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|
/*
* Copyright 2008 Ben Skeggs
* Copyright 2010 Christoph Bumiller
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "util/u_inlines.h"
#include "nv50/nv50_context.h"
#include "nv50/nv50_query_hw.h"
#include "nv50/nv50_compute.xml.h"
void
nv50_constbufs_validate(struct nv50_context *nv50)
{
struct nouveau_pushbuf *push = nv50->base.pushbuf;
unsigned s;
for (s = 0; s < 3; ++s) {
unsigned p;
if (s == PIPE_SHADER_FRAGMENT)
p = NV50_3D_SET_PROGRAM_CB_PROGRAM_FRAGMENT;
else
if (s == PIPE_SHADER_GEOMETRY)
p = NV50_3D_SET_PROGRAM_CB_PROGRAM_GEOMETRY;
else
p = NV50_3D_SET_PROGRAM_CB_PROGRAM_VERTEX;
while (nv50->constbuf_dirty[s]) {
const unsigned i = (unsigned)ffs(nv50->constbuf_dirty[s]) - 1;
assert(i < NV50_MAX_PIPE_CONSTBUFS);
nv50->constbuf_dirty[s] &= ~(1 << i);
if (nv50->constbuf[s][i].user) {
const unsigned b = NV50_CB_PVP + s;
unsigned start = 0;
unsigned words = nv50->constbuf[s][0].size / 4;
if (i) {
NOUVEAU_ERR("user constbufs only supported in slot 0\n");
continue;
}
if (!nv50->state.uniform_buffer_bound[s]) {
nv50->state.uniform_buffer_bound[s] = true;
BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
PUSH_DATA (push, (b << 12) | (i << 8) | p | 1);
}
while (words) {
unsigned nr = MIN2(words, NV04_PFIFO_MAX_PACKET_LEN);
PUSH_SPACE(push, nr + 3);
BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
PUSH_DATA (push, (start << 8) | b);
BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nr);
PUSH_DATAp(push, &nv50->constbuf[s][0].u.data[start * 4], nr);
start += nr;
words -= nr;
}
} else {
struct nv04_resource *res =
nv04_resource(nv50->constbuf[s][i].u.buf);
if (res) {
/* TODO: allocate persistent bindings */
const unsigned b = s * 16 + i;
assert(nouveau_resource_mapped_by_gpu(&res->base));
BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
PUSH_DATAh(push, res->address + nv50->constbuf[s][i].offset);
PUSH_DATA (push, res->address + nv50->constbuf[s][i].offset);
PUSH_DATA (push, (b << 16) |
(nv50->constbuf[s][i].size & 0xffff));
BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
PUSH_DATA (push, (b << 12) | (i << 8) | p | 1);
BCTX_REFN(nv50->bufctx_3d, 3D_CB(s, i), res, RD);
nv50->cb_dirty = 1; /* Force cache flush for UBO. */
res->cb_bindings[s] |= 1 << i;
} else {
BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
PUSH_DATA (push, (i << 8) | p | 0);
}
if (i == 0)
nv50->state.uniform_buffer_bound[s] = false;
}
}
}
}
static bool
nv50_program_validate(struct nv50_context *nv50, struct nv50_program *prog)
{
if (!prog->translated) {
prog->translated = nv50_program_translate(
prog, nv50->screen->base.device->chipset, &nv50->base.debug);
if (!prog->translated)
return false;
} else
if (prog->mem)
return true;
return nv50_program_upload_code(nv50, prog);
}
static inline void
nv50_program_update_context_state(struct nv50_context *nv50,
struct nv50_program *prog, int stage)
{
const unsigned flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;
if (prog && prog->tls_space) {
if (nv50->state.new_tls_space)
nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TLS);
if (!nv50->state.tls_required || nv50->state.new_tls_space)
BCTX_REFN_bo(nv50->bufctx_3d, 3D_TLS, flags, nv50->screen->tls_bo);
nv50->state.new_tls_space = false;
nv50->state.tls_required |= 1 << stage;
} else {
