_context_init(struct r600_common_context *rctx,
struct r600_common_screen *rscreen,
unsigned context_flags)
{
slab_create_child(&rctx->pool_transfers, &rscreen->pool_transfers);
slab_create_child(&rctx->pool_transfers_unsync, &rscreen->pool_transfers);
rctx->screen = rscreen;
rctx->ws = rscreen->ws;
rctx->family = rscreen->family;
rctx->chip_class = rscreen->chip_class;
rctx->b.resource_commit = r600_resource_commit;
if (rscreen->info.drm_major == 2 && rscreen->info.drm_minor >= 43) {
rctx->b.get_device_reset_status = r600_get_reset_status;
rctx->gpu_reset_counter =
rctx->ws->query_value(rctx->ws,
RADEON_GPU_RESET_COUNTER);
}
rctx->b.set_device_reset_callback = r600_set_device_reset_callback;
si_init_context_texture_functions(rctx);
si_init_query_functions(rctx);
if (rctx->chip_class == CIK ||
rctx->chip_class == VI ||
rctx->chip_class == GFX9) {
rctx->eop_bug_scratch = (struct r600_resource*)
pipe_buffer_create(&rscreen->b, 0, PIPE_USAGE_DEFAULT,
16 * rscreen->info.num_render_backends);
if (!rctx->eop_bug_scratch)
return false;
}
rctx->allocator_zeroed_memory =
u_suballocator_create(&rctx->b, rscreen->info.gart_page_size,
0, PIPE_USAGE_DEFAULT, 0, true);
if (!rctx->allocator_zeroed_memory)
return false;
rctx->b.stream_uploader = u_upload_create(&rctx->b, 1024 * 1024,
0, PIPE_USAGE_STREAM);
if (!rctx->b.stream_uploader)
return false;
rctx->b.const_uploader = u_upload_create(&rctx->b, 128 * 1024,
0, PIPE_USAGE_DEFAULT);
if (!rctx->b.const_uploader)
return false;
rctx->ctx = rctx->ws->ctx_create(rctx->ws);
if (!rctx->ctx)
return false;
if (rscreen->info.num_sdma_rings && !(rscreen->debug_flags & DBG(NO_ASYNC_DMA))) {
rctx->dma.cs = rctx->ws->cs_create(rctx->ctx, RING_DMA,
r600_flush_dma_ring,
rctx);
rctx->dma.flush = r600_flush_dma_ring;
}
return true;
}
void si_common_context_cleanup(struct r600_common_context *rctx)
{
unsigned i,j;
/* Release DCC stats. */
for (i = 0; i < ARRAY_SIZE(rctx->dcc_stats); i++) {
assert(!rctx->dcc_stats[i].query_active);
for (j = 0; j < ARRAY_SIZE(rctx->dcc_stats[i].ps_stats); j++)
if (rctx->dcc_stats[i].ps_stats[j])
rctx->b.destroy_query(&rctx->b,
rctx->dcc_stats[i].ps_stats[j]);
r600_texture_reference(&rctx->dcc_stats[i].tex, NULL);
}
if (rctx->query_result_shader)
rctx->b.delete_compute_state(&rctx->b, rctx->query_result_shader);
if (rctx->gfx.cs)
rctx->ws->cs_destroy(rctx->gfx.cs);
if (rctx->dma.cs)
rctx->ws->cs_destroy(rctx->dma.cs);
if (rctx->ctx)
rctx->ws->ctx_destroy(rctx->ctx);
if (rctx->b.stream_uploader)
u_upload_destroy(rctx->b.stream_uploader);
if (rctx->b.const_uploader)
u_upload_destroy(rctx->b.const_uploader);
slab_destroy_child(&rctx->pool_transfers);
slab_destroy_child(&rctx->pool_transfers_unsync);
if (rctx->allocator_zeroed_memory) {
u_suballocator_destroy(rctx->allocator_zeroed_memory);
}
rctx->ws->fence_reference(&rctx->last_gfx_fence, NULL);
rctx->ws->fence_reference(&rctx->last_sdma_fence, NULL);
r600_resource_reference(&rctx->eop_bug_scratch, NULL);
}
bool si_can_dump_shader(struct r600_common_screen *rscreen,
unsigned processor)
{
return rscreen->debug_flags & (1 << processor);
}
bool si_extra_shader_checks(struct r600_common_screen *rscreen, unsigned processor)
{
return (rscreen->debug_flags & DBG(CHECK_IR)) ||
si_can_dump_shader(rscreen, processor);
}
void si_screen_clear_buffer(struct r600_common_screen *rscreen, struct pipe_resource *dst,
uint64_t offset, uint64_t size, unsigned value)
{
struct r600_common_context *rctx = (struct r600_common_context*)rscreen->aux_context;
mtx_lock(&rscreen->aux_context_lock);
rctx->dma_clear_buffer(&rctx->b, dst, offset, size, value);
rscreen->aux_context->flush(rscreen->aux_context, NULL, 0);
mtx_unlock(&rscreen->aux_context_lock);
}
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