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|
/*
* Mesa 3-D graphics library
*
* Copyright (C) 2012-2013 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#include "util/u_dual_blend.h"
#include "util/u_framebuffer.h"
#include "util/u_half.h"
#include "brw_defines.h"
#include "intel_reg.h"
#include "ilo_context.h"
#include "ilo_format.h"
#include "ilo_resource.h"
#include "ilo_shader.h"
#include "ilo_state.h"
#include "ilo_gpe_gen6.h"
/**
* Translate a pipe logicop to the matching hardware logicop.
*/
static int
gen6_translate_pipe_logicop(unsigned logicop)
{
switch (logicop) {
case PIPE_LOGICOP_CLEAR: return BRW_LOGICOPFUNCTION_CLEAR;
case PIPE_LOGICOP_NOR: return BRW_LOGICOPFUNCTION_NOR;
case PIPE_LOGICOP_AND_INVERTED: return BRW_LOGICOPFUNCTION_AND_INVERTED;
case PIPE_LOGICOP_COPY_INVERTED: return BRW_LOGICOPFUNCTION_COPY_INVERTED;
case PIPE_LOGICOP_AND_REVERSE: return BRW_LOGICOPFUNCTION_AND_REVERSE;
case PIPE_LOGICOP_INVERT: return BRW_LOGICOPFUNCTION_INVERT;
case PIPE_LOGICOP_XOR: return BRW_LOGICOPFUNCTION_XOR;
case PIPE_LOGICOP_NAND: return BRW_LOGICOPFUNCTION_NAND;
case PIPE_LOGICOP_AND: return BRW_LOGICOPFUNCTION_AND;
case PIPE_LOGICOP_EQUIV: return BRW_LOGICOPFUNCTION_EQUIV;
case PIPE_LOGICOP_NOOP: return BRW_LOGICOPFUNCTION_NOOP;
case PIPE_LOGICOP_OR_INVERTED: return BRW_LOGICOPFUNCTION_OR_INVERTED;
case PIPE_LOGICOP_COPY: return BRW_LOGICOPFUNCTION_COPY;
case PIPE_LOGICOP_OR_REVERSE: return BRW_LOGICOPFUNCTION_OR_REVERSE;
case PIPE_LOGICOP_OR: return BRW_LOGICOPFUNCTION_OR;
case PIPE_LOGICOP_SET: return BRW_LOGICOPFUNCTION_SET;
default:
assert(!"unknown logicop function");
return BRW_LOGICOPFUNCTION_CLEAR;
}
}
/**
* Translate a pipe blend function to the matching hardware blend function.
*/
static int
gen6_translate_pipe_blend(unsigned blend)
{
switch (blend) {
case PIPE_BLEND_ADD: return BRW_BLENDFUNCTION_ADD;
case PIPE_BLEND_SUBTRACT: return BRW_BLENDFUNCTION_SUBTRACT;
case PIPE_BLEND_REVERSE_SUBTRACT: return BRW_BLENDFUNCTION_REVERSE_SUBTRACT;
case PIPE_BLEND_MIN: return BRW_BLENDFUNCTION_MIN;
case PIPE_BLEND_MAX: return BRW_BLENDFUNCTION_MAX;
default:
assert(!"unknown blend function");
return BRW_BLENDFUNCTION_ADD;
};
}
/**
* Translate a pipe blend factor to the matching hardware blend factor.
*/
static int
gen6_translate_pipe_blendfactor(unsigned blendfactor)
{
switch (blendfactor) {
case PIPE_BLENDFACTOR_ONE: return BRW_BLENDFACTOR_ONE;
case PIPE_BLENDFACTOR_SRC_COLOR: return BRW_BLENDFACTOR_SRC_COLOR;
case PIPE_BLENDFACTOR_SRC_ALPHA: return BRW_BLENDFACTOR_SRC_ALPHA;
case PIPE_BLENDFACTOR_DST_ALPHA: return BRW_BLENDFACTOR_DST_ALPHA;
case PIPE_BLENDFACTOR_DST_COLOR: return BRW_BLENDFACTOR_DST_COLOR;
case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: return BRW_BLENDFACTOR_SRC_ALPHA_SATURATE;
case PIPE_BLENDFACTOR_CONST_COLOR: return BRW_BLENDFACTOR_CONST_COLOR;
case PIPE_BLENDFACTOR_CONST_ALPHA: return BRW_BLENDFACTOR_CONST_ALPHA;
case PIPE_BLENDFACTOR_SRC1_COLOR: return BRW_BLENDFACTOR_SRC1_COLOR;
case PIPE_BLENDFACTOR_SRC1_ALPHA: return BRW_BLENDFACTOR_SRC1_ALPHA;
case PIPE_BLENDFACTOR_ZERO: return BRW_BLENDFACTOR_ZERO;
case PIPE_BLENDFACTOR_INV_SRC_COLOR: return BRW_BLENDFACTOR_INV_SRC_COLOR;
case PIPE_BLENDFACTOR_INV_SRC_ALPHA: return BRW_BLENDFACTOR_INV_SRC_ALPHA;
case PIPE_BLENDFACTOR_INV_DST_ALPHA: return BRW_BLENDFACTOR_INV_DST_ALPHA;
case PIPE_BLENDFACTOR_INV_DST_COLOR: return BRW_BLENDFACTOR_INV_DST_COLOR;
case PIPE_BLENDFACTOR_INV_CONST_COLOR: return BRW_BLENDFACTOR_INV_CONST_COLOR;
case PIPE_BLENDFACTOR_INV_CONST_ALPHA: return BRW_BLENDFACTOR_INV_CONST_ALPHA;
case PIPE_BLENDFACTOR_INV_SRC1_COLOR: return BRW_BLENDFACTOR_INV_SRC1_COLOR;
case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: return BRW_BLENDFACTOR_INV_SRC1_ALPHA;
default:
assert(!"unknown blend factor");
return BRW_BLENDFACTOR_ONE;
};
}
/**
* Translate a pipe stencil op to the matching hardware stencil op.
