aboutsummaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/iris/iris_clear.c
blob: ff78352a9f2d70e62cdb2a6728ed3d229862e70c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
/*
 * Copyright © 2017 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

#include <stdio.h>
#include <errno.h>
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_upload_mgr.h"
#include "util/ralloc.h"
#include "iris_context.h"
#include "iris_resource.h"
#include "iris_screen.h"
#include "intel/compiler/brw_compiler.h"
#include "util/format_srgb.h"

static bool
iris_is_color_fast_clear_compatible(struct iris_context *ice,
                                    enum isl_format format,
                                    const union isl_color_value color)
{
   struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
   const struct gen_device_info *devinfo = &batch->screen->devinfo;

   if (isl_format_has_int_channel(format)) {
      perf_debug(&ice->dbg, "Integer fast clear not enabled for %s",
                 isl_format_get_name(format));
      return false;
   }

   for (int i = 0; i < 4; i++) {
      if (!isl_format_has_color_component(format, i)) {
         continue;
      }

      if (devinfo->gen < 9 &&
          color.f32[i] != 0.0f && color.f32[i] != 1.0f) {
         return false;
      }
   }

   return true;
}

static bool
can_fast_clear_color(struct iris_context *ice,
                     struct pipe_resource *p_res,
                     unsigned level,
                     const struct pipe_box *box,
                     enum isl_format format,
                     enum isl_format render_format,
                     union isl_color_value color)
{
   struct iris_resource *res = (void *) p_res;

   if (res->aux.usage == ISL_AUX_USAGE_NONE)
      return false;

   /* Check for partial clear */
   if (box->x > 0 || box->y > 0 ||
       box->width < minify(p_res->width0, level) ||
       box->height < minify(p_res->height0, level)) {
      return false;
   }

   /* We store clear colors as floats or uints as needed.  If there are
    * texture views in play, the formats will not properly be respected
    * during resolves because the resolve operations only know about the
    * resource and not the renderbuffer.
    */
   if (isl_format_srgb_to_linear(render_format) !=
       isl_format_srgb_to_linear(format)) {
      return false;
   }

   /* XXX: if (irb->mt->supports_fast_clear)
    * see intel_miptree_create_for_dri_image()
    */

   if (!iris_is_color_fast_clear_compatible(ice, format, color))
      return false;

   return true;
}

static union isl_color_value
convert_fast_clear_color(struct iris_context *ice,
                         struct iris_resource *res,
                         enum isl_format render_format,
                         const union isl_color_value color)
{
   union isl_color_value override_color = color;
   struct pipe_resource *p_res = (void *) res;

   const enum pipe_format format = p_res->format;
   const struct util_format_description *desc =
      util_format_description(format);
   unsigned colormask = util_format_colormask(desc);

   if (util_format_is_intensity(format) ||
       util_format_is_luminance(format) ||
       util_format_is_luminance_alpha(format)) {
      override_color.u32[1] = override_color.u32[0];
      override_color.u32[2] = override_color.u32[0];
      if (util_format_is_intensity(format))
         override_color.u32[3] = override_color.u32[0];
   } else {
      for (int chan = 0; chan < 3; chan++) {
         if (!(colormask & (1 << chan)))
            override_color.u32[chan] = 0;
      }
   }

   if (util_format_is_unorm(format)) {
      for (int i = 0; i < 4; i++)
         override_color.f32[i] = CLAMP(override_color.f32[i], 0.0f, 1.0f);
   } else if (util_format_is_snorm(format)) {
      for (int i = 0; i < 4; i++)
         override_color.f32[i] = CLAMP(override_color.f32[i], -1.0f, 1.0f);
   } else if (util_format_is_pure_uint(format)) {
      for (int i = 0; i < 4; i++) {
         unsigned bits = util_format_get_component_bits(
            format, UTIL_FORMAT_COLORSPACE_RGB, i);
         if (bits < 32) {
            uint32_t max = (1u << bits) - 1;
            override_color.u32[i] = MIN2(override_color.u32[i], max);
         }
      }
   } else if (util_format_is_pure_sint(format)) {
      for (int i = 0; i < 4; i++) {
         unsigned bits = util_format_get_component_bits(
            format, UTIL_FORMAT_COLORSPACE_RGB, i);
         if (bits < 32) {
            int32_t max = (1 << (bits - 1)) - 1;
            int32_t min = -(1 << (bits - 1));
            override_color.i32[i] = CLAMP(override_color.i32[i], min, max);
         }
      }
   } else if (format == PIPE_FORMAT_R11G11B10_FLOAT ||
              format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
      /* these packed float formats only store unsigned values */
      for (int i = 0; i < 4; i++)
         override_color.f32[i] = MAX2(override_color.f32[i], 0.0f);
   }

   if (!(colormask & 1 << 3)) {
      if (util_format_is_pure_integer(format))
         override_color.u32[3] = 1;
      else
         override_color.f32[3] = 1.0f;
   }

