1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
|
/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Authors:
* Brian Paul
*/
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "draw/draw_context.h"
#include "lp_context.h"
#include "lp_screen.h"
#include "lp_state.h"
#include "lp_debug.h"
#include "state_tracker/sw_winsys.h"
static void *
llvmpipe_create_sampler_state(struct pipe_context *pipe,
const struct pipe_sampler_state *sampler)
{
struct pipe_sampler_state *state = mem_dup(sampler, sizeof *sampler);
if (LP_PERF & PERF_NO_MIP_LINEAR) {
if (state->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
state->min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
}
if (LP_PERF & PERF_NO_MIPMAPS)
state->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
if (LP_PERF & PERF_NO_LINEAR) {
state->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
state->min_img_filter = PIPE_TEX_FILTER_NEAREST;
}
return state;
}
static void
llvmpipe_bind_sampler_states(struct pipe_context *pipe,
unsigned shader,
unsigned start,
unsigned num,
void **samplers)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
unsigned i;
assert(shader < PIPE_SHADER_TYPES);
assert(start + num <= Elements(llvmpipe->samplers[shader]));
/* Check for no-op */
if (start + num <= llvmpipe->num_samplers[shader] &&
!memcmp(llvmpipe->samplers[shader] + start, samplers,
num * sizeof(void *))) {
return;
}
draw_flush(llvmpipe->draw);
/* set the new samplers */
for (i = 0; i < num; i++) {
llvmpipe->samplers[shader][start + i] = samplers[i];
}
/* find highest non-null samplers[] entry */
{
unsigned j = MAX2(llvmpipe->num_samplers[shader], start + num);
while (j > 0 && llvmpipe->samplers[shader][j - 1] == NULL)
j--;
llvmpipe->num_samplers[shader] = j;
}
if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
draw_set_samplers(llvmpipe->draw,
shader,
llvmpipe->samplers[shader],
llvmpipe->num_samplers[shader]);
}
llvmpipe->dirty |= LP_NEW_SAMPLER;
}
static void
llvmpipe_set_sampler_views(struct pipe_context *pipe,
unsigned shader,
unsigned start,
unsigned num,
struct pipe_sampler_view **views)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
uint i;
assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
assert(shader < PIPE_SHADER_TYPES);
assert(start + num <= Elements(llvmpipe->sampler_views[shader]));
/* Check for no-op */
if (start + num <= llvmpipe->num_sampler_views[shader] &&
!memcmp(llvmpipe->sampler_views[shader] + start, views,
num * sizeof(struct pipe_sampler_view *))) {
return;
}
draw_flush(llvmpipe->draw);
/* set the new sampler views */
for (i = 0; i < num; i++) {
/* Note: we're using pipe_sampler_view_release() here to work around
* a possible crash when the old view belongs to another context that
* was already destroyed.
*/
pipe_sampler_view_release(pipe,
&llvmpipe->sampler_views[shader][start + i]);
pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
views[i]);
}
/* find highest non-null sampler_views[] entry */
{
unsigned j = MAX2(llvmpipe->num_sampler_views[shader], start + num);
while (j > 0 && llvmpipe->sampler_views[shader][j - 1] == NULL)
j--;
llvmpipe->num_sampler_views[shader] = j;
}
if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
draw_set_sampler_views(llvmpipe->draw,
shader,
llvmpipe->sampler_views[shader],
llvmpipe->num_sampler_views[shader]);
}
llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW;
}
static struct pipe_sampler_view *
llvmpipe_create_sampler_view(struct pipe_context *pipe,
struct pipe_resource *texture,
const struct pipe_sampler_view *templ)
{
struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
/*
* XXX we REALLY want to see the correct bind flag here but the OpenGL
* state tracker can't guarantee that at least for texture buffer objects.
*/
if (!(texture->bind & PIPE_BIND_SAMPLER_VIEW))
debug_printf("Illegal sampler view creation without bind flag\n");
if (view) {
*view = *templ;
view->reference.count = 1;
view->texture = NULL;
pipe_resource_reference(&view->texture, texture);
view->context = pipe;
}
return view;
}
static void
llvmpipe_sampler_view_destroy(struct pipe_context *pipe,
struct pipe_sampler_view *view)
{
pipe_resource_reference(&view->texture, NULL);
FREE(view);
}
static void
llvmpipe_delete_sampler_state(struct pipe_context *pipe,
void *sampler)
{
FREE( sampler );
}
static void
prepare_shader_sampling(
struct llvmpipe_context *lp,
unsigned num,
struct pipe_sampler_view **views,
unsigned shader_type,
struct pipe_resource *mapped_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS])
{
unsigned i;
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
const void *addr;
assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
if (!num)
return;
for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
struct pipe_sampler_view *view = i < num ? views[i] : NULL;
if (view) {
struct pipe_resource *tex = view->texture;
struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
unsigned width0 = tex->width0;
unsigned num_layers = tex->depth0;
unsigned first_level = 0;
unsigned last_level = 0;
/* We're referencing the texture's internal data, so save a
* reference to it.
