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|
/*
* © Copyright 2018 Alyssa Rosenzweig
* Copyright © 2014-2017 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include <sys/poll.h>
#include <errno.h>
#include "pan_context.h"
#include "pan_format.h"
#include "util/macros.h"
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_upload_mgr.h"
#include "util/u_memory.h"
#include "util/u_vbuf.h"
#include "util/half_float.h"
#include "util/u_helpers.h"
#include "util/u_format.h"
#include "util/u_prim_restart.h"
#include "indices/u_primconvert.h"
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_from_mesa.h"
#include "util/u_math.h"
#include "pan_screen.h"
#include "pan_blending.h"
#include "pan_blend_shaders.h"
#include "pan_util.h"
#include "pan_tiler.h"
/* Do not actually send anything to the GPU; merely generate the cmdstream as fast as possible. Disables framebuffer writes */
//#define DRY_RUN
/* Framebuffer descriptor */
static struct midgard_tiler_descriptor
panfrost_emit_midg_tiler(
struct panfrost_context *ctx,
unsigned width,
unsigned height,
unsigned vertex_count)
{
struct midgard_tiler_descriptor t = {};
struct panfrost_job *batch = panfrost_get_job_for_fbo(ctx);
t.hierarchy_mask =
panfrost_choose_hierarchy_mask(width, height, vertex_count);
/* Compute the polygon header size and use that to offset the body */
unsigned header_size = panfrost_tiler_header_size(
width, height, t.hierarchy_mask);
unsigned body_size = panfrost_tiler_body_size(
width, height, t.hierarchy_mask);
/* Sanity check */
if (t.hierarchy_mask) {
t.polygon_list = panfrost_job_get_polygon_list(batch, header_size + body_size);
/* Allow the entire tiler heap */
t.heap_start = ctx->tiler_heap.bo->gpu;
t.heap_end =
ctx->tiler_heap.bo->gpu + ctx->tiler_heap.bo->size;
} else {
/* The tiler is disabled, so don't allow the tiler heap */
t.heap_start = ctx->tiler_heap.bo->gpu;
t.heap_end = t.heap_start;
/* Use a dummy polygon list */
t.polygon_list = ctx->tiler_dummy.bo->gpu;
/* Also, set a "tiler disabled?" flag? */
t.hierarchy_mask |= 0x1000;
}
t.polygon_list_body =
t.polygon_list + header_size;
t.polygon_list_size =
header_size + body_size;
return t;
}
struct mali_single_framebuffer
panfrost_emit_sfbd(struct panfrost_context *ctx, unsigned vertex_count)
{
unsigned width = ctx->pipe_framebuffer.width;
unsigned height = ctx->pipe_framebuffer.height;
struct mali_single_framebuffer framebuffer = {
.width = MALI_POSITIVE(width),
.height = MALI_POSITIVE(height),
.unknown2 = 0x1f,
.format = 0x30000000,
.clear_flags = 0x1000,
.unknown_address_0 = ctx->scratchpad.bo->gpu,
.tiler = panfrost_emit_midg_tiler(ctx,
width, height, vertex_count),
};
return framebuffer;
}
struct bifrost_framebuffer
panfrost_emit_mfbd(struct panfrost_context *ctx, unsigned vertex_count)
{
unsigned width = ctx->pipe_framebuffer.width;
unsigned height = ctx->pipe_framebuffer.height;
struct bifrost_framebuffer framebuffer = {
.unk0 = 0x1e5, /* 1e4 if no spill */
.width1 = MALI_POSITIVE(width),
.height1 = MALI_POSITIVE(height),
.width2 = MALI_POSITIVE(width),
.height2 = MALI_POSITIVE(height),
.unk1 = 0x1080,
.rt_count_1 = MALI_POSITIVE(ctx->pipe_framebuffer.nr_cbufs),
.rt_count_2 = 4,
.unknown2 = 0x1f,
.scratchpad = ctx->scratchpad.bo->gpu,
.tiler = panfrost_emit_midg_tiler(ctx,
width, height, vertex_count)
};
return framebuffer;
}
/* Are we currently rendering to the screen (rather than an FBO)? */
bool
panfrost_is_scanout(struct panfrost_context *ctx)
{
/* If there is no color buffer, it's an FBO */
if (ctx->pipe_framebuffer.nr_cbufs != 1)
return false;
/* If we're too early that no framebuffer was sent, it's scanout */
if (!ctx->pipe_framebuffer.cbufs[0])
return true;
return ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_DISPLAY_TARGET ||
ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_SCANOUT ||
ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_SHARED;
}
static void
panfrost_clear(
struct pipe_context *pipe,
unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil)
{
struct panfrost_context *ctx = pan_context(pipe);
struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
panfrost_job_clear(ctx, job, buffers, color, depth, stencil);
}
static mali_ptr
panfrost_attach_vt_mfbd(struct panfrost_context *ctx)
{
struct bifrost_framebuffer mfbd = panfrost_emit_mfbd(ctx, ~0);
return panfrost_upload_transient(ctx, &mfbd, sizeof(mfbd)) | MALI_MFBD;
}
static mali_ptr
panfrost_attach_vt_sfbd(struct panfrost_context *ctx)
{
struct mali_single_framebuffer sfbd = panfrost_emit_sfbd(ctx, ~0);
return panfrost_upload_transient(ctx, &sfbd, sizeof(sfbd)) | MALI_SFBD;
}
static void
panfrost_attach_vt_framebuffer(struct panfrost_context *ctx)
{
/* Skip the attach if we can */
if (ctx->payloads[PIPE_SHADER_VERTEX].postfix.framebuffer) {
assert(ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.framebuffer);
return;
}
struct panfrost_screen *screen = pan_screen(ctx->base.screen);
mali_ptr framebuffer = screen->require_sfbd ?
panfrost_attach_vt_sfbd(ctx) :
panfrost_attach_vt_mfbd(ctx);
for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
ctx->payloads[i].postfix.framebuffer = framebuffer;
}
/* Reset per-frame context, called on context initialisation as well as after
* flushing a frame */
static void
panfrost_invalidate_frame(struct panfrost_context *ctx)
{
for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
ctx->payloads[i].postfix.framebuffer = 0;
if (ctx->rasterizer)
ctx->dirty |= PAN_DIRTY_RASTERIZER;
/* XXX */
ctx->dirty |= PAN_DIRTY_SAMPLERS | PAN_DIRTY_TEXTURES;
}
/* In practice, every field of these payloads should be configurable
* arbitrarily, which means these functions are basically catch-all's for
* as-of-yet unwavering unknowns */
static void
panfrost_emit_vertex_payload(struct panfrost_context *ctx)
{
/* 0x2 bit clear on 32-bit T6XX */
struct midgard_payload_vertex_tiler payload = {
.gl_enables = 0x4 | 0x2,
};
/* Vertex and compute are closely coupled, so share a payload */
memcpy(&ctx->payloads[PIPE_SHADER_VERTEX], &payload, sizeof(payload));
memcpy(&ctx->payloads[PIPE_SHADER_COMPUTE], &payload, sizeof(payload));
}
static void
panfrost_emit_tiler_payload(struct panfrost_context *ctx)
{
struct midgard_payload_vertex_tiler payload = {
.prefix = {
.zero1 = 0xffff, /* Why is this only seen on test-quad-textured? */
},
};
memcpy(&ctx->payloads[PIPE_SHADER_FRAGMENT], &payload, sizeof(payload));
}
static unsigned
translate_tex_wrap(enum pipe_tex_wrap w)
{
switch (w) {
case PIPE_TEX_WRAP_REPEAT:
return MALI_WRAP_REPEAT;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
return MALI_WRAP_CLAMP_TO_EDGE;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
return MALI_WRAP_CLAMP_TO_BORDER;
case PIPE_TEX_WRAP_MIRROR_REPEAT:
return MALI_WRAP_MIRRORED_REPEAT;
default:
unreachable("Invalid wrap");
}
}
static unsigned
panfrost_translate_compare_func(enum pipe_compare_func in)
{
switch (in) {
case PIPE_FUNC_NEVER:
return MALI_FUNC_NEVER;
case PIPE_FUNC_LESS:
return MALI_FUNC_LESS;
case PIPE_FUNC_EQUAL:
return MALI_FUNC_EQUAL;
case PIPE_FUNC_LEQUAL:
return MALI_FUNC_LEQUAL;
case PIPE_FUNC_GREATER:
return MALI_FUNC_GREATER;
case PIPE_FUNC_NOTEQUAL:
return MALI_FUNC_NOTEQUAL;
case PIPE_FUNC_GEQUAL:
return MALI_FUNC_GEQUAL;
case PIPE_FUNC_ALWAYS:
return MALI_FUNC_ALWAYS;
default:
unreachable("Invalid func");
}
}
static unsigned
panfrost_translate_alt_compare_func(enum pipe_compare_func in)
{
switch (in) {
case PIPE_FUNC_NEVER:
return MALI_ALT_FUNC_NEVER;
case PIPE_FUNC_LESS:
return MALI_ALT_FUNC_LESS;
case PIPE_FUNC_EQUAL:
return MALI_ALT_FUNC_EQUAL;
case PIPE_FUNC_LEQUAL:
return MALI_ALT_FUNC_LEQUAL;
case PIPE_FUNC_GREATER:
return MALI_ALT_FUNC_GREATER;
case PIPE_FUNC_NOTEQUAL:
return MALI_ALT_FUNC_NOTEQUAL;
case PIPE_FUNC_GEQUAL:
return MALI_ALT_FUNC_GEQUAL;
case PIPE_FUNC_ALWAYS:
return MALI_ALT_FUNC_ALWAYS;
default:
unreachable("Invalid alt func");
}
}
static unsigned
panfrost_translate_stencil_op(enum pipe_stencil_op in)
{
switch (in) {
case PIPE_STENCIL_OP_KEEP:
return MALI_STENCIL_KEEP;
case PIPE_STENCIL_OP_ZERO:
return MALI_STENCIL_ZERO;
case PIPE_STENCIL_OP_REPLACE:
return MALI_STENCIL_REPLACE;
case PIPE_STENCIL_OP_INCR:
return MALI_STENCIL_INCR;
case PIPE_STENCIL_OP_DECR:
return MALI_STENCIL_DECR;
case PIPE_STENCIL_OP_INCR_WRAP:
return MALI_STENCIL_INCR_WRAP;
case PIPE_STENCIL_OP_DECR_WRAP:
return MALI_STENCIL_DECR_WRAP;
case PIPE_STENCIL_OP_INVERT:
return MALI_STENCIL_INVERT;
default:
unreachable("Invalid stencil op");
}
}
static void
panfrost_make_stencil_state(const struct pipe_stencil_state *in, struct mali_stencil_test *out)
{
out->ref = 0; /* Gallium gets it from elsewhere */
out->mask = in->valuemask;
out->func = panfrost_translate_compare_func(in->func);
out->sfail = panfrost_translate_stencil_op(in->fail_op);
out->dpfail = panfrost_translate_stencil_op(in->zfail_op);
out->dppass = panfrost_translate_stencil_op(in->zpass_op);
}
static void
panfrost_default_shader_backend(struct panfrost_context *ctx)
{
struct mali_shader_meta shader = {
.alpha_coverage = ~MALI_ALPHA_COVERAGE(0.000000),
.unknown2_3 = MALI_DEPTH_FUNC(MALI_FUNC_ALWAYS) | 0x3010,
.unknown2_4 = MALI_NO_MSAA | 0x4e0,
};
/* unknown2_4 has 0x10 bit set on T6XX. We don't know why this is
* required (independent of 32-bit/64-bit descriptors), or why it's not
* used on later GPU revisions. Otherwise, all shader jobs fault on
* these earlier chips (perhaps this is a chicken bit of some kind).
