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#ifndef __NVC0_PROGRAM_H__
#define __NVC0_PROGRAM_H__
#include "pipe/p_state.h"
#define NVC0_CAP_MAX_PROGRAM_TEMPS 128
#define NVC0_SHADER_HEADER_SIZE (20 * 4)
struct nvc0_program {
struct pipe_shader_state pipe;
ubyte type;
boolean translated;
uint8_t max_gpr;
uint32_t *code;
uint32_t *immd_data;
unsigned code_base;
unsigned code_size;
unsigned immd_base;
unsigned immd_size; /* size of immediate array data */
unsigned parm_size; /* size of non-bindable uniforms (c0[]) */
uint32_t hdr[20];
uint32_t flags[2];
struct {
uint8_t edgeflag;
uint8_t num_ucps;
uint8_t out_pos[PIPE_MAX_SHADER_OUTPUTS];
} vp;
struct {
uint8_t early_z;
uint8_t in_pos[PIPE_MAX_SHADER_INPUTS];
} fp;
struct {
uint32_t tess_mode; /* ~0 if defined by the other stage */
uint32_t input_patch_size;
} tp;
void *relocs;
struct nouveau_resource *res;
};
#endif
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