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/*
 * Copyright © 2017 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

/**
 * @file iris_formats.c
 *
 * Converts Gallium formats (PIPE_FORMAT_*) to hardware ones (ISL_FORMAT_*).
 * Provides information about which formats support what features.
 */

#include "util/bitscan.h"
#include "util/macros.h"
#include "util/format/u_format.h"

#include "iris_resource.h"
#include "iris_screen.h"

struct iris_format_info
iris_format_for_usage(const struct gen_device_info *devinfo,
                      enum pipe_format pformat,
                      isl_surf_usage_flags_t usage)
{
   enum isl_format format = isl_format_for_pipe_format(pformat);
   struct isl_swizzle swizzle = ISL_SWIZZLE_IDENTITY;

   if (format == ISL_FORMAT_UNSUPPORTED)
      return (struct iris_format_info) { .fmt = format, .swizzle = swizzle };

   const struct isl_format_layout *fmtl = isl_format_get_layout(format);

   if (!util_format_is_srgb(pformat)) {
      if (util_format_is_intensity(pformat)) {
         swizzle = ISL_SWIZZLE(RED, RED, RED, RED);
      } else if (util_format_is_luminance(pformat)) {
         swizzle = ISL_SWIZZLE(RED, RED, RED, ONE);
      } else if (util_format_is_luminance_alpha(pformat)) {
         swizzle = ISL_SWIZZLE(RED, RED, RED, GREEN);
      } else if (util_format_is_alpha(pformat)) {
         swizzle = ISL_SWIZZLE(ZERO, ZERO, ZERO, RED);
      }
   }

   /* When faking RGBX pipe formats with RGBA ISL formats, override alpha. */
   if (!util_format_has_alpha(pformat) && fmtl->channels.a.type != ISL_VOID) {
      swizzle = ISL_SWIZZLE(RED, GREEN, BLUE, ONE);
   }

   if ((usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) &&
       pformat == PIPE_FORMAT_A8_UNORM) {
      /* Most of the hardware A/LA formats are not renderable, except
       * for A8_UNORM.  SURFACE_STATE's shader channel select fields
       * cannot be used to swap RGB and A channels when rendering (as
       * it could impact alpha blending), so we have to use the actual
       * A8_UNORM format when rendering.
       */
      format = ISL_FORMAT_A8_UNORM;
      swizzle = ISL_SWIZZLE_IDENTITY;
   }

   /* We choose RGBA over RGBX for rendering the hardware doesn't support
    * rendering to RGBX. However, when this internal override is used on Gen9+,
    * fast clears don't work correctly.
    *
    * i965 fixes this by pretending to not support RGBX formats, and the higher
    * layers of Mesa pick the RGBA format instead. Gallium doesn't work that
    * way, and might choose a different format, like BGRX instead of RGBX,
    * which will also cause problems when sampling from a surface fast cleared
    * as RGBX. So we always choose RGBA instead of RGBX explicitly
    * here.
    */
   if (isl_format_is_rgbx(format) &&
       !isl_format_supports_rendering(devinfo, format)) {
      format = isl_format_rgbx_to_rgba(format);
      swizzle = ISL_SWIZZLE(RED, GREEN, BLUE, ONE);
   }

   return (struct iris_format_info) { .fmt = format, .swizzle = swizzle };
}

/**
 * The pscreen->is_format_supported() driver hook.
 *
 * Returns true if the given format is supported for the given usage
 * (PIPE_BIND_*) and sample count.
 */
bool
iris_is_format_supported(struct pipe_screen *pscreen,
                         enum pipe_format pformat,
                         enum pipe_texture_target target,
                         unsigned sample_count,
                         unsigned storage_sample_count,
                         unsigned usage)
{
   struct iris_screen *screen = (struct iris_screen *) pscreen;
   const struct gen_device_info *devinfo = &screen->devinfo;
   uint32_t max_samples = devinfo->gen == 8 ? 8 : 16;

   if (sample_count > max_samples ||
       !util_is_power_of_two_or_zero(sample_count))
      return false;

   if (pformat == PIPE_FORMAT_NONE)
      return true;

   enum isl_format format = isl_format_for_pipe_format(pformat);