* More investigation is needed. */
if (ctx->is_t6xx) {
shader.unknown2_4 |= 0x10;
}
struct pipe_stencil_state default_stencil = {
.enabled = 0,
.func = PIPE_FUNC_ALWAYS,
.fail_op = MALI_STENCIL_KEEP,
.zfail_op = MALI_STENCIL_KEEP,
.zpass_op = MALI_STENCIL_KEEP,
.writemask = 0xFF,
.valuemask = 0xFF
};
panfrost_make_stencil_state(&default_stencil, &shader.stencil_front);
shader.stencil_mask_front = default_stencil.writemask;
panfrost_make_stencil_state(&default_stencil, &shader.stencil_back);
shader.stencil_mask_back = default_stencil.writemask;
if (default_stencil.enabled)
shader.unknown2_4 |= MALI_STENCIL_TEST;
memcpy(&ctx->fragment_shader_core, &shader, sizeof(shader));
}
/* Generates a vertex/tiler job. This is, in some sense, the heart of the
* graphics command stream. It should be called once per draw, accordding to
* presentations. Set is_tiler for "tiler" jobs (fragment shader jobs, but in
* Mali parlance, "fragment" refers to framebuffer writeout). Clear it for
* vertex jobs. */
struct panfrost_transfer
panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler)
{
struct mali_job_descriptor_header job = {
.job_type = is_tiler ? JOB_TYPE_TILER : JOB_TYPE_VERTEX,
.job_descriptor_size = 1,
};
struct midgard_payload_vertex_tiler *payload = is_tiler ? &ctx->payloads[PIPE_SHADER_FRAGMENT] : &ctx->payloads[PIPE_SHADER_VERTEX];
struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sizeof(job) + sizeof(*payload));
memcpy(transfer.cpu, &job, sizeof(job));
memcpy(transfer.cpu + sizeof(job), payload, sizeof(*payload));
return transfer;
}
mali_ptr
panfrost_vertex_buffer_address(struct panfrost_context *ctx, unsigned i)
{
struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[i];
struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer.resource);
return rsrc->bo->gpu + buf->buffer_offset;
}
static bool
panfrost_writes_point_size(struct panfrost_context *ctx)
{
assert(ctx->shader[PIPE_SHADER_VERTEX]);
struct panfrost_shader_state *vs = &ctx->shader[PIPE_SHADER_VERTEX]->variants[ctx->shader[PIPE_SHADER_VERTEX]->active_variant];
return vs->writes_point_size && ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.draw_mode == MALI_POINTS;
}
/* Stage the attribute descriptors so we can adjust src_offset
* to let BOs align nicely */
static void
panfrost_stage_attributes(struct panfrost_context *ctx)
{
struct panfrost_vertex_state *so = ctx->vertex;
size_t sz = sizeof(struct mali_attr_meta) * so->num_elements;
struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sz);
struct mali_attr_meta *target = (struct mali_attr_meta *) transfer.cpu;
/* Copy as-is for the first pass */
memcpy(target, so->hw, sz);
/* Fixup offsets for the second pass. Recall that the hardware
* calculates attribute addresses as:
*
* addr = base + (stride * vtx) + src_offset;
*
* However, on Mali, base must be aligned to 64-bytes, so we
* instead let:
*
* base' = base & ~63 = base - (base & 63)
*
* To compensate when using base' (see emit_vertex_data), we have
* to adjust src_offset by the masked off piece:
*
* addr' = base' + (stride * vtx) + (src_offset + (base & 63))
* = base - (base & 63) + (stride * vtx) + src_offset + (base & 63)
* = base + (stride * vtx) + src_offset
* = addr;
*
* QED.
*/
unsigned start = ctx->payloads[PIPE_SHADER_VERTEX].offset_start;
for (unsigned i = 0; i < so->num_elements; ++i) {
unsigned vbi = so->pipe[i].vertex_buffer_index;
struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[vbi];
mali_ptr addr = panfrost_vertex_buffer_address(ctx, vbi);
/* Adjust by the masked off bits of the offset */
target[i].src_offset += (addr & 63);
/* Also, somewhat obscurely per-instance data needs to be
* offset in response to a delayed start in an indexed draw */
if (so->pipe[i].instance_divisor && ctx->instance_count > 1 && start) {
target[i].src_offset -= buf->stride * start;
}
}
ctx->payloads[PIPE_SHADER_VERTEX].postfix.attribute_meta = transfer.gpu;
}
static void
panfrost_upload_sampler_descriptors(struct panfrost_context *ctx)
{
size_t desc_size = sizeof(struct mali_sampler_descriptor);
for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
mali_ptr upload = 0;
if (ctx->sampler_count[t] && ctx->sampler_view_count[t]) {
size_t transfer_size = desc_size * ctx->sampler_count[t];
struct panfrost_transfer transfer =
panfrost_allocate_transient(ctx, transfer_size);
struct mali_sampler_descriptor *desc =
(struct mali_sampler_descriptor *) transfer.cpu;
for (int i = 0; i < ctx->sampler_count[t]; ++i)
desc[i] = ctx->samplers[t][i]->hw;
upload = transfer.gpu;
}
ctx->payloads[t].postfix.sampler_descriptor = upload;
}
}
static unsigned
panfrost_layout_for_texture(struct panfrost_resource *rsrc, bool manual_stride)
{
/* TODO: other linear depth textures */
bool is_depth = rsrc->base.format == PIPE_FORMAT_Z32_UNORM;
unsigned usage2_layout = 0x10;
switch (rsrc->layout) {
case PAN_AFBC:
usage2_layout |= 0x8 | 0x4;
break;
case PAN_TILED:
usage2_layout |= 0x1;
break;
case PAN_LINEAR:
usage2_layout |= is_depth ? 0x1 : 0x2;
break;
default:
assert(0);
break;
}
if (manual_stride)
usage2_layout |= MALI_TEX_MANUAL_STRIDE;
return usage2_layout;
}
static mali_ptr
panfrost_upload_tex(
struct panfrost_context *ctx,
struct panfrost_sampler_view *view)
{
if (!view)
return (mali_ptr) 0;
struct pipe_sampler_view *pview = &view->base;
struct panfrost_resource *rsrc = pan_resource(pview->texture);
/* Do we interleave an explicit stride with every element? */
bool has_manual_stride = view->manual_stride;
/* For easy access */
assert(pview->target != PIPE_BUFFER);
unsigned first_level = pview->u.tex.first_level;
unsigned last_level = pview->u.tex.last_level;
unsigned first_layer = pview->u.tex.first_layer;
unsigned last_layer = pview->u.tex.last_layer;
/* Lower-bit is set when sampling from colour AFBC */
bool is_afbc = rsrc->layout == PAN_AFBC;
bool is_zs = rsrc->base.bind & PIPE_BIND_DEPTH_STENCIL;
unsigned afbc_bit = (is_afbc && !is_zs) ? 1 : 0;
/* Add the BO to the job so it's retained until the job is done. */
struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
panfrost_job_add_bo(job, rsrc->bo);
/* Add the usage flags in, since they can change across the CSO
* lifetime due to layout switches */
view->hw.format.usage2 = panfrost_layout_for_texture(rsrc, has_manual_stride);
/* Inject the addresses in, interleaving mip levels, cube faces, and
* strides in that order */
unsigned idx = 0;
for (unsigned l = first_level; l <= last_level; ++l) {
for (unsigned f = first_layer; f <= last_layer; ++f) {
view->hw.payload[idx++] =
panfrost_get_texture_address(rsrc, l, f) + afbc_bit;
if (has_manual_stride) {
view->hw.payload[idx++] =
rsrc->slices[l].stride;
}
}
}
return panfrost_upload_transient(ctx, &view->hw,
sizeof(struct mali_texture_descriptor));
}
static void
panfrost_upload_texture_descriptors(struct panfrost_context *ctx)
{
for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
mali_ptr trampoline = 0;
if (ctx->sampler_view_count[t]) {
uint64_t trampolines[PIPE_MAX_SHADER_SAMPLER_VIEWS];
for (int i = 0; i < ctx->sampler_view_count[t]; ++i)
trampolines[i] =
panfrost_upload_tex(ctx, ctx->sampler_views[t][i]);
trampoline = panfrost_upload_transient(ctx, trampolines, sizeof(uint64_t) * ctx->sampler_view_count[t]);
}
ctx->payloads[t].postfix.texture_trampoline = trampoline;
}
}
struct sysval_uniform {
union {
float f[4];
int32_t i[4];
uint32_t u[4];
uint64_t du[2];
};
};
static void panfrost_upload_viewport_scale_sysval(struct panfrost_context *ctx,
struct sysval_uniform *uniform)
{
const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
uniform->f[0] = vp->scale[0];
uniform->f[1] = vp->scale[1];
uniform->f[2] = vp->scale[2];
}
static void panfrost_upload_viewport_offset_sysval(struct panfrost_context *ctx,
struct sysval_uniform *uniform)
{
const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
uniform->f[0] = vp->translate[0];
uniform->f[1] = vp->translate[1];
uniform->f[2] = vp->translate[2];
}
static void panfrost_upload_txs_sysval(struct panfrost_context *ctx,
enum pipe_shader_type st,
unsigned int sysvalid,
struct sysval_uniform *uniform)
{
unsigned texidx = PAN_SYSVAL_ID_TO_TXS_TEX_IDX(sysvalid);
unsigned dim = PAN_SYSVAL_ID_TO_TXS_DIM(sysvalid);
bool is_array = PAN_SYSVAL_ID_TO_TXS_IS_ARRAY(sysvalid);
struct pipe_sampler_view *tex = &ctx->sampler_views[st][texidx]->base;
assert(dim);
uniform->i[0] = u_minify(tex->texture->width0, tex->u.tex.first_level);
if (dim > 1)
uniform->i[1] = u_minify(tex->texture->height0,
tex->u.tex.first_level);
if (dim > 2)
uniform->i[2] = u_minify(tex->texture->depth0,
tex->u.tex.first_level);
if (is_array)
uniform->i[dim] = tex->texture->array_size;
}