*/
pipe_resource_reference(&mapped_tex[i], tex);
if (!lp_tex->dt) {
/* regular texture - setup array of mipmap level offsets */
struct pipe_resource *res = view->texture;
int j;
void *mip_ptr;
if (llvmpipe_resource_is_texture(res)) {
first_level = view->u.tex.first_level;
last_level = view->u.tex.last_level;
assert(first_level <= last_level);
assert(last_level <= res->last_level);
/* must trigger allocation first before we can get base ptr */
/* XXX this may fail due to OOM ? */
mip_ptr = llvmpipe_get_texture_image_all(lp_tex, view->u.tex.first_level,
LP_TEX_USAGE_READ);
addr = lp_tex->linear_img.data;
for (j = first_level; j <= last_level; j++) {
mip_ptr = llvmpipe_get_texture_image_all(lp_tex, j,
LP_TEX_USAGE_READ);
mip_offsets[j] = (uint8_t *)mip_ptr - (uint8_t *)addr;
/*
* could get mip offset directly but need call above to
* invoke tiled->linear conversion.
*/
assert(lp_tex->linear_mip_offsets[j] == mip_offsets[j]);
row_stride[j] = lp_tex->row_stride[j];
img_stride[j] = lp_tex->img_stride[j];
}
if (res->target == PIPE_TEXTURE_1D_ARRAY ||
res->target == PIPE_TEXTURE_2D_ARRAY) {
num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
for (j = first_level; j <= last_level; j++) {
mip_offsets[j] += view->u.tex.first_layer *
lp_tex->img_stride[j];
}
assert(view->u.tex.first_layer <= view->u.tex.last_layer);
assert(view->u.tex.last_layer < res->array_size);
}
}
else {
unsigned view_blocksize = util_format_get_blocksize(view->format);
mip_ptr = lp_tex->data;
addr = mip_ptr;
/* probably don't really need to fill that out */
mip_offsets[0] = 0;
row_stride[0] = 0;
row_stride[0] = 0;
/* everything specified in number of elements here. */
width0 = view->u.buf.last_element - view->u.buf.first_element + 1;
addr = (uint8_t *)addr + view->u.buf.first_element *
view_blocksize;
assert(view->u.buf.first_element <= view->u.buf.last_element);
assert(view->u.buf.last_element * view_blocksize < res->width0);
}
}
else {
/* display target texture/surface */
/*
* XXX: Where should this be unmapped?
*/
struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
struct sw_winsys *winsys = screen->winsys;
addr = winsys->displaytarget_map(winsys, lp_tex->dt,
PIPE_TRANSFER_READ);
row_stride[0] = lp_tex->row_stride[0];
img_stride[0] = lp_tex->img_stride[0];
mip_offsets[0] = 0;
assert(addr);
}
draw_set_mapped_texture(lp->draw,
shader_type,
i,
width0, tex->height0, num_layers,
first_level, last_level,
addr,
row_stride, img_stride, mip_offsets);
}
}
}
/**
* Called during state validation when LP_NEW_SAMPLER_VIEW is set.
*/
void
llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp,
unsigned num,
struct pipe_sampler_view **views)
{
prepare_shader_sampling(lp, num, views, PIPE_SHADER_VERTEX,
lp->mapped_vs_tex);
}
void
llvmpipe_cleanup_vertex_sampling(struct llvmpipe_context *ctx)
{
unsigned i;
for (i = 0; i < Elements(ctx->mapped_vs_tex); i++) {
pipe_resource_reference(&ctx->mapped_vs_tex[i], NULL);
}
}
/**
* Called during state validation when LP_NEW_SAMPLER_VIEW is set.
*/
void
llvmpipe_prepare_geometry_sampling(struct llvmpipe_context *lp,
unsigned num,
struct pipe_sampler_view **views)
{
prepare_shader_sampling(lp, num, views, PIPE_SHADER_GEOMETRY,
lp->mapped_gs_tex);
}
void
llvmpipe_cleanup_geometry_sampling(struct llvmpipe_context *ctx)
{
unsigned i;
for (i = 0; i < Elements(ctx->mapped_gs_tex); i++) {
pipe_resource_reference(&ctx->mapped_gs_tex[i], NULL);
}
}
void
llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe)
{
llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
llvmpipe->pipe.bind_sampler_states = llvmpipe_bind_sampler_states;
llvmpipe->pipe.create_sampler_view = llvmpipe_create_sampler_view;
llvmpipe->pipe.set_sampler_views = llvmpipe_set_sampler_views;
llvmpipe->pipe.sampler_view_destroy = llvmpipe_sampler_view_destroy;
llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;
}
|