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/*
* Copyright 2018-2019 Alyssa Rosenzweig
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include "pan_context.h"
#include "pan_util.h"
#include "pan_format.h"
#include "util/u_format.h"
static void
panfrost_invert_swizzle(const unsigned char *in, unsigned char *out)
{
/* First, default to all zeroes to prevent uninitialized junk */
for (unsigned c = 0; c < 4; ++c)
out[c] = PIPE_SWIZZLE_0;
/* Now "do" what the swizzle says */
for (unsigned c = 0; c < 4; ++c) {
unsigned char i = in[c];
/* Who cares? */
if (i < PIPE_SWIZZLE_X || i > PIPE_SWIZZLE_W)
continue;
/* Invert */
unsigned idx = i - PIPE_SWIZZLE_X;
out[idx] = PIPE_SWIZZLE_X + c;
}
}
static struct mali_rt_format
panfrost_mfbd_format(struct pipe_surface *surf)
{
/* Explode details on the format */
const struct util_format_description *desc =
util_format_description(surf->format);
/* The swizzle for rendering is inverted from texturing */
unsigned char swizzle[4];
panfrost_invert_swizzle(desc->swizzle, swizzle);
/* Fill in accordingly, defaulting to 8-bit UNORM */
struct mali_rt_format fmt = {
.unk1 = 0x4000000,
.unk2 = 0x1,
.nr_channels = MALI_POSITIVE(desc->nr_channels),
.unk3 = 0x4,
.flags = 0x8,
.swizzle = panfrost_translate_swizzle_4(swizzle),
.unk4 = 0x8
};
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
fmt.flags |= MALI_MFBD_FORMAT_SRGB;
/* Set flags for alternative formats */
bool float_16 =
surf->format == PIPE_FORMAT_R16_FLOAT ||
surf->format == PIPE_FORMAT_R16_UINT ||
surf->format == PIPE_FORMAT_R16_SINT ||
surf->format == PIPE_FORMAT_B5G5R5A1_UNORM;
bool float_32 =
surf->format == PIPE_FORMAT_R11G11B10_FLOAT ||
surf->format == PIPE_FORMAT_R16G16_FLOAT ||
surf->format == PIPE_FORMAT_R16G16_UINT ||
surf->format == PIPE_FORMAT_R16G16_SINT ||
surf->format == PIPE_FORMAT_R32_FLOAT ||
surf->format == PIPE_FORMAT_R32_UINT ||
surf->format == PIPE_FORMAT_R32_SINT ||
surf->format == PIPE_FORMAT_R10G10B10A2_UNORM ||
surf->format == PIPE_FORMAT_R10G10B10A2_UINT;
bool float_64 =
surf->format == PIPE_FORMAT_R32G32_FLOAT ||
surf->format == PIPE_FORMAT_R32G32_SINT ||
surf->format == PIPE_FORMAT_R32G32_UINT ||
surf->format == PIPE_FORMAT_R16G16B16A16_FLOAT ||
surf->format == PIPE_FORMAT_R16G16B16A16_SINT ||
surf->format == PIPE_FORMAT_R16G16B16A16_UINT;
bool float_128 =
surf->format == PIPE_FORMAT_R32G32B32A32_FLOAT ||
surf->format == PIPE_FORMAT_R32G32B32A32_SINT ||
surf->format == PIPE_FORMAT_R32G32B32A32_UINT;
if (surf->format == PIPE_FORMAT_B5G6R5_UNORM) {
fmt.unk1 = 0x14000000;
fmt.nr_channels = MALI_POSITIVE(2);
fmt.unk3 |= 0x1;
} else if (surf->format == PIPE_FORMAT_B4G4R4A4_UNORM) {
/* XXX: why does the specialized code not work but the generic
* 16-bit code work? */
#if 0
fmt.unk1 = 0x10000000;
fmt.unk3 = 0x5;
fmt.nr_channels = MALI_POSITIVE(1);
#endif
fmt.unk1 = 0x84000000;
fmt.unk3 = 0x0;
fmt.nr_channels = MALI_POSITIVE(2);
} else if (float_32) {
fmt.unk1 = 0x88000000;
fmt.unk3 = 0x0;
fmt.nr_channels = MALI_POSITIVE(4);
} else if (float_16) {
fmt.unk1 = 0x84000000;
fmt.unk3 = 0x0;
fmt.nr_channels = MALI_POSITIVE(2);
} else if (float_64) {
fmt.unk1 = 0x8c000000;
fmt.unk3 = 0x1;
fmt.nr_channels = MALI_POSITIVE(2);
} else if (float_128) {
fmt.unk1 = 0x90000000;
fmt.unk3 = 0x1;
fmt.nr_channels = MALI_POSITIVE(4);
}
return fmt;
}
static void
panfrost_mfbd_clear(
