1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
|
#ifndef __NV50_CONTEXT_H__
#define __NV50_CONTEXT_H__
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_inlines.h"
#include "util/u_dynarray.h"
#include "nv50/nv50_winsys.h"
#include "nv50/nv50_stateobj.h"
#include "nv50/nv50_screen.h"
#include "nv50/nv50_program.h"
#include "nv50/nv50_resource.h"
#include "nv50/nv50_transfer.h"
#include "nv50/nv50_query.h"
#include "nouveau_context.h"
#include "nouveau_debug.h"
#include "nv_object.xml.h"
#include "nv_m2mf.xml.h"
#include "nv50/nv50_3ddefs.xml.h"
#include "nv50/nv50_3d.xml.h"
#include "nv50/nv50_2d.xml.h"
#define NV50_NEW_3D_BLEND (1 << 0)
#define NV50_NEW_3D_RASTERIZER (1 << 1)
#define NV50_NEW_3D_ZSA (1 << 2)
#define NV50_NEW_3D_VERTPROG (1 << 3)
#define NV50_NEW_3D_GMTYPROG (1 << 6)
#define NV50_NEW_3D_FRAGPROG (1 << 7)
#define NV50_NEW_3D_BLEND_COLOUR (1 << 8)
#define NV50_NEW_3D_STENCIL_REF (1 << 9)
#define NV50_NEW_3D_CLIP (1 << 10)
#define NV50_NEW_3D_SAMPLE_MASK (1 << 11)
#define NV50_NEW_3D_FRAMEBUFFER (1 << 12)
#define NV50_NEW_3D_STIPPLE (1 << 13)
#define NV50_NEW_3D_SCISSOR (1 << 14)
#define NV50_NEW_3D_VIEWPORT (1 << 15)
#define NV50_NEW_3D_ARRAYS (1 << 16)
#define NV50_NEW_3D_VERTEX (1 << 17)
#define NV50_NEW_3D_CONSTBUF (1 << 18)
#define NV50_NEW_3D_TEXTURES (1 << 19)
#define NV50_NEW_3D_SAMPLERS (1 << 20)
#define NV50_NEW_3D_STRMOUT (1 << 21)
#define NV50_NEW_3D_MIN_SAMPLES (1 << 22)
#define NV50_NEW_3D_WINDOW_RECTS (1 << 23)
#define NV50_NEW_3D_CONTEXT (1 << 31)
#define NV50_NEW_CP_PROGRAM (1 << 0)
#define NV50_NEW_CP_GLOBALS (1 << 1)
/* 3d bufctx (during draw_vbo, blit_3d) */
#define NV50_BIND_3D_FB 0
#define NV50_BIND_3D_VERTEX 1
#define NV50_BIND_3D_VERTEX_TMP 2
#define NV50_BIND_3D_INDEX 3
#define NV50_BIND_3D_TEXTURES 4
#define NV50_BIND_3D_CB(s, i) (5 + 16 * (s) + (i))
#define NV50_BIND_3D_SO 53
#define NV50_BIND_3D_SCREEN 54
#define NV50_BIND_3D_TLS 55
#define NV50_BIND_3D_COUNT 56
/* compute bufctx (during launch_grid) */
#define NV50_BIND_CP_GLOBAL 0
#define NV50_BIND_CP_SCREEN 1
#define NV50_BIND_CP_QUERY 2
#define NV50_BIND_CP_COUNT 3
/* bufctx for other operations */
#define NV50_BIND_2D 0
#define NV50_BIND_M2MF 0
#define NV50_BIND_FENCE 1
#define NV50_CB_TMP 123
/* fixed constant buffer binding points - low indices for user's constbufs */
#define NV50_CB_PVP 124
#define NV50_CB_PGP 126
#define NV50_CB_PFP 125
/* constant buffer permanently mapped in as c15[] */
#define NV50_CB_AUX 127
/* size of the buffer: 64k. not all taken up, can be reduced if needed. */
#define NV50_CB_AUX_SIZE (1 << 16)
/* 8 user clip planes, at 4 32-bit floats each */
#define NV50_CB_AUX_UCP_OFFSET 0x0000
#define NV50_CB_AUX_UCP_SIZE (8 * 4 * 4)
/* 16 textures * 3 shaders, each with ms_x, ms_y u32 pairs */
#define NV50_CB_AUX_TEX_MS_OFFSET 0x0080
#define NV50_CB_AUX_TEX_MS_SIZE (16 * 3 * 2 * 4)
/* For each MS level (4), 8 sets of 32-bit integer pairs sample offsets */
#define NV50_CB_AUX_MS_OFFSET 0x200
#define NV50_CB_AUX_MS_SIZE (4 * 8 * 4 * 2)
/* Sample position pairs for the current output MS level */
#define NV50_CB_AUX_SAMPLE_OFFSET 0x300
#define NV50_CB_AUX_SAMPLE_OFFSET_SIZE (4 * 8 * 2)
/* Alpha test ref value */
#define NV50_CB_AUX_ALPHATEST_OFFSET 0x340
#define NV50_CB_AUX_ALPHATEST_SIZE (4)
/* next spot: 0x344 */
/* 4 32-bit floats for the vertex runout, put at the end */
#define NV50_CB_AUX_RUNOUT_OFFSET (NV50_CB_AUX_SIZE - 0x10)
