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/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef IRIS_CONTEXT_H
#define IRIS_CONTEXT_H
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "util/u_debug.h"
#include "intel/blorp/blorp.h"
#include "intel/common/gen_debug.h"
#include "intel/compiler/brw_compiler.h"
#include "iris_batch.h"
#include "iris_binder.h"
#include "iris_resource.h"
#include "iris_screen.h"
struct iris_bo;
struct iris_context;
struct blorp_batch;
struct blorp_params;
#define IRIS_MAX_TEXTURE_SAMPLERS 32
/* IRIS_MAX_ABOS and IRIS_MAX_SSBOS must be the same. */
#define IRIS_MAX_ABOS 16
#define IRIS_MAX_SSBOS 16
#define IRIS_MAX_VIEWPORTS 16
/**
* Dirty flags. When state changes, we flag some combination of these
* to indicate that particular GPU commands need to be re-emitted.
*
* Each bit typically corresponds to a single 3DSTATE_* command packet, but
* in rare cases they map to a group of related packets that need to be
* emitted together.
*
* See iris_upload_render_state().
*/
#define IRIS_DIRTY_COLOR_CALC_STATE (1ull << 0)
#define IRIS_DIRTY_POLYGON_STIPPLE (1ull << 1)
#define IRIS_DIRTY_SCISSOR_RECT (1ull << 2)
#define IRIS_DIRTY_WM_DEPTH_STENCIL (1ull << 3)
#define IRIS_DIRTY_CC_VIEWPORT (1ull << 4)
#define IRIS_DIRTY_SF_CL_VIEWPORT (1ull << 5)
#define IRIS_DIRTY_PS_BLEND (1ull << 6)
#define IRIS_DIRTY_BLEND_STATE (1ull << 7)
#define IRIS_DIRTY_RASTER (1ull << 8)
#define IRIS_DIRTY_CLIP (1ull << 9)
#define IRIS_DIRTY_SBE (1ull << 10)
#define IRIS_DIRTY_LINE_STIPPLE (1ull << 11)
#define IRIS_DIRTY_VERTEX_ELEMENTS (1ull << 12)
#define IRIS_DIRTY_MULTISAMPLE (1ull << 13)
#define IRIS_DIRTY_VERTEX_BUFFERS (1ull << 14)
#define IRIS_DIRTY_SAMPLE_MASK (1ull << 15)
#define IRIS_DIRTY_SAMPLER_STATES_VS (1ull << 16)
#define IRIS_DIRTY_SAMPLER_STATES_TCS (1ull << 17)
#define IRIS_DIRTY_SAMPLER_STATES_TES (1ull << 18)
#define IRIS_DIRTY_SAMPLER_STATES_GS (1ull << 19)
#define IRIS_DIRTY_SAMPLER_STATES_PS (1ull << 20)
#define IRIS_DIRTY_SAMPLER_STATES_CS (1ull << 21)
#define IRIS_DIRTY_UNCOMPILED_VS (1ull << 22)
#define IRIS_DIRTY_UNCOMPILED_TCS (1ull << 23)
#define IRIS_DIRTY_UNCOMPILED_TES (1ull << 24)
#define IRIS_DIRTY_UNCOMPILED_GS (1ull << 25)
#define IRIS_DIRTY_UNCOMPILED_FS (1ull << 26)
#define IRIS_DIRTY_UNCOMPILED_CS (1ull << 27)
#define IRIS_DIRTY_VS (1ull << 28)
#define IRIS_DIRTY_TCS (1ull << 29)
#define IRIS_DIRTY_TES (1ull << 30)
#define IRIS_DIRTY_GS (1ull << 31)