*/
static int
gen6_translate_pipe_stencil_op(unsigned stencil_op)
{
switch (stencil_op) {
case PIPE_STENCIL_OP_KEEP: return BRW_STENCILOP_KEEP;
case PIPE_STENCIL_OP_ZERO: return BRW_STENCILOP_ZERO;
case PIPE_STENCIL_OP_REPLACE: return BRW_STENCILOP_REPLACE;
case PIPE_STENCIL_OP_INCR: return BRW_STENCILOP_INCRSAT;
case PIPE_STENCIL_OP_DECR: return BRW_STENCILOP_DECRSAT;
case PIPE_STENCIL_OP_INCR_WRAP: return BRW_STENCILOP_INCR;
case PIPE_STENCIL_OP_DECR_WRAP: return BRW_STENCILOP_DECR;
case PIPE_STENCIL_OP_INVERT: return BRW_STENCILOP_INVERT;
default:
assert(!"unknown stencil op");
return BRW_STENCILOP_KEEP;
}
}
/**
* Translate a pipe texture mipfilter to the matching hardware mipfilter.
*/
static int
gen6_translate_tex_mipfilter(unsigned filter)
{
switch (filter) {
case PIPE_TEX_MIPFILTER_NEAREST: return BRW_MIPFILTER_NEAREST;
case PIPE_TEX_MIPFILTER_LINEAR: return BRW_MIPFILTER_LINEAR;
case PIPE_TEX_MIPFILTER_NONE: return BRW_MIPFILTER_NONE;
default:
assert(!"unknown mipfilter");
return BRW_MIPFILTER_NONE;
}
}
/**
* Translate a pipe texture filter to the matching hardware mapfilter.
*/
static int
gen6_translate_tex_filter(unsigned filter)
{
switch (filter) {
case PIPE_TEX_FILTER_NEAREST: return BRW_MAPFILTER_NEAREST;
case PIPE_TEX_FILTER_LINEAR: return BRW_MAPFILTER_LINEAR;
default:
assert(!"unknown sampler filter");
return BRW_MAPFILTER_NEAREST;
}
}
/**
* Translate a pipe texture coordinate wrapping mode to the matching hardware
* wrapping mode.
*/
static int
gen6_translate_tex_wrap(unsigned wrap, bool clamp_to_edge)
{
/* clamp to edge or border? */
if (wrap == PIPE_TEX_WRAP_CLAMP) {
wrap = (clamp_to_edge) ?
PIPE_TEX_WRAP_CLAMP_TO_EDGE : PIPE_TEX_WRAP_CLAMP_TO_BORDER;
}
switch (wrap) {
case PIPE_TEX_WRAP_REPEAT: return BRW_TEXCOORDMODE_WRAP;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE: return BRW_TEXCOORDMODE_CLAMP;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER: return BRW_TEXCOORDMODE_CLAMP_BORDER;
case PIPE_TEX_WRAP_MIRROR_REPEAT: return BRW_TEXCOORDMODE_MIRROR;
case PIPE_TEX_WRAP_CLAMP:
case PIPE_TEX_WRAP_MIRROR_CLAMP:
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
default:
assert(!"unknown sampler wrap mode");
return BRW_TEXCOORDMODE_WRAP;
}
}
/**
* Translate a pipe shadow compare function to the matching hardware shadow
* function.
*/
static int
gen6_translate_shadow_func(unsigned func)
{
/*
* For PIPE_FUNC_x, the reference value is on the left-hand side of the
* comparison, and 1.0 is returned when the comparison is true.
*
* For BRW_PREFILTER_x, the reference value is on the right-hand side of
* the comparison, and 0.0 is returned when the comparison is true.
*/
switch (func) {
case PIPE_FUNC_NEVER: return BRW_PREFILTER_ALWAYS;
case PIPE_FUNC_LESS: return BRW_PREFILTER_LEQUAL;
case PIPE_FUNC_EQUAL: return BRW_PREFILTER_NOTEQUAL;
case PIPE_FUNC_LEQUAL: return BRW_PREFILTER_LESS;
case PIPE_FUNC_GREATER: return BRW_PREFILTER_GEQUAL;
case PIPE_FUNC_NOTEQUAL: return BRW_PREFILTER_EQUAL;
case PIPE_FUNC_GEQUAL: return BRW_PREFILTER_GREATER;
case PIPE_FUNC_ALWAYS: return BRW_PREFILTER_NEVER;
default:
assert(!"unknown shadow compare function");
return BRW_PREFILTER_NEVER;
}
}
/**
* Translate a pipe DSA test function to the matching hardware compare
* function.
*/
static int
gen6_translate_dsa_func(unsigned func)
{
switch (func) {
case PIPE_FUNC_NEVER: return BRW_COMPAREFUNCTION_NEVER;
case PIPE_FUNC_LESS: return BRW_COMPAREFUNCTION_LESS;
case PIPE_FUNC_EQUAL: return BRW_COMPAREFUNCTION_EQUAL;
case PIPE_FUNC_LEQUAL: return BRW_COMPAREFUNCTION_LEQUAL;
case PIPE_FUNC_GREATER: return BRW_COMPAREFUNCTION_GREATER;
case PIPE_FUNC_NOTEQUAL: return BRW_COMPAREFUNCTION_NOTEQUAL;
case PIPE_FUNC_GEQUAL: return BRW_COMPAREFUNCTION_GEQUAL;
case PIPE_FUNC_ALWAYS: return BRW_COMPAREFUNCTION_ALWAYS;
default:
assert(!"unknown depth/stencil/alpha test function");
return BRW_COMPAREFUNCTION_NEVER;
}
}
static void
ve_init_cso(const struct ilo_dev_info *dev,
const struct pipe_vertex_element *state,
unsigned vb_index,
struct ilo_ve_cso *cso)
{
int comp[4] = {
BRW_VE1_COMPONENT_STORE_SRC,
BRW_VE1_COMPONENT_STORE_SRC,
BRW_VE1_COMPONENT_STORE_SRC,
BRW_VE1_COMPONENT_STORE_SRC,
};
int format;
ILO_GPE_VALID_GEN(dev, 6, 7.5);
switch (util_format_get_nr_components(state->src_format)) {
case 1: comp[1] = BRW_VE1_COMPONENT_STORE_0;
case 2: comp[2] = BRW_VE1_COMPONENT_STORE_0;
case 3: comp[3] = (util_format_is_pure_integer(state->src_format)) ?
