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/*
* Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "r300_state_shader.h"
void r300_make_passthrough_fragment_shader(struct r300_fragment_shader* fs)
{
}
void r500_make_passthrough_fragment_shader(struct r500_fragment_shader* fs)
{
fs->shader.instruction_count = 1;
fs->shader.stack_size = 0;
fs->instructions[0].inst0 = R500_INST_TYPE_OUT |
R500_INST_TEX_SEM_WAIT |
R500_INST_LAST |
R500_INST_RGB_OMASK_RGB | R500_INST_ALPHA_OMASK |
R500_INST_RGB_CLAMP | R500_INST_ALPHA_CLAMP;
fs->instructions[0].inst1 =
R500_RGB_ADDR0(0) | R500_RGB_ADDR1(0) | R500_RGB_ADDR1_CONST |
R500_RGB_ADDR2(0) | R500_RGB_ADDR2_CONST;
fs->instructions[0].inst2 =
R500_ALPHA_ADDR0(0) | R500_ALPHA_ADDR1(0) | R500_ALPHA_ADDR1_CONST |
R500_ALPHA_ADDR2(0) | R500_ALPHA_ADDR2_CONST;
fs->instructions[0].inst3 =
R500_ALU_RGB_SEL_A_SRC0 | R500_ALU_RGB_R_SWIZ_A_R |
R500_ALU_RGB_G_SWIZ_A_G | R500_ALU_RGB_B_SWIZ_A_B |
R500_ALU_RGB_SEL_B_SRC0 | R500_ALU_RGB_R_SWIZ_B_R |
R500_ALU_RGB_B_SWIZ_B_G | R500_ALU_RGB_G_SWIZ_B_B;
fs->instructions[0].inst4 =
R500_ALPHA_OP_CMP | R500_ALPHA_SWIZ_A_A | R500_ALPHA_SWIZ_B_A;
fs->instructions[0].inst5 =
R500_ALU_RGBA_OP_CMP | R500_ALU_RGBA_R_SWIZ_0 |
R500_ALU_RGBA_G_SWIZ_0 | R500_ALU_RGBA_B_SWIZ_0 |
R500_ALU_RGBA_A_SWIZ_0;
fs->shader.translated = true;
}
void r300_translate_shader(struct r300_context* r300,
struct r300_fragment_shader* fs)
{
r300_make_passthrough_fragment_shader(fs);
}
void r500_translate_shader(struct r300_context* r300,
struct r500_fragment_shader* fs)
{
r500_make_passthrough_fragment_shader(fs);
}
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