#define IRIS_DIRTY_FS (1ull << 32)
#define IRIS_DIRTY_CS (1ull << 33)
#define IRIS_DIRTY_URB (1ull << 34)
#define IRIS_DIRTY_CONSTANTS_VS (1ull << 35)
#define IRIS_DIRTY_CONSTANTS_TCS (1ull << 36)
#define IRIS_DIRTY_CONSTANTS_TES (1ull << 37)
#define IRIS_DIRTY_CONSTANTS_GS (1ull << 38)
#define IRIS_DIRTY_CONSTANTS_FS (1ull << 39)
#define IRIS_DIRTY_CONSTANTS_CS (1ull << 40)
#define IRIS_DIRTY_DEPTH_BUFFER (1ull << 41)
#define IRIS_DIRTY_WM (1ull << 42)
#define IRIS_DIRTY_BINDINGS_VS (1ull << 43)
#define IRIS_DIRTY_BINDINGS_TCS (1ull << 44)
#define IRIS_DIRTY_BINDINGS_TES (1ull << 45)
#define IRIS_DIRTY_BINDINGS_GS (1ull << 46)
#define IRIS_DIRTY_BINDINGS_FS (1ull << 47)
#define IRIS_DIRTY_BINDINGS_CS (1ull << 48)
#define IRIS_DIRTY_SO_BUFFERS (1ull << 49)
#define IRIS_DIRTY_SO_DECL_LIST (1ull << 50)
#define IRIS_DIRTY_STREAMOUT (1ull << 51)
#define IRIS_DIRTY_VF_SGVS (1ull << 52)
#define IRIS_DIRTY_VF (1ull << 53)
#define IRIS_DIRTY_VF_TOPOLOGY (1ull << 54)
#define IRIS_ALL_DIRTY_BINDINGS (IRIS_DIRTY_BINDINGS_VS | \
IRIS_DIRTY_BINDINGS_TCS | \
IRIS_DIRTY_BINDINGS_TES | \
IRIS_DIRTY_BINDINGS_GS | \
IRIS_DIRTY_BINDINGS_FS | \
IRIS_DIRTY_BINDINGS_CS)
/**
* Non-orthogonal state (NOS) dependency flags.
*
* Shader programs may depend on non-orthogonal state. These flags are
* used to indicate that a shader's key depends on the state provided by
* a certain Gallium CSO. Changing any CSOs marked as a dependency will
* cause the driver to re-compute the shader key, possibly triggering a
* shader recompile.
*/
enum iris_nos_dep {
IRIS_NOS_FRAMEBUFFER,
IRIS_NOS_DEPTH_STENCIL_ALPHA,
IRIS_NOS_RASTERIZER,
IRIS_NOS_BLEND,
IRIS_NOS_LAST_VUE_MAP,
IRIS_NOS_COUNT,
};
struct iris_depth_stencil_alpha_state;
/**
* Cache IDs for the in-memory program cache (ice->shaders.cache).
*/
enum iris_program_cache_id {
IRIS_CACHE_VS = MESA_SHADER_VERTEX,
IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL,
IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL,
IRIS_CACHE_GS = MESA_SHADER_GEOMETRY,
IRIS_CACHE_FS = MESA_SHADER_FRAGMENT,
IRIS_CACHE_CS = MESA_SHADER_COMPUTE,
IRIS_CACHE_BLORP,
};
/** @{
*
* Defines for PIPE_CONTROL operations, which trigger cache flushes,
* synchronization, pipelined memory writes, and so on.
*
* The bits here are not the actual hardware values. The actual fields
* move between various generations, so we just have flags for each
* potential operation, and use genxml to encode the actual packet.