static void panfrost_upload_ssbo_sysval(
struct panfrost_context *ctx,
enum pipe_shader_type st,
unsigned ssbo_id,
struct sysval_uniform *uniform)
{
assert(ctx->ssbo_mask[st] & (1 << ssbo_id));
struct pipe_shader_buffer sb = ctx->ssbo[st][ssbo_id];
/* Compute address */
struct panfrost_job *batch = panfrost_get_job_for_fbo(ctx);
struct panfrost_bo *bo = pan_resource(sb.buffer)->bo;
panfrost_job_add_bo(batch, bo);
/* Upload address and size as sysval */
uniform->du[0] = bo->gpu + sb.buffer_offset;
uniform->u[2] = sb.buffer_size;
}
static void panfrost_upload_sysvals(struct panfrost_context *ctx, void *buf,
struct panfrost_shader_state *ss,
enum pipe_shader_type st)
{
struct sysval_uniform *uniforms = (void *)buf;
for (unsigned i = 0; i < ss->sysval_count; ++i) {
int sysval = ss->sysval[i];
switch (PAN_SYSVAL_TYPE(sysval)) {
case PAN_SYSVAL_VIEWPORT_SCALE:
panfrost_upload_viewport_scale_sysval(ctx, &uniforms[i]);
break;
case PAN_SYSVAL_VIEWPORT_OFFSET:
panfrost_upload_viewport_offset_sysval(ctx, &uniforms[i]);
break;
case PAN_SYSVAL_TEXTURE_SIZE:
panfrost_upload_txs_sysval(ctx, st, PAN_SYSVAL_ID(sysval),
&uniforms[i]);
break;
case PAN_SYSVAL_SSBO:
panfrost_upload_ssbo_sysval(ctx, st, PAN_SYSVAL_ID(sysval),
&uniforms[i]);
break;
default:
assert(0);
}
}
}
static const void *
panfrost_map_constant_buffer_cpu(struct panfrost_constant_buffer *buf, unsigned index)
{
struct pipe_constant_buffer *cb = &buf->cb[index];
struct panfrost_resource *rsrc = pan_resource(cb->buffer);
if (rsrc)
return rsrc->bo->cpu;
else if (cb->user_buffer)
return cb->user_buffer;
else
unreachable("No constant buffer");
}
static mali_ptr
panfrost_map_constant_buffer_gpu(
struct panfrost_context *ctx,
struct panfrost_constant_buffer *buf,
unsigned index)
{
struct pipe_constant_buffer *cb = &buf->cb[index];
struct panfrost_resource *rsrc = pan_resource(cb->buffer);
if (rsrc)
return rsrc->bo->gpu;
else if (cb->user_buffer)
return panfrost_upload_transient(ctx, cb->user_buffer, cb->buffer_size);
else
unreachable("No constant buffer");
}
/* Compute number of UBOs active (more specifically, compute the highest UBO
* number addressable -- if there are gaps, include them in the count anyway).
* We always include UBO #0 in the count, since we *need* uniforms enabled for
* sysvals. */
static unsigned
panfrost_ubo_count(struct panfrost_context *ctx, enum pipe_shader_type stage)
{
unsigned mask = ctx->constant_buffer[stage].enabled_mask | 1;
return 32 - __builtin_clz(mask);
}
/* Fixes up a shader state with current state, returning a GPU address to the
* patched shader */
static mali_ptr
panfrost_patch_shader_state(
struct panfrost_context *ctx,
struct panfrost_shader_state *ss,
enum pipe_shader_type stage,
bool should_upload)
{
ss->tripipe->texture_count = ctx->sampler_view_count[stage];
ss->tripipe->sampler_count = ctx->sampler_count[stage];
ss->tripipe->midgard1.flags = 0x220;
unsigned ubo_count = panfrost_ubo_count(ctx, stage);
ss->tripipe->midgard1.uniform_buffer_count = ubo_count;
/* We can't reuse over frames; that's not safe. The descriptor must be
* transient uploaded */
if (should_upload) {
return panfrost_upload_transient(ctx,
ss->tripipe,
sizeof(struct mali_shader_meta));
}
/* If we don't need an upload, don't bother */
return 0;
}
static void
panfrost_patch_shader_state_compute(
struct panfrost_context *ctx,
enum pipe_shader_type stage,
bool should_upload)
{
struct panfrost_shader_variants *all = ctx->shader[stage];
if (!all) {
ctx->payloads[stage].postfix._shader_upper = 0;
return;
}
struct panfrost_shader_state *s = &all->variants[all->active_variant];
ctx->payloads[stage].postfix._shader_upper =
panfrost_patch_shader_state(ctx, s, stage, should_upload) >> 4;
}
/* Go through dirty flags and actualise them in the cmdstream. */
void
panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
{
struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
struct panfrost_screen *screen = pan_screen(ctx->base.screen);
panfrost_attach_vt_framebuffer(ctx);
if (with_vertex_data) {
panfrost_emit_vertex_data(job);
/* Varyings emitted for -all- geometry */
unsigned total_count = ctx->padded_count * ctx->instance_count;
panfrost_emit_varying_descriptor(ctx, total_count);
}
bool msaa = ctx->rasterizer->base.multisample;
if (ctx->dirty & PAN_DIRTY_RASTERIZER) {
ctx->payloads[PIPE_SHADER_FRAGMENT].gl_enables = ctx->rasterizer->tiler_gl_enables;
/* TODO: Sample size */
SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_HAS_MSAA, msaa);
SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_MSAA, !msaa);
}
panfrost_job_set_requirements(ctx, job);
if (ctx->occlusion_query) {
ctx->payloads[PIPE_SHADER_FRAGMENT].gl_enables |= MALI_OCCLUSION_QUERY | MALI_OCCLUSION_PRECISE;
ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.occlusion_counter = ctx->occlusion_query->transfer.gpu;
}
panfrost_patch_shader_state_compute(ctx, PIPE_SHADER_VERTEX, true);
panfrost_patch_shader_state_compute(ctx, PIPE_SHADER_COMPUTE, true);
if (ctx->dirty & (PAN_DIRTY_RASTERIZER | PAN_DIRTY_VS)) {
/* Check if we need to link the gl_PointSize varying */
if (!panfrost_writes_point_size(ctx)) {
/* If the size is constant, write it out. Otherwise,
* don't touch primitive_size (since we would clobber
* the pointer there) */
ctx->payloads[PIPE_SHADER_FRAGMENT].primitive_size.constant = ctx->rasterizer->base.line_width;
}
}
/* TODO: Maybe dirty track FS, maybe not. For now, it's transient. */
if (ctx->shader[PIPE_SHADER_FRAGMENT])
ctx->dirty |= PAN_DIRTY_FS;
if (ctx->dirty & PAN_DIRTY_FS) {
assert(ctx->shader[PIPE_SHADER_FRAGMENT]);
struct panfrost_shader_state *variant = &ctx->shader[PIPE_SHADER_FRAGMENT]->variants[ctx->shader[PIPE_SHADER_FRAGMENT]->active_variant];
panfrost_patch_shader_state(ctx, variant, PIPE_SHADER_FRAGMENT, false);
panfrost_job_add_bo(job, variant->bo);
#define COPY(name) ctx->fragment_shader_core.name = variant->tripipe->name
COPY(shader);
COPY(attribute_count);
COPY(varying_count);
COPY(texture_count);
COPY(sampler_count);
COPY(sampler_count);
COPY(midgard1.uniform_count);
COPY(midgard1.uniform_buffer_count);
COPY(midgard1.work_count);
COPY(midgard1.flags);
COPY(midgard1.unknown2);
#undef COPY
/* Get blending setup */
struct panfrost_blend_final blend =
panfrost_get_blend_for_context(ctx, 0);
/* If there is a blend shader, work registers are shared */
if (blend.is_shader)
ctx->fragment_shader_core.midgard1.work_count = /*MAX2(ctx->fragment_shader_core.midgard1.work_count, ctx->blend->blend_work_count)*/16;
/* Set late due to depending on render state */
unsigned flags = ctx->fragment_shader_core.midgard1.flags;
/* Depending on whether it's legal to in the given shader, we
* try to enable early-z testing (or forward-pixel kill?) */
if (!variant->can_discard)
flags |= MALI_EARLY_Z;
/* Any time texturing is used, derivatives are implicitly
* calculated, so we need to enable helper invocations */
if (variant->helper_invocations)
flags |= MALI_HELPER_INVOCATIONS;
ctx->fragment_shader_core.midgard1.flags = flags;
/* Assign the stencil refs late */
unsigned front_ref = ctx->stencil_ref.ref_value[0];
unsigned back_ref = ctx->stencil_ref.ref_value[1];
bool back_enab = ctx->depth_stencil->stencil[1].enabled;
ctx->fragment_shader_core.stencil_front.ref = front_ref;
ctx->fragment_shader_core.stencil_back.ref = back_enab ? back_ref : front_ref;
/* CAN_DISCARD should be set if the fragment shader possibly
* contains a 'discard' instruction. It is likely this is
* related to optimizations related to forward-pixel kill, as
* per "Mali Performance 3: Is EGL_BUFFER_PRESERVED a good
* thing?" by Peter Harris
*/
if (variant->can_discard) {
ctx->fragment_shader_core.unknown2_3 |= MALI_CAN_DISCARD;
ctx->fragment_shader_core.midgard1.flags |= 0x400;
}
/* Check if we're using the default blend descriptor (fast path) */
bool no_blending =
!blend.is_shader &&
(blend.equation.equation->rgb_mode == 0x122) &&
(blend.equation.equation->alpha_mode == 0x122) &&
(blend.equation.equation->color_mask == 0xf);
/* Even on MFBD, the shader descriptor gets blend shaders. It's
* *also* copied to the blend_meta appended (by convention),
* but this is the field actually read by the hardware. (Or
* maybe both are read...?) */
if (blend.is_shader) {
ctx->fragment_shader_core.blend.shader =
blend.shader.bo->gpu | blend.shader.first_tag;
} else {
ctx->fragment_shader_core.blend.shader = 0;
}
if (screen->require_sfbd) {
/* When only a single render target platform is used, the blend
* information is inside the shader meta itself. We
* additionally need to signal CAN_DISCARD for nontrivial blend
* modes (so we're able to read back the destination buffer) */
if (!blend.is_shader) {
