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/* -*- mesa-c++ -*-
*
* Copyright (c) 2019 Collabora LTD
*
* Author: Gert Wollny <gert.wollny@collabora.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef sfn_shader_from_nir_h
#define sfn_shader_from_nir_h
#include "gallium/drivers/r600/r600_shader.h"
#include "compiler/nir/nir.h"
#include "compiler/nir_types.h"
#include "sfn_instruction_block.h"
#include "sfn_instruction_export.h"
#include "sfn_alu_defines.h"
#include "sfn_valuepool.h"
#include "sfn_debug.h"
#include "sfn_instruction_cf.h"
#include "sfn_emittexinstruction.h"
#include "sfn_emitaluinstruction.h"
#include "sfn_emitssboinstruction.h"
#include <vector>
#include <set>
#include <stack>
struct nir_instr;
namespace r600 {
extern SfnLog sfn_log;
class ShaderFromNirProcessor : public ValuePool {
public:
ShaderFromNirProcessor(pipe_shader_type ptype, r600_pipe_shader_selector& sel,
r600_shader& sh_info, int scratch_size, enum chip_class _chip_class,
int atomic_base);
virtual ~ShaderFromNirProcessor();
void emit_instruction(Instruction *ir);
PValue from_nir_with_fetch_constant(const nir_src& src, unsigned component);
GPRVector vec_from_nir_with_fetch_constant(const nir_src& src, unsigned mask,
const GPRVector::Swizzle& swizzle, bool match = false);
bool emit_instruction(EAluOp opcode, PValue dest,
std::vector<PValue> src0,
const std::set<AluModifiers>& m_flags);
void emit_export_instruction(WriteoutInstruction *ir);
void split_constants(nir_alu_instr* instr);
void load_uniform(const nir_alu_src& src);
void remap_registers();
const nir_variable *get_deref_location(const nir_src& src) const;
r600_shader& sh_info() {return m_sh_info;}
void add_param_output_reg(int loc, const GPRVector *gpr);
void set_output(unsigned pos, int sel);
const GPRVector *output_register(unsigned location) const;
void evaluate_spi_sid(r600_shader_io &io);
enum chip_class get_chip_class() const;
protected:
void set_var_address(nir_deref_instr *instr);
void set_input(unsigned pos, PValue var);
bool scan_instruction(nir_instr *instr);
virtual bool scan_sysvalue_access(nir_instr *instr) = 0;
bool emit_if_start(int if_id, nir_if *if_stmt);
bool emit_else_start(int if_id);
bool emit_ifelse_end(int if_id);
bool emit_loop_start(int loop_id);
bool emit_loop_end(int loop_id);
bool emit_jump_instruction(nir_jump_instr *instr);
bool emit_load_tcs_param_base(nir_intrinsic_instr* instr, int offset);
bool emit_load_local_shared(nir_intrinsic_instr* instr);
bool emit_store_local_shared(nir_intrinsic_instr* instr);
bool emit_barrier(nir_intrinsic_instr* instr);
bool load_preloaded_value(const nir_dest& dest, int chan, PValue value,
bool as_last = true);
void inc_atomic_file_count();
enum ESlots {
es_face,
es_instanceid,
es_invocation_id,
es_patch_id,
es_pos,
es_rel_patch_id,
es_sample_mask_in,
es_sample_id,
es_sample_pos,
es_tess_factor_base,
es_vertexid,
es_tess_coord,
es_primitive_id,
es_last
};
std::bitset<es_last> m_sv_values;
bool allocate_reserved_registers();
private:
virtual bool do_allocate_reserved_registers() = 0;
bool emit_alu_instruction(nir_instr *instr);
bool emit_deref_instruction(nir_deref_instr* instr);
bool emit_intrinsic_instruction(nir_intrinsic_instr* instr);
virtual bool emit_intrinsic_instruction_override(nir_intrinsic_instr* instr);
bool emit_tex_instruction(nir_instr* instr);
bool emit_discard_if(nir_intrinsic_instr* instr);
bool emit_load_ubo(nir_intrinsic_instr* instr);
bool emit_ssbo_atomic_add(nir_intrinsic_instr* instr);
bool load_uniform_indirect(nir_intrinsic_instr* instr, PValue addr, int offest, int bufid);
/* Code creating functions */
bool emit_load_input_deref(const nir_variable *var, nir_intrinsic_instr* instr);
bool emit_load_function_temp(const nir_variable *var, nir_intrinsic_instr *instr);
AluInstruction *emit_load_literal(const nir_load_const_instr *literal, const nir_src& src, unsigned writemask);
bool emit_store_deref(nir_intrinsic_instr* instr);
bool reserve_uniform(nir_intrinsic_instr* instr);
bool process_uniforms(nir_variable *uniform);
bool process_inputs(nir_variable *input);
bool process_outputs(nir_variable *output);
void add_array_deref(nir_deref_instr* instr);
void append_block(int nesting_change);
virtual void emit_shader_start();
virtual bool emit_deref_instruction_override(nir_deref_instr* instr);
virtual bool do_process_inputs(nir_variable *input) = 0;
virtual bool do_process_outputs(nir_variable *output) = 0;
virtual bool do_emit_load_deref(const nir_variable *in_var, nir_intrinsic_instr* instr) = 0;
virtual bool do_emit_store_deref(const nir_variable *out_var, nir_intrinsic_instr* instr) = 0;
bool emit_store_scratch(nir_intrinsic_instr* instr);
bool emit_load_scratch(nir_intrinsic_instr* instr);
virtual void do_finalize() = 0;
void finalize();
friend class ShaderFromNir;
std::set<nir_variable*> m_arrays;
std::map<unsigned, PValue> m_inputs;
std::map<unsigned, int> m_outputs;
std::map<unsigned, nir_variable*> m_var_derefs;
std::map<const nir_variable *, nir_variable_mode> m_var_mode;
std::map<unsigned, const glsl_type*> m_uniform_type_map;
std::map<int, IfElseInstruction *> m_if_block_start_map;
std::map<int, LoopBeginInstruction *> m_loop_begin_block_map;
pipe_shader_type m_processor_type;
std::vector<InstructionBlock> m_output;
unsigned m_nesting_depth;
unsigned m_block_number;
InstructionBlock m_export_output;
r600_shader& m_sh_info;
enum chip_class m_chip_class;
EmitTexInstruction m_tex_instr;
EmitAluInstruction m_alu_instr;
EmitSSBOInstruction m_ssbo_instr;
OutputRegisterMap m_output_register_map;
IfElseInstruction *m_pending_else;
int m_scratch_size;
int m_next_hwatomic_loc;
r600_pipe_shader_selector& m_sel;
int m_atomic_base ;
};
}
#endif
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