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/*
* Copyright (c) 2017 Lima Project
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef LIMA_IR_H
#define LIMA_IR_H
#include <stdio.h>
#include <lima_screen.h>
#include "nir.h"
#define gpir_debug(...) \
do { \
if (lima_debug & LIMA_DEBUG_GP) \
printf("gpir: " __VA_ARGS__); \
} while (0)
#define gpir_error(...) \
fprintf(stderr, "gpir: " __VA_ARGS__)
#define ppir_debug(...) \
do { \
if (lima_debug & LIMA_DEBUG_PP) \
printf("ppir: " __VA_ARGS__); \
} while (0)
#define ppir_error(...) \
fprintf(stderr, "ppir: " __VA_ARGS__)
struct ra_regs;
struct lima_vs_shader_state;
struct lima_fs_shader_state;
/* gpir interface */
bool gpir_compile_nir(struct lima_vs_shader_state *prog, struct nir_shader *nir,
struct pipe_debug_callback *debug);
/* ppir interface */
bool ppir_compile_nir(struct lima_fs_shader_state *prog, struct nir_shader *nir,
struct ra_regs *ra,
struct pipe_debug_callback *debug);
struct ra_regs *ppir_regalloc_init(void *mem_ctx);
void lima_nir_lower_uniform_to_scalar(nir_shader *shader);
bool lima_nir_scale_trig(nir_shader *shader);
bool lima_nir_lower_ftrunc(nir_shader *shader);
bool lima_nir_split_load_input(nir_shader *shader);
void lima_nir_duplicate_load_consts(nir_shader *shader);
void lima_nir_duplicate_load_inputs(nir_shader *shader);
void lima_nir_duplicate_load_uniforms(nir_shader *shader);
#endif
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