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#ifndef __NVFX_CONTEXT_H__
#define __NVFX_CONTEXT_H__
#include <stdio.h>
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_compiler.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_inlines.h"
#include "draw/draw_vertex.h"
#include "nouveau/nouveau_winsys.h"
#include "nouveau/nouveau_gldefs.h"
#include "nouveau/nouveau_context.h"
#include "nouveau/nouveau_stateobj.h"
#include "nvfx_state.h"
#define NOUVEAU_ERR(fmt, args...) \
fprintf(stderr, "%s:%d - "fmt, __func__, __LINE__, ##args);
#define NOUVEAU_MSG(fmt, args...) \
fprintf(stderr, "nouveau: "fmt, ##args);
enum nvfx_state_index {
NVFX_STATE_FB = 0,
NVFX_STATE_VIEWPORT = 1,
NVFX_STATE_BLEND = 2,
NVFX_STATE_RAST = 3,
NVFX_STATE_ZSA = 4,
NVFX_STATE_BCOL = 5,
NVFX_STATE_CLIP = 6,
NVFX_STATE_SCISSOR = 7,
NVFX_STATE_STIPPLE = 8,
NVFX_STATE_FRAGPROG = 9,
NVFX_STATE_VERTPROG = 10,
NVFX_STATE_FRAGTEX0 = 11,
NVFX_STATE_FRAGTEX1 = 12,
NVFX_STATE_FRAGTEX2 = 13,
NVFX_STATE_FRAGTEX3 = 14,
NVFX_STATE_FRAGTEX4 = 15,
NVFX_STATE_FRAGTEX5 = 16,
NVFX_STATE_FRAGTEX6 = 17,
NVFX_STATE_FRAGTEX7 = 18,
NVFX_STATE_FRAGTEX8 = 19,
NVFX_STATE_FRAGTEX9 = 20,
NVFX_STATE_FRAGTEX10 = 21,
NVFX_STATE_FRAGTEX11 = 22,
NVFX_STATE_FRAGTEX12 = 23,
NVFX_STATE_FRAGTEX13 = 24,
NVFX_STATE_FRAGTEX14 = 25,
NVFX_STATE_FRAGTEX15 = 26,
NVFX_STATE_VERTTEX0 = 27,
NVFX_STATE_VERTTEX1 = 28,
NVFX_STATE_VERTTEX2 = 29,
NVFX_STATE_VERTTEX3 = 30,
NVFX_STATE_VTXBUF = 31,
NVFX_STATE_VTXFMT = 32,
NVFX_STATE_VTXATTR = 33,
NVFX_STATE_SR = 34,
NVFX_STATE_MAX = 35
};
#include "nvfx_screen.h"
#define NVFX_NEW_BLEND (1 << 0)
#define NVFX_NEW_RAST (1 << 1)
#define NVFX_NEW_ZSA (1 << 2)
#define NVFX_NEW_SAMPLER (1 << 3)
#define NVFX_NEW_FB (1 << 4)
#define NVFX_NEW_STIPPLE (1 << 5)
#define NVFX_NEW_SCISSOR (1 << 6)
#define NVFX_NEW_VIEWPORT (1 << 7)
#define NVFX_NEW_BCOL (1 << 8)
#define NVFX_NEW_VERTPROG (1 << 9)
#define NVFX_NEW_FRAGPROG (1 << 10)
#define NVFX_NEW_ARRAYS (1 << 11)
#define NVFX_NEW_UCP (1 << 12)
#define NVFX_NEW_SR (1 << 13)
struct nvfx_rasterizer_state {
struct pipe_rasterizer_state pipe;
struct nouveau_stateobj *so;
};
struct nvfx_zsa_state {
struct pipe_depth_stencil_alpha_state pipe;
struct nouveau_stateobj *so;
};
struct nvfx_blend_state {
struct pipe_blend_state pipe;
struct nouveau_stateobj *so;
};
struct nvfx_state {
unsigned scissor_enabled;
unsigned stipple_enabled;
unsigned fp_samplers;
uint64_t dirty;
struct nouveau_stateobj *hw[NVFX_STATE_MAX];
};
struct nvfx_vtxelt_state {
struct pipe_vertex_element pipe[16];
unsigned num_elements;
};
struct nvfx_context {
struct pipe_context pipe;
struct nouveau_winsys *nvws;
struct nvfx_screen *screen;
struct draw_context *draw;
/* HW state derived from pipe states */
struct nvfx_state state;
struct {
struct nvfx_vertex_program *vertprog;
unsigned nr_attribs;
unsigned hw[PIPE_MAX_SHADER_INPUTS];
unsigned draw[PIPE_MAX_SHADER_INPUTS];
unsigned emit[PIPE_MAX_SHADER_INPUTS];
} swtnl;
enum {
HW, SWTNL, SWRAST
} render_mode;
unsigned fallback_swtnl;
unsigned fallback_swrast;
/* Context state */
unsigned dirty, draw_dirty;
struct pipe_scissor_state scissor;
unsigned stipple[32];
struct pipe_clip_state clip;
struct nvfx_vertex_program *vertprog;
struct nvfx_fragment_program *fragprog;
struct pipe_buffer *constbuf[PIPE_SHADER_TYPES];
unsigned constbuf_nr[PIPE_SHADER_TYPES];
struct nvfx_rasterizer_state *rasterizer;
struct nvfx_zsa_state *zsa;
struct nvfx_blend_state *blend;
struct pipe_blend_color blend_colour;
struct pipe_stencil_ref stencil_ref;
struct pipe_viewport_state viewport;
struct pipe_framebuffer_state framebuffer;
struct pipe_buffer *idxbuf;
unsigned idxbuf_format;
struct nvfx_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS];
struct nvfx_miptree *tex_miptree[PIPE_MAX_SAMPLERS];
unsigned nr_samplers;
unsigned nr_textures;
unsigned dirty_samplers;
struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
unsigned vtxbuf_nr;
struct nvfx_vtxelt_state *vtxelt;
};
static INLINE struct nvfx_context *
nvfx_context(struct pipe_context *pipe)
{
return (struct nvfx_context *)pipe;
}
struct nvfx_state_entry {
boolean (*validate)(struct nvfx_context *nvfx);
struct {
unsigned pipe;
unsigned hw;
} dirty;
};
#endif
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