ctx->fragment_shader_core.blend.equation =
*blend.equation.equation;
ctx->fragment_shader_core.blend.constant =
blend.equation.constant;
}
if (!no_blending) {
ctx->fragment_shader_core.unknown2_3 |= MALI_CAN_DISCARD;
}
}
size_t size = sizeof(struct mali_shader_meta) + sizeof(struct midgard_blend_rt);
struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, size);
memcpy(transfer.cpu, &ctx->fragment_shader_core, sizeof(struct mali_shader_meta));
ctx->payloads[PIPE_SHADER_FRAGMENT].postfix._shader_upper = (transfer.gpu) >> 4;
if (!screen->require_sfbd) {
/* Additional blend descriptor tacked on for jobs using MFBD */
unsigned blend_count = 0x200;
if (blend.is_shader) {
/* For a blend shader, the bottom nibble corresponds to
* the number of work registers used, which signals the
* -existence- of a blend shader */
assert(blend.shader.work_count >= 2);
blend_count |= MIN2(blend.shader.work_count, 3);
} else {
/* Otherwise, the bottom bit simply specifies if
* blending (anything other than REPLACE) is enabled */
if (!no_blending)
blend_count |= 0x1;
}
struct midgard_blend_rt rts[4];
for (unsigned i = 0; i < ctx->pipe_framebuffer.nr_cbufs; ++i) {
bool is_srgb =
(ctx->pipe_framebuffer.nr_cbufs > i) &&
(ctx->pipe_framebuffer.cbufs[i]) &&
util_format_is_srgb(ctx->pipe_framebuffer.cbufs[i]->format);
rts[i].flags = blend_count;
if (is_srgb)
rts[i].flags |= MALI_BLEND_SRGB;
if (!ctx->blend->base.dither)
rts[i].flags |= MALI_BLEND_NO_DITHER;
/* TODO: sRGB in blend shaders is currently
* unimplemented. Contact me (Alyssa) if you're
* interested in working on this. We have
* native Midgard ops for helping here, but
* they're not well-understood yet. */
assert(!(is_srgb && blend.is_shader));
if (blend.is_shader) {
rts[i].blend.shader = blend.shader.bo->gpu | blend.shader.first_tag;
} else {
rts[i].blend.equation = *blend.equation.equation;
rts[i].blend.constant = blend.equation.constant;
}
}
memcpy(transfer.cpu + sizeof(struct mali_shader_meta), rts, sizeof(rts[0]) * 1);
}
}
/* We stage to transient, so always dirty.. */
if (ctx->vertex)
panfrost_stage_attributes(ctx);
if (ctx->dirty & PAN_DIRTY_SAMPLERS)
panfrost_upload_sampler_descriptors(ctx);
if (ctx->dirty & PAN_DIRTY_TEXTURES)
panfrost_upload_texture_descriptors(ctx);
const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
for (int i = 0; i < PIPE_SHADER_TYPES; ++i) {
struct panfrost_shader_variants *all = ctx->shader[i];
if (!all)
continue;
struct panfrost_constant_buffer *buf = &ctx->constant_buffer[i];
struct panfrost_shader_state *ss = &all->variants[all->active_variant];
/* Uniforms are implicitly UBO #0 */
bool has_uniforms = buf->enabled_mask & (1 << 0);
/* Allocate room for the sysval and the uniforms */
size_t sys_size = sizeof(float) * 4 * ss->sysval_count;
size_t uniform_size = has_uniforms ? (buf->cb[0].buffer_size) : 0;
size_t size = sys_size + uniform_size;
struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, size);
/* Upload sysvals requested by the shader */
panfrost_upload_sysvals(ctx, transfer.cpu, ss, i);
/* Upload uniforms */
if (has_uniforms) {
const void *cpu = panfrost_map_constant_buffer_cpu(buf, 0);
memcpy(transfer.cpu + sys_size, cpu, uniform_size);
}
int uniform_count =
ctx->shader[i]->variants[ctx->shader[i]->active_variant].uniform_count;
struct mali_vertex_tiler_postfix *postfix =
&ctx->payloads[i].postfix;
/* Next up, attach UBOs. UBO #0 is the uniforms we just
* uploaded */
unsigned ubo_count = panfrost_ubo_count(ctx, i);
assert(ubo_count >= 1);
size_t sz = sizeof(struct mali_uniform_buffer_meta) * ubo_count;
struct mali_uniform_buffer_meta ubos[PAN_MAX_CONST_BUFFERS];
/* Upload uniforms as a UBO */
ubos[0].size = MALI_POSITIVE((2 + uniform_count));
ubos[0].ptr = transfer.gpu >> 2;
/* The rest are honest-to-goodness UBOs */
for (unsigned ubo = 1; ubo < ubo_count; ++ubo) {
size_t sz = buf->cb[ubo].buffer_size;
bool enabled = buf->enabled_mask & (1 << ubo);
bool empty = sz == 0;
if (!enabled || empty) {
/* Stub out disabled UBOs to catch accesses */
ubos[ubo].size = 0;
ubos[ubo].ptr = 0xDEAD0000;
continue;
}
mali_ptr gpu = panfrost_map_constant_buffer_gpu(ctx, buf, ubo);
unsigned bytes_per_field = 16;
unsigned aligned = ALIGN_POT(sz, bytes_per_field);
unsigned fields = aligned / bytes_per_field;
ubos[ubo].size = MALI_POSITIVE(fields);
ubos[ubo].ptr = gpu >> 2;
}
mali_ptr ubufs = panfrost_upload_transient(ctx, ubos, sz);
postfix->uniforms = transfer.gpu;
postfix->uniform_buffers = ubufs;
buf->dirty_mask = 0;
}
/* TODO: Upload the viewport somewhere more appropriate */
/* Clip bounds are encoded as floats. The viewport itself is encoded as
* (somewhat) asymmetric ints. */
const struct pipe_scissor_state *ss = &ctx->scissor;
struct mali_viewport view = {
/* By default, do no viewport clipping, i.e. clip to (-inf,
* inf) in each direction. Clipping to the viewport in theory
* should work, but in practice causes issues when we're not
* explicitly trying to scissor */
.clip_minx = -INFINITY,
.clip_miny = -INFINITY,
.clip_maxx = INFINITY,
.clip_maxy = INFINITY,
.clip_minz = 0.0,
.clip_maxz = 1.0,
};
/* Always scissor to the viewport by default. */
float vp_minx = (int) (vp->translate[0] - fabsf(vp->scale[0]));
float vp_maxx = (int) (vp->translate[0] + fabsf(vp->scale[0]));
float vp_miny = (int) (vp->translate[1] - fabsf(vp->scale[1]));
float vp_maxy = (int) (vp->translate[1] + fabsf(vp->scale[1]));
/* Apply the scissor test */
unsigned minx, miny, maxx, maxy;
if (ss && ctx->rasterizer && ctx->rasterizer->base.scissor) {
minx = MAX2(ss->minx, vp_minx);
miny = MAX2(ss->miny, vp_miny);
maxx = MIN2(ss->maxx, vp_maxx);
maxy = MIN2(ss->maxy, vp_maxy);
} else {
minx = vp_minx;
miny = vp_miny;
maxx = vp_maxx;
maxy = vp_maxy;
}
/* Hardware needs the min/max to be strictly ordered, so flip if we
* need to. The viewport transformation in the vertex shader will
* handle the negatives if we don't */
if (miny > maxy) {
int temp = miny;
miny = maxy;
maxy = temp;
}
if (minx > maxx) {
int temp = minx;
minx = maxx;
maxx = temp;
}
/* Clamp everything positive, just in case */
maxx = MAX2(0, maxx);
maxy = MAX2(0, maxy);
minx = MAX2(0, minx);
miny = MAX2(0, miny);
/* Clamp to the framebuffer size as a last check */
minx = MIN2(ctx->pipe_framebuffer.width, minx);
maxx = MIN2(ctx->pipe_framebuffer.width, maxx);
miny = MIN2(ctx->pipe_framebuffer.height, miny);
maxy = MIN2(ctx->pipe_framebuffer.height, maxy);
/* Update the job, unless we're doing wallpapering (whose lack of
* scissor we can ignore, since if we "miss" a tile of wallpaper, it'll
* just... be faster :) */
if (!ctx->wallpaper_batch)
panfrost_job_union_scissor(job, minx, miny, maxx, maxy);
/* Upload */
view.viewport0[0] = minx;
view.viewport1[0] = MALI_POSITIVE(maxx);
view.viewport0[1] = miny;
view.viewport1[1] = MALI_POSITIVE(maxy);
ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.viewport =
panfrost_upload_transient(ctx,
&view,
sizeof(struct mali_viewport));
ctx->dirty = 0;
}
/* Corresponds to exactly one draw, but does not submit anything */
static void
panfrost_queue_draw(struct panfrost_context *ctx)
{
/* Handle dirty flags now */
panfrost_emit_for_draw(ctx, true);
/* If rasterizer discard is enable, only submit the vertex */
bool rasterizer_discard = ctx->rasterizer
&& ctx->rasterizer->base.rasterizer_discard;
struct panfrost_transfer vertex = panfrost_vertex_tiler_job(ctx, false);
struct panfrost_transfer tiler;
if (!rasterizer_discard)
tiler = panfrost_vertex_tiler_job(ctx, true);
struct panfrost_job *batch = panfrost_get_job_for_fbo(ctx);
if (rasterizer_discard)
panfrost_scoreboard_queue_vertex_job(batch, vertex, FALSE);
else if (ctx->wallpaper_batch)
panfrost_scoreboard_queue_fused_job_prepend(batch, vertex, tiler);
else
panfrost_scoreboard_queue_fused_job(batch, vertex, tiler);
}
/* The entire frame is in memory -- send it off to the kernel! */
static void
panfrost_submit_frame(struct panfrost_context *ctx, bool flush_immediate,
struct pipe_fence_handle **fence,
struct panfrost_job *job)
{
struct pipe_context *gallium = (struct pipe_context *) ctx;
struct panfrost_screen *screen = pan_screen(gallium->screen);
#ifndef DRY_RUN
panfrost_job_submit(ctx, job);
/* If visual, we can stall a frame */
if (!flush_immediate)
panfrost_drm_force_flush_fragment(ctx, fence);
screen->last_fragment_flushed = false;
screen->last_job = job;
/* If readback, flush now (hurts the pipelined performance) */
if (flush_immediate)
panfrost_drm_force_flush_fragment(ctx, fence);
#endif
}
static void
panfrost_draw_wallpaper(struct pipe_context *pipe)
{
struct panfrost_context *ctx = pan_context(pipe);
/* Nothing to reload? TODO: MRT wallpapers */