   if (format == ISL_FORMAT_UNSUPPORTED)
      return false;

   const struct isl_format_layout *fmtl = isl_format_get_layout(format);
   const bool is_integer = isl_format_has_int_channel(format);
   bool supported = true;

   if (sample_count > 1)
      supported &= isl_format_supports_multisampling(devinfo, format);

   if (usage & PIPE_BIND_DEPTH_STENCIL) {
      supported &= format == ISL_FORMAT_R32_FLOAT_X8X24_TYPELESS ||
                   format == ISL_FORMAT_R32_FLOAT ||
                   format == ISL_FORMAT_R24_UNORM_X8_TYPELESS ||
                   format == ISL_FORMAT_R16_UNORM ||
                   format == ISL_FORMAT_R8_UINT;
   }

   if (usage & PIPE_BIND_RENDER_TARGET) {
      /* Alpha and luminance-alpha formats other than A8_UNORM are not
       * renderable.  For texturing, we can use R or RG formats with
       * shader channel selects (SCS) to swizzle the data into the correct
       * channels.  But for render targets, the hardware prohibits using
       * SCS to move shader outputs between the RGB and A channels, as it
       * would alter what data is used for alpha blending.
       *
       * For BLORP, we can apply the swizzle in the shader.  But for
       * general rendering, this would mean recompiling the shader, which
       * we'd like to avoid doing.  So we mark these formats non-renderable.
       *
       * We do support A8_UNORM as it's required and is renderable.
       */
      if (pformat != PIPE_FORMAT_A8_UNORM &&
          (util_format_is_alpha(pformat) ||
           util_format_is_luminance_alpha(pformat)))
         supported = false;

      enum isl_format rt_format = format;

      if (isl_format_is_rgbx(format) &&
          !isl_format_supports_rendering(devinfo, format))
         rt_format = isl_format_rgbx_to_rgba(format);

      supported &= isl_format_supports_rendering(devinfo, rt_format);

      if (!is_integer)
         supported &= isl_format_supports_alpha_blending(devinfo, rt_format);
   }

   if (usage & PIPE_BIND_SHADER_IMAGE) {
      /* Dataport doesn't support compression, and we can't resolve an MCS
       * compressed surface.  (Buffer images may have sample count of 0.)
       */
      supported &= sample_count == 0;

      supported &= isl_format_supports_typed_writes(devinfo, format);
      supported &= isl_has_matching_typed_storage_image_format(devinfo, format);
   }

   if (usage & PIPE_BIND_SAMPLER_VIEW) {
      supported &= isl_format_supports_sampling(devinfo, format);
      if (!is_integer)
         supported &= isl_format_supports_filtering(devinfo, format);

      /* Don't advertise 3-component RGB formats for non-buffer textures.
       * This ensures that they are renderable from an API perspective since
       * the state tracker will fall back to RGBA or RGBX, which are
       * renderable.  We want to render internally for copies and blits,
       * even if the application doesn't.
       *
       * Buffer textures don't need to be renderable, so we support real RGB.
       * This is useful for PBO upload, and 32-bit RGB support is mandatory.
       */
      if (target != PIPE_BUFFER)
         supported &= fmtl->bpb != 24 && fmtl->bpb != 48 && fmtl->bpb != 96;
   }

   if (usage & PIPE_BIND_VERTEX_BUFFER)
      supported &= isl_format_supports_vertex_fetch(devinfo, format);

   if (usage & PIPE_BIND_INDEX_BUFFER) {
      supported &= format == ISL_FORMAT_R8_UINT ||
                   format == ISL_FORMAT_R16_UINT ||
                   format == ISL_FORMAT_R32_UINT;
   }

   /* TODO: Support ASTC 5x5 on Gen9 properly.  This means implementing
    * a complex sampler workaround (see i965's gen9_apply_astc5x5_wa_flush).
    * Without it, st/mesa will emulate ASTC 5x5 via uncompressed textures.
    */
   if (devinfo->gen == 9 && (format == ISL_FORMAT_ASTC_LDR_2D_5X5_FLT16 ||
                             format == ISL_FORMAT_ASTC_LDR_2D_5X5_U8SRGB))
      return false;

   return supported;
}