*/
enum pipe_control_flags
{
PIPE_CONTROL_FLUSH_LLC = (1 << 1),
PIPE_CONTROL_LRI_POST_SYNC_OP = (1 << 2),
PIPE_CONTROL_STORE_DATA_INDEX = (1 << 3),
PIPE_CONTROL_CS_STALL = (1 << 4),
PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET = (1 << 5),
PIPE_CONTROL_SYNC_GFDT = (1 << 6),
PIPE_CONTROL_TLB_INVALIDATE = (1 << 7),
PIPE_CONTROL_MEDIA_STATE_CLEAR = (1 << 8),
PIPE_CONTROL_WRITE_IMMEDIATE = (1 << 9),
PIPE_CONTROL_WRITE_DEPTH_COUNT = (1 << 10),
PIPE_CONTROL_WRITE_TIMESTAMP = (1 << 11),
PIPE_CONTROL_DEPTH_STALL = (1 << 12),
PIPE_CONTROL_RENDER_TARGET_FLUSH = (1 << 13),
PIPE_CONTROL_INSTRUCTION_INVALIDATE = (1 << 14),
PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE = (1 << 15),
PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE = (1 << 16),
PIPE_CONTROL_NOTIFY_ENABLE = (1 << 17),
PIPE_CONTROL_FLUSH_ENABLE = (1 << 18),
PIPE_CONTROL_DATA_CACHE_FLUSH = (1 << 19),
PIPE_CONTROL_VF_CACHE_INVALIDATE = (1 << 20),
PIPE_CONTROL_CONST_CACHE_INVALIDATE = (1 << 21),
PIPE_CONTROL_STATE_CACHE_INVALIDATE = (1 << 22),
PIPE_CONTROL_STALL_AT_SCOREBOARD = (1 << 23),
PIPE_CONTROL_DEPTH_CACHE_FLUSH = (1 << 24),
};
#define PIPE_CONTROL_CACHE_FLUSH_BITS \
(PIPE_CONTROL_DEPTH_CACHE_FLUSH | \
PIPE_CONTROL_DATA_CACHE_FLUSH | \
PIPE_CONTROL_RENDER_TARGET_FLUSH)
#define PIPE_CONTROL_CACHE_INVALIDATE_BITS \
(PIPE_CONTROL_STATE_CACHE_INVALIDATE | \
PIPE_CONTROL_CONST_CACHE_INVALIDATE | \
PIPE_CONTROL_VF_CACHE_INVALIDATE | \
PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \
PIPE_CONTROL_INSTRUCTION_INVALIDATE)
/** @} */
/**
* A compiled shader variant, containing a pointer to the GPU assembly,
* as well as program data and other packets needed by state upload.
*
* There can be several iris_compiled_shader variants per API-level shader
* (iris_uncompiled_shader), due to state-based recompiles (brw_*_prog_key).
*/
struct iris_compiled_shader {
/** Reference to the uploaded assembly. */
struct iris_state_ref assembly;
/** Pointer to the assembly in the BO's map. */
void *map;
/** The program data (owned by the program cache hash table) */
struct brw_stage_prog_data *prog_data;
/**
* Derived 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets
* (the VUE-based information for transform feedback outputs).
*/
uint32_t *streamout;
/**
* Shader packets and other data derived from prog_data. These must be
* completely determined from prog_data.
*/
uint8_t derived_data[0];
};
/**
* Constant buffer (UBO) information. See iris_set_const_buffer().
*/
struct iris_const_buffer {
/** The resource and offset for the actual constant data */
struct iris_state_ref data;
/** The resource and offset for the SURFACE_STATE for pull access. */
struct iris_state_ref surface_state;
};
/**
* API context state that is replicated per shader stage.
*/
struct iris_shader_state {
/** Uniform Buffers */
struct iris_const_buffer constbuf[PIPE_MAX_CONSTANT_BUFFERS];
/** Shader Storage Buffers */
struct pipe_resource *ssbo[PIPE_MAX_SHADER_BUFFERS];
struct iris_state_ref ssbo_surface_state[PIPE_MAX_SHADER_BUFFERS];
/** Shader Storage Images (image load store) */
struct {
struct pipe_resource *res;
struct iris_state_ref surface_state;
unsigned access;
} image[PIPE_MAX_SHADER_IMAGES];
struct iris_state_ref sampler_table;
struct iris_sampler_state *samplers[IRIS_MAX_TEXTURE_SAMPLERS];
struct iris_sampler_view *textures[IRIS_MAX_TEXTURE_SAMPLERS];
unsigned num_samplers;
unsigned num_textures;
};
/**
* Virtual table for generation-specific (genxml) function calls.