if (ctx->pipe_framebuffer.cbufs[0] == NULL)
return;
/* Check if the buffer has any content on it worth preserving */
struct pipe_surface *surf = ctx->pipe_framebuffer.cbufs[0];
struct panfrost_resource *rsrc = pan_resource(surf->texture);
unsigned level = surf->u.tex.level;
if (!rsrc->slices[level].initialized)
return;
/* Save the batch */
struct panfrost_job *batch = panfrost_get_job_for_fbo(ctx);
ctx->wallpaper_batch = batch;
panfrost_blit_wallpaper(ctx);
ctx->wallpaper_batch = NULL;
}
void
panfrost_flush(
struct pipe_context *pipe,
struct pipe_fence_handle **fence,
unsigned flags)
{
struct panfrost_context *ctx = pan_context(pipe);
struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
/* Nothing to do! */
if (!job->last_job.gpu && !job->clear) return;
if (!job->clear && job->last_tiler.gpu)
panfrost_draw_wallpaper(&ctx->base);
/* Whether to stall the pipeline for immediately correct results. Since
* pipelined rendering is quite broken right now (to be fixed by the
* panfrost_job refactor, just take the perf hit for correctness) */
bool flush_immediate = /*flags & PIPE_FLUSH_END_OF_FRAME*/true;
/* Submit the frame itself */
panfrost_submit_frame(ctx, flush_immediate, fence, job);
/* Prepare for the next frame */
panfrost_invalidate_frame(ctx);
}
#define DEFINE_CASE(c) case PIPE_PRIM_##c: return MALI_##c;
static int
g2m_draw_mode(enum pipe_prim_type mode)
{
switch (mode) {
DEFINE_CASE(POINTS);
DEFINE_CASE(LINES);
DEFINE_CASE(LINE_LOOP);
DEFINE_CASE(LINE_STRIP);
DEFINE_CASE(TRIANGLES);
DEFINE_CASE(TRIANGLE_STRIP);
DEFINE_CASE(TRIANGLE_FAN);
DEFINE_CASE(QUADS);
DEFINE_CASE(QUAD_STRIP);
DEFINE_CASE(POLYGON);
default:
unreachable("Invalid draw mode");
}
}
#undef DEFINE_CASE
static unsigned
panfrost_translate_index_size(unsigned size)
{
switch (size) {
case 1:
return MALI_DRAW_INDEXED_UINT8;
case 2:
return MALI_DRAW_INDEXED_UINT16;
case 4:
return MALI_DRAW_INDEXED_UINT32;
default:
unreachable("Invalid index size");
}
}
/* Gets a GPU address for the associated index buffer. Only gauranteed to be
* good for the duration of the draw (transient), could last longer */
static mali_ptr
panfrost_get_index_buffer_mapped(struct panfrost_context *ctx, const struct pipe_draw_info *info)
{
struct panfrost_resource *rsrc = (struct panfrost_resource *) (info->index.resource);
off_t offset = info->start * info->index_size;
struct panfrost_job *batch = panfrost_get_job_for_fbo(ctx);
if (!info->has_user_indices) {
/* Only resources can be directly mapped */
panfrost_job_add_bo(batch, rsrc->bo);
return rsrc->bo->gpu + offset;
} else {
/* Otherwise, we need to upload to transient memory */
const uint8_t *ibuf8 = (const uint8_t *) info->index.user;
return panfrost_upload_transient(ctx, ibuf8 + offset, info->count * info->index_size);
}
}
static bool
panfrost_scissor_culls_everything(struct panfrost_context *ctx)
{
const struct pipe_scissor_state *ss = &ctx->scissor;
/* Check if we're scissoring at all */
if (!(ctx->rasterizer && ctx->rasterizer->base.scissor))
return false;
return (ss->minx == ss->maxx) || (ss->miny == ss->maxy);
}
static void
panfrost_draw_vbo(
struct pipe_context *pipe,
const struct pipe_draw_info *info)
{
struct panfrost_context *ctx = pan_context(pipe);
/* First of all, check the scissor to see if anything is drawn at all.
* If it's not, we drop the draw (mostly a conformance issue;
* well-behaved apps shouldn't hit this) */
if (panfrost_scissor_culls_everything(ctx))
return;
ctx->payloads[PIPE_SHADER_VERTEX].offset_start = info->start;
ctx->payloads[PIPE_SHADER_FRAGMENT].offset_start = info->start;
int mode = info->mode;
/* Fallback unsupported restart index */
unsigned primitive_index = (1 << (info->index_size * 8)) - 1;
if (info->primitive_restart && info->index_size
&& info->restart_index != primitive_index) {
util_draw_vbo_without_prim_restart(pipe, info);
return;
}
/* Fallback for unsupported modes */
if (!(ctx->draw_modes & (1 << mode))) {
if (mode == PIPE_PRIM_QUADS && info->count == 4 && ctx->rasterizer && !ctx->rasterizer->base.flatshade) {
mode = PIPE_PRIM_TRIANGLE_FAN;
} else {
if (info->count < 4) {
/* Degenerate case? */
return;
}
util_primconvert_save_rasterizer_state(ctx->primconvert, &ctx->rasterizer->base);
util_primconvert_draw_vbo(ctx->primconvert, info);
return;
}
}
/* Now that we have a guaranteed terminating path, find the job.
* Assignment commented out to prevent unused warning */
/* struct panfrost_job *job = */ panfrost_get_job_for_fbo(ctx);
ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.draw_mode = g2m_draw_mode(mode);
/* Take into account a negative bias */
ctx->vertex_count = info->count + abs(info->index_bias);
ctx->instance_count = info->instance_count;
/* For non-indexed draws, they're the same */
unsigned vertex_count = ctx->vertex_count;
unsigned draw_flags = 0;
/* The draw flags interpret how primitive size is interpreted */
if (panfrost_writes_point_size(ctx))
draw_flags |= MALI_DRAW_VARYING_SIZE;
if (info->primitive_restart)
draw_flags |= MALI_DRAW_PRIMITIVE_RESTART_FIXED_INDEX;
/* For higher amounts of vertices (greater than what fits in a 16-bit
* short), the other value is needed, otherwise there will be bizarre
* rendering artefacts. It's not clear what these values mean yet. This
* change is also needed for instancing and sometimes points (perhaps
* related to dynamically setting gl_PointSize) */
bool is_points = mode == PIPE_PRIM_POINTS;
bool many_verts = ctx->vertex_count > 0xFFFF;
bool instanced = ctx->instance_count > 1;
draw_flags |= (is_points || many_verts || instanced) ? 0x3000 : 0x18000;
/* This doesn't make much sense */
if (mode == PIPE_PRIM_LINE_STRIP) {
draw_flags |= 0x800;
}
if (info->index_size) {
/* Calculate the min/max index used so we can figure out how
* many times to invoke the vertex shader */
/* Fetch / calculate index bounds */
unsigned min_index = 0, max_index = 0;
if (info->max_index == ~0u) {
u_vbuf_get_minmax_index(pipe, info, &min_index, &max_index);
} else {
min_index = info->min_index;
max_index = info->max_index;
}
/* Use the corresponding values */
vertex_count = max_index - min_index + 1;
ctx->payloads[PIPE_SHADER_VERTEX].offset_start = min_index + info->index_bias;
ctx->payloads[PIPE_SHADER_FRAGMENT].offset_start = min_index + info->index_bias;
ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.offset_bias_correction = -min_index;
ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.index_count = MALI_POSITIVE(info->count);
//assert(!info->restart_index); /* TODO: Research */
draw_flags |= panfrost_translate_index_size(info->index_size);
ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.indices = panfrost_get_index_buffer_mapped(ctx, info);
} else {
/* Index count == vertex count, if no indexing is applied, as
* if it is internally indexed in the expected order */
ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.offset_bias_correction = 0;
ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.index_count = MALI_POSITIVE(ctx->vertex_count);
/* Reverse index state */
ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.indices = (u64) NULL;
}
/* Dispatch "compute jobs" for the vertex/tiler pair as (1,
* vertex_count, 1) */
panfrost_pack_work_groups_fused(
&ctx->payloads[PIPE_SHADER_VERTEX].prefix,
&ctx->payloads[PIPE_SHADER_FRAGMENT].prefix,
1, vertex_count, info->instance_count,
1, 1, 1);
ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.unknown_draw = draw_flags;
/* Encode the padded vertex count */
if (info->instance_count > 1) {
/* Triangles have non-even vertex counts so they change how
* padding works internally */
bool is_triangle =
mode == PIPE_PRIM_TRIANGLES ||
mode == PIPE_PRIM_TRIANGLE_STRIP ||
mode == PIPE_PRIM_TRIANGLE_FAN;
struct pan_shift_odd so =
panfrost_padded_vertex_count(vertex_count, !is_triangle);
ctx->payloads[PIPE_SHADER_VERTEX].instance_shift = so.shift;
ctx->payloads[PIPE_SHADER_FRAGMENT].instance_shift = so.shift;
ctx->payloads[PIPE_SHADER_VERTEX].instance_odd = so.odd;
ctx->payloads[PIPE_SHADER_FRAGMENT].instance_odd = so.odd;
ctx->padded_count = pan_expand_shift_odd(so);
} else {
ctx->padded_count = ctx->vertex_count;
/* Reset instancing state */
ctx->payloads[PIPE_SHADER_VERTEX].instance_shift = 0;
ctx->payloads[PIPE_SHADER_VERTEX].instance_odd = 0;
ctx->payloads[PIPE_SHADER_FRAGMENT].instance_shift = 0;
ctx->payloads[PIPE_SHADER_FRAGMENT].instance_odd = 0;
}
/* Fire off the draw itself */
panfrost_queue_draw(ctx);
}
/* CSO state */
static void
panfrost_generic_cso_delete(struct pipe_context *pctx, void *hwcso)
{
free(hwcso);
}
static void *
panfrost_create_rasterizer_state(
struct pipe_context *pctx,
const struct pipe_rasterizer_state *cso)
