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/*
* Copyright (C) 2018-2019 Alyssa Rosenzweig <alyssa@rosenzweig.io>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "compiler.h"
#include "midgard_ops.h"
#include "util/u_memory.h"
/* Create a mask of accessed components from a swizzle to figure out vector
* dependencies */
static unsigned
swizzle_to_access_mask(unsigned swizzle)
{
unsigned component_mask = 0;
for (int i = 0; i < 4; ++i) {
unsigned c = (swizzle >> (2 * i)) & 3;
component_mask |= (1 << c);
}
return component_mask;
}
/* Does the mask cover more than a scalar? */
static bool
is_single_component_mask(unsigned mask, bool full)
{
int components = 0;
for (int c = 0; c < 8; ++c) {
if (mask & (1 << c))
components++;
/* Full uses 2-bit components */
if (full)
c++;
}
return components == 1;
}
/* Checks for an SSA data hazard between two adjacent instructions, keeping in
* mind that we are a vector architecture and we can write to different
* components simultaneously */
static bool
can_run_concurrent_ssa(midgard_instruction *first, midgard_instruction *second)
{
/* Each instruction reads some registers and writes to a register. See
* where the first writes */
/* Figure out where exactly we wrote to */
int source = first->ssa_args.dest;
int source_mask = first->type == TAG_ALU_4 ? squeeze_writemask(first->alu.mask) : 0xF;
/* As long as the second doesn't read from the first, we're okay */
if (second->ssa_args.src0 == source) {
if (first->type == TAG_ALU_4) {
/* Figure out which components we just read from */
int q = second->alu.src1;
midgard_vector_alu_src *m = (midgard_vector_alu_src *) &q;
/* Check if there are components in common, and fail if so */
if (swizzle_to_access_mask(m->swizzle) & source_mask)
return false;
} else
return false;
}
if (second->ssa_args.src1 == source)
return false;
/* Otherwise, it's safe in that regard. Another data hazard is both
* writing to the same place, of course */
if (second->ssa_args.dest == source) {
/* ...but only if the components overlap */
int dest_mask = second->type == TAG_ALU_4 ? squeeze_writemask(second->alu.mask) : 0xF;
if (dest_mask & source_mask)
return false;
}
/* ...That's it */
return true;
}
static bool
midgard_has_hazard(
midgard_instruction **segment, unsigned segment_size,
midgard_instruction *ains)
{
for (int s = 0; s < segment_size; ++s)
if (!can_run_concurrent_ssa(segment[s], ains))
return true;
return false;
}
/* Schedules, but does not emit, a single basic block. After scheduling, the
* final tag and size of the block are known, which are necessary for branching
* */
static midgard_bundle
schedule_bundle(compiler_context *ctx, midgard_block *block, midgard_instruction *ins, int *skip)
{
int instructions_emitted = 0, packed_idx = 0;
midgard_bundle bundle = { 0 };
uint8_t tag = ins->type;
/* Default to the instruction's tag */
bundle.tag = tag;
switch (ins->type) {
case TAG_ALU_4: {
uint32_t control = 0;
size_t bytes_emitted = sizeof(control);
/* TODO: Constant combining */
int index = 0, last_unit = 0;
/* Previous instructions, for the purpose of parallelism */
midgard_instruction *segment[4] = {0};
int segment_size = 0;
instructions_emitted = -1;
midgard_instruction *pins = ins;
unsigned constant_count = 0;
for (;;) {
midgard_instruction *ains = pins;
/* Advance instruction pointer */
if (index) {
ains = mir_next_op(pins);
pins = ains;
}
/* Out-of-work condition */
if ((struct list_head *) ains == &block->instructions)
break;
/* Ensure that the chain can continue */
if (ains->type != TAG_ALU_4) break;
/* If there's already something in the bundle and we
* have weird scheduler constraints, break now */
if (ains->precede_break && index) break;
/* According to the presentation "The ARM
* Mali-T880 Mobile GPU" from HotChips 27,
* there are two pipeline stages. Branching
* position determined experimentally. Lines
* are executed in parallel:
*
* [ VMUL ] [ SADD ]
* [ VADD ] [ SMUL ] [ LUT ] [ BRANCH ]
*
* Verify that there are no ordering dependencies here.
*
* TODO: Allow for parallelism!!!