*/
struct iris_vtable {
void (*destroy_state)(struct iris_context *ice);
void (*init_render_context)(struct iris_screen *screen,
struct iris_batch *batch,
struct iris_vtable *vtbl,
struct pipe_debug_callback *dbg);
void (*init_compute_context)(struct iris_screen *screen,
struct iris_batch *batch,
struct iris_vtable *vtbl,
struct pipe_debug_callback *dbg);
void (*upload_render_state)(struct iris_context *ice,
struct iris_batch *batch,
const struct pipe_draw_info *draw);
void (*update_surface_base_address)(struct iris_batch *batch,
struct iris_binder *binder);
void (*upload_compute_state)(struct iris_context *ice,
struct iris_batch *batch,
const struct pipe_grid_info *grid);
void (*load_register_imm32)(struct iris_batch *batch, uint32_t reg,
uint32_t val);
void (*load_register_imm64)(struct iris_batch *batch, uint32_t reg,
uint64_t val);
void (*load_register_mem32)(struct iris_batch *batch, uint32_t reg,
struct iris_bo *bo, uint32_t offset);
void (*load_register_mem64)(struct iris_batch *batch, uint32_t reg,
struct iris_bo *bo, uint32_t offset);
void (*store_register_mem32)(struct iris_batch *batch, uint32_t reg,
struct iris_bo *bo, uint32_t offset,
bool predicated);
void (*store_register_mem64)(struct iris_batch *batch, uint32_t reg,
struct iris_bo *bo, uint32_t offset,
bool predicated);
void (*store_data_imm32)(struct iris_batch *batch,
struct iris_bo *bo, uint32_t offset,
uint32_t value);
void (*store_data_imm64)(struct iris_batch *batch,
struct iris_bo *bo, uint32_t offset,
uint64_t value);
void (*copy_mem_mem)(struct iris_batch *batch,
struct iris_bo *dst_bo, uint32_t dst_offset,
struct iris_bo *src_bo, uint32_t src_offset,
unsigned bytes);
void (*emit_raw_pipe_control)(struct iris_batch *batch, uint32_t flags,
struct iris_bo *bo, uint32_t offset,
uint64_t imm);
unsigned (*derived_program_state_size)(enum iris_program_cache_id id);
void (*store_derived_program_state)(const struct gen_device_info *devinfo,
enum iris_program_cache_id cache_id,
struct iris_compiled_shader *shader);
uint32_t *(*create_so_decl_list)(const struct pipe_stream_output_info *sol,
const struct brw_vue_map *vue_map);
void (*populate_vs_key)(const struct iris_context *ice,
struct brw_vs_prog_key *key);
void (*populate_tcs_key)(const struct iris_context *ice,
struct brw_tcs_prog_key *key);
void (*populate_tes_key)(const struct iris_context *ice,
struct brw_tes_prog_key *key);
void (*populate_gs_key)(const struct iris_context *ice,
struct brw_gs_prog_key *key);
void (*populate_fs_key)(const struct iris_context *ice,
struct brw_wm_prog_key *key);
void (*populate_cs_key)(const struct iris_context *ice,
struct brw_cs_prog_key *key);
};
/**
* A pool containing SAMPLER_BORDER_COLOR_STATE entries.
*
* See iris_border_color.c for more information.
*/
struct iris_border_color_pool {
struct iris_bo *bo;
void *map;
unsigned insert_point;
/** Map from border colors to offsets in the buffer. */
struct hash_table *ht;
};
/**
* The API context (derived from pipe_context).
*
* Most driver state is tracked here.