   /* Handle linear to SRGB conversion */
   if (isl_format_is_srgb(render_format)) {
      for (int i = 0; i < 3; i++) {
         override_color.f32[i] =
            util_format_linear_to_srgb_float(override_color.f32[i]);
      }
   }

   return override_color;
}

static void
fast_clear_color(struct iris_context *ice,
                 struct iris_resource *res,
                 unsigned level,
                 const struct pipe_box *box,
                 enum isl_format format,
                 union isl_color_value color,
                 enum blorp_batch_flags blorp_flags)
{
   struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
   struct pipe_resource *p_res = (void *) res;
   const enum isl_aux_state aux_state =
      iris_resource_get_aux_state(res, level, box->z);

   color = convert_fast_clear_color(ice, res, format, color);

   bool color_changed = !!memcmp(&res->aux.clear_color, &color,
                                 sizeof(color));

   if (color_changed) {
      /* We decided that we are going to fast clear, and the color is
       * changing. But if we have a predicate bit set, the predication
       * affects whether we should clear or not, and if we shouldn't, we
       * also shouldn't update the clear color.
       *
       * However, we can't simply predicate-update the clear color (the
       * commands don't support that). And we would lose track of the
       * color, preventing us from doing some optimizations later.
       *
       * Since changing the clear color when the predication bit is enabled
       * is not something that should happen often, we stall on the CPU here
       * to resolve the predication, and then proceed.
       */
      ice->vtbl.resolve_conditional_render(ice);
      if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
         return;

      /* If we are clearing to a new clear value, we need to resolve fast
       * clears from other levels/layers first, since we can't have different
       * levels/layers with different fast clear colors.
       */
      for (unsigned res_lvl = 0; res_lvl < res->surf.levels; res_lvl++) {
         const unsigned level_layers =
            iris_get_num_logical_layers(res, res_lvl);
         for (unsigned layer = 0; layer < level_layers; layer++) {
            if (res_lvl == level &&
                layer >= box->z &&
                layer < box->z + box->depth) {
               /* We're going to clear this layer anyway.  Leave it alone. */
               continue;
            }

            enum isl_aux_state aux_state =
               iris_resource_get_aux_state(res, res_lvl, layer);

            if (aux_state != ISL_AUX_STATE_CLEAR &&
                aux_state != ISL_AUX_STATE_PARTIAL_CLEAR &&
                aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) {
               /* This slice doesn't have any fast-cleared bits. */
               continue;
            }

            /* If we got here, then the level may have fast-clear bits that use
             * the old clear value.  We need to do a color resolve to get rid
             * of their use of the clear color before we can change it.
             * Fortunately, few applications ever change their clear color at
             * different levels/layers, so this shouldn't happen often.
             */
            iris_resource_prepare_access(ice, batch, res,
                                         res_lvl, 1, layer, 1,
                                         res->aux.usage,
                                         false);
            perf_debug(&ice->dbg,
                       "Resolving resource (%p) level %d, layer %d: color changing from "
                       "(%0.2f, %0.2f, %0.2f, %0.2f) to "
                       "(%0.2f, %0.2f, %0.2f, %0.2f)\n",
                       res, res_lvl, layer,
                       res->aux.clear_color.f32[0],
                       res->aux.clear_color.f32[1],
                       res->aux.clear_color.f32[2],
                       res->aux.clear_color.f32[3],
                       color.f32[0], color.f32[1], color.f32[2], color.f32[3]);
         }
      }
   }

   iris_resource_set_clear_color(ice, res, color);

   /* If the buffer is already in ISL_AUX_STATE_CLEAR, and the color hasn't
    * changed, the clear is redundant and can be skipped.
    */
   if (!color_changed && aux_state == ISL_AUX_STATE_CLEAR)
      return;