*/
/* Pick a unit for it if it doesn't force a particular unit */
int unit = ains->unit;
if (!unit) {
int op = ains->alu.op;
int units = alu_opcode_props[op].props;
bool vectorable = units & UNITS_ANY_VECTOR;
bool scalarable = units & UNITS_SCALAR;
bool full = ains->alu.reg_mode == midgard_reg_mode_32;
bool could_scalar = is_single_component_mask(ains->alu.mask, full);
bool vector = vectorable && !(could_scalar && scalarable);
/* Only 16/32-bit can run on a scalar unit */
could_scalar &= ains->alu.reg_mode != midgard_reg_mode_8;
could_scalar &= ains->alu.reg_mode != midgard_reg_mode_64;
/* TODO: Check ahead-of-time for other scalar
* hazards that otherwise get aborted out */
if (!vector)
assert(units & UNITS_SCALAR);
if (vector) {
if (last_unit >= UNIT_VADD) {
if (units & UNIT_VLUT)
unit = UNIT_VLUT;
else
break;
} else {
if ((units & UNIT_VMUL) && !(control & UNIT_VMUL))
unit = UNIT_VMUL;
else if ((units & UNIT_VADD) && !(control & UNIT_VADD))
unit = UNIT_VADD;
else if (units & UNIT_VLUT)
unit = UNIT_VLUT;
else
break;
}
} else {
if (last_unit >= UNIT_VADD) {
if ((units & UNIT_SMUL) && !(control & UNIT_SMUL))
unit = UNIT_SMUL;
else if (units & UNIT_VLUT)
unit = UNIT_VLUT;
else
break;
} else {
if ((units & UNIT_SADD) && !(control & UNIT_SADD) && !midgard_has_hazard(segment, segment_size, ains))
unit = UNIT_SADD;
else if (units & UNIT_SMUL)
unit = ((units & UNIT_VMUL) && !(control & UNIT_VMUL)) ? UNIT_VMUL : UNIT_SMUL;
else if ((units & UNIT_VADD) && !(control & UNIT_VADD))
unit = UNIT_VADD;
else
break;
}
}
assert(unit & units);
}
/* Late unit check, this time for encoding (not parallelism) */
if (unit <= last_unit) break;
/* Clear the segment */
if (last_unit < UNIT_VADD && unit >= UNIT_VADD)
segment_size = 0;
if (midgard_has_hazard(segment, segment_size, ains))
break;
/* We're good to go -- emit the instruction */
ains->unit = unit;
segment[segment_size++] = ains;
/* We try to reuse constants if possible, by adjusting
* the swizzle */
if (ains->has_blend_constant) {
/* Everything conflicts with the blend constant */
if (bundle.has_embedded_constants)
break;
bundle.has_blend_constant = 1;
bundle.has_embedded_constants = 1;
} else if (ains->has_constants) {
/* By definition, blend constants conflict with
* everything, so if there are already
* constants we break the bundle *now* */
if (bundle.has_blend_constant)
break;
/* For anything but blend constants, we can do
* proper analysis, however */
/* TODO: Mask by which are used */
uint32_t *constants = (uint32_t *) ains->constants;
uint32_t *bundles = (uint32_t *) bundle.constants;
uint32_t indices[4] = { 0 };
bool break_bundle = false;
for (unsigned i = 0; i < 4; ++i) {
uint32_t cons = constants[i];
bool constant_found = false;
/* Search for the constant */
for (unsigned j = 0; j < constant_count; ++j) {
if (bundles[j] != cons)
continue;
/* We found it, reuse */
indices[i] = j;
constant_found = true;
break;
}
if (constant_found)
continue;
/* We didn't find it, so allocate it */
unsigned idx = constant_count++;
if (idx >= 4) {
/* Uh-oh, out of space */
break_bundle = true;
break;
}
/* We have space, copy it in! */
bundles[idx] = cons;
indices[i] = idx;
}
if (break_bundle)
break;
/* Cool, we have it in. So use indices as a
* swizzle */
unsigned swizzle = SWIZZLE_FROM_ARRAY(indices);
unsigned r_constant = SSA_FIXED_REGISTER(REGISTER_CONSTANT);
if (ains->ssa_args.src0 == r_constant)
ains->alu.src1 = vector_alu_apply_swizzle(ains->alu.src1, swizzle);
if (ains->ssa_args.src1 == r_constant)
ains->alu.src2 = vector_alu_apply_swizzle(ains->alu.src2, swizzle);
bundle.has_embedded_constants = true;
}
if (ains->unit & UNITS_ANY_VECTOR) {
bytes_emitted += sizeof(midgard_reg_info);
bytes_emitted += sizeof(midgard_vector_alu);
} else if (ains->compact_branch) {
/* All of r0 has to be written out along with