{
struct panfrost_rasterizer *so = CALLOC_STRUCT(panfrost_rasterizer);
so->base = *cso;
/* Bitmask, unknown meaning of the start value. 0x105 on 32-bit T6XX */
so->tiler_gl_enables = 0x7;
if (cso->front_ccw)
so->tiler_gl_enables |= MALI_FRONT_CCW_TOP;
if (cso->cull_face & PIPE_FACE_FRONT)
so->tiler_gl_enables |= MALI_CULL_FACE_FRONT;
if (cso->cull_face & PIPE_FACE_BACK)
so->tiler_gl_enables |= MALI_CULL_FACE_BACK;
return so;
}
static void
panfrost_bind_rasterizer_state(
struct pipe_context *pctx,
void *hwcso)
{
struct panfrost_context *ctx = pan_context(pctx);
/* TODO: Why can't rasterizer be NULL ever? Other drivers are fine.. */
if (!hwcso)
return;
ctx->rasterizer = hwcso;
ctx->dirty |= PAN_DIRTY_RASTERIZER;
ctx->fragment_shader_core.depth_units = ctx->rasterizer->base.offset_units;
ctx->fragment_shader_core.depth_factor = ctx->rasterizer->base.offset_scale;
/* Gauranteed with the core GL call, so don't expose ARB_polygon_offset */
assert(ctx->rasterizer->base.offset_clamp == 0.0);
/* XXX: Which bit is which? Does this maybe allow offseting not-tri? */
SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_DEPTH_RANGE_A, ctx->rasterizer->base.offset_tri);
SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_DEPTH_RANGE_B, ctx->rasterizer->base.offset_tri);
/* Point sprites are emulated */
struct panfrost_shader_state *variant =
ctx->shader[PIPE_SHADER_FRAGMENT] ? &ctx->shader[PIPE_SHADER_FRAGMENT]->variants[ctx->shader[PIPE_SHADER_FRAGMENT]->active_variant] : NULL;
if (ctx->rasterizer->base.sprite_coord_enable || (variant && variant->point_sprite_mask))
ctx->base.bind_fs_state(&ctx->base, ctx->shader[PIPE_SHADER_FRAGMENT]);
}
static void *
panfrost_create_vertex_elements_state(
struct pipe_context *pctx,
unsigned num_elements,
const struct pipe_vertex_element *elements)
{
struct panfrost_vertex_state *so = CALLOC_STRUCT(panfrost_vertex_state);
so->num_elements = num_elements;
memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
for (int i = 0; i < num_elements; ++i) {
so->hw[i].index = i;
enum pipe_format fmt = elements[i].src_format;
const struct util_format_description *desc = util_format_description(fmt);
so->hw[i].unknown1 = 0x2;
so->hw[i].swizzle = panfrost_get_default_swizzle(desc->nr_channels);
so->hw[i].format = panfrost_find_format(desc);
/* The field itself should probably be shifted over */
so->hw[i].src_offset = elements[i].src_offset;
}
return so;
}
static void
panfrost_bind_vertex_elements_state(
struct pipe_context *pctx,
void *hwcso)
{
struct panfrost_context *ctx = pan_context(pctx);
ctx->vertex = hwcso;
ctx->dirty |= PAN_DIRTY_VERTEX;
}
static void *
panfrost_create_shader_state(
struct pipe_context *pctx,
const struct pipe_shader_state *cso)
{
struct panfrost_shader_variants *so = CALLOC_STRUCT(panfrost_shader_variants);
so->base = *cso;
/* Token deep copy to prevent memory corruption */
if (cso->type == PIPE_SHADER_IR_TGSI)
so->base.tokens = tgsi_dup_tokens(so->base.tokens);
return so;
}
static void
panfrost_delete_shader_state(
struct pipe_context *pctx,
void *so)
{
struct panfrost_shader_variants *cso = (struct panfrost_shader_variants *) so;
if (cso->base.type == PIPE_SHADER_IR_TGSI) {
DBG("Deleting TGSI shader leaks duplicated tokens\n");
}
for (unsigned i = 0; i < cso->variant_count; ++i) {
struct panfrost_shader_state *shader_state = &cso->variants[i];
panfrost_bo_unreference(pctx->screen, shader_state->bo);
shader_state->bo = NULL;
}
free(so);
}
static void *
panfrost_create_sampler_state(
struct pipe_context *pctx,
const struct pipe_sampler_state *cso)
{
struct panfrost_sampler_state *so = CALLOC_STRUCT(panfrost_sampler_state);
so->base = *cso;
/* sampler_state corresponds to mali_sampler_descriptor, which we can generate entirely here */
bool min_nearest = cso->min_img_filter == PIPE_TEX_FILTER_NEAREST;
bool mag_nearest = cso->mag_img_filter == PIPE_TEX_FILTER_NEAREST;
bool mip_linear = cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR;
unsigned min_filter = min_nearest ? MALI_SAMP_MIN_NEAREST : 0;
unsigned mag_filter = mag_nearest ? MALI_SAMP_MAG_NEAREST : 0;
unsigned mip_filter = mip_linear ?
(MALI_SAMP_MIP_LINEAR_1 | MALI_SAMP_MIP_LINEAR_2) : 0;
unsigned normalized = cso->normalized_coords ? MALI_SAMP_NORM_COORDS : 0;
struct mali_sampler_descriptor sampler_descriptor = {
.filter_mode = min_filter | mag_filter | mip_filter | normalized,
.wrap_s = translate_tex_wrap(cso->wrap_s),
.wrap_t = translate_tex_wrap(cso->wrap_t),
.wrap_r = translate_tex_wrap(cso->wrap_r),
.compare_func = panfrost_translate_alt_compare_func(cso->compare_func),
.border_color = {
cso->border_color.f[0],
cso->border_color.f[1],
cso->border_color.f[2],
cso->border_color.f[3]
},
.min_lod = FIXED_16(cso->min_lod),
.max_lod = FIXED_16(cso->max_lod),
.seamless_cube_map = cso->seamless_cube_map,
};
/* If necessary, we disable mipmapping in the sampler descriptor by
* clamping the LOD as tight as possible (from 0 to epsilon,
* essentially -- remember these are fixed point numbers, so
* epsilon=1/256) */
if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_NONE)
sampler_descriptor.max_lod = sampler_descriptor.min_lod;
/* Enforce that there is something in the middle by adding epsilon*/
if (sampler_descriptor.min_lod == sampler_descriptor.max_lod)
sampler_descriptor.max_lod++;
/* Sanity check */
assert(sampler_descriptor.max_lod > sampler_descriptor.min_lod);
so->hw = sampler_descriptor;
return so;
}
static void
panfrost_bind_sampler_states(
struct pipe_context *pctx,
enum pipe_shader_type shader,
unsigned start_slot, unsigned num_sampler,
void **sampler)
{
assert(start_slot == 0);
struct panfrost_context *ctx = pan_context(pctx);
/* XXX: Should upload, not just copy? */
ctx->sampler_count[shader] = num_sampler;
memcpy(ctx->samplers[shader], sampler, num_sampler * sizeof (void *));
ctx->dirty |= PAN_DIRTY_SAMPLERS;
}
static bool
panfrost_variant_matches(
struct panfrost_context *ctx,
struct panfrost_shader_state *variant,
enum pipe_shader_type type)
{
struct pipe_rasterizer_state *rasterizer = &ctx->rasterizer->base;
struct pipe_alpha_state *alpha = &ctx->depth_stencil->alpha;
bool is_fragment = (type == PIPE_SHADER_FRAGMENT);
if (is_fragment && (alpha->enabled || variant->alpha_state.enabled)) {
/* Make sure enable state is at least the same */
if (alpha->enabled != variant->alpha_state.enabled) {
return false;
}
/* Check that the contents of the test are the same */
bool same_func = alpha->func == variant->alpha_state.func;
bool same_ref = alpha->ref_value == variant->alpha_state.ref_value;
if (!(same_func && same_ref)) {
return false;
}
}
if (is_fragment && rasterizer && (rasterizer->sprite_coord_enable |
variant->point_sprite_mask)) {
/* Ensure the same varyings are turned to point sprites */
if (rasterizer->sprite_coord_enable != variant->point_sprite_mask)
return false;
/* Ensure the orientation is correct */
bool upper_left =
rasterizer->sprite_coord_mode ==
PIPE_SPRITE_COORD_UPPER_LEFT;
if (variant->point_sprite_upper_left != upper_left)
return false;
}
/* Otherwise, we're good to go */
return true;
}
static void
panfrost_bind_shader_state(
struct pipe_context *pctx,
void *hwcso,
enum pipe_shader_type type)
{
struct panfrost_context *ctx = pan_context(pctx);
ctx->shader[type] = hwcso;
if (type == PIPE_SHADER_FRAGMENT)
ctx->dirty |= PAN_DIRTY_FS;
else
ctx->dirty |= PAN_DIRTY_VS;
if (!hwcso) return;
/* Match the appropriate variant */
signed variant = -1;
struct panfrost_shader_variants *variants = (struct panfrost_shader_variants *) hwcso;
for (unsigned i = 0; i < variants->variant_count; ++i) {
if (panfrost_variant_matches(ctx, &variants->variants[i], type)) {
variant = i;
break;
}
}
if (variant == -1) {
/* No variant matched, so create a new one */
variant = variants->variant_count++;
assert(variants->variant_count < MAX_SHADER_VARIANTS);
struct panfrost_shader_state *v =
&variants->variants[variant];
if (type == PIPE_SHADER_FRAGMENT) {
v->alpha_state = ctx->depth_stencil->alpha;
if (ctx->rasterizer) {
v->point_sprite_mask = ctx->rasterizer->base.sprite_coord_enable;
v->point_sprite_upper_left =
ctx->rasterizer->base.sprite_coord_mode ==
PIPE_SPRITE_COORD_UPPER_LEFT;
}
}
variants->variants[variant].tripipe = malloc(sizeof(struct mali_shader_meta));
}
/* Select this variant */
variants->active_variant = variant;
struct panfrost_shader_state *shader_state = &variants->variants[variant];
assert(panfrost_variant_matches(ctx, shader_state, type));
/* We finally have a variant, so compile it */
if (!shader_state->compiled) {
panfrost_shader_compile(ctx, shader_state->tripipe,
variants->base.type,
variants->base.type == PIPE_SHADER_IR_NIR ?