struct panfrost_job *job,
struct bifrost_framebuffer *fb,
struct bifrost_fb_extra *fbx,
struct bifrost_render_target *rts,
unsigned rt_count)
{
for (unsigned i = 0; i < rt_count; ++i) {
if (!(job->clear & (PIPE_CLEAR_COLOR0 << i)))
continue;
rts[i].clear_color_1 = job->clear_color[i][0];
rts[i].clear_color_2 = job->clear_color[i][1];
rts[i].clear_color_3 = job->clear_color[i][2];
rts[i].clear_color_4 = job->clear_color[i][3];
}
if (job->clear & PIPE_CLEAR_DEPTH) {
fb->clear_depth = job->clear_depth;
}
if (job->clear & PIPE_CLEAR_STENCIL) {
fb->clear_stencil = job->clear_stencil;
}
}
static void
panfrost_mfbd_set_cbuf(
struct bifrost_render_target *rt,
struct pipe_surface *surf)
{
struct panfrost_resource *rsrc = pan_resource(surf->texture);
unsigned level = surf->u.tex.level;
unsigned first_layer = surf->u.tex.first_layer;
assert(surf->u.tex.last_layer == first_layer);
int stride = rsrc->slices[level].stride;
mali_ptr base = panfrost_get_texture_address(rsrc, level, first_layer);
rt->format = panfrost_mfbd_format(surf);
/* Now, we set the layout specific pieces */
if (rsrc->layout == PAN_LINEAR) {
rt->format.block = MALI_MFBD_BLOCK_LINEAR;
rt->framebuffer = base;
rt->framebuffer_stride = stride / 16;
} else if (rsrc->layout == PAN_TILED) {
rt->format.block = MALI_MFBD_BLOCK_TILED;
rt->framebuffer = base;
rt->framebuffer_stride = stride;
} else if (rsrc->layout == PAN_AFBC) {
rt->format.block = MALI_MFBD_BLOCK_AFBC;
unsigned header_size = rsrc->slices[level].header_size;
rt->framebuffer = base + header_size;
rt->afbc.metadata = base;
rt->afbc.stride = 0;
rt->afbc.unk = 0x30009;
/* TODO: Investigate shift */
rt->framebuffer_stride = stride << 1;
} else {
fprintf(stderr, "Invalid render layout (cbuf)");
assert(0);
}
}
static void
panfrost_mfbd_set_zsbuf(
struct bifrost_framebuffer *fb,
struct bifrost_fb_extra *fbx,
struct pipe_surface *surf)
{
struct panfrost_resource *rsrc = pan_resource(surf->texture);
unsigned level = surf->u.tex.level;
assert(surf->u.tex.first_layer == 0);
unsigned offset = rsrc->slices[level].offset;
if (rsrc->layout == PAN_AFBC) {
mali_ptr base = rsrc->bo->gpu + offset;
unsigned header_size = rsrc->slices[level].header_size;
fb->mfbd_flags |= MALI_MFBD_EXTRA;
fbx->flags =
MALI_EXTRA_PRESENT |
MALI_EXTRA_AFBC |
MALI_EXTRA_AFBC_ZS |
MALI_EXTRA_ZS |
0x1; /* unknown */
fbx->ds_afbc.depth_stencil = base + header_size;
fbx->ds_afbc.depth_stencil_afbc_metadata = base;
fbx->ds_afbc.depth_stencil_afbc_stride = 0;
fbx->ds_afbc.zero1 = 0x10009;
fbx->ds_afbc.padding = 0x1000;
} else if (rsrc->layout == PAN_LINEAR) {
int stride = rsrc->slices[level].stride;
fb->mfbd_flags |= MALI_MFBD_EXTRA;
fbx->flags |= MALI_EXTRA_PRESENT | MALI_EXTRA_ZS | 0x1;
fbx->ds_linear.depth = rsrc->bo->gpu + offset;
fbx->ds_linear.depth_stride = stride;
} else {
assert(0);
}
}
/* Helper for sequential uploads used for MFBD */
#define UPLOAD(dest, offset, src, max) { \
size_t sz = sizeof(*src); \
memcpy(dest.cpu + offset, src, sz); \
assert((offset + sz) <= max); \
offset += sz; \
}
static mali_ptr
panfrost_mfbd_upload(
struct panfrost_context *ctx,
struct bifrost_framebuffer *fb,
struct bifrost_fb_extra *fbx,
struct bifrost_render_target *rts,
unsigned cbufs)
{
off_t offset = 0;
/* There may be extra data stuck in the middle */
bool has_extra = fb->mfbd_flags & MALI_MFBD_EXTRA;