if (nv50->state.tls_required == (1 << stage))
nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TLS);
nv50->state.tls_required &= ~(1 << stage);
}
}
void
nv50_vertprog_validate(struct nv50_context *nv50)
{
struct nouveau_pushbuf *push = nv50->base.pushbuf;
struct nv50_program *vp = nv50->vertprog;
if (!nv50_program_validate(nv50, vp))
return;
nv50_program_update_context_state(nv50, vp, 0);
BEGIN_NV04(push, NV50_3D(VP_ATTR_EN(0)), 2);
PUSH_DATA (push, vp->vp.attrs[0]);
PUSH_DATA (push, vp->vp.attrs[1]);
BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_RESULT), 1);
PUSH_DATA (push, vp->max_out);
BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_TEMP), 1);
PUSH_DATA (push, vp->max_gpr);
BEGIN_NV04(push, NV50_3D(VP_START_ID), 1);
PUSH_DATA (push, vp->code_base);
}
void
nv50_fragprog_validate(struct nv50_context *nv50)
{
struct nouveau_pushbuf *push = nv50->base.pushbuf;
struct nv50_program *fp = nv50->fragprog;
struct pipe_rasterizer_state *rast = &nv50->rast->pipe;
if (!fp || !rast)
return;
if (nv50->zsa && nv50->zsa->pipe.alpha.enabled) {
struct pipe_framebuffer_state *fb = &nv50->framebuffer;
bool blendable = fb->nr_cbufs == 0 || !fb->cbufs[0] ||
nv50->screen->base.base.is_format_supported(
&nv50->screen->base.base,
fb->cbufs[0]->format,
fb->cbufs[0]->texture->target,
fb->cbufs[0]->texture->nr_samples,
fb->cbufs[0]->texture->nr_storage_samples,
PIPE_BIND_BLENDABLE);
/* If we already have alphatest code, we have to keep updating
* it. However we only have to have different code if the current RT0 is
* non-blendable. Otherwise we just set it to always pass and use the
* hardware alpha test.
*/
if (fp->fp.alphatest || !blendable) {
uint8_t alphatest = PIPE_FUNC_ALWAYS + 1;
if (!blendable)
alphatest = nv50->zsa->pipe.alpha.func + 1;
if (!fp->fp.alphatest)
nv50_program_destroy(nv50, fp);
else if (fp->mem && fp->fp.alphatest != alphatest)
nouveau_heap_free(&fp->mem);
fp->fp.alphatest = alphatest;
}
} else if (fp->fp.alphatest && fp->fp.alphatest != PIPE_FUNC_ALWAYS + 1) {
/* Alpha test is disabled but we have a shader where it's filled
* in. Make sure to reset the function to 'always', otherwise it'll end
* up discarding fragments incorrectly.
*/
if (fp->mem)
nouveau_heap_free(&fp->mem);
fp->fp.alphatest = PIPE_FUNC_ALWAYS + 1;
}
if (fp->fp.force_persample_interp != rast->force_persample_interp) {
/* Force the program to be reuploaded, which will trigger interp fixups
* to get applied
*/
if (fp->mem)
nouveau_heap_free(&fp->mem);
fp->fp.force_persample_interp = rast->force_persample_interp;
}
if (fp->mem && !(nv50->dirty_3d & (NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_MIN_SAMPLES)))
return;
if (!nv50_program_validate(nv50, fp))
return;
nv50_program_update_context_state(nv50, fp, 1);
BEGIN_NV04(push, NV50_3D(FP_REG_ALLOC_TEMP), 1);
PUSH_DATA (push, fp->max_gpr);
BEGIN_NV04(push, NV50_3D(FP_RESULT_COUNT), 1);
PUSH_DATA (push, fp->max_out);
BEGIN_NV04(push, NV50_3D(FP_CONTROL), 1);
PUSH_DATA (push, fp->fp.flags[0]);
BEGIN_NV04(push, NV50_3D(FP_CTRL_UNK196C), 1);
PUSH_DATA (push, fp->fp.flags[1]);
BEGIN_NV04(push, NV50_3D(FP_START_ID), 1);
PUSH_DATA (push, fp->code_base);
if (nv50->screen->tesla->oclass >= NVA3_3D_CLASS) {
BEGIN_NV04(push, SUBC_3D(NVA3_3D_FP_MULTISAMPLE), 1);
if (nv50->min_samples > 1 || fp->fp.has_samplemask)