*/
struct iris_context {
struct pipe_context ctx;
/** A debug callback for KHR_debug output. */
struct pipe_debug_callback dbg;
/** Slab allocator for iris_transfer_map objects. */
struct slab_child_pool transfer_pool;
struct iris_vtable vtbl;
struct blorp_context blorp;
/** The main batch for rendering. */
struct iris_batch render_batch;
/** The batch for compute shader dispatch */
struct iris_batch compute_batch;
struct {
struct iris_uncompiled_shader *uncompiled[MESA_SHADER_STAGES];
struct iris_compiled_shader *prog[MESA_SHADER_STAGES];
struct brw_vue_map *last_vue_map;
struct u_upload_mgr *uploader;
struct hash_table *cache;
unsigned urb_size;
} shaders;
struct {
uint64_t dirty;
uint64_t dirty_for_nos[IRIS_NOS_COUNT];
unsigned num_viewports;
unsigned sample_mask;
struct iris_blend_state *cso_blend;
struct iris_rasterizer_state *cso_rast;
struct iris_depth_stencil_alpha_state *cso_zsa;
struct iris_vertex_element_state *cso_vertex_elements;
struct pipe_blend_color blend_color;
struct pipe_poly_stipple poly_stipple;
struct pipe_viewport_state viewports[IRIS_MAX_VIEWPORTS];
struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS];
struct pipe_stencil_ref stencil_ref;
struct pipe_framebuffer_state framebuffer;
float default_outer_level[4];
float default_inner_level[2];
bool primitive_restart;
unsigned cut_index;
enum pipe_prim_type prim_mode:8;
uint8_t vertices_per_patch;
/** Are depth writes enabled? (Depth buffer may or may not exist.) */
bool depth_writes_enabled;
/** Are stencil writes enabled? (Stencil buffer may or may not exist.) */
bool stencil_writes_enabled;
/** GenX-specific current state */
struct iris_genx_state *genx;
struct iris_shader_state shaders[MESA_SHADER_STAGES];
/** Do any samplers (for any stage) need border color? */
bool need_border_colors;
struct pipe_stream_output_target *so_target[PIPE_MAX_SO_BUFFERS];
bool streamout_active;
/** Is a PIPE_QUERY_PRIMITIVES_GENERATED query active? */
bool prims_generated_query_active;
/** 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets */
uint32_t *streamout;
/** The SURFACE_STATE for a 1x1x1 null surface. */
struct iris_state_ref unbound_tex;
/** The SURFACE_STATE for a framebuffer-sized null surface. */
struct iris_state_ref null_fb;
struct u_upload_mgr *surface_uploader;
// XXX: may want a separate uploader for "hey I made a CSO!" vs
// "I'm streaming this out at draw time and never want it again!"
struct u_upload_mgr *dynamic_uploader;
struct iris_binder binder;
struct iris_border_color_pool border_color_pool;
/**
* Resources containing streamed state which our render context
* currently points to. Used to re-add these to the validation
* list when we start a new batch and haven't resubmitted commands.
*/
struct {
struct pipe_resource *cc_vp;
struct pipe_resource *sf_cl_vp;
struct pipe_resource *color_calc;
struct pipe_resource *scissor;
struct pipe_resource *blend;
struct pipe_resource *index_buffer;
} last_res;
} state;
};
#define perf_debug(dbg, ...) do { \
if (INTEL_DEBUG & DEBUG_PERF) \
dbg_printf(__VA_ARGS__); \
if (unlikely(dbg)) \
pipe_debug_message(dbg, PERF_INFO, __VA_ARGS__); \
} while(0)
double get_time(void);
struct pipe_context *
iris_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
void iris_init_blit_functions(struct pipe_context *ctx);
void iris_init_clear_functions(struct pipe_context *ctx);
void iris_init_program_functions(struct pipe_context *ctx);
void iris_init_resource_functions(struct pipe_context *ctx);
void iris_init_query_functions(struct pipe_context *ctx);
void iris_update_compiled_shaders(struct iris_context *ice);
void iris_update_compiled_compute_shader(struct iris_context *ice);
void iris_fill_cs_push_const_buffer(struct brw_cs_prog_data *cs_prog_data,