struct nv50_blitctx;
bool nv50_blitctx_create(struct nv50_context *);
struct nv50_context {
struct nouveau_context base;
struct nv50_screen *screen;
struct nouveau_bufctx *bufctx_3d;
struct nouveau_bufctx *bufctx;
struct nouveau_bufctx *bufctx_cp;
uint32_t dirty_3d; /* dirty flags for 3d state */
uint32_t dirty_cp; /* dirty flags for compute state */
bool cb_dirty;
struct nv50_graph_state state;
struct nv50_blend_stateobj *blend;
struct nv50_rasterizer_stateobj *rast;
struct nv50_zsa_stateobj *zsa;
struct nv50_vertex_stateobj *vertex;
struct nv50_program *vertprog;
struct nv50_program *gmtyprog;
struct nv50_program *fragprog;
struct nv50_program *compprog;
struct nv50_constbuf constbuf[3][NV50_MAX_PIPE_CONSTBUFS];
uint16_t constbuf_dirty[3];
uint16_t constbuf_valid[3];
uint16_t constbuf_coherent[3];
struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
unsigned num_vtxbufs;
uint32_t vtxbufs_coherent;
struct pipe_index_buffer idxbuf;
uint32_t vbo_fifo; /* bitmask of vertex elements to be pushed to FIFO */
uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
uint32_t vbo_constant; /* bitmask of user buffers with stride 0 */
uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */
uint32_t vb_elt_limit; /* max - min element (count - 1) */
uint32_t instance_off; /* base vertex for instanced arrays */
uint32_t instance_max; /* max instance for current draw call */
struct pipe_sampler_view *textures[3][PIPE_MAX_SAMPLERS];
unsigned num_textures[3];
uint32_t textures_coherent[3];
struct nv50_tsc_entry *samplers[3][PIPE_MAX_SAMPLERS];
unsigned num_samplers[3];
bool seamless_cube_map;
uint8_t num_so_targets;
uint8_t so_targets_dirty;
struct pipe_stream_output_target *so_target[4];
struct pipe_framebuffer_state framebuffer;
struct pipe_blend_color blend_colour;
struct pipe_stencil_ref stencil_ref;
struct pipe_poly_stipple stipple;
struct pipe_scissor_state scissors[NV50_MAX_VIEWPORTS];
unsigned scissors_dirty;
struct pipe_viewport_state viewports[NV50_MAX_VIEWPORTS];
unsigned viewports_dirty;
struct pipe_clip_state clip;
struct nv50_window_rect_stateobj window_rect;
unsigned sample_mask;
unsigned min_samples;
bool vbo_push_hint;
uint32_t rt_array_mode;
struct pipe_query *cond_query;
bool cond_cond; /* inverted rendering condition */
uint cond_mode;
uint32_t cond_condmode; /* the calculated condition */
struct nv50_blitctx *blit;
struct util_dynarray global_residents;
};
static inline struct nv50_context *
nv50_context(struct pipe_context *pipe)
{
return (struct nv50_context *)pipe;
}
/* return index used in nv50_context arrays for a specific shader type */
static inline unsigned
nv50_context_shader_stage(unsigned pipe)
{
switch (pipe) {
case PIPE_SHADER_VERTEX: return 0;
case PIPE_SHADER_FRAGMENT: return 1;
case PIPE_SHADER_GEOMETRY: return 2;
case PIPE_SHADER_COMPUTE: return 3;
default:
assert(!"invalid/unhandled shader type");
return 0;
}
}
/* nv50_context.c */
struct pipe_context *nv50_create(struct pipe_screen *, void *, unsigned flags);
void nv50_bufctx_fence(struct nouveau_bufctx *, bool on_flush);
void nv50_default_kick_notify(struct nouveau_pushbuf *);
/* nv50_draw.c */
extern struct draw_stage *nv50_draw_render_stage(struct nv50_context *);
/* nv50_shader_state.c */
void nv50_vertprog_validate(struct nv50_context *);
void nv50_gmtyprog_validate(struct nv50_context *);
void nv50_fragprog_validate(struct nv50_context *);
