aboutsummaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/iris/iris_program_cache.c
blob: 4ec2a52c2de09aaafcac20c29f2557dbac3d3d1b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
/*
 * Copyright © 2017 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

/**
 * @file iris_program_cache.c
 *
 * The in-memory program cache.  This is basically a hash table mapping
 * API-specified shaders and a state key to a compiled variant.  It also
 * takes care of uploading shader assembly into a BO for use on the GPU.
 */

#include <stdio.h>
#include <errno.h>
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_atomic.h"
#include "util/u_upload_mgr.h"
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_builder.h"
#include "intel/compiler/brw_compiler.h"
#include "intel/compiler/brw_eu.h"
#include "intel/compiler/brw_nir.h"
#include "iris_context.h"
#include "iris_resource.h"

struct keybox {
   uint16_t size;
   enum iris_program_cache_id cache_id;
   uint8_t data[0];
};

static struct keybox *
make_keybox(void *mem_ctx,
            enum iris_program_cache_id cache_id,
            const void *key,
            uint32_t key_size)
{
   struct keybox *keybox =
      ralloc_size(mem_ctx, sizeof(struct keybox) + key_size);

   keybox->cache_id = cache_id;
   keybox->size = key_size;
   memcpy(keybox->data, key, key_size);

   return keybox;
}

static uint32_t
keybox_hash(const void *void_key)
{
   const struct keybox *key = void_key;
   return _mesa_hash_data(&key->cache_id, key->size + sizeof(key->cache_id));
}

static bool
keybox_equals(const void *void_a, const void *void_b)
{
   const struct keybox *a = void_a, *b = void_b;
   if (a->size != b->size)
      return false;

   return memcmp(a->data, b->data, a->size) == 0;
}

struct iris_compiled_shader *
iris_find_cached_shader(struct iris_context *ice,
                        enum iris_program_cache_id cache_id,
                        uint32_t key_size,
                        const void *key)
{
   struct keybox *keybox =
      make_keybox(ice->shaders.cache, cache_id, key, key_size);
   struct hash_entry *entry =
      _mesa_hash_table_search(ice->shaders.cache, keybox);

   ralloc_free(keybox);

   return entry ? entry->data : NULL;
}

const void *
iris_find_previous_compile(const struct iris_context *ice,
                           enum iris_program_cache_id cache_id,
                           unsigned program_string_id)
{
   hash_table_foreach(ice->shaders.cache, entry) {
      const struct keybox *keybox = entry->key;
      const struct brw_base_prog_key *key = (const void *)keybox->data;
      if (keybox->cache_id == cache_id &&
          key->program_string_id == program_string_id) {
         return keybox->data;
      }
   }

   return NULL;
}

/**
 * Look for an existing entry in the cache that has identical assembly code.
 *
 * This is useful for programs generating shaders at runtime, where multiple
 * distinct shaders (from an API perspective) may compile to the same assembly
 * in our backend.  This saves space in the program cache buffer.
 */
static const struct iris_compiled_shader *
find_existing_assembly(struct hash_table *cache,
                       const void *assembly,
                       unsigned assembly_size)
{
   hash_table_foreach(cache, entry) {
      const struct iris_compiled_shader *existing = entry->data;
      if (existing->prog_data->program_size == assembly_size &&
          memcmp(existing->map, assembly, assembly_size) == 0)
         return existing;
   }
   return NULL;
}

struct iris_compiled_shader *
iris_upload_shader(struct iris_context *ice,
                   enum iris_program_cache_id cache_id,
                   uint32_t key_size,
                   const void *key,
                   const void *assembly,
                   struct brw_stage_prog_data *prog_data,
                   uint32_t *streamout,
                   enum brw_param_builtin *system_values,
                   unsigned num_system_values,
                   unsigned num_cbufs,
                   const struct iris_binding_table *bt)
{
   struct hash_table *cache = ice->shaders.cache;
   struct iris_compiled_shader *shader =
      rzalloc_size(cache, sizeof(struct iris_compiled_shader) +
                   ice->vtbl.derived_program_state_size(cache_id));
   const struct iris_compiled_shader *existing =
      find_existing_assembly(cache, assembly, prog_data->program_size);