variants->base.ir.nir :
variants->base.tokens,
tgsi_processor_to_shader_stage(type), shader_state);
shader_state->compiled = true;
}
}
static void
panfrost_bind_vs_state(struct pipe_context *pctx, void *hwcso)
{
panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_VERTEX);
}
static void
panfrost_bind_fs_state(struct pipe_context *pctx, void *hwcso)
{
panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_FRAGMENT);
}
static void
panfrost_set_vertex_buffers(
struct pipe_context *pctx,
unsigned start_slot,
unsigned num_buffers,
const struct pipe_vertex_buffer *buffers)
{
struct panfrost_context *ctx = pan_context(pctx);
util_set_vertex_buffers_mask(ctx->vertex_buffers, &ctx->vb_mask, buffers, start_slot, num_buffers);
}
static void
panfrost_set_constant_buffer(
struct pipe_context *pctx,
enum pipe_shader_type shader, uint index,
const struct pipe_constant_buffer *buf)
{
struct panfrost_context *ctx = pan_context(pctx);
struct panfrost_constant_buffer *pbuf = &ctx->constant_buffer[shader];
util_copy_constant_buffer(&pbuf->cb[index], buf);
unsigned mask = (1 << index);
if (unlikely(!buf)) {
pbuf->enabled_mask &= ~mask;
pbuf->dirty_mask &= ~mask;
return;
}
pbuf->enabled_mask |= mask;
pbuf->dirty_mask |= mask;
}
static void
panfrost_set_stencil_ref(
struct pipe_context *pctx,
const struct pipe_stencil_ref *ref)
{
struct panfrost_context *ctx = pan_context(pctx);
ctx->stencil_ref = *ref;
/* Shader core dirty */
ctx->dirty |= PAN_DIRTY_FS;
}
static enum mali_texture_type
panfrost_translate_texture_type(enum pipe_texture_target t) {
switch (t)
{
case PIPE_BUFFER:
case PIPE_TEXTURE_1D:
case PIPE_TEXTURE_1D_ARRAY:
return MALI_TEX_1D;
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_2D_ARRAY:
case PIPE_TEXTURE_RECT:
return MALI_TEX_2D;
case PIPE_TEXTURE_3D:
return MALI_TEX_3D;
case PIPE_TEXTURE_CUBE:
case PIPE_TEXTURE_CUBE_ARRAY:
return MALI_TEX_CUBE;
default:
unreachable("Unknown target");
}
}
static struct pipe_sampler_view *
panfrost_create_sampler_view(
struct pipe_context *pctx,
struct pipe_resource *texture,
const struct pipe_sampler_view *template)
{
struct panfrost_sampler_view *so = rzalloc(pctx, struct panfrost_sampler_view);
int bytes_per_pixel = util_format_get_blocksize(texture->format);
pipe_reference(NULL, &texture->reference);
struct panfrost_resource *prsrc = (struct panfrost_resource *) texture;
assert(prsrc->bo);
so->base = *template;
so->base.texture = texture;
so->base.reference.count = 1;
so->base.context = pctx;
/* sampler_views correspond to texture descriptors, minus the texture
* (data) itself. So, we serialise the descriptor here and cache it for
* later. */
/* TODO: Detect from format better */
const struct util_format_description *desc = util_format_description(prsrc->base.format);
unsigned char user_swizzle[4] = {
template->swizzle_r,
template->swizzle_g,
template->swizzle_b,
template->swizzle_a
};
enum mali_format format = panfrost_find_format(desc);
/* Check if we need to set a custom stride by computing the "expected"
* stride and comparing it to what the BO actually wants. Only applies
* to linear textures, since tiled/compressed textures have strict
* alignment requirements for their strides as it is */
unsigned first_level = template->u.tex.first_level;
unsigned last_level = template->u.tex.last_level;
if (prsrc->layout == PAN_LINEAR) {
for (unsigned l = first_level; l <= last_level; ++l) {
unsigned actual_stride = prsrc->slices[l].stride;
unsigned width = u_minify(texture->width0, l);
unsigned comp_stride = width * bytes_per_pixel;
if (comp_stride != actual_stride) {
so->manual_stride = true;
break;
}
}
}
/* In the hardware, array_size refers specifically to array textures,
* whereas in Gallium, it also covers cubemaps */
unsigned array_size = texture->array_size;
if (template->target == PIPE_TEXTURE_CUBE) {
/* TODO: Cubemap arrays */
assert(array_size == 6);
array_size /= 6;
}
struct mali_texture_descriptor texture_descriptor = {
.width = MALI_POSITIVE(u_minify(texture->width0, first_level)),
.height = MALI_POSITIVE(u_minify(texture->height0, first_level)),
.depth = MALI_POSITIVE(u_minify(texture->depth0, first_level)),
.array_size = MALI_POSITIVE(array_size),
/* TODO: Decode */
.format = {
.swizzle = panfrost_translate_swizzle_4(desc->swizzle),
.format = format,
.srgb = desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB,
.type = panfrost_translate_texture_type(template->target),
},
.swizzle = panfrost_translate_swizzle_4(user_swizzle)
};
texture_descriptor.nr_mipmap_levels = last_level - first_level;
so->hw = texture_descriptor;
return (struct pipe_sampler_view *) so;
}
static void
panfrost_set_sampler_views(
struct pipe_context *pctx,
enum pipe_shader_type shader,
unsigned start_slot, unsigned num_views,
struct pipe_sampler_view **views)
{
struct panfrost_context *ctx = pan_context(pctx);
assert(start_slot == 0);
unsigned new_nr = 0;
for (unsigned i = 0; i < num_views; ++i) {
if (views[i])
new_nr = i + 1;
}
ctx->sampler_view_count[shader] = new_nr;
memcpy(ctx->sampler_views[shader], views, num_views * sizeof (void *));
ctx->dirty |= PAN_DIRTY_TEXTURES;
}
static void
panfrost_sampler_view_destroy(
struct pipe_context *pctx,
struct pipe_sampler_view *view)
{
pipe_resource_reference(&view->texture, NULL);
ralloc_free(view);
}
static void
panfrost_set_shader_buffers(
struct pipe_context *pctx,
enum pipe_shader_type shader,
unsigned start, unsigned count,
const struct pipe_shader_buffer *buffers,
unsigned writable_bitmask)
{
struct panfrost_context *ctx = pan_context(pctx);
util_set_shader_buffers_mask(ctx->ssbo[shader], &ctx->ssbo_mask[shader],
buffers, start, count);
}
/* Hints that a framebuffer should use AFBC where possible */
static void
panfrost_hint_afbc(
struct panfrost_screen *screen,
const struct pipe_framebuffer_state *fb)
{
/* AFBC implemenation incomplete; hide it */
if (!(pan_debug & PAN_DBG_AFBC)) return;
/* Hint AFBC to the resources bound to each color buffer */
for (unsigned i = 0; i < fb->nr_cbufs; ++i) {
struct pipe_surface *surf = fb->cbufs[i];
struct panfrost_resource *rsrc = pan_resource(surf->texture);
panfrost_resource_hint_layout(screen, rsrc, PAN_AFBC, 1);
}
/* Also hint it to the depth buffer */
if (fb->zsbuf) {
struct panfrost_resource *rsrc = pan_resource(fb->zsbuf->texture);
panfrost_resource_hint_layout(screen, rsrc, PAN_AFBC, 1);
}
}
static void
panfrost_set_framebuffer_state(struct pipe_context *pctx,
const struct pipe_framebuffer_state *fb)
{
struct panfrost_context *ctx = pan_context(pctx);
/* Flush when switching framebuffers, but not if the framebuffer
* state is being restored by u_blitter
*/
struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
bool is_scanout = panfrost_is_scanout(ctx);
bool has_draws = job->last_job.gpu;
/* Bail out early when the current and new states are the same. */
if (util_framebuffer_state_equal(&ctx->pipe_framebuffer, fb))
return;
/* The wallpaper logic sets a new FB state before doing the blit and
* restore the old one when it's done. Those FB states are reported to
* be different because the surface they are pointing to are different,
* but those surfaces actually point to the same cbufs/zbufs. In that
* case we definitely don't want new FB descs to be emitted/attached
* since the job is expected to be flushed just after the blit is done,
* so let's just copy the new state and return here.
*/
if (ctx->wallpaper_batch) {
util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb);
return;
}
if (!is_scanout || has_draws)
panfrost_flush(pctx, NULL, PIPE_FLUSH_END_OF_FRAME);
else
assert(!ctx->payloads[PIPE_SHADER_VERTEX].postfix.framebuffer &&
!ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.framebuffer);
/* Invalidate the FBO job cache since we've just been assigned a new
* FB state.