BRW_VE1_COMPONENT_STORE_1_INT :
BRW_VE1_COMPONENT_STORE_1_FLT;
}
format = ilo_translate_vertex_format(state->src_format);
STATIC_ASSERT(Elements(cso->payload) >= 2);
cso->payload[0] =
vb_index << GEN6_VE0_INDEX_SHIFT |
GEN6_VE0_VALID |
format << BRW_VE0_FORMAT_SHIFT |
state->src_offset << BRW_VE0_SRC_OFFSET_SHIFT;
cso->payload[1] =
comp[0] << BRW_VE1_COMPONENT_0_SHIFT |
comp[1] << BRW_VE1_COMPONENT_1_SHIFT |
comp[2] << BRW_VE1_COMPONENT_2_SHIFT |
comp[3] << BRW_VE1_COMPONENT_3_SHIFT;
}
void
ilo_gpe_init_ve(const struct ilo_dev_info *dev,
unsigned num_states,
const struct pipe_vertex_element *states,
struct ilo_ve_state *ve)
{
unsigned i;
ILO_GPE_VALID_GEN(dev, 6, 7.5);
ve->count = num_states;
ve->vb_count = 0;
for (i = 0; i < num_states; i++) {
const unsigned pipe_idx = states[i].vertex_buffer_index;
const unsigned instance_divisor = states[i].instance_divisor;
unsigned hw_idx;
/*
* map the pipe vb to the hardware vb, which has a fixed instance
* divisor
*/
for (hw_idx = 0; hw_idx < ve->vb_count; hw_idx++) {
if (ve->vb_mapping[hw_idx] == pipe_idx &&
ve->instance_divisors[hw_idx] == instance_divisor)
break;
}
/* create one if there is no matching hardware vb */
if (hw_idx >= ve->vb_count) {
hw_idx = ve->vb_count++;
ve->vb_mapping[hw_idx] = pipe_idx;
ve->instance_divisors[hw_idx] = instance_divisor;
}
ve_init_cso(dev, &states[i], hw_idx, &ve->cso[i]);
}
}
void
ilo_gpe_init_vs_cso(const struct ilo_dev_info *dev,
const struct ilo_shader_state *vs,
struct ilo_shader_cso *cso)
{
int start_grf, vue_read_len, max_threads;
uint32_t dw2, dw4, dw5;
ILO_GPE_VALID_GEN(dev, 6, 7.5);
start_grf = ilo_shader_get_kernel_param(vs, ILO_KERNEL_URB_DATA_START_REG);
vue_read_len = ilo_shader_get_kernel_param(vs, ILO_KERNEL_INPUT_COUNT);
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 135:
*
* "(Vertex URB Entry Read Length) Specifies the number of pairs of
* 128-bit vertex elements to be passed into the payload for each
* vertex."
*
* "It is UNDEFINED to set this field to 0 indicating no Vertex URB
* data to be read and passed to the thread."
*/
vue_read_len = (vue_read_len + 1) / 2;
if (!vue_read_len)
vue_read_len = 1;
switch (dev->gen) {
case ILO_GEN(6):
/*
* From the Sandy Bridge PRM, volume 1 part 1, page 22:
*
* "Device # of EUs #Threads/EU
* SNB GT2 12 5
* SNB GT1 6 4"
*/
max_threads = (dev->gt == 2) ? 60 : 24;
break;
case ILO_GEN(7):
/*
* From the Ivy Bridge PRM, volume 1 part 1, page 18:
*
* "Device # of EUs #Threads/EU
* Ivy Bridge (GT2) 16 8
* Ivy Bridge (GT1) 6 6"
*/
max_threads = (dev->gt == 2) ? 128 : 36;
break;
case ILO_GEN(7.5):
/* see brwCreateContext() */
max_threads = (dev->gt >= 2) ? 280 : 70;
break;
default:
max_threads = 1;
break;
}
dw2 = (true) ? 0 : GEN6_VS_FLOATING_POINT_MODE_ALT;
dw4 = start_grf << GEN6_VS_DISPATCH_START_GRF_SHIFT |
vue_read_len << GEN6_VS_URB_READ_LENGTH_SHIFT |
0 << GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT;
dw5 = GEN6_VS_STATISTICS_ENABLE |
GEN6_VS_ENABLE;
if (dev->gen >= ILO_GEN(7.5))
dw5 |= (max_threads - 1) << HSW_VS_MAX_THREADS_SHIFT;
else
dw5 |= (max_threads - 1) << GEN6_VS_MAX_THREADS_SHIFT;
STATIC_ASSERT(Elements(cso->payload) >= 3);
cso->payload[0] = dw2;
cso->payload[1] = dw4;
cso->payload[2] = dw5;
}
void
ilo_gpe_init_gs_cso_gen6(const struct ilo_dev_info *dev,
const struct ilo_shader_state *gs,
struct ilo_shader_cso *cso)
{
int start_grf, vue_read_len, max_threads;
uint32_t dw2, dw4, dw5, dw6;
ILO_GPE_VALID_GEN(dev, 6, 6);
if (ilo_shader_get_type(gs) == PIPE_SHADER_GEOMETRY) {
start_grf = ilo_shader_get_kernel_param(gs,
ILO_KERNEL_URB_DATA_START_REG);
vue_read_len = ilo_shader_get_kernel_param(gs, ILO_KERNEL_INPUT_COUNT);
}
else {
start_grf = ilo_shader_get_kernel_param(gs,
ILO_KERNEL_VS_GEN6_SO_START_REG);
vue_read_len = ilo_shader_get_kernel_param(gs, ILO_KERNEL_OUTPUT_COUNT);
}
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 153:
*
* "Specifies the amount of URB data read and passed in the thread
* payload for each Vertex URB entry, in 256-bit register increments.
*
* It is UNDEFINED to set this field (Vertex URB Entry Read Length) to
* 0 indicating no Vertex URB data to be read and passed to the
* thread."
*/
vue_read_len = (vue_read_len + 1) / 2;
if (!vue_read_len)
vue_read_len = 1;
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 154:
*
* "Maximum Number of Threads valid range is [0,27] when Rendering
* Enabled bit is set."
*
* From the Sandy Bridge PRM, volume 2 part 1, page 173:
*
* "Programming Note: If the GS stage is enabled, software must always
* allocate at least one GS URB Entry. This is true even if the GS
* thread never needs to output vertices to the pipeline, e.g., when
* only performing stream output. This is an artifact of the need to
* pass the GS thread an initial destination URB handle."
*
* As such, we always enable rendering, and limit the number of threads.