   /* Ivybrigde PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
    *
    *    "Any transition from any value in {Clear, Render, Resolve} to a
    *    different value in {Clear, Render, Resolve} requires end of pipe
    *    synchronization."
    *
    * In other words, fast clear ops are not properly synchronized with
    * other drawing.  We need to use a PIPE_CONTROL to ensure that the
    * contents of the previous draw hit the render target before we resolve
    * and again afterwards to ensure that the resolve is complete before we
    * do any more regular drawing.
    */
   iris_emit_end_of_pipe_sync(batch,
                              "fast clear: pre-flush",
                              PIPE_CONTROL_RENDER_TARGET_FLUSH);

   /* If we reach this point, we need to fast clear to change the state to
    * ISL_AUX_STATE_CLEAR, or to update the fast clear color (or both).
    */
   blorp_flags |= color_changed ? 0 : BLORP_BATCH_NO_UPDATE_CLEAR_COLOR;

   struct blorp_batch blorp_batch;
   blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);

   struct blorp_surf surf;
   iris_blorp_surf_for_resource(&ice->vtbl, &surf, p_res, res->aux.usage,
                                level, true);

   /* In newer gens (> 9), the hardware will do a linear -> sRGB conversion of
    * the clear color during the fast clear, if the surface format is of sRGB
    * type. We use the linear version of the surface format here to prevent
    * that from happening, since we already do our own linear -> sRGB
    * conversion in convert_fast_clear_color().
    */
   blorp_fast_clear(&blorp_batch, &surf, isl_format_srgb_to_linear(format),
                    level, box->z, box->depth,
                    box->x, box->y, box->x + box->width,
                    box->y + box->height);
   blorp_batch_finish(&blorp_batch);
   iris_emit_end_of_pipe_sync(batch,
                              "fast clear: post flush",
                              PIPE_CONTROL_RENDER_TARGET_FLUSH);

   iris_resource_set_aux_state(ice, res, level, box->z,
                               box->depth, ISL_AUX_STATE_CLEAR);
   ice->state.dirty |= IRIS_ALL_DIRTY_BINDINGS;
   return;
}

static void
clear_color(struct iris_context *ice,
            struct pipe_resource *p_res,
            unsigned level,
            const struct pipe_box *box,
            bool render_condition_enabled,
            enum isl_format format,
            struct isl_swizzle swizzle,
            union isl_color_value color)
{
   struct iris_resource *res = (void *) p_res;

   struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
   const struct gen_device_info *devinfo = &batch->screen->devinfo;
   enum blorp_batch_flags blorp_flags = 0;

   if (render_condition_enabled) {
      if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
         return;

      if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
         blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
   }

   if (p_res->target == PIPE_BUFFER)
      util_range_add(&res->valid_buffer_range, box->x, box->x + box->width);

   iris_batch_maybe_flush(batch, 1500);

   bool can_fast_clear = can_fast_clear_color(ice, p_res, level, box,
                                              res->surf.format, format, color);
   if (can_fast_clear) {
      fast_clear_color(ice, res, level, box, format, color,
                       blorp_flags);
      return;
   }

   bool color_write_disable[4] = { false, false, false, false };
   enum isl_aux_usage aux_usage =
      iris_resource_render_aux_usage(ice, res, format,
                                     false, false);

   iris_resource_prepare_render(ice, batch, res, level,
                                box->z, box->depth, aux_usage);

   struct blorp_surf surf;
   iris_blorp_surf_for_resource(&ice->vtbl, &surf, p_res, aux_usage, level,
                                true);

   struct blorp_batch blorp_batch;
   blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);

   if (!isl_format_supports_rendering(devinfo, format) &&
       isl_format_is_rgbx(format))
      format = isl_format_rgbx_to_rgba(format);

   blorp_clear(&blorp_batch, &surf, format, swizzle,
               level, box->z, box->depth, box->x, box->y,
               box->x + box->width, box->y + box->height,
               color, color_write_disable);

   blorp_batch_finish(&blorp_batch);
   iris_flush_and_dirty_for_history(ice, batch, res,
                                    PIPE_CONTROL_RENDER_TARGET_FLUSH,
                                    "cache history: post color clear");

   iris_resource_finish_render(ice, res, level,
                               box->z, box->depth, aux_usage);
}

static bool
can_fast_clear_depth(struct iris_context *ice,
                     struct iris_resource *res,
                     unsigned level,
                     const struct pipe_box *box,
                     float depth)
{
   struct pipe_resource *p_res = (void *) res;

