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/*
* Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "r300_state_derived.h"
/* r300_state_derived: Various bits of state which are dependent upon
* currently bound CSO data. */
/* Update the vertex_info struct in our r300_context.
*
* The vertex_info struct describes the post-TCL format of vertices. It is
* required for Draw when doing SW TCL, and also for describing the
* dreaded RS block on R300 chipsets. */
/* XXX this function should be able to handle vert shaders as well as draw */
static void r300_update_vertex_layout(struct r300_context* r300)
{
struct vertex_info vinfo;
boolean pos = false, psize = false, fog = false;
int i, texs = 0, cols = 0;
struct tgsi_shader_info* info = &r300->fs->info;
memset(&vinfo, 0, sizeof(vinfo));
/* This is rather lame. Since draw_find_vs_output doesn't return an error
* when it can't find an output, we have to pre-iterate and count each
* output ourselves. */
for (i = 0; i < info->num_inputs; i++) {
switch (info->input_semantic_name[i]) {
case TGSI_SEMANTIC_POSITION:
pos = true;
break;
case TGSI_SEMANTIC_COLOR:
cols++;
break;
case TGSI_SEMANTIC_FOG:
fog = true;
break;
case TGSI_SEMANTIC_PSIZE:
psize = true;
break;
case TGSI_SEMANTIC_GENERIC:
texs++;
break;
default:
debug_printf("r300: Unknown vertex input %d\n",
info->input_semantic_name[i]);
break;
}
}
/* Do the actual vertex_info setup.
*
* vertex_info has four uints of hardware-specific data in it.
* vinfo.hwfmt[0] is VAP_OUT_VTX_FMT_0
* vinfo.hwfmt[1] is VAP_OUT_VTX_FMT_1 */
if (pos) {
draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_POS,
draw_find_vs_output(r300->draw, TGSI_SEMANTIC_POSITION, 0));
vinfo.hwfmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
} else {
debug_printf("r300: No vertex input for position in SW TCL;\n"
" this will probably end poorly.\n");
}
if (psize) {
draw_emit_vertex_attr(&vinfo, EMIT_1F, INTERP_LINEAR,
draw_find_vs_output(r300->draw, TGSI_SEMANTIC_PSIZE, 0));
vinfo.hwfmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
}
for (i = 0; i < cols; i++) {
draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_LINEAR,
draw_find_vs_output(r300->draw, TGSI_SEMANTIC_COLOR, i));
vinfo.hwfmt[0] |= (R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i);
}
if (fog) {
draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_PERSPECTIVE,
draw_find_vs_output(r300->draw, TGSI_SEMANTIC_FOG, 0));
vinfo.hwfmt[0] |=
(R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << cols);
}
for (i = 0; i < texs; i++) {
draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_LINEAR,
draw_find_vs_output(r300->draw, TGSI_SEMANTIC_GENERIC, i));
vinfo.hwfmt[1] |= (4 << (3 * i));
}
draw_compute_vertex_size(&vinfo);
if (memcmp(&r300->vertex_info, &vinfo, sizeof(struct vertex_info))) {
memcpy(&r300->vertex_info, &vinfo, sizeof(struct vertex_info));
r300->dirty_state |= R300_NEW_VERTEX_FORMAT;
}
}
/* Set up the RS block. This is the part of the chipset that actually does
* the rasterization of vertices into fragments. This is also the part of the
* chipset that locks up if any part of it is even slightly wrong. */
void r300_update_rs_block(struct r300_context* r300)
{
}
void r300_update_derived_state(struct r300_context* r300)
{
if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) {
r300_update_vertex_layout(r300);
}
if (r300->dirty_state & R300_NEW_VERTEX_FORMAT) {
r300_update_rs_block(r300);
}
}
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