*/
if (dev->gt == 2) {
/* maximum is 60, but limited to 28 */
max_threads = 28;
}
else {
/* maximum is 24, but limited to 21 (see brwCreateContext()) */
max_threads = 21;
}
dw2 = GEN6_GS_SPF_MODE;
dw4 = vue_read_len << GEN6_GS_URB_READ_LENGTH_SHIFT |
0 << GEN6_GS_URB_ENTRY_READ_OFFSET_SHIFT |
start_grf << GEN6_GS_DISPATCH_START_GRF_SHIFT;
dw5 = (max_threads - 1) << GEN6_GS_MAX_THREADS_SHIFT |
GEN6_GS_STATISTICS_ENABLE |
GEN6_GS_SO_STATISTICS_ENABLE |
GEN6_GS_RENDERING_ENABLE;
/*
* we cannot make use of GEN6_GS_REORDER because it will reorder
* triangle strips according to D3D rules (triangle 2N+1 uses vertices
* (2N+1, 2N+3, 2N+2)), instead of GL rules (triangle 2N+1 uses vertices
* (2N+2, 2N+1, 2N+3)).
*/
dw6 = GEN6_GS_ENABLE;
if (ilo_shader_get_kernel_param(gs, ILO_KERNEL_GS_DISCARD_ADJACENCY))
dw6 |= GEN6_GS_DISCARD_ADJACENCY;
if (ilo_shader_get_kernel_param(gs, ILO_KERNEL_VS_GEN6_SO)) {
const uint32_t svbi_post_inc =
ilo_shader_get_kernel_param(gs, ILO_KERNEL_GS_GEN6_SVBI_POST_INC);
dw6 |= GEN6_GS_SVBI_PAYLOAD_ENABLE;
if (svbi_post_inc) {
dw6 |= GEN6_GS_SVBI_POSTINCREMENT_ENABLE |
svbi_post_inc << GEN6_GS_SVBI_POSTINCREMENT_VALUE_SHIFT;
}
}
STATIC_ASSERT(Elements(cso->payload) >= 4);
cso->payload[0] = dw2;
cso->payload[1] = dw4;
cso->payload[2] = dw5;
cso->payload[3] = dw6;
}
void
ilo_gpe_init_rasterizer_clip(const struct ilo_dev_info *dev,
const struct pipe_rasterizer_state *state,
struct ilo_rasterizer_clip *clip)
{
uint32_t dw1, dw2, dw3;
ILO_GPE_VALID_GEN(dev, 6, 7.5);
dw1 = GEN6_CLIP_STATISTICS_ENABLE;
if (dev->gen >= ILO_GEN(7)) {
/*
* From the Ivy Bridge PRM, volume 2 part 1, page 219:
*
* "Workaround : Due to Hardware issue "EarlyCull" needs to be
* enabled only for the cases where the incoming primitive topology
* into the clipper guaranteed to be Trilist."
*
* What does this mean?
*/
dw1 |= 0 << 19 |
GEN7_CLIP_EARLY_CULL;
if (state->front_ccw)
dw1 |= GEN7_CLIP_WINDING_CCW;
switch (state->cull_face) {
case PIPE_FACE_NONE:
dw1 |= GEN7_CLIP_CULLMODE_NONE;
break;
case PIPE_FACE_FRONT:
dw1 |= GEN7_CLIP_CULLMODE_FRONT;
break;
case PIPE_FACE_BACK:
dw1 |= GEN7_CLIP_CULLMODE_BACK;
break;
case PIPE_FACE_FRONT_AND_BACK:
dw1 |= GEN7_CLIP_CULLMODE_BOTH;
break;
}
}
dw2 = GEN6_CLIP_ENABLE |
GEN6_CLIP_XY_TEST |
state->clip_plane_enable << GEN6_USER_CLIP_CLIP_DISTANCES_SHIFT |
GEN6_CLIP_MODE_NORMAL;
if (state->clip_halfz)
dw2 |= GEN6_CLIP_API_D3D;
else
dw2 |= GEN6_CLIP_API_OGL;
if (state->depth_clip)
dw2 |= GEN6_CLIP_Z_TEST;
if (state->flatshade_first) {
dw2 |= 0 << GEN6_CLIP_TRI_PROVOKE_SHIFT |
0 << GEN6_CLIP_LINE_PROVOKE_SHIFT |
1 << GEN6_CLIP_TRIFAN_PROVOKE_SHIFT;
}
else {
dw2 |= 2 << GEN6_CLIP_TRI_PROVOKE_SHIFT |
1 << GEN6_CLIP_LINE_PROVOKE_SHIFT |
2 << GEN6_CLIP_TRIFAN_PROVOKE_SHIFT;
}
dw3 = 0x1 << GEN6_CLIP_MIN_POINT_WIDTH_SHIFT |
0x7ff << GEN6_CLIP_MAX_POINT_WIDTH_SHIFT;
clip->payload[0] = dw1;
clip->payload[1] = dw2;
clip->payload[2] = dw3;
clip->can_enable_guardband = true;
/*
* There are several reasons that guard band test should be disabled
*
* - GL wide points (to avoid partially visibie object)
* - GL wide or AA lines (to avoid partially visibie object)
*/
if (state->point_size_per_vertex || state->point_size > 1.0f)
clip->can_enable_guardband = false;
if (state->line_smooth || state->line_width > 1.0f)
clip->can_enable_guardband = false;
}
void
ilo_gpe_init_rasterizer_sf(const struct ilo_dev_info *dev,
const struct pipe_rasterizer_state *state,
struct ilo_rasterizer_sf *sf)
{
float offset_const, offset_scale, offset_clamp;
int line_width, point_width;
uint32_t dw1, dw2, dw3;
ILO_GPE_VALID_GEN(dev, 6, 7.5);
/*
* Scale the constant term. The minimum representable value used by the HW
* is not large enouch to be the minimum resolvable difference.
*/
offset_const = state->offset_units * 2.0f;
offset_scale = state->offset_scale;
offset_clamp = state->offset_clamp;
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 248:
*
* "This bit (Statistics Enable) should be set whenever clipping is
* enabled and the Statistics Enable bit is set in CLIP_STATE. It
* should be cleared if clipping is disabled or Statistics Enable in
* CLIP_STATE is clear."
*/
dw1 = GEN6_SF_STATISTICS_ENABLE |
GEN6_SF_VIEWPORT_TRANSFORM_ENABLE;
/* XXX GEN6 path seems to work fine for GEN7 */
if (false && dev->gen >= ILO_GEN(7)) {
/*
* From the Ivy Bridge PRM, volume 2 part 1, page 258:
*
* "This bit (Legacy Global Depth Bias Enable, Global Depth Offset
* Enable Solid , Global Depth Offset Enable Wireframe, and Global
* Depth Offset Enable Point) should be set whenever non zero depth
* bias (Slope, Bias) values are used. Setting this bit may have
* some degradation of performance for some workloads."