PUSH_DATA(push,
NVA3_3D_FP_MULTISAMPLE_FORCE_PER_SAMPLE |
(NVA3_3D_FP_MULTISAMPLE_EXPORT_SAMPLE_MASK *
fp->fp.has_samplemask));
else
PUSH_DATA(push, 0);
}
}
void
nv50_gmtyprog_validate(struct nv50_context *nv50)
{
struct nouveau_pushbuf *push = nv50->base.pushbuf;
struct nv50_program *gp = nv50->gmtyprog;
if (gp) {
if (!nv50_program_validate(nv50, gp))
return;
BEGIN_NV04(push, NV50_3D(GP_REG_ALLOC_TEMP), 1);
PUSH_DATA (push, gp->max_gpr);
BEGIN_NV04(push, NV50_3D(GP_REG_ALLOC_RESULT), 1);
PUSH_DATA (push, gp->max_out);
BEGIN_NV04(push, NV50_3D(GP_OUTPUT_PRIMITIVE_TYPE), 1);
PUSH_DATA (push, gp->gp.prim_type);
BEGIN_NV04(push, NV50_3D(GP_VERTEX_OUTPUT_COUNT), 1);
PUSH_DATA (push, gp->gp.vert_count);
BEGIN_NV04(push, NV50_3D(GP_START_ID), 1);
PUSH_DATA (push, gp->code_base);
nv50->state.prim_size = gp->gp.prim_type; /* enum matches vertex count */
}
nv50_program_update_context_state(nv50, gp, 2);
/* GP_ENABLE is updated in linkage validation */
}
void
nv50_compprog_validate(struct nv50_context *nv50)
{
struct nouveau_pushbuf *push = nv50->base.pushbuf;
struct nv50_program *cp = nv50->compprog;
if (cp && !nv50_program_validate(nv50, cp))
return;
BEGIN_NV04(push, NV50_CP(CODE_CB_FLUSH), 1);
PUSH_DATA (push, 0);
}
static void
nv50_sprite_coords_validate(struct nv50_context *nv50)
{
struct nouveau_pushbuf *push = nv50->base.pushbuf;
uint32_t pntc[8], mode;
struct nv50_program *fp = nv50->fragprog;
unsigned i, c;
unsigned m = (nv50->state.interpolant_ctrl >> 8) & 0xff;
if (!nv50->rast->pipe.point_quad_rasterization) {
if (nv50->state.point_sprite) {
BEGIN_NV04(push, NV50_3D(POINT_COORD_REPLACE_MAP(0)), 8);
for (i = 0; i < 8; ++i)
PUSH_DATA(push, 0);
nv50->state.point_sprite = false;
}
return;
} else {
nv50->state.point_sprite = true;
}
memset(pntc, 0, sizeof(pntc));
for (i = 0; i < fp->in_nr; i++) {
unsigned n = util_bitcount(fp->in[i].mask);
if (fp->in[i].sn != TGSI_SEMANTIC_GENERIC) {
m += n;
continue;
}
if (!(nv50->rast->pipe.sprite_coord_enable & (1 << fp->in[i].si))) {
m += n;
continue;
}
for (c = 0; c < 4; ++c) {
if (fp->in[i].mask & (1 << c)) {
pntc[m / 8] |= (c + 1) << ((m % 8) * 4);
++m;
}
}
}
if (nv50->rast->pipe.sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT)
mode = 0x00;
else
mode = 0x10;
BEGIN_NV04(push, NV50_3D(POINT_SPRITE_CTRL), 1);
PUSH_DATA (push, mode);
BEGIN_NV04(push, NV50_3D(POINT_COORD_REPLACE_MAP(0)), 8);
PUSH_DATAp(push, pntc, 8);
}
/* Validate state derived from shaders and the rasterizer cso. */
void
nv50_validate_derived_rs(struct nv50_context *nv50)
{
struct nouveau_pushbuf *push = nv50->base.pushbuf;
uint32_t color, psize;
nv50_sprite_coords_validate(nv50);
if (nv50->state.rasterizer_discard != nv50->rast->pipe.rasterizer_discard) {
nv50->state.rasterizer_discard = nv50->rast->pipe.rasterizer_discard;
BEGIN_NV04(push, NV50_3D(RASTERIZE_ENABLE), 1);
PUSH_DATA (push, !nv50->rast->pipe.rasterizer_discard);
}
if (nv50->dirty_3d & NV50_NEW_3D_FRAGPROG)
return;
psize = nv50->state.semantic_psize & ~NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__MASK;
color = nv50->state.semantic_color & ~NV50_3D_SEMANTIC_COLOR_CLMP_EN;
if (nv50->rast->pipe.clamp_vertex_color)
color |= NV50_3D_SEMANTIC_COLOR_CLMP_EN;
if (color != nv50->state.semantic_color) {
nv50->state.semantic_color = color;
BEGIN_NV04(push, NV50_3D(SEMANTIC_COLOR), 1);