   /* Check for partial clears */
   if (box->x > 0 || box->y > 0 ||
       box->width < u_minify(p_res->width0, level) ||
       box->height < u_minify(p_res->height0, level)) {
      return false;
   }

   if (!(res->aux.has_hiz & (1 << level)))
      return false;

   return true;
}

static void
fast_clear_depth(struct iris_context *ice,
                 struct iris_resource *res,
                 unsigned level,
                 const struct pipe_box *box,
                 float depth)
{
   struct pipe_resource *p_res = (void *) res;
   struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];

   /* Quantize the clear value to what can be stored in the actual depth
    * buffer.  This makes the following check more accurate because it now
    * checks if the actual depth bits will match.  It also prevents us from
    * getting a too-accurate depth value during depth testing or when sampling
    * with HiZ enabled.
    */
   const unsigned nbits = p_res->format == PIPE_FORMAT_Z16_UNORM ? 16 : 24;
   const uint32_t depth_max = (1 << nbits) - 1;
   depth = p_res->format == PIPE_FORMAT_Z32_FLOAT ? depth :
      (unsigned)(depth * depth_max) / (float)depth_max;

   bool update_clear_depth = false;

   /* If we're clearing to a new clear value, then we need to resolve any clear
    * flags out of the HiZ buffer into the real depth buffer.
    */
   if (res->aux.clear_color.f32[0] != depth) {
      /* We decided that we are going to fast clear, and the color is
       * changing. But if we have a predicate bit set, the predication
       * affects whether we should clear or not, and if we shouldn't, we
       * also shouldn't update the clear color.
       *
       * However, we can't simply predicate-update the clear color (the
       * commands don't support that). And we would lose track of the
       * color, preventing us from doing some optimizations later.
       *
       * For depth clears, things are even more complicated, because here we
       * resolve the other levels/layers if they have a different color than
       * the current one. That resolve can be predicated, but we also set those
       * layers as ISL_AUX_STATE_RESOLVED, and this can't be predicated.
       * Keeping track of the aux state when predication is involved is just
       * even more complex, so the easiest thing to do when the fast clear
       * depth is changing is to stall on the CPU and resolve the predication.
       */
      ice->vtbl.resolve_conditional_render(ice);
      if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
         return;

      for (unsigned res_level = 0; res_level < res->surf.levels; res_level++) {
         if (!(res->aux.has_hiz & (1 << res_level)))
            continue;

         const unsigned level_layers =
            iris_get_num_logical_layers(res, res_level);
         for (unsigned layer = 0; layer < level_layers; layer++) {
            if (res_level == level &&
                layer >= box->z &&
                layer < box->z + box->depth) {
               /* We're going to clear this layer anyway.  Leave it alone. */
               continue;
            }

            enum isl_aux_state aux_state =
               iris_resource_get_aux_state(res, res_level, layer);

            if (aux_state != ISL_AUX_STATE_CLEAR &&
                aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) {
               /* This slice doesn't have any fast-cleared bits. */
               continue;
            }

            /* If we got here, then the level may have fast-clear bits that
             * use the old clear value.  We need to do a depth resolve to get
             * rid of their use of the clear value before we can change it.
             * Fortunately, few applications ever change their depth clear
             * value so this shouldn't happen often.
             */
            iris_hiz_exec(ice, batch, res, res_level, layer, 1,
                          ISL_AUX_OP_FULL_RESOLVE, false);
            iris_resource_set_aux_state(ice, res, res_level, layer, 1,
                                        ISL_AUX_STATE_RESOLVED);
         }
      }
      const union isl_color_value clear_value = { .f32 = {depth, } };
      iris_resource_set_clear_color(ice, res, clear_value);
      update_clear_depth = true;
   }

   for (unsigned l = 0; l < box->depth; l++) {
      enum isl_aux_state aux_state =
         iris_resource_get_aux_state(res, level, box->z + l);
      if (aux_state != ISL_AUX_STATE_CLEAR) {
         iris_hiz_exec(ice, batch, res, level,
                       box->z + l, 1, ISL_AUX_OP_FAST_CLEAR,
                       update_clear_depth);
      }
   }

   iris_resource_set_aux_state(ice, res, level, box->z, box->depth,
                               ISL_AUX_STATE_CLEAR);
   ice->state.dirty |= IRIS_DIRTY_DEPTH_BUFFER;
}