* the branch writeout */
if (ains->writeout) {
/* The rules for when "bare" writeout
* is safe are when all components are
* r0 are written out in the final
* bundle, earlier than VLUT, where any
* register dependencies of r0 are from
* an earlier bundle. We can't verify
* this before RA, so we don't try. */
if (index != 0)
break;
/* Inject a move */
midgard_instruction ins = v_mov(0, blank_alu_src, SSA_FIXED_REGISTER(0));
ins.unit = UNIT_VMUL;
control |= ins.unit;
/* TODO don't leak */
midgard_instruction *move =
mem_dup(&ins, sizeof(midgard_instruction));
bytes_emitted += sizeof(midgard_reg_info);
bytes_emitted += sizeof(midgard_vector_alu);
bundle.instructions[packed_idx++] = move;
}
if (ains->unit == ALU_ENAB_BRANCH) {
bytes_emitted += sizeof(midgard_branch_extended);
} else {
bytes_emitted += sizeof(ains->br_compact);
}
} else {
bytes_emitted += sizeof(midgard_reg_info);
bytes_emitted += sizeof(midgard_scalar_alu);
}
/* Defer marking until after writing to allow for break */
control |= ains->unit;
last_unit = ains->unit;
++instructions_emitted;
++index;
}
int padding = 0;
/* Pad ALU op to nearest word */
if (bytes_emitted & 15) {
padding = 16 - (bytes_emitted & 15);
bytes_emitted += padding;
}
/* Constants must always be quadwords */
if (bundle.has_embedded_constants)
bytes_emitted += 16;
/* Size ALU instruction for tag */
bundle.tag = (TAG_ALU_4) + (bytes_emitted / 16) - 1;
bundle.padding = padding;
bundle.control = bundle.tag | control;
break;
}
case TAG_LOAD_STORE_4: {
/* Load store instructions have two words at once. If
* we only have one queued up, we need to NOP pad.
* Otherwise, we store both in succession to save space
* and cycles -- letting them go in parallel -- skip
* the next. The usefulness of this optimisation is
* greatly dependent on the quality of the instruction
* scheduler.
*/
midgard_instruction *next_op = mir_next_op(ins);
if ((struct list_head *) next_op != &block->instructions && next_op->type == TAG_LOAD_STORE_4) {
/* TODO: Concurrency check */
instructions_emitted++;
}
break;
}
case TAG_TEXTURE_4: {
/* Which tag we use depends on the shader stage */
bool in_frag = ctx->stage == MESA_SHADER_FRAGMENT;
bundle.tag = in_frag ? TAG_TEXTURE_4 : TAG_TEXTURE_4_VTX;
break;
}
default:
unreachable("Unknown tag");
break;
}
/* Copy the instructions into the bundle */
bundle.instruction_count = instructions_emitted + 1 + packed_idx;
midgard_instruction *uins = ins;
for (; packed_idx < bundle.instruction_count; ++packed_idx) {
bundle.instructions[packed_idx] = uins;
uins = mir_next_op(uins);
}
*skip = instructions_emitted;
return bundle;
}
/* Schedule a single block by iterating its instruction to create bundles.
* While we go, tally about the bundle sizes to compute the block size. */
static void
schedule_block(compiler_context *ctx, midgard_block *block)
{
util_dynarray_init(&block->bundles, NULL);
block->quadword_count = 0;
mir_foreach_instr_in_block(block, ins) {
int skip;
midgard_bundle bundle = schedule_bundle(ctx, block, ins, &skip);
util_dynarray_append(&block->bundles, midgard_bundle, bundle);
if (bundle.has_blend_constant) {
/* TODO: Multiblock? */
int quadwords_within_block = block->quadword_count + quadword_size(bundle.tag) - 1;
ctx->blend_constant_offset = quadwords_within_block * 0x10;
}
while(skip--)
ins = mir_next_op(ins);
block->quadword_count += quadword_size(bundle.tag);
}
block->is_scheduled = true;
}
void
schedule_program(compiler_context *ctx)
{
/* We run RA prior to scheduling */
mir_foreach_block(ctx, block) {
schedule_block(ctx, block);
}
/* Pipeline registers creation is a prepass before RA */
mir_create_pipeline_registers(ctx);
struct ra_graph *g = allocate_registers(ctx);
install_registers(ctx, g);
}
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