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/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include <errno.h>
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_inlines.h"
#include "util/u_transfer.h"
#include "intel/compiler/brw_compiler.h"
#include "iris_context.h"
void
iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
{
struct iris_context *ice = (struct iris_context *) ctx;
struct iris_batch *batch = &ice->render_batch;
iris_batch_maybe_flush(batch, 1500);
// XXX: actually do brw_cache_flush_for_*
// XXX: CS stall is really expensive
iris_emit_pipe_control_flush(batch,
PIPE_CONTROL_DEPTH_CACHE_FLUSH |
PIPE_CONTROL_RENDER_TARGET_FLUSH |
PIPE_CONTROL_CS_STALL);
iris_emit_pipe_control_flush(batch,
PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
PIPE_CONTROL_CONST_CACHE_INVALIDATE);
iris_cache_sets_clear(batch);
// XXX: ^^^
iris_update_compiled_shaders(ice);
if (iris_binder_is_empty(&batch->binder)) {
ice->state.dirty |= IRIS_DIRTY_BINDINGS_VS |
IRIS_DIRTY_BINDINGS_TCS |
IRIS_DIRTY_BINDINGS_TES |
IRIS_DIRTY_BINDINGS_GS |
IRIS_DIRTY_BINDINGS_FS;
}
iris_binder_reserve_3d(batch, ice->shaders.prog);
ice->vtbl.upload_render_state(ice, batch, info);
ice->state.dirty = 0ull;
// XXX: don't flush always
iris_batch_flush(batch);
}
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