static void
clear_depth_stencil(struct iris_context *ice,
                    struct pipe_resource *p_res,
                    unsigned level,
                    const struct pipe_box *box,
                    bool render_condition_enabled,
                    bool clear_depth,
                    bool clear_stencil,
                    float depth,
                    uint8_t stencil)
{
   struct iris_resource *res = (void *) p_res;

   struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
   enum blorp_batch_flags blorp_flags = 0;

   if (render_condition_enabled) {
      if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
         return;

      if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
         blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
   }

   iris_batch_maybe_flush(batch, 1500);

   struct iris_resource *z_res;
   struct iris_resource *stencil_res;
   struct blorp_surf z_surf;
   struct blorp_surf stencil_surf;

   iris_get_depth_stencil_resources(p_res, &z_res, &stencil_res);
   if (z_res && clear_depth &&
       can_fast_clear_depth(ice, z_res, level, box, depth)) {
      fast_clear_depth(ice, z_res, level, box, depth);
      iris_flush_and_dirty_for_history(ice, batch, res, 0,
                                       "cache history: post fast Z clear");
      clear_depth = false;
      z_res = false;
   }

   /* At this point, we might have fast cleared the depth buffer. So if there's
    * no stencil clear pending, return early.
    */
   if (!(clear_depth || clear_stencil)) {
      return;
   }

   if (z_res) {
      iris_resource_prepare_depth(ice, batch, z_res, level, box->z, box->depth);
      iris_blorp_surf_for_resource(&ice->vtbl, &z_surf, &z_res->base,
                                   z_res->aux.usage, level, true);
   }

   struct blorp_batch blorp_batch;
   blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);

   if (stencil_res) {
      iris_blorp_surf_for_resource(&ice->vtbl, &stencil_surf,
                                   &stencil_res->base, stencil_res->aux.usage,
                                   level, true);
   }

   blorp_clear_depth_stencil(&blorp_batch, &z_surf, &stencil_surf,
                             level, box->z, box->depth,
                             box->x, box->y,
                             box->x + box->width,
                             box->y + box->height,
                             clear_depth && z_res, depth,
                             clear_stencil && stencil_res ? 0xff : 0, stencil);

   blorp_batch_finish(&blorp_batch);
   iris_flush_and_dirty_for_history(ice, batch, res, 0,
                                    "cache history: post slow ZS clear");

   if (z_res) {
      iris_resource_finish_depth(ice, z_res, level,
                                 box->z, box->depth, true);
   }
}

/**
 * The pipe->clear() driver hook.
 *
 * This clears buffers attached to the current draw framebuffer.
 */
static void
iris_clear(struct pipe_context *ctx,
           unsigned buffers,
           const union pipe_color_union *p_color,
           double depth,
           unsigned stencil)
{
   struct iris_context *ice = (void *) ctx;
   struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;

   assert(buffers != 0);

   if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
      struct pipe_surface *psurf = cso_fb->zsbuf;
      struct pipe_box box = {
         .width = cso_fb->width,
         .height = cso_fb->height,
         .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1,
         .z = psurf->u.tex.first_layer,
      };

      clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box, true,
                          buffers & PIPE_CLEAR_DEPTH,
                          buffers & PIPE_CLEAR_STENCIL,
                          depth, stencil);
   }

   if (buffers & PIPE_CLEAR_COLOR) {
      /* pipe_color_union and isl_color_value are interchangeable */
      union isl_color_value *color = (void *) p_color;

      for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
         if (buffers & (PIPE_CLEAR_COLOR0 << i)) {
            struct pipe_surface *psurf = cso_fb->cbufs[i];
            struct iris_surface *isurf = (void *) psurf;
            struct pipe_box box = {
               .width = cso_fb->width,
               .height = cso_fb->height,
               .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1,
               .z = psurf->u.tex.first_layer,
            };

            clear_color(ice, psurf->texture, psurf->u.tex.level, &box,
                        true, isurf->view.format, isurf->view.swizzle,
                        *color);
         }
      }
   }
}