/* Compute total size for transfer */
size_t total_sz =
sizeof(struct bifrost_framebuffer) +
(has_extra ? sizeof(struct bifrost_fb_extra) : 0) +
sizeof(struct bifrost_render_target) * cbufs;
struct panfrost_transfer m_f_trans =
panfrost_allocate_transient(ctx, total_sz);
/* Do the transfer */
UPLOAD(m_f_trans, offset, fb, total_sz);
if (has_extra)
UPLOAD(m_f_trans, offset, fbx, total_sz);
for (unsigned c = 0; c < cbufs; ++c) {
UPLOAD(m_f_trans, offset, &rts[c], total_sz);
}
/* Return pointer suitable for the fragment section */
return m_f_trans.gpu | MALI_MFBD | (has_extra ? 2 : 0);
}
#undef UPLOAD
/* Creates an MFBD for the FRAGMENT section of the bound framebuffer */
mali_ptr
panfrost_mfbd_fragment(struct panfrost_context *ctx, bool has_draws)
{
struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
struct bifrost_framebuffer fb = panfrost_emit_mfbd(ctx, has_draws);
struct bifrost_fb_extra fbx = {};
struct bifrost_render_target rts[4] = {};
/* XXX: MRT case */
fb.rt_count_2 = 1;
fb.mfbd_flags = 0x100;
/* TODO: MRT clear */
panfrost_mfbd_clear(job, &fb, &fbx, rts, fb.rt_count_2);
for (int cb = 0; cb < ctx->pipe_framebuffer.nr_cbufs; ++cb) {
struct pipe_surface *surf = ctx->pipe_framebuffer.cbufs[cb];
unsigned bpp = util_format_get_blocksize(surf->format);
panfrost_mfbd_set_cbuf(&rts[cb], surf);
/* What is this? Looks like some extension of the bpp field.
* Maybe it establishes how much internal tilebuffer space is
* reserved? */
fb.rt_count_2 = MAX2(fb.rt_count_2, ALIGN_POT(bpp, 4) / 4);
}
if (ctx->pipe_framebuffer.zsbuf) {
panfrost_mfbd_set_zsbuf(&fb, &fbx, ctx->pipe_framebuffer.zsbuf);
}
/* For the special case of a depth-only FBO, we need to attach a dummy render target */
if (ctx->pipe_framebuffer.nr_cbufs == 0) {
struct mali_rt_format null_rt = {
.unk1 = 0x4000000,
.unk4 = 0x8
};
rts[0].format = null_rt;
rts[0].framebuffer = 0;
rts[0].framebuffer_stride = 0;
}
/* When scanning out, the depth buffer is immediately invalidated, so
* we don't need to waste bandwidth writing it out. This can improve
* performance substantially (Z32_UNORM 1080p @ 60fps is 475 MB/s of
* memory bandwidth!).
*
* The exception is ReadPixels, but this is not supported on GLES so we
* can safely ignore it. */
if (panfrost_is_scanout(ctx)) {
job->requirements &= ~PAN_REQ_DEPTH_WRITE;
}
/* Actualize the requirements */
if (job->requirements & PAN_REQ_MSAA) {
rts[0].format.flags |= MALI_MFBD_FORMAT_MSAA;
/* XXX */
fb.unk1 |= (1 << 4) | (1 << 1);
fb.rt_count_2 = 4;
}
if (job->requirements & PAN_REQ_DEPTH_WRITE)
fb.mfbd_flags |= MALI_MFBD_DEPTH_WRITE;
/* Checksumming only works with a single render target */
if (ctx->pipe_framebuffer.nr_cbufs == 1) {
struct pipe_surface *surf = ctx->pipe_framebuffer.cbufs[0];
struct panfrost_resource *rsrc = pan_resource(surf->texture);
struct panfrost_bo *bo = rsrc->bo;
if (rsrc->checksummed) {
unsigned level = surf->u.tex.level;
struct panfrost_slice *slice = &rsrc->slices[level];
fb.mfbd_flags |= MALI_MFBD_EXTRA;
fbx.flags |= MALI_EXTRA_PRESENT;
fbx.checksum_stride = slice->checksum_stride;
fbx.checksum = bo->gpu + slice->checksum_offset;
}
}
/* We always upload at least one (dummy) cbuf */
unsigned cbufs = MAX2(ctx->pipe_framebuffer.nr_cbufs, 1);
return panfrost_mfbd_upload(ctx, &fb, &fbx, rts, cbufs);
}
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