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/*
* Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
* Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "r300_fs.h"
void r300_translate_fragment_shader(struct r300_context* r300,
struct r300_fragment_shader* fs)
{
struct tgsi_parse_context parser;
int i;
boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
struct r300_constant_buffer* consts =
&r300->shader_constants[PIPE_SHADER_FRAGMENT];
struct r300_fs_asm* assembler = CALLOC_STRUCT(r300_fs_asm);
if (assembler == NULL) {
return;
}
/* Setup starting offset for immediates. */
assembler->imm_offset = consts->user_count;
/* Enable depth writes, if needed. */
assembler->writes_depth = fs->info.writes_z;
/* Make sure we start at the beginning of the shader. */
if (is_r500) {
((struct r5xx_fragment_shader*)fs)->instruction_count = 0;
}
tgsi_parse_init(&parser, fs->state.tokens);
while (!tgsi_parse_end_of_tokens(&parser)) {
tgsi_parse_token(&parser);
/* This is seriously the lamest way to create fragment programs ever.
* I blame TGSI. */
switch (parser.FullToken.Token.Type) {
case TGSI_TOKEN_TYPE_DECLARATION:
/* Allocated registers sitting at the beginning
* of the program. */
r300_fs_declare(assembler, &parser.FullToken.FullDeclaration);
break;
case TGSI_TOKEN_TYPE_IMMEDIATE:
debug_printf("r300: Emitting immediate to constant buffer, "
"position %d\n",
assembler->imm_offset + assembler->imm_count);
/* I am not amused by the length of these. */
for (i = 0; i < 4; i++) {
consts->constants[assembler->imm_offset +
assembler->imm_count][i] =
parser.FullToken.FullImmediate.u.ImmediateFloat32[i]
.Float;
}
assembler->imm_count++;
break;
case TGSI_TOKEN_TYPE_INSTRUCTION:
if (is_r500) {
r5xx_fs_instruction((struct r5xx_fragment_shader*)fs,
assembler, &parser.FullToken.FullInstruction);
} else {
r3xx_fs_instruction((struct r3xx_fragment_shader*)fs,
assembler, &parser.FullToken.FullInstruction);
}
break;
}
}
debug_printf("r300: fs: %d texs and %d colors, first free reg is %d\n",
assembler->tex_count, assembler->color_count,
assembler->tex_count + assembler->color_count);
consts->count = consts->user_count + assembler->imm_count;
fs->uses_imms = assembler->imm_count;
debug_printf("r300: fs: %d total constants, "
"%d from user and %d from immediates\n", consts->count,
consts->user_count, assembler->imm_count);
r3xx_fs_finalize(fs, assembler);
if (is_r500) {
r5xx_fs_finalize((struct r5xx_fragment_shader*)fs, assembler);
}
tgsi_dump(fs->state.tokens, 0);
/* XXX finish r300 dumper too */
if (is_r500) {
r5xx_fs_dump((struct r5xx_fragment_shader*)fs);
}
tgsi_parse_free(&parser);
FREE(assembler);
}
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