/**
 * The pipe->clear_texture() driver hook.
 *
 * This clears the given texture resource.
 */
static void
iris_clear_texture(struct pipe_context *ctx,
                   struct pipe_resource *p_res,
                   unsigned level,
                   const struct pipe_box *box,
                   const void *data)
{
   struct iris_context *ice = (void *) ctx;
   struct iris_screen *screen = (void *) ctx->screen;
   const struct gen_device_info *devinfo = &screen->devinfo;

   if (util_format_is_depth_or_stencil(p_res->format)) {
      const struct util_format_description *fmt_desc =
         util_format_description(p_res->format);

      float depth = 0.0;
      uint8_t stencil = 0;

      if (fmt_desc->unpack_z_float)
         fmt_desc->unpack_z_float(&depth, 0, data, 0, 1, 1);

      if (fmt_desc->unpack_s_8uint)
         fmt_desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);

      clear_depth_stencil(ice, p_res, level, box, true, true, true,
                          depth, stencil);
   } else {
      union isl_color_value color;
      struct iris_resource *res = (void *) p_res;
      enum isl_format format = res->surf.format;

      if (!isl_format_supports_rendering(devinfo, format)) {
         const struct isl_format_layout *fmtl = isl_format_get_layout(format);
         // XXX: actually just get_copy_format_for_bpb from BLORP
         // XXX: don't cut and paste this
         switch (fmtl->bpb) {
         case 8:   format = ISL_FORMAT_R8_UINT;           break;
         case 16:  format = ISL_FORMAT_R8G8_UINT;         break;
         case 24:  format = ISL_FORMAT_R8G8B8_UINT;       break;
         case 32:  format = ISL_FORMAT_R8G8B8A8_UINT;     break;
         case 48:  format = ISL_FORMAT_R16G16B16_UINT;    break;
         case 64:  format = ISL_FORMAT_R16G16B16A16_UINT; break;
         case 96:  format = ISL_FORMAT_R32G32B32_UINT;    break;
         case 128: format = ISL_FORMAT_R32G32B32A32_UINT; break;
         default:
            unreachable("Unknown format bpb");
         }

         /* No aux surfaces for non-renderable surfaces */
         assert(res->aux.usage == ISL_AUX_USAGE_NONE);
      }

      isl_color_value_unpack(&color, format, data);

      clear_color(ice, p_res, level, box, true, format,
                  ISL_SWIZZLE_IDENTITY, color);
   }
}

/**
 * The pipe->clear_render_target() driver hook.
 *
 * This clears the given render target surface.
 */
static void
iris_clear_render_target(struct pipe_context *ctx,
                         struct pipe_surface *psurf,
                         const union pipe_color_union *p_color,
                         unsigned dst_x, unsigned dst_y,
                         unsigned width, unsigned height,
                         bool render_condition_enabled)
{
   struct iris_context *ice = (void *) ctx;
   struct iris_surface *isurf = (void *) psurf;
   struct pipe_box box = {
      .x = dst_x,
      .y = dst_y,
      .z = psurf->u.tex.first_layer,
      .width = width,
      .height = height,
      .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1
   };

   /* pipe_color_union and isl_color_value are interchangeable */
   union isl_color_value *color = (void *) p_color;

   clear_color(ice, psurf->texture, psurf->u.tex.level, &box,
               render_condition_enabled,
               isurf->view.format, isurf->view.swizzle, *color);
}

/**
 * The pipe->clear_depth_stencil() driver hook.
 *
 * This clears the given depth/stencil surface.
 */
static void
iris_clear_depth_stencil(struct pipe_context *ctx,
                         struct pipe_surface *psurf,
                         unsigned flags,
                         double depth,
                         unsigned stencil,
                         unsigned dst_x, unsigned dst_y,
                         unsigned width, unsigned height,
                         bool render_condition_enabled)
{
   struct iris_context *ice = (void *) ctx;
   struct pipe_box box = {
      .x = dst_x,
      .y = dst_y,
      .z = psurf->u.tex.first_layer,
      .width = width,
      .height = height,
      .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1
   };

   assert(util_format_is_depth_or_stencil(psurf->texture->format));

   clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box,
                       render_condition_enabled,
                       flags & PIPE_CLEAR_DEPTH, flags & PIPE_CLEAR_STENCIL,
                       depth, stencil);
}

void
iris_init_clear_functions(struct pipe_context *ctx)
{
   ctx->clear = iris_clear;
   ctx->clear_texture = iris_clear_texture;
   ctx->clear_render_target = iris_clear_render_target;
   ctx->clear_depth_stencil = iris_clear_depth_stencil;
}