PUSH_DATA (push, color);
}
if (nv50->rast->pipe.point_size_per_vertex)
psize |= NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__MASK;
if (psize != nv50->state.semantic_psize) {
nv50->state.semantic_psize = psize;
BEGIN_NV04(push, NV50_3D(SEMANTIC_PTSZ), 1);
PUSH_DATA (push, psize);
}
}
static int
nv50_vec4_map(uint8_t *map, int mid, uint32_t lin[4],
struct nv50_varying *in, struct nv50_varying *out)
{
int c;
uint8_t mv = out->mask, mf = in->mask, oid = out->hw;
for (c = 0; c < 4; ++c) {
if (mf & 1) {
if (in->linear)
lin[mid / 32] |= 1 << (mid % 32);
if (mv & 1)
map[mid] = oid;
else
if (c == 3)
map[mid] |= 1;
++mid;
}
oid += mv & 1;
mf >>= 1;
mv >>= 1;
}
return mid;
}
void
nv50_fp_linkage_validate(struct nv50_context *nv50)
{
struct nouveau_pushbuf *push = nv50->base.pushbuf;
struct nv50_program *vp = nv50->gmtyprog ? nv50->gmtyprog : nv50->vertprog;
struct nv50_program *fp = nv50->fragprog;
struct nv50_varying dummy;
int i, n, c, m;
uint32_t primid = 0;
uint32_t layerid = 0;
uint32_t viewportid = 0;
uint32_t psiz = 0x000;
uint32_t interp = fp->fp.interp;
uint32_t colors = fp->fp.colors;
uint32_t clpd_nr = util_last_bit(vp->vp.clip_enable | vp->vp.cull_enable);
uint32_t lin[4];
uint8_t map[64];
uint8_t so_map[64];
if (!(nv50->dirty_3d & (NV50_NEW_3D_VERTPROG |
NV50_NEW_3D_FRAGPROG |
NV50_NEW_3D_GMTYPROG))) {
uint8_t bfc, ffc;
ffc = (nv50->state.semantic_color & NV50_3D_SEMANTIC_COLOR_FFC0_ID__MASK);
bfc = (nv50->state.semantic_color & NV50_3D_SEMANTIC_COLOR_BFC0_ID__MASK)
>> 8;
if (nv50->rast->pipe.light_twoside == ((ffc == bfc) ? 0 : 1))
return;
}
memset(lin, 0x00, sizeof(lin));
/* XXX: in buggy-endian mode, is the first element of map (u32)0x000000xx
* or is it the first byte ?
*/
memset(map, nv50->gmtyprog ? 0x80 : 0x40, sizeof(map));
dummy.mask = 0xf; /* map all components of HPOS */
dummy.linear = 0;
m = nv50_vec4_map(map, 0, lin, &dummy, &vp->out[0]);
for (c = 0; c < clpd_nr; ++c)
map[m++] = vp->vp.clpd[c / 4] + (c % 4);
colors |= m << 8; /* adjust BFC0 id */
dummy.mask = 0x0;
/* if light_twoside is active, FFC0_ID == BFC0_ID is invalid */
if (nv50->rast->pipe.light_twoside) {
for (i = 0; i < 2; ++i) {
n = vp->vp.bfc[i];
if (fp->vp.bfc[i] >= fp->in_nr)
continue;
m = nv50_vec4_map(map, m, lin, &fp->in[fp->vp.bfc[i]],
(n < vp->out_nr) ? &vp->out[n] : &dummy);
}
}
colors += m - 4; /* adjust FFC0 id */
interp |= m << 8; /* set map id where 'normal' FP inputs start */
for (i = 0; i < fp->in_nr; ++i) {
for (n = 0; n < vp->out_nr; ++n)
if (vp->out[n].sn == fp->in[i].sn &&
vp->out[n].si == fp->in[i].si)
break;
switch (fp->in[i].sn) {
case TGSI_SEMANTIC_PRIMID:
primid = m;
break;
case TGSI_SEMANTIC_LAYER:
layerid = m;
break;
case TGSI_SEMANTIC_VIEWPORT_INDEX:
viewportid = m;
break;
}
m = nv50_vec4_map(map, m, lin,
&fp->in[i], (n < vp->out_nr) ? &vp->out[n] : &dummy);
}
if (vp->gp.has_layer && !layerid) {
layerid = m;
map[m++] = vp->gp.layerid;
}
if (vp->gp.has_viewport && !viewportid) {
viewportid = m;
map[m++] = vp->gp.viewportid;
}
if (nv50->rast->pipe.point_size_per_vertex) {
psiz = (m << 4) | 1;
map[m++] = vp->vp.psiz;
}
if (nv50->rast->pipe.clamp_vertex_color)
colors |= NV50_3D_SEMANTIC_COLOR_CLMP_EN;
if (unlikely(vp->so)) {
/* Slot i in STRMOUT_MAP specifies the offset where slot i in RESULT_MAP
* gets written.