uint32_t *dst);
/* iris_blit.c */
void iris_blorp_surf_for_resource(struct blorp_surf *surf,
struct pipe_resource *p_res,
enum isl_aux_usage aux_usage,
bool is_render_target);
/* iris_draw.c */
void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
void iris_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
/* iris_pipe_control.c */
void iris_emit_pipe_control_flush(struct iris_batch *batch,
uint32_t flags);
void iris_emit_pipe_control_write(struct iris_batch *batch, uint32_t flags,
struct iris_bo *bo, uint32_t offset,
uint64_t imm);
void iris_emit_end_of_pipe_sync(struct iris_batch *batch,
uint32_t flags);
void iris_init_flush_functions(struct pipe_context *ctx);
/* iris_blorp.c */
void gen9_init_blorp(struct iris_context *ice);
void gen10_init_blorp(struct iris_context *ice);
void gen11_init_blorp(struct iris_context *ice);
/* iris_border_color.c */
void iris_init_border_color_pool(struct iris_context *ice);
void iris_border_color_pool_reserve(struct iris_context *ice, unsigned count);
uint32_t iris_upload_border_color(struct iris_context *ice,
union pipe_color_union *color);
/* iris_state.c */
void gen9_init_state(struct iris_context *ice);
void gen10_init_state(struct iris_context *ice);
void gen11_init_state(struct iris_context *ice);
/* iris_program.c */
const struct shader_info *iris_get_shader_info(const struct iris_context *ice,
gl_shader_stage stage);
unsigned iris_get_shader_num_ubos(const struct iris_context *ice,
gl_shader_stage stage);
/* iris_program_cache.c */
void iris_init_program_cache(struct iris_context *ice);
void iris_destroy_program_cache(struct iris_context *ice);
void iris_print_program_cache(struct iris_context *ice);
bool iris_bind_cached_shader(struct iris_context *ice,
enum iris_program_cache_id cache_id,
const void *key);
void iris_unbind_shader(struct iris_context *ice,
enum iris_program_cache_id cache_id);
void iris_upload_and_bind_shader(struct iris_context *ice,
enum iris_program_cache_id cache_id,
const void *key,
const void *assembly,
struct brw_stage_prog_data *prog_data,
uint32_t *streamout);
const void *iris_find_previous_compile(const struct iris_context *ice,
enum iris_program_cache_id cache_id,
unsigned program_string_id);
bool iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
const void *key,
uint32_t key_size,
uint32_t *kernel_out,
void *prog_data_out);
bool iris_blorp_upload_shader(struct blorp_batch *blorp_batch,
const void *key, uint32_t key_size,
const void *kernel, uint32_t kernel_size,
const struct brw_stage_prog_data *prog_data,
uint32_t prog_data_size,
uint32_t *kernel_out,
void *prog_data_out);
/* iris_query.c */
uint64_t iris_timebase_scale(const struct gen_device_info *devinfo,
uint64_t gpu_timestamp);
/* iris_resolve.c */
void iris_predraw_resolve_inputs(struct iris_context *ice,
struct iris_batch *batch);
void iris_predraw_resolve_framebuffer(struct iris_context *ice,
struct iris_batch *batch);
void iris_postdraw_update_resolve_tracking(struct iris_context *ice,
struct iris_batch *batch);
void iris_cache_sets_clear(struct iris_batch *batch);
void iris_flush_depth_and_render_caches(struct iris_batch *batch);
void iris_cache_flush_for_read(struct iris_batch *batch, struct iris_bo *bo);
void iris_cache_flush_for_render(struct iris_batch *batch,
struct iris_bo *bo,
enum isl_format format,
enum isl_aux_usage aux_usage);
void iris_render_cache_add_bo(struct iris_batch *batch,
struct iris_bo *bo,
enum isl_format format,
enum isl_aux_usage aux_usage);
void iris_cache_flush_for_depth(struct iris_batch *batch, struct iris_bo *bo);
void iris_depth_cache_add_bo(struct iris_batch *batch, struct iris_bo *bo);
#endif
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