   /* If we can find a matching prog in the cache already, then reuse the
    * existing stuff without creating new copy into the underlying buffer
    * object.  This is notably useful for programs generating shaders at
    * runtime, where multiple shaders may compile to the same thing in our
    * backend.
    */
   if (existing) {
      pipe_resource_reference(&shader->assembly.res, existing->assembly.res);
      shader->assembly.offset = existing->assembly.offset;
      shader->map = existing->map;
   } else {
      shader->assembly.res = NULL;
      u_upload_alloc(ice->shaders.uploader, 0, prog_data->program_size, 64,
                     &shader->assembly.offset, &shader->assembly.res,
                     &shader->map);
      memcpy(shader->map, assembly, prog_data->program_size);
   }

   shader->prog_data = prog_data;
   shader->streamout = streamout;
   shader->system_values = system_values;
   shader->num_system_values = num_system_values;
   shader->num_cbufs = num_cbufs;
   shader->bt = *bt;

   ralloc_steal(shader, shader->prog_data);
   ralloc_steal(shader->prog_data, prog_data->param);
   ralloc_steal(shader->prog_data, prog_data->pull_param);
   ralloc_steal(shader, shader->streamout);
   ralloc_steal(shader, shader->system_values);

   /* Store the 3DSTATE shader packets and other derived state. */
   ice->vtbl.store_derived_program_state(ice, cache_id, shader);

   struct keybox *keybox = make_keybox(cache, cache_id, key, key_size);
   _mesa_hash_table_insert(ice->shaders.cache, keybox, shader);

   return shader;
}

bool
iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
                         const void *key, uint32_t key_size,
                         uint32_t *kernel_out, void *prog_data_out)
{
   struct blorp_context *blorp = blorp_batch->blorp;
   struct iris_context *ice = blorp->driver_ctx;
   struct iris_batch *batch = blorp_batch->driver_batch;
   struct iris_compiled_shader *shader =
      iris_find_cached_shader(ice, IRIS_CACHE_BLORP, key_size, key);

   if (!shader)
      return false;

   struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
   *kernel_out =
      iris_bo_offset_from_base_address(bo) + shader->assembly.offset;
   *((void **) prog_data_out) = shader->prog_data;

   iris_use_pinned_bo(batch, bo, false);

   return true;
}

bool
iris_blorp_upload_shader(struct blorp_batch *blorp_batch,
                         const void *key, uint32_t key_size,
                         const void *kernel, UNUSED uint32_t kernel_size,
                         const struct brw_stage_prog_data *prog_data_templ,
                         UNUSED uint32_t prog_data_size,
                         uint32_t *kernel_out, void *prog_data_out)
{
   struct blorp_context *blorp = blorp_batch->blorp;
   struct iris_context *ice = blorp->driver_ctx;
   struct iris_batch *batch = blorp_batch->driver_batch;

   void *prog_data = ralloc_size(NULL, prog_data_size);
   memcpy(prog_data, prog_data_templ, prog_data_size);

   struct iris_binding_table bt;
   memset(&bt, 0, sizeof(bt));

   struct iris_compiled_shader *shader =
      iris_upload_shader(ice, IRIS_CACHE_BLORP, key_size, key, kernel,
                         prog_data, NULL, NULL, 0, 0, &bt);

   struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
   *kernel_out =
      iris_bo_offset_from_base_address(bo) + shader->assembly.offset;
   *((void **) prog_data_out) = shader->prog_data;

   iris_use_pinned_bo(batch, bo, false);

   return true;
}

void
iris_init_program_cache(struct iris_context *ice)
{
   ice->shaders.cache =
      _mesa_hash_table_create(ice, keybox_hash, keybox_equals);

   ice->shaders.uploader =
      u_upload_create(&ice->ctx, 16384, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE,
                      IRIS_RESOURCE_FLAG_SHADER_MEMZONE);
}

void
iris_destroy_program_cache(struct iris_context *ice)
{
   for (int i = 0; i < MESA_SHADER_STAGES; i++) {
      ice->shaders.prog[i] = NULL;
   }

   hash_table_foreach(ice->shaders.cache, entry) {
      struct iris_compiled_shader *shader = entry->data;
      pipe_resource_reference(&shader->assembly.res, NULL);
   }

   u_upload_destroy(ice->shaders.uploader);

   ralloc_free(ice->shaders.cache);
}

static const char *
cache_name(enum iris_program_cache_id cache_id)
{
   if (cache_id == IRIS_CACHE_BLORP)
      return "BLORP";

   return _mesa_shader_stage_to_string(cache_id);
}

void
iris_print_program_cache(struct iris_context *ice)
{
   struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
   const struct gen_device_info *devinfo = &screen->devinfo;

   hash_table_foreach(ice->shaders.cache, entry) {
      const struct keybox *keybox = entry->key;
      struct iris_compiled_shader *shader = entry->data;
      fprintf(stderr, "%s:\n", cache_name(keybox->cache_id));
      brw_disassemble(devinfo, shader->map, 0,
                      shader->prog_data->program_size, stderr);
   }
}