*
* TODO:
* Inverting vp->so->map (output -> offset) would probably speed this up.
*/
memset(so_map, 0, sizeof(so_map));
for (i = 0; i < vp->so->map_size; ++i) {
if (vp->so->map[i] == 0xff)
continue;
for (c = 0; c < m; ++c)
if (map[c] == vp->so->map[i] && !so_map[c])
break;
if (c == m) {
c = m;
map[m++] = vp->so->map[i];
}
so_map[c] = 0x80 | i;
}
for (c = m; c & 3; ++c)
so_map[c] = 0;
}
n = (m + 3) / 4;
assert(m <= 64);
if (unlikely(nv50->gmtyprog)) {
BEGIN_NV04(push, NV50_3D(GP_RESULT_MAP_SIZE), 1);
PUSH_DATA (push, m);
BEGIN_NV04(push, NV50_3D(GP_RESULT_MAP(0)), n);
PUSH_DATAp(push, map, n);
} else {
BEGIN_NV04(push, NV50_3D(VP_GP_BUILTIN_ATTR_EN), 1);
PUSH_DATA (push, vp->vp.attrs[2] | fp->vp.attrs[2]);
BEGIN_NV04(push, NV50_3D(SEMANTIC_PRIM_ID), 1);
PUSH_DATA (push, primid);
assert(m > 0);
BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP_SIZE), 1);
PUSH_DATA (push, m);
BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP(0)), n);
PUSH_DATAp(push, map, n);
}
BEGIN_NV04(push, NV50_3D(GP_VIEWPORT_ID_ENABLE), 5);
PUSH_DATA (push, vp->gp.has_viewport);
PUSH_DATA (push, colors);
PUSH_DATA (push, (clpd_nr << 8) | 4);
PUSH_DATA (push, layerid);
PUSH_DATA (push, psiz);
BEGIN_NV04(push, NV50_3D(SEMANTIC_VIEWPORT), 1);
PUSH_DATA (push, viewportid);
BEGIN_NV04(push, NV50_3D(LAYER), 1);
PUSH_DATA (push, vp->gp.has_layer << 16);
BEGIN_NV04(push, NV50_3D(FP_INTERPOLANT_CTRL), 1);
PUSH_DATA (push, interp);
nv50->state.interpolant_ctrl = interp;
nv50->state.semantic_color = colors;
nv50->state.semantic_psize = psiz;
BEGIN_NV04(push, NV50_3D(NOPERSPECTIVE_BITMAP(0)), 4);
PUSH_DATAp(push, lin, 4);
BEGIN_NV04(push, NV50_3D(GP_ENABLE), 1);
PUSH_DATA (push, nv50->gmtyprog ? 1 : 0);
if (vp->so) {
BEGIN_NV04(push, NV50_3D(STRMOUT_MAP(0)), n);
PUSH_DATAp(push, so_map, n);
}
}
static int
nv50_vp_gp_mapping(uint8_t *map, int m,
struct nv50_program *vp, struct nv50_program *gp)
{
int i, j, c;
for (i = 0; i < gp->in_nr; ++i) {
uint8_t oid = 0, mv = 0, mg = gp->in[i].mask;
for (j = 0; j < vp->out_nr; ++j) {
if (vp->out[j].sn == gp->in[i].sn &&
vp->out[j].si == gp->in[i].si) {
mv = vp->out[j].mask;
oid = vp->out[j].hw;
break;
}
}
for (c = 0; c < 4; ++c, mv >>= 1, mg >>= 1) {
if (mg & mv & 1)
map[m++] = oid;
else
if (mg & 1)
map[m++] = (c == 3) ? 0x41 : 0x40;
oid += mv & 1;
}
}
if (!m)
map[m++] = 0;
return m;
}
void
nv50_gp_linkage_validate(struct nv50_context *nv50)
{
struct nouveau_pushbuf *push = nv50->base.pushbuf;
struct nv50_program *vp = nv50->vertprog;
struct nv50_program *gp = nv50->gmtyprog;
int m = 0;
int n;
uint8_t map[64];
if (!gp)
return;
memset(map, 0, sizeof(map));