*/
ctx->job = NULL;
util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb);
/* Given that we're rendering, we'd love to have compression */
struct panfrost_screen *screen = pan_screen(ctx->base.screen);
panfrost_hint_afbc(screen, &ctx->pipe_framebuffer);
for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
ctx->payloads[i].postfix.framebuffer = 0;
}
static void *
panfrost_create_depth_stencil_state(struct pipe_context *pipe,
const struct pipe_depth_stencil_alpha_state *depth_stencil)
{
return mem_dup(depth_stencil, sizeof(*depth_stencil));
}
static void
panfrost_bind_depth_stencil_state(struct pipe_context *pipe,
void *cso)
{
struct panfrost_context *ctx = pan_context(pipe);
struct pipe_depth_stencil_alpha_state *depth_stencil = cso;
ctx->depth_stencil = depth_stencil;
if (!depth_stencil)
return;
/* Alpha does not exist in the hardware (it's not in ES3), so it's
* emulated in the fragment shader */
if (depth_stencil->alpha.enabled) {
/* We need to trigger a new shader (maybe) */
ctx->base.bind_fs_state(&ctx->base, ctx->shader[PIPE_SHADER_FRAGMENT]);
}
/* Stencil state */
SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_STENCIL_TEST, depth_stencil->stencil[0].enabled);
panfrost_make_stencil_state(&depth_stencil->stencil[0], &ctx->fragment_shader_core.stencil_front);
ctx->fragment_shader_core.stencil_mask_front = depth_stencil->stencil[0].writemask;
/* If back-stencil is not enabled, use the front values */
bool back_enab = ctx->depth_stencil->stencil[1].enabled;
unsigned back_index = back_enab ? 1 : 0;
panfrost_make_stencil_state(&depth_stencil->stencil[back_index], &ctx->fragment_shader_core.stencil_back);
ctx->fragment_shader_core.stencil_mask_back = depth_stencil->stencil[back_index].writemask;
/* Depth state (TODO: Refactor) */
SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_DEPTH_TEST, depth_stencil->depth.enabled);
int func = depth_stencil->depth.enabled ? depth_stencil->depth.func : PIPE_FUNC_ALWAYS;
ctx->fragment_shader_core.unknown2_3 &= ~MALI_DEPTH_FUNC_MASK;
ctx->fragment_shader_core.unknown2_3 |= MALI_DEPTH_FUNC(panfrost_translate_compare_func(func));
/* Bounds test not implemented */
assert(!depth_stencil->depth.bounds_test);
ctx->dirty |= PAN_DIRTY_FS;
}
static void
panfrost_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
{
free( depth );
}
static void
panfrost_set_sample_mask(struct pipe_context *pipe,
unsigned sample_mask)
{
}
static void
panfrost_set_clip_state(struct pipe_context *pipe,
const struct pipe_clip_state *clip)
{
//struct panfrost_context *panfrost = pan_context(pipe);
}
static void
panfrost_set_viewport_states(struct pipe_context *pipe,
unsigned start_slot,
unsigned num_viewports,
const struct pipe_viewport_state *viewports)
{
struct panfrost_context *ctx = pan_context(pipe);
assert(start_slot == 0);
assert(num_viewports == 1);
ctx->pipe_viewport = *viewports;
}
static void
panfrost_set_scissor_states(struct pipe_context *pipe,
unsigned start_slot,
unsigned num_scissors,
const struct pipe_scissor_state *scissors)
{
struct panfrost_context *ctx = pan_context(pipe);
assert(start_slot == 0);
assert(num_scissors == 1);
ctx->scissor = *scissors;
}
static void
panfrost_set_polygon_stipple(struct pipe_context *pipe,
const struct pipe_poly_stipple *stipple)
{
//struct panfrost_context *panfrost = pan_context(pipe);
}
static void
panfrost_set_active_query_state(struct pipe_context *pipe,
bool enable)
{
//struct panfrost_context *panfrost = pan_context(pipe);
}
static void
panfrost_destroy(struct pipe_context *pipe)
{
struct panfrost_context *panfrost = pan_context(pipe);
struct panfrost_screen *screen = pan_screen(pipe->screen);
if (panfrost->blitter)
util_blitter_destroy(panfrost->blitter);
if (panfrost->blitter_wallpaper)
util_blitter_destroy(panfrost->blitter_wallpaper);
panfrost_drm_free_slab(screen, &panfrost->scratchpad);
panfrost_drm_free_slab(screen, &panfrost->tiler_heap);
panfrost_drm_free_slab(screen, &panfrost->tiler_dummy);
ralloc_free(pipe);
}
static struct pipe_query *
panfrost_create_query(struct pipe_context *pipe,
unsigned type,
unsigned index)
{
struct panfrost_query *q = rzalloc(pipe, struct panfrost_query);
q->type = type;
q->index = index;
return (struct pipe_query *) q;
}
static void
panfrost_destroy_query(struct pipe_context *pipe, struct pipe_query *q)
{
ralloc_free(q);
}
static bool
panfrost_begin_query(struct pipe_context *pipe, struct pipe_query *q)
{
struct panfrost_context *ctx = pan_context(pipe);
struct panfrost_query *query = (struct panfrost_query *) q;
switch (query->type) {
case PIPE_QUERY_OCCLUSION_COUNTER:
case PIPE_QUERY_OCCLUSION_PREDICATE:
case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE: {
/* Allocate a word for the query results to be stored */
query->transfer = panfrost_allocate_transient(ctx, sizeof(unsigned));
ctx->occlusion_query = query;
break;
}
default:
DBG("Skipping query %d\n", query->type);
break;
}
return true;
}
static bool
panfrost_end_query(struct pipe_context *pipe, struct pipe_query *q)
{
struct panfrost_context *ctx = pan_context(pipe);
ctx->occlusion_query = NULL;
return true;
}
static bool
panfrost_get_query_result(struct pipe_context *pipe,
struct pipe_query *q,
bool wait,
union pipe_query_result *vresult)
{
/* STUB */
struct panfrost_query *query = (struct panfrost_query *) q;
/* We need to flush out the jobs to actually run the counter, TODO
* check wait, TODO wallpaper after if needed */
panfrost_flush(pipe, NULL, PIPE_FLUSH_END_OF_FRAME);
switch (query->type) {
case PIPE_QUERY_OCCLUSION_COUNTER:
case PIPE_QUERY_OCCLUSION_PREDICATE:
case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE: {
/* Read back the query results */
unsigned *result = (unsigned *) query->transfer.cpu;
unsigned passed = *result;
if (query->type == PIPE_QUERY_OCCLUSION_COUNTER) {
vresult->u64 = passed;
} else {
vresult->b = !!passed;
}
break;
}
default:
DBG("Skipped query get %d\n", query->type);
break;
}
return true;
}
static struct pipe_stream_output_target *
panfrost_create_stream_output_target(struct pipe_context *pctx,
struct pipe_resource *prsc,
unsigned buffer_offset,
unsigned buffer_size)
{
struct pipe_stream_output_target *target;
target = rzalloc(pctx, struct pipe_stream_output_target);
if (!target)
return NULL;
pipe_reference_init(&target->reference, 1);
pipe_resource_reference(&target->buffer, prsc);
target->context = pctx;
target->buffer_offset = buffer_offset;
target->buffer_size = buffer_size;
return target;
}
static void
panfrost_stream_output_target_destroy(struct pipe_context *pctx,
struct pipe_stream_output_target *target)
{
pipe_resource_reference(&target->buffer, NULL);
ralloc_free(target);
}
static void
panfrost_set_stream_output_targets(struct pipe_context *pctx,
unsigned num_targets,
struct pipe_stream_output_target **targets,
const unsigned *offsets)
{
struct panfrost_context *ctx = pan_context(pctx);
struct panfrost_streamout *so = &ctx->streamout;
assert(num_targets <= ARRAY_SIZE(so->targets));
for (unsigned i = 0; i < num_targets; i++) {
if (offsets[i] != -1)
so->offsets[i] = offsets[i];
pipe_so_target_reference(&so->targets[i], targets[i]);
}
for (unsigned i = 0; i < so->num_targets; i++)
pipe_so_target_reference(&so->targets[i], NULL);
so->num_targets = num_targets;
}
static void
panfrost_setup_hardware(struct panfrost_context *ctx)
{
struct pipe_context *gallium = (struct pipe_context *) ctx;
struct panfrost_screen *screen = pan_screen(gallium->screen);
panfrost_drm_allocate_slab(screen, &ctx->scratchpad, 64*4, false, 0, 0, 0);
panfrost_drm_allocate_slab(screen, &ctx->tiler_heap, 4096, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_GROWABLE, 1, 128);
panfrost_drm_allocate_slab(screen, &ctx->tiler_dummy, 1, false, PAN_ALLOCATE_INVISIBLE, 0, 0);
}
/* New context creation, which also does hardware initialisation since I don't
* know the better way to structure this :smirk: */
struct pipe_context *
panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags)
{
struct panfrost_context *ctx = rzalloc(screen, struct panfrost_context);
struct panfrost_screen *pscreen = pan_screen(screen);
memset(ctx, 0, sizeof(*ctx));
struct pipe_context *gallium = (struct pipe_context *) ctx;
ctx->is_t6xx = pscreen->gpu_id < 0x0700; /* Literally, "earlier than T700" */
gallium->screen = screen;
gallium->destroy = panfrost_destroy;
gallium->set_framebuffer_state = panfrost_set_framebuffer_state;
gallium->flush = panfrost_flush;
gallium->clear = panfrost_clear;
gallium->draw_vbo = panfrost_draw_vbo;
gallium->set_vertex_buffers = panfrost_set_vertex_buffers;
gallium->set_constant_buffer = panfrost_set_constant_buffer;
gallium->set_shader_buffers = panfrost_set_shader_buffers;
gallium->set_stencil_ref = panfrost_set_stencil_ref;
gallium->create_sampler_view = panfrost_create_sampler_view;
gallium->set_sampler_views = panfrost_set_sampler_views;
gallium->sampler_view_destroy = panfrost_sampler_view_destroy;
gallium->create_rasterizer_state = panfrost_create_rasterizer_state;
gallium->bind_rasterizer_state = panfrost_bind_rasterizer_state;
gallium->delete_rasterizer_state = panfrost_generic_cso_delete;
gallium->create_vertex_elements_state = panfrost_create_vertex_elements_state;
gallium->bind_vertex_elements_state = panfrost_bind_vertex_elements_state;
gallium->delete_vertex_elements_state = panfrost_generic_cso_delete;
gallium->create_fs_state = panfrost_create_shader_state;
gallium->delete_fs_state = panfrost_delete_shader_state;
gallium->bind_fs_state = panfrost_bind_fs_state;
gallium->create_vs_state = panfrost_create_shader_state;
gallium->delete_vs_state = panfrost_delete_shader_state;
gallium->bind_vs_state = panfrost_bind_vs_state;
gallium->create_sampler_state = panfrost_create_sampler_state;
gallium->delete_sampler_state = panfrost_generic_cso_delete;
gallium->bind_sampler_states = panfrost_bind_sampler_states;
gallium->create_depth_stencil_alpha_state = panfrost_create_depth_stencil_state;
gallium->bind_depth_stencil_alpha_state = panfrost_bind_depth_stencil_state;
gallium->delete_depth_stencil_alpha_state = panfrost_delete_depth_stencil_state;
gallium->set_sample_mask = panfrost_set_sample_mask;
gallium->set_clip_state = panfrost_set_clip_state;
gallium->set_viewport_states = panfrost_set_viewport_states;
gallium->set_scissor_states = panfrost_set_scissor_states;
gallium->set_polygon_stipple = panfrost_set_polygon_stipple;
gallium->set_active_query_state = panfrost_set_active_query_state;
gallium->create_query = panfrost_create_query;
gallium->destroy_query = panfrost_destroy_query;
gallium->begin_query = panfrost_begin_query;
gallium->end_query = panfrost_end_query;
gallium->get_query_result = panfrost_get_query_result;
gallium->create_stream_output_target = panfrost_create_stream_output_target;
gallium->stream_output_target_destroy = panfrost_stream_output_target_destroy;
gallium->set_stream_output_targets = panfrost_set_stream_output_targets;
panfrost_resource_context_init(gallium);
panfrost_blend_context_init(gallium);
panfrost_compute_context_init(gallium);
panfrost_drm_init_context(ctx);
panfrost_setup_hardware(ctx);
/* XXX: leaks */
gallium->stream_uploader = u_upload_create_default(gallium);
gallium->const_uploader = gallium->stream_uploader;
assert(gallium->stream_uploader);
/* Midgard supports ES modes, plus QUADS/QUAD_STRIPS/POLYGON */
ctx->draw_modes = (1 << (PIPE_PRIM_POLYGON + 1)) - 1;
ctx->primconvert = util_primconvert_create(gallium, ctx->draw_modes);
ctx->blitter = util_blitter_create(gallium);
ctx->blitter_wallpaper = util_blitter_create(gallium);
assert(ctx->blitter);
assert(ctx->blitter_wallpaper);
/* Prepare for render! */
panfrost_job_init(ctx);
panfrost_emit_vertex_payload(ctx);
panfrost_emit_tiler_payload(ctx);
panfrost_invalidate_frame(ctx);
panfrost_default_shader_backend(ctx);
return gallium;
}
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