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/*
* Copyright © 2018 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* @file iris_blorp.c
*
* ============================= GENXML CODE =============================
* [This file is compiled once per generation.]
* =======================================================================
*
* GenX specific code for working with BLORP (blitting, resolves, clears
* on the 3D engine). This provides the driver-specific hooks needed to
* implement the BLORP API.
*
* See iris_blit.c, iris_clear.c, and so on.
*/
#include <assert.h>
#include "iris_batch.h"
#include "iris_resource.h"
#include "iris_context.h"
#include "util/u_upload_mgr.h"
#include "intel/common/gen_l3_config.h"
#define BLORP_USE_SOFTPIN
#include "blorp/blorp_genX_exec.h"
#if GEN_GEN == 8
#define MOCS_WB 0x78
#else
#define MOCS_WB (2 << 1)
#endif
static uint32_t *
stream_state(struct iris_batch *batch,
struct u_upload_mgr *uploader,
unsigned size,
unsigned alignment,
uint32_t *out_offset,
struct iris_bo **out_bo)
{
struct pipe_resource *res = NULL;
void *ptr = NULL;
u_upload_alloc(uploader, 0, size, alignment, out_offset, &res, &ptr);
struct iris_bo *bo = iris_resource_bo(res);
iris_use_pinned_bo(batch, bo, false);
iris_record_state_size(batch->state_sizes,
bo->gtt_offset + *out_offset, size);
/* If the caller has asked for a BO, we leave them the responsibility of
* adding bo->gtt_offset (say, by handing an address to genxml). If not,
* we assume they want the offset from a base address.
*/
if (out_bo)
*out_bo = bo;
else
*out_offset += iris_bo_offset_from_base_address(bo);
pipe_resource_reference(&res, NULL);
return ptr;
}
static void *
blorp_emit_dwords(struct blorp_batch *blorp_batch, unsigned n)
{
struct iris_batch *batch = blorp_batch->driver_batch;
return iris_get_command_space(batch, n * sizeof(uint32_t));
}
static uint64_t
combine_and_pin_address(struct blorp_batch *blorp_batch,
struct blorp_address addr)
{
struct iris_batch *batch = blorp_batch->driver_batch;
struct iris_bo *bo = addr.buffer;
iris_use_pinned_bo(batch, bo, addr.reloc_flags & RELOC_WRITE);
/* Assume this is a general address, not relative to a base. */
return bo->gtt_offset + addr.offset;
}
static uint64_t
blorp_emit_reloc(struct blorp_batch *blorp_batch, UNUSED void *location,
struct blorp_address addr, uint32_t delta)
{
return combine_and_pin_address(blorp_batch, addr) + delta;
}
static void
blorp_surface_reloc(struct blorp_batch *blorp_batch, uint32_t ss_offset,
struct blorp_address addr, uint32_t delta)
{
/* Let blorp_get_surface_address do the pinning. */
}
static uint64_t
blorp_get_surface_address(struct blorp_batch *blorp_batch,
struct blorp_address addr)
{
return combine_and_pin_address(blorp_batch, addr);
}
UNUSED static struct blorp_address
blorp_get_surface_base_address(UNUSED struct blorp_batch *blorp_batch)
{
return (struct blorp_address) { .offset = IRIS_MEMZONE_BINDER_START };
}
static void *
blorp_alloc_dynamic_state(struct blorp_batch *blorp_batch,
uint32_t size,
uint32_t alignment,
uint32_t *offset)
{
struct iris_context *ice = blorp_batch->blorp->driver_ctx;
struct iris_batch *batch = blorp_batch->driver_batch;
return stream_state(batch, ice->state.dynamic_uploader,
size, alignment, offset, NULL);
}
static void
blorp_alloc_binding_table(struct blorp_batch *blorp_batch,
unsigned num_entries,
unsigned state_size,
unsigned state_alignment,
uint32_t *bt_offset,
uint32_t *surface_offsets,
void **surface_maps)
{
struct iris_context *ice = blorp_batch->blorp->driver_ctx;
struct iris_binder *binder = &ice->state.binder;
struct iris_batch *batch = blorp_batch->driver_batch;
*bt_offset = iris_binder_reserve(ice, num_entries * sizeof(uint32_t));
uint32_t *bt_map = binder->map + *bt_offset;
for (unsigned i = 0; i < num_entries; i++) {
surface_maps[i] = stream_state(batch, ice->state.surface_uploader,
state_size, state_alignment,
&surface_offsets[i], NULL);
bt_map[i] = surface_offsets[i] - (uint32_t) binder->bo->gtt_offset;
}
iris_use_pinned_bo(batch, binder->bo, false);
ice->vtbl.update_surface_base_address(batch, binder);
}
static void *
blorp_alloc_vertex_buffer(struct blorp_batch *blorp_batch,
uint32_t size,
struct blorp_address *addr)
{
struct iris_context *ice = blorp_batch->blorp->driver_ctx;
struct iris_batch *batch = blorp_batch->driver_batch;
struct iris_bo *bo;
uint32_t offset;
void *map = stream_state(batch, ice->ctx.stream_uploader, size, 64,
&offset, &bo);
*addr = (struct blorp_address) {
.buffer = bo,
.offset = offset,
.mocs = MOCS_WB,
};
return map;
}
/**
* See iris_upload_render_state's IRIS_DIRTY_VERTEX_BUFFERS handling for
* a comment about why these VF invalidations are needed.
*/
static void
blorp_vf_invalidate_for_vb_48b_transitions(struct blorp_batch *blorp_batch,
const struct blorp_address *addrs,
unsigned num_vbs)
{
struct iris_context *ice = blorp_batch->blorp->driver_ctx;
struct iris_batch *batch = blorp_batch->driver_batch;
bool need_invalidate = false;
for (unsigned i = 0; i < num_vbs; i++) {
struct iris_bo *bo = addrs[i].buffer;
uint16_t high_bits = bo->gtt_offset >> 32u;
if (high_bits != ice->state.last_vbo_high_bits[i]) {
need_invalidate = true;
ice->state.last_vbo_high_bits[i] = high_bits;
}
}
if (need_invalidate) {
iris_emit_pipe_control_flush(batch,
"workaround: VF cache 32-bit key [blorp]",
PIPE_CONTROL_VF_CACHE_INVALIDATE |
PIPE_CONTROL_CS_STALL);
}
}
static struct blorp_address
blorp_get_workaround_page(struct blorp_batch *blorp_batch)
{
struct iris_batch *batch = blorp_batch->driver_batch;
return (struct blorp_address) { .buffer = batch->screen->workaround_bo };
}
static void
blorp_flush_range(UNUSED struct blorp_batch *blorp_batch,
UNUSED void *start,
UNUSED size_t size)
{
/* All allocated states come from the batch which we will flush before we
* submit it. There's nothing for us to do here.
*/
}
static void
blorp_emit_urb_config(struct blorp_batch *blorp_batch,
unsigned vs_entry_size,
UNUSED unsigned sf_entry_size)
{
struct iris_context *ice = blorp_batch->blorp->driver_ctx;
struct iris_batch *batch = blorp_batch->driver_batch;
unsigned size[4] = { vs_entry_size, 1, 1, 1 };
/* If last VS URB size is good enough for what the BLORP operation needed,
* then we can skip reconfiguration
*/
if (ice->shaders.last_vs_entry_size >= vs_entry_size)
return;
genX(emit_urb_setup)(ice, batch, size, false, false);
ice->state.dirty |= IRIS_DIRTY_URB;
}
static void
iris_blorp_exec(struct blorp_batch *blorp_batch,
const struct blorp_params *params)
{
struct iris_context *ice = blorp_batch->blorp->driver_ctx;
struct iris_batch *batch = blorp_batch->driver_batch;
#if GEN_GEN >= 11
/* The PIPE_CONTROL command description says:
*
* "Whenever a Binding Table Index (BTI) used by a Render Target Message
* points to a different RENDER_SURFACE_STATE, SW must issue a Render
* Target Cache Flush by enabling this bit. When render target flush
* is set due to new association of BTI, PS Scoreboard Stall bit must
* be set in this packet."
*/
iris_emit_pipe_control_flush(batch,
"workaround: RT BTI change [blorp]",
PIPE_CONTROL_RENDER_TARGET_FLUSH |
PIPE_CONTROL_STALL_AT_SCOREBOARD);
#endif
/* Flush the sampler and render caches. We definitely need to flush the
* sampler cache so that we get updated contents from the render cache for
* the glBlitFramebuffer() source. Also, we are sometimes warned in the
* docs to flush the cache between reinterpretations of the same surface
* data with different formats, which blorp does for stencil and depth
* data.
