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/*
* Mesa 3-D graphics library
*
* Copyright (C) 2012-2013 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#ifndef ILO_SHADER_H
#define ILO_SHADER_H
#include "ilo_common.h"
struct intel_bo;
struct ilo_context;
struct ilo_shader_cache;
struct ilo_shader_state;
struct ilo_shader_cache *
ilo_shader_cache_create(void);
void
ilo_shader_cache_destroy(struct ilo_shader_cache *shc);
void
ilo_shader_cache_add(struct ilo_shader_cache *shc,
struct ilo_shader_state *shader);
void
ilo_shader_cache_remove(struct ilo_shader_cache *shc,
struct ilo_shader_state *shader);
int
ilo_shader_cache_upload(struct ilo_shader_cache *shc,
struct intel_bo *bo, unsigned offset,
bool incremental);
struct ilo_shader_state *
ilo_shader_create_vs(const struct ilo_dev_info *dev,
const struct pipe_shader_state *state,
const struct ilo_context *precompile);
struct ilo_shader_state *
ilo_shader_create_gs(const struct ilo_dev_info *dev,
const struct pipe_shader_state *state,
const struct ilo_context *precompile);
struct ilo_shader_state *
ilo_shader_create_fs(const struct ilo_dev_info *dev,
const struct pipe_shader_state *state,
const struct ilo_context *precompile);
struct ilo_shader_state *
ilo_shader_create_cs(const struct ilo_dev_info *dev,
const struct pipe_compute_state *state,
const struct ilo_context *precompile);
void
ilo_shader_destroy(struct ilo_shader_state *shader);
bool
ilo_shader_select_kernel(struct ilo_shader_state *shader,
const struct ilo_context *ilo,
uint32_t dirty);
#endif /* ILO_SHADER_H */
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