void nv50_compprog_validate(struct nv50_context *);
void nv50_fp_linkage_validate(struct nv50_context *);
void nv50_gp_linkage_validate(struct nv50_context *);
void nv50_constbufs_validate(struct nv50_context *);
void nv50_validate_derived_rs(struct nv50_context *);
void nv50_stream_output_validate(struct nv50_context *);
/* nv50_state.c */
extern void nv50_init_state_functions(struct nv50_context *);
/* nv50_state_validate.c */
struct nv50_state_validate {
void (*func)(struct nv50_context *);
uint32_t states;
};
bool nv50_state_validate(struct nv50_context *, uint32_t,
struct nv50_state_validate *, int, uint32_t *,
struct nouveau_bufctx *);
bool nv50_state_validate_3d(struct nv50_context *, uint32_t);
/* nv50_surface.c */
extern void nv50_clear(struct pipe_context *, unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil);
extern void nv50_init_surface_functions(struct nv50_context *);
/* nv50_tex.c */
void nv50_validate_textures(struct nv50_context *);
void nv50_validate_samplers(struct nv50_context *);
void nv50_upload_ms_info(struct nouveau_pushbuf *);
struct pipe_sampler_view *
nv50_create_texture_view(struct pipe_context *,
struct pipe_resource *,
const struct pipe_sampler_view *,
uint32_t flags,
enum pipe_texture_target);
struct pipe_sampler_view *
nv50_create_sampler_view(struct pipe_context *,
struct pipe_resource *,
const struct pipe_sampler_view *);
/* nv50_transfer.c */
void
nv50_m2mf_transfer_rect(struct nv50_context *,
const struct nv50_m2mf_rect *dst,
const struct nv50_m2mf_rect *src,
uint32_t nblocksx, uint32_t nblocksy);
void
nv50_sifc_linear_u8(struct nouveau_context *pipe,
struct nouveau_bo *dst, unsigned offset, unsigned domain,
unsigned size, const void *data);
void
nv50_m2mf_copy_linear(struct nouveau_context *pipe,
struct nouveau_bo *dst, unsigned dstoff, unsigned dstdom,
struct nouveau_bo *src, unsigned srcoff, unsigned srcdom,
unsigned size);
void
nv50_cb_push(struct nouveau_context *nv,
struct nv04_resource *res,
unsigned offset, unsigned words, const uint32_t *data);
/* nv50_vbo.c */
void nv50_draw_vbo(struct pipe_context *, const struct pipe_draw_info *);
void *
nv50_vertex_state_create(struct pipe_context *pipe,
unsigned num_elements,
const struct pipe_vertex_element *elements);
void
nv50_vertex_state_delete(struct pipe_context *pipe, void *hwcso);
void nv50_vertex_arrays_validate(struct nv50_context *nv50);
/* nv50_push.c */
void nv50_push_vbo(struct nv50_context *, const struct pipe_draw_info *);
/* nv84_video.c */
struct pipe_video_codec *
nv84_create_decoder(struct pipe_context *context,
const struct pipe_video_codec *templ);
struct pipe_video_buffer *
nv84_video_buffer_create(struct pipe_context *pipe,
const struct pipe_video_buffer *template);
int
nv84_screen_get_video_param(struct pipe_screen *pscreen,
enum pipe_video_profile profile,
enum pipe_video_entrypoint entrypoint,
enum pipe_video_cap param);
boolean
nv84_screen_video_supported(struct pipe_screen *screen,
enum pipe_format format,
enum pipe_video_profile profile,
enum pipe_video_entrypoint entrypoint);
/* nv98_video.c */
struct pipe_video_codec *
nv98_create_decoder(struct pipe_context *context,
const struct pipe_video_codec *templ);
struct pipe_video_buffer *
nv98_video_buffer_create(struct pipe_context *pipe,
const struct pipe_video_buffer *template);
/* nv50_compute.c */
void
nv50_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
#endif
|