*/
if (params->src.enabled)
iris_cache_flush_for_read(batch, params->src.addr.buffer);
if (params->dst.enabled) {
iris_cache_flush_for_render(batch, params->dst.addr.buffer,
params->dst.view.format,
params->dst.aux_usage);
}
if (params->depth.enabled)
iris_cache_flush_for_depth(batch, params->depth.addr.buffer);
if (params->stencil.enabled)
iris_cache_flush_for_depth(batch, params->stencil.addr.buffer);
iris_require_command_space(batch, 1400);
#if GEN_GEN == 8
genX(update_pma_fix)(ice, batch, false);
#endif
const unsigned scale = params->fast_clear_op ? UINT_MAX : 1;
if (ice->state.current_hash_scale != scale) {
genX(emit_hashing_mode)(ice, batch, params->x1 - params->x0,
params->y1 - params->y0, scale);
}
iris_handle_always_flush_cache(batch);
blorp_exec(blorp_batch, params);
iris_handle_always_flush_cache(batch);
/* We've smashed all state compared to what the normal 3D pipeline
* rendering tracks for GL.
*/
uint64_t skip_bits = (IRIS_DIRTY_POLYGON_STIPPLE |
IRIS_DIRTY_SO_BUFFERS |
IRIS_DIRTY_SO_DECL_LIST |
IRIS_DIRTY_LINE_STIPPLE |
IRIS_ALL_DIRTY_FOR_COMPUTE |
IRIS_DIRTY_SCISSOR_RECT |
IRIS_DIRTY_UNCOMPILED_VS |
IRIS_DIRTY_UNCOMPILED_TCS |
IRIS_DIRTY_UNCOMPILED_TES |
IRIS_DIRTY_UNCOMPILED_GS |
IRIS_DIRTY_UNCOMPILED_FS |
IRIS_DIRTY_VF |
IRIS_DIRTY_URB |
IRIS_DIRTY_SF_CL_VIEWPORT |
IRIS_DIRTY_SAMPLER_STATES_VS |
IRIS_DIRTY_SAMPLER_STATES_TCS |
IRIS_DIRTY_SAMPLER_STATES_TES |
IRIS_DIRTY_SAMPLER_STATES_GS);
if (!ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL]) {
/* BLORP disabled tessellation, that's fine for the next draw */
skip_bits |= IRIS_DIRTY_TCS |
IRIS_DIRTY_TES |
IRIS_DIRTY_CONSTANTS_TCS |
IRIS_DIRTY_CONSTANTS_TES |
IRIS_DIRTY_BINDINGS_TCS |
IRIS_DIRTY_BINDINGS_TES;
}
if (!ice->shaders.uncompiled[MESA_SHADER_GEOMETRY]) {
/* BLORP disabled geometry shaders, that's fine for the next draw */
skip_bits |= IRIS_DIRTY_GS |
IRIS_DIRTY_CONSTANTS_GS |
IRIS_DIRTY_BINDINGS_GS;
}
/* we can skip flagging IRIS_DIRTY_DEPTH_BUFFER, if
* BLORP_BATCH_NO_EMIT_DEPTH_STENCIL is set.
*/
if (blorp_batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL)
skip_bits |= IRIS_DIRTY_DEPTH_BUFFER;
if (!params->wm_prog_data)
skip_bits |= IRIS_DIRTY_BLEND_STATE | IRIS_DIRTY_PS_BLEND;
ice->state.dirty |= ~skip_bits;
if (params->dst.enabled) {
iris_render_cache_add_bo(batch, params->dst.addr.buffer,
params->dst.view.format,
params->dst.aux_usage);
}
if (params->depth.enabled)
iris_depth_cache_add_bo(batch, params->depth.addr.buffer);
if (params->stencil.enabled)
iris_depth_cache_add_bo(batch, params->stencil.addr.buffer);
}
void
genX(init_blorp)(struct iris_context *ice)
{
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
blorp_init(&ice->blorp, ice, &screen->isl_dev);
ice->blorp.compiler = screen->compiler;
ice->blorp.lookup_shader = iris_blorp_lookup_shader;
ice->blorp.upload_shader = iris_blorp_upload_shader;
ice->blorp.exec = iris_blorp_exec;
}
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