m = nv50_vp_gp_mapping(map, m, vp, gp);
n = (m + 3) / 4;
BEGIN_NV04(push, NV50_3D(VP_GP_BUILTIN_ATTR_EN), 1);
PUSH_DATA (push, vp->vp.attrs[2] | gp->vp.attrs[2]);
assert(m > 0);
BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP_SIZE), 1);
PUSH_DATA (push, m);
BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP(0)), n);
PUSH_DATAp(push, map, n);
}
void
nv50_stream_output_validate(struct nv50_context *nv50)
{
struct nouveau_pushbuf *push = nv50->base.pushbuf;
struct nv50_stream_output_state *so;
uint32_t ctrl;
unsigned i;
unsigned prims = ~0;
so = nv50->gmtyprog ? nv50->gmtyprog->so : nv50->vertprog->so;
BEGIN_NV04(push, NV50_3D(STRMOUT_ENABLE), 1);
PUSH_DATA (push, 0);
if (!so || !nv50->num_so_targets) {
if (nv50->screen->base.class_3d < NVA0_3D_CLASS) {
BEGIN_NV04(push, NV50_3D(STRMOUT_PRIMITIVE_LIMIT), 1);
PUSH_DATA (push, 0);
}
BEGIN_NV04(push, NV50_3D(STRMOUT_PARAMS_LATCH), 1);
PUSH_DATA (push, 1);
return;
}
/* previous TFB needs to complete */
if (nv50->screen->base.class_3d < NVA0_3D_CLASS) {
BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
PUSH_DATA (push, 0);
}
ctrl = so->ctrl;
if (nv50->screen->base.class_3d >= NVA0_3D_CLASS)
ctrl |= NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_OFFSET;
BEGIN_NV04(push, NV50_3D(STRMOUT_BUFFERS_CTRL), 1);
PUSH_DATA (push, ctrl);
for (i = 0; i < nv50->num_so_targets; ++i) {
struct nv50_so_target *targ = nv50_so_target(nv50->so_target[i]);
struct nv04_resource *buf = nv04_resource(targ->pipe.buffer);
const unsigned n = nv50->screen->base.class_3d >= NVA0_3D_CLASS ? 4 : 3;
if (n == 4 && !targ->clean)
nv84_hw_query_fifo_wait(push, nv50_query(targ->pq));
BEGIN_NV04(push, NV50_3D(STRMOUT_ADDRESS_HIGH(i)), n);
PUSH_DATAh(push, buf->address + targ->pipe.buffer_offset);
PUSH_DATA (push, buf->address + targ->pipe.buffer_offset);
PUSH_DATA (push, so->num_attribs[i]);
if (n == 4) {
PUSH_DATA(push, targ->pipe.buffer_size);
if (!targ->clean) {
assert(targ->pq);
nv50_hw_query_pushbuf_submit(push, NVA0_3D_STRMOUT_OFFSET(i),
nv50_query(targ->pq), 0x4);
} else {
BEGIN_NV04(push, NVA0_3D(STRMOUT_OFFSET(i)), 1);
PUSH_DATA(push, 0);
targ->clean = false;
}
} else {
const unsigned limit = targ->pipe.buffer_size /
(so->stride[i] * nv50->state.prim_size);
prims = MIN2(prims, limit);
}
targ->stride = so->stride[i];
BCTX_REFN(nv50->bufctx_3d, 3D_SO, buf, WR);
}
if (prims != ~0) {
BEGIN_NV04(push, NV50_3D(STRMOUT_PRIMITIVE_LIMIT), 1);
PUSH_DATA (push, prims);
}
BEGIN_NV04(push, NV50_3D(STRMOUT_PARAMS_LATCH), 1);
PUSH_DATA (push, 1);
BEGIN_NV04(push, NV50_3D(STRMOUT_ENABLE), 1);
PUSH_DATA (push, 1);
}
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