*/
if (state->offset_tri || state->offset_line || state->offset_point) {
/* XXX need to scale offset_const according to the depth format */
dw1 |= GEN6_SF_LEGACY_GLOBAL_DEPTH_BIAS;
dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_SOLID |
GEN6_SF_GLOBAL_DEPTH_OFFSET_WIREFRAME |
GEN6_SF_GLOBAL_DEPTH_OFFSET_POINT;
}
else {
offset_const = 0.0f;
offset_scale = 0.0f;
offset_clamp = 0.0f;
}
}
else {
if (state->offset_tri)
dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_SOLID;
if (state->offset_line)
dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_WIREFRAME;
if (state->offset_point)
dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_POINT;
}
switch (state->fill_front) {
case PIPE_POLYGON_MODE_FILL:
dw1 |= GEN6_SF_FRONT_SOLID;
break;
case PIPE_POLYGON_MODE_LINE:
dw1 |= GEN6_SF_FRONT_WIREFRAME;
break;
case PIPE_POLYGON_MODE_POINT:
dw1 |= GEN6_SF_FRONT_POINT;
break;
}
switch (state->fill_back) {
case PIPE_POLYGON_MODE_FILL:
dw1 |= GEN6_SF_BACK_SOLID;
break;
case PIPE_POLYGON_MODE_LINE:
dw1 |= GEN6_SF_BACK_WIREFRAME;
break;
case PIPE_POLYGON_MODE_POINT:
dw1 |= GEN6_SF_BACK_POINT;
break;
}
if (state->front_ccw)
dw1 |= GEN6_SF_WINDING_CCW;
dw2 = 0;
if (state->line_smooth) {
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 251:
*
* "This field (Anti-aliasing Enable) must be disabled if any of the
* render targets have integer (UINT or SINT) surface format."
*
* From the Sandy Bridge PRM, volume 2 part 1, page 317:
*
* "This field (Hierarchical Depth Buffer Enable) must be disabled
* if Anti-aliasing Enable in 3DSTATE_SF is enabled.
*
* TODO We do not check those yet.
*/
dw2 |= GEN6_SF_LINE_AA_ENABLE |
GEN6_SF_LINE_END_CAP_WIDTH_1_0;
}
switch (state->cull_face) {
case PIPE_FACE_NONE:
dw2 |= GEN6_SF_CULL_NONE;
break;
case PIPE_FACE_FRONT:
dw2 |= GEN6_SF_CULL_FRONT;
break;
case PIPE_FACE_BACK:
dw2 |= GEN6_SF_CULL_BACK;
break;
case PIPE_FACE_FRONT_AND_BACK:
dw2 |= GEN6_SF_CULL_BOTH;
break;
}
/*
* Smooth lines should intersect ceil(line_width) or (ceil(line_width) + 1)
* pixels in the minor direction. We have to make the lines slightly
* thicker, 0.5 pixel on both sides, so that they intersect that many
* pixels are considered into the lines.
*
* Line width is in U3.7.
*/
line_width = (int) ((state->line_width +
(float) state->line_smooth) * 128.0f + 0.5f);
line_width = CLAMP(line_width, 0, 1023);
if (line_width == 128 && !state->line_smooth) {
/* use GIQ rules */
line_width = 0;
}
dw2 |= line_width << GEN6_SF_LINE_WIDTH_SHIFT;
if (dev->gen >= ILO_GEN(7.5) && state->line_stipple_enable)
dw2 |= HSW_SF_LINE_STIPPLE_ENABLE;
if (state->scissor)
dw2 |= GEN6_SF_SCISSOR_ENABLE;
dw3 = GEN6_SF_LINE_AA_MODE_TRUE |
GEN6_SF_VERTEX_SUBPIXEL_8BITS;
if (state->line_last_pixel)
dw3 |= 1 << 31;
if (state->flatshade_first) {
dw3 |= 0 << GEN6_SF_TRI_PROVOKE_SHIFT |
0 << GEN6_SF_LINE_PROVOKE_SHIFT |
1 << GEN6_SF_TRIFAN_PROVOKE_SHIFT;
}
else {
dw3 |= 2 << GEN6_SF_TRI_PROVOKE_SHIFT |
1 << GEN6_SF_LINE_PROVOKE_SHIFT |
2 << GEN6_SF_TRIFAN_PROVOKE_SHIFT;
}
if (!state->point_size_per_vertex)
dw3 |= GEN6_SF_USE_STATE_POINT_WIDTH;
/* in U8.3 */
point_width = (int) (state->point_size * 8.0f + 0.5f);
point_width = CLAMP(point_width, 1, 2047);
dw3 |= point_width;
STATIC_ASSERT(Elements(sf->payload) >= 6);
sf->payload[0] = dw1;
sf->payload[1] = dw2;
sf->payload[2] = dw3;
sf->payload[3] = fui(offset_const);
sf->payload[4] = fui(offset_scale);
sf->payload[5] = fui(offset_clamp);
if (state->multisample) {
sf->dw_msaa = GEN6_SF_MSRAST_ON_PATTERN;
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 251:
*
* "Software must not program a value of 0.0 when running in
* MSRASTMODE_ON_xxx modes - zero-width lines are not available
* when multisampling rasterization is enabled."
*/
if (!line_width) {
line_width = 128; /* 1.0f */
sf->dw_msaa |= line_width << GEN6_SF_LINE_WIDTH_SHIFT;
}
}
else {
sf->dw_msaa = 0;
}
}
void
ilo_gpe_init_rasterizer_wm_gen6(const struct ilo_dev_info *dev,
const struct pipe_rasterizer_state *state,
struct ilo_rasterizer_wm *wm)
{
uint32_t dw5, dw6;
ILO_GPE_VALID_GEN(dev, 6, 6);
/* only the FF unit states are set, as in GEN7 */
dw5 = GEN6_WM_LINE_AA_WIDTH_2_0;
/* same value as in 3DSTATE_SF */
if (state->line_smooth)
dw5 |= GEN6_WM_LINE_END_CAP_AA_WIDTH_1_0;
if (state->poly_stipple_enable)
dw5 |= GEN6_WM_POLYGON_STIPPLE_ENABLE;
if (state->line_stipple_enable)
dw5 |= GEN6_WM_LINE_STIPPLE_ENABLE;
dw6 = GEN6_WM_POSITION_ZW_PIXEL |
GEN6_WM_MSRAST_OFF_PIXEL |
GEN6_WM_MSDISPMODE_PERSAMPLE;
if (state->bottom_edge_rule)
dw6 |= GEN6_WM_POINT_RASTRULE_UPPER_RIGHT;
/*
* assertion that makes sure
*
* dw6 |= wm->dw_msaa_rast | wm->dw_msaa_disp;
*
* is valid
*/
STATIC_ASSERT(GEN6_WM_MSRAST_OFF_PIXEL == 0 &&
GEN6_WM_MSDISPMODE_PERSAMPLE == 0);
wm->dw_msaa_rast =
(state->multisample) ? GEN6_WM_MSRAST_ON_PATTERN : 0;
wm->dw_msaa_disp = GEN6_WM_MSDISPMODE_PERPIXEL;
STATIC_ASSERT(Elements(wm->payload) >= 2);
wm->payload[0] = dw5;
wm->payload[1] = dw6;
}
void
ilo_gpe_init_fs_cso_gen6(const struct ilo_dev_info *dev,
const struct ilo_shader_state *fs,
struct ilo_shader_cso *cso)
{
int start_grf, input_count, interps, max_threads;
uint32_t dw2, dw4, dw5, dw6;
ILO_GPE_VALID_GEN(dev, 6, 6);
start_grf = ilo_shader_get_kernel_param(fs, ILO_KERNEL_URB_DATA_START_REG);
input_count = ilo_shader_get_kernel_param(fs, ILO_KERNEL_INPUT_COUNT);
interps = ilo_shader_get_kernel_param(fs,
ILO_KERNEL_FS_BARYCENTRIC_INTERPOLATIONS);
/* see brwCreateContext() */
max_threads = (dev->gt == 2) ? 80 : 40;
dw2 = (true) ? 0 : GEN6_WM_FLOATING_POINT_MODE_ALT;
dw4 = start_grf << GEN6_WM_DISPATCH_START_GRF_SHIFT_0 |
0 << GEN6_WM_DISPATCH_START_GRF_SHIFT_1 |
0 << GEN6_WM_DISPATCH_START_GRF_SHIFT_2;
dw5 = (max_threads - 1) << GEN6_WM_MAX_THREADS_SHIFT;
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 275:
*
* "This bit (Pixel Shader Kill Pixel), if ENABLED, indicates that the
* PS kernel or color calculator has the ability to kill (discard)
* pixels or samples, other than due to depth or stencil testing.
* This bit is required to be ENABLED in the following situations:
*
* The API pixel shader program contains "killpix" or "discard"
* instructions, or other code in the pixel shader kernel that can
* cause the final pixel mask to differ from the pixel mask received
* on dispatch.
*
* A sampler with chroma key enabled with kill pixel mode is used by
* the pixel shader.
*
* Any render target has Alpha Test Enable or AlphaToCoverage Enable
* enabled.
*
* The pixel shader kernel generates and outputs oMask.
*
* Note: As ClipDistance clipping is fully supported in hardware and
* therefore not via PS instructions, there should be no need to
* ENABLE this bit due to ClipDistance clipping."
*/
if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_USE_KILL))
dw5 |= GEN6_WM_KILL_ENABLE;
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 275:
*
* "If a NULL Depth Buffer is selected, the Pixel Shader Computed Depth
* field must be set to disabled."
*
* TODO This is not checked yet.
*/
if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_OUTPUT_Z))
dw5 |= GEN6_WM_COMPUTED_DEPTH;
if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_INPUT_Z))
dw5 |= GEN6_WM_USES_SOURCE_DEPTH;
if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_INPUT_W))
dw5 |= GEN6_WM_USES_SOURCE_W;
/*
* TODO set this bit only when
*
* a) fs writes colors and color is not masked, or
* b) fs writes depth, or
* c) fs or cc kills
*/
if (true)
dw5 |= GEN6_WM_DISPATCH_ENABLE;
assert(!ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_DISPATCH_16_OFFSET));
dw5 |= GEN6_WM_8_DISPATCH_ENABLE;
dw6 = input_count << GEN6_WM_NUM_SF_OUTPUTS_SHIFT |
GEN6_WM_POSOFFSET_NONE |
interps << GEN6_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT;
STATIC_ASSERT(Elements(cso->payload) >= 4);
cso->payload[0] = dw2;
cso->payload[1] = dw4;
cso->payload[2] = dw5;
cso->payload[3] = dw6;
}
struct ilo_zs_surface_info {
int surface_type;
int format;
struct {
struct intel_bo *bo;
unsigned stride;
enum intel_tiling_mode tiling;
uint32_t offset;
} zs, stencil, hiz;
unsigned width, height, depth;
unsigned lod, first_layer, num_layers;
uint32_t x_offset, y_offset;
};
static void
zs_init_info_null(const struct ilo_dev_info *dev,
struct ilo_zs_surface_info *info)
{
ILO_GPE_VALID_GEN(dev, 6, 7.5);
memset(info, 0, sizeof(*info));
info->surface_type = BRW_SURFACE_NULL;
info->format = BRW_DEPTHFORMAT_D32_FLOAT;
info->width = 1;
info->height = 1;
info->depth = 1;
info->num_layers = 1;
}
static void
zs_init_info(const struct ilo_dev_info *dev,
const struct ilo_texture *tex,
enum pipe_format format, unsigned level,
unsigned first_layer, unsigned num_layers,
bool offset_to_layer, struct ilo_zs_surface_info *info)
{
uint32_t x_offset[3], y_offset[3];
bool separate_stencil;
ILO_GPE_VALID_GEN(dev, 6, 7.5);
memset(info, 0, sizeof(*info));
info->surface_type = ilo_gpe_gen6_translate_texture(tex->base.target);
if (info->surface_type == BRW_SURFACE_CUBE) {
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 325-326:
*
* "For Other Surfaces (Cube Surfaces):
* This field (Minimum Array Element) is ignored."
*
* "For Other Surfaces (Cube Surfaces):
* This field (Render Target View Extent) is ignored."
*
* As such, we cannot set first_layer and num_layers on cube surfaces.
* To work around that, treat it as a 2D surface.
*/
info->surface_type = BRW_SURFACE_2D;
}
if (dev->gen >= ILO_GEN(7)) {
separate_stencil = true;
}
else {
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 317:
*
* "This field (Separate Stencil Buffer Enable) must be set to the
* same value (enabled or disabled) as Hierarchical Depth Buffer
* Enable."
*/
separate_stencil = (tex->hiz.bo != NULL);
}
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 317:
*
* "If this field (Hierarchical Depth Buffer Enable) is enabled, the
* Surface Format of the depth buffer cannot be
* D32_FLOAT_S8X24_UINT or D24_UNORM_S8_UINT. Use of stencil
* requires the separate stencil buffer."
*
* From the Ironlake PRM, volume 2 part 1, page 330:
*
* "If this field (Separate Stencil Buffer Enable) is disabled, the
* Surface Format of the depth buffer cannot be D24_UNORM_X8_UINT."
*
* There is no similar restriction for GEN6. But when D24_UNORM_X8_UINT
* is indeed used, the depth values output by the fragment shaders will
* be different when read back.
*
* As for GEN7+, separate_stencil is always true.
*/
switch (format) {
case PIPE_FORMAT_Z16_UNORM:
info->format = BRW_DEPTHFORMAT_D16_UNORM;
break;
case PIPE_FORMAT_Z32_FLOAT:
info->format = BRW_DEPTHFORMAT_D32_FLOAT;
break;
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
info->format = (separate_stencil) ?
BRW_DEPTHFORMAT_D24_UNORM_X8_UINT :
BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
break;
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
info->format = (separate_stencil) ?
BRW_DEPTHFORMAT_D32_FLOAT :
BRW_DEPTHFORMAT_D32_FLOAT_S8X24_UINT;
break;
case PIPE_FORMAT_S8_UINT:
if (separate_stencil) {
info->format = BRW_DEPTHFORMAT_D32_FLOAT;
break;
}
/* fall through */
default:
assert(!"unsupported depth/stencil format");
zs_init_info_null(dev, info);
return;
break;
}
if (format != PIPE_FORMAT_S8_UINT) {
info->zs.bo = tex->bo;
info->zs.stride = tex->bo_stride;
info->zs.tiling = tex->tiling;
if (offset_to_layer) {
info->zs.offset = ilo_texture_get_slice_offset(tex,
level, first_layer, &x_offset[0], &y_offset[0]);
}
}
if (tex->separate_s8 || format == PIPE_FORMAT_S8_UINT) {
const struct ilo_texture *s8_tex =
(tex->separate_s8) ? tex->separate_s8 : tex;
info->stencil.bo = s8_tex->bo;
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 329:
*
* "The pitch must be set to 2x the value computed based on width,
* as the stencil buffer is stored with two rows interleaved."
*
* According to the classic driver, we need to do the same for GEN7+
* even though the Ivy Bridge PRM does not say anything about it.
*/
info->stencil.stride = s8_tex->bo_stride * 2;
info->stencil.tiling = s8_tex->tiling;
if (offset_to_layer) {
info->stencil.offset = ilo_texture_get_slice_offset(s8_tex,
level, first_layer, &x_offset[1], &y_offset[1]);
}
}
if (tex->hiz.bo) {
info->hiz.bo = tex->hiz.bo;
info->hiz.stride = tex->hiz.bo_stride;
info->hiz.tiling = INTEL_TILING_Y;
assert(!offset_to_layer);
info->hiz.offset = 0;
x_offset[2] = 0;
y_offset[2] = 0;
}
info->width = tex->base.width0;
info->height = tex->base.height0;
info->depth = (tex->base.target == PIPE_TEXTURE_3D) ?
tex->base.depth0 : num_layers;
info->lod = level;
info->first_layer = first_layer;
info->num_layers = num_layers;
if (offset_to_layer) {
/* the size of the layer */
info->width = u_minify(info->width, level);
info->height = u_minify(info->height, level);
if (info->surface_type == BRW_SURFACE_3D)
info->depth = u_minify(info->depth, level);
else
info->depth = 1;
/* no layered rendering */
assert(num_layers == 1);
info->lod = 0;
info->first_layer = 0;
info->num_layers = 1;
/* all three share the same X/Y offsets */
if (info->zs.bo) {
if (info->stencil.bo) {
assert(x_offset[0] == x_offset[1]);
assert(y_offset[0] == y_offset[1]);
}
info->x_offset = x_offset[0];
info->y_offset = y_offset[0];
}
else {
assert(info->stencil.bo);
info->x_offset = x_offset[1];
info->y_offset = y_offset[1];
}
if (info->hiz.bo) {
assert(info->x_offset == x_offset[2]);
assert(info->y_offset == y_offset[2]);
}
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 326:
*
* "The 3 LSBs of both offsets (Depth Coordinate Offset Y and Depth
* Coordinate Offset X) must be zero to ensure correct alignment"
*
* XXX Skip the check for gen6, which seems to be fine. We need to make
* sure that does not happen eventually.
*/
if (dev->gen >= ILO_GEN(7)) {
assert((info->x_offset & 7) == 0 && (info->y_offset & 7) == 0);
info->x_offset &= ~7;
info->y_offset &= ~7;
}
info->width += info->x_offset;
info->height += info->y_offset;
/* we have to treat them as 2D surfaces */
if (info->surface_type == BRW_SURFACE_CUBE) {
assert(tex->base.width0 == tex->base.height0);
/* we will set slice_offset to point to the single face */
info->surface_type = BRW_SURFACE_2D;
}
else if (info->surface_type == BRW_SURFACE_1D && info->height > 1) {
assert(tex->base.height0 == 1);
info->surface_type = BRW_SURFACE_2D;
}
}
}
void
ilo_gpe_init_zs_surface(const struct ilo_dev_info *dev,
const struct ilo_texture *tex,
enum pipe_format format, unsigned level,
unsigned first_layer, unsigned num_layers,
bool offset_to_layer, struct ilo_zs_surface *zs)
{
const int max_2d_size = (dev->gen >= ILO_GEN(7)) ? 16384 : 8192;
const int max_array_size = (dev->gen >= ILO_GEN(7)) ? 2048 : 512;
struct ilo_zs_surface_info info;
uint32_t dw1, dw2, dw3, dw4, dw5, dw6;
ILO_GPE_VALID_GEN(dev, 6, 7.5);
if (tex) {
zs_init_info(dev, tex, format, level, first_layer, num_layers,
offset_to_layer, &info);
}
else {
zs_init_info_null(dev, &info);
}
switch (info.surface_type) {
case BRW_SURFACE_NULL:
break;
case BRW_SURFACE_1D:
assert(info.width <= max_2d_size && info.height == 1 &&
info.depth <= max_array_size);
assert(info.first_layer < max_array_size - 1 &&
info.num_layers <= max_array_size);
break;
case BRW_SURFACE_2D:
assert(info.width <= max_2d_size && info.height <= max_2d_size &&
info.depth <= max_array_size);
assert(info.first_layer < max_array_size - 1 &&
info.num_layers <= max_array_size);
break;
case BRW_SURFACE_3D:
assert(info.width <= 2048 && info.height <= 2048 && info.depth <= 2048);
assert(info.first_layer < 2048 && info.num_layers <= max_array_size);
assert(info.x_offset == 0 && info.y_offset == 0);
break;
case BRW_SURFACE_CUBE:
assert(info.width <= max_2d_size && info.height <= max_2d_size &&
info.depth == 1);
assert(info.first_layer == 0 && info.num_layers == 1);
assert(info.width == info.height);
assert(info.x_offset == 0 && info.y_offset == 0);
break;
default:
assert(!"unexpected depth surface type");
break;
}
dw1 = info.surface_type << 29 |
info.format << 18;
if (info.zs.bo) {
/* required for GEN6+ */
assert(info.zs.tiling == INTEL_TILING_Y);
assert(info.zs.stride > 0 && info.zs.stride < 128 * 1024 &&
info.zs.stride % 128 == 0);
assert(info.width <= info.zs.stride);
dw1 |= (info.zs.stride - 1);
dw2 = info.zs.offset;
}
else {
dw2 = 0;
}
if (dev->gen >= ILO_GEN(7)) {
if (info.zs.bo)
dw1 |= 1 << 28;
if (info.stencil.bo)
dw1 |= 1 << 27;
if (info.hiz.bo)
dw1 |= 1 << 22;
dw3 = (info.height - 1) << 18 |
(info.width - 1) << 4 |
info.lod;
dw4 = (info.depth - 1) << 21 |
info.first_layer << 10;
dw5 = info.y_offset << 16 | info.x_offset;
dw6 = (info.num_layers - 1) << 21;
}
else {
/* always Y-tiled */
dw1 |= 1 << 27 |
1 << 26;
if (info.hiz.bo) {
dw1 |= 1 << 22 |
1 << 21;
}
dw3 = (info.height - 1) << 19 |
(info.width - 1) << 6 |
info.lod << 2 |
BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1;
dw4 = (info.depth - 1) << 21 |
info.first_layer << 10 |
(info.num_layers - 1) << 1;
dw5 = info.y_offset << 16 | info.x_offset;
dw6 = 0;
}
STATIC_ASSERT(Elements(zs->payload) >= 10);
zs->payload[0] = dw1;
zs->payload[1] = dw2;
zs->payload[2] = dw3;
zs->payload[3] = dw4;
zs->payload[4] = dw5;
zs->payload[5] = dw6;
/* do not increment reference count */
zs->bo = info.zs.bo;
/* separate stencil */
if (info.stencil.bo) {
assert(info.stencil.stride > 0 && info.stencil.stride < 128 * 1024 &&
info.stencil.stride % 128 == 0);
zs->payload[6] = info.stencil.stride - 1;
zs->payload[7] = info.stencil.offset;
if (dev->gen >= ILO_GEN(7.5))
zs->payload[6] |= HSW_STENCIL_ENABLED;
/* do not increment reference count */
zs->separate_s8_bo = info.stencil.bo;
}
else {
zs->payload[6] = 0;
zs->payload[7] = 0;
zs->separate_s8_bo = NULL;
}
/* hiz */
if (info.hiz.bo) {
zs->payload[8] = info.hiz.stride - 1;
zs->payload[9] = info.hiz.offset;
/* do not increment reference count */
zs->hiz_bo = info.hiz.bo;
}
else {
zs->payload[8] = 0;
zs->payload[9] = 0;
zs->hiz_bo = NULL;
}
}
static void
viewport_get_guardband(const struct ilo_dev_info *dev,
int center_x, int center_y,
int *min_gbx, int *max_gbx,
int *min_gby, int *max_gby)
{
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 234:
*
* "Per-Device Guardband Extents
*
* - Supported X,Y ScreenSpace "Guardband" Extent: [-16K,16K-1]
* - Maximum Post-Clamp Delta (X or Y): 16K"
*
* "In addition, in order to be correctly rendered, objects must have a
* screenspace bounding box not exceeding 8K in the X or Y direction.
* This additional restriction must also be comprehended by software,
* i.e., enforced by use of clipping."
*
* From the Ivy Bridge PRM, volume 2 part 1, page 248:
*
* "Per-Device Guardband Extents
*
* - Supported X,Y ScreenSpace "Guardband" Extent: [-32K,32K-1]
* - Maximum Post-Clamp Delta (X or Y): N/A"
*
* "In addition, in order to be correctly rendered, objects must have a
* screenspace bounding box not exceeding 8K in the X or Y direction.
* This additional restriction must also be comprehended by software,
* i.e., enforced by use of clipping."
*
* Combined, the bounding box of any object can not exceed 8K in both
* width and height.
*
* Below we set the guardband as a squre of length 8K, centered at where
* the viewport is. This makes sure all objects passing the GB test are
* valid to the renderer, and those failing the XY clipping have a
* better chance of passing the GB test.
*/
const int max_extent = (dev->gen >= ILO_GEN(7)) ? 32768 : 16384;
const int half_len = 8192 / 2;
/* make sure the guardband is within the valid range */
if (center_x - half_len < -max_extent)
center_x = -max_extent + half_len;
else if (center_x + half_len > max_extent - 1)
center_x = max_extent - half_len;
if (center_y - half_len < -max_extent)
center_y = -max_extent + half_len;
else if (center_y + half_len > max_extent - 1)
center_y = max_extent - half_len;
*min_gbx = (float) (center_x - half_len);
*max_gbx = (float) (center_x + half_len);
*min_gby = (float) (center_y - half_len);
*max_gby = (float) (center_y + half_len);
}
void
ilo_gpe_set_viewport_cso(const struct ilo_dev_info *dev,
const struct pipe_viewport_state *state,
struct ilo_viewport_cso *vp)
{
const float scale_x = fabs(state->scale[0]);
const float scale_y = fabs(state->scale[1]);
const float scale_z = fabs(state->scale[2]);
int min_gbx, max_gbx, min_gby, max_gby;
ILO_GPE_VALID_GEN(dev, 6, 7.5);
viewport_get_guardband(dev,
(int) state->translate[0],
(int) state->translate[1],
&min_gbx, &max_gbx, &min_gby, &max_gby);
/* matrix form */
vp->m00 = state->scale[0];
vp->m11 = state->scale[1];
vp->m22 = state->scale[2];
vp->m30 = state->translate[0];
vp->m31 = state->translate[1];
vp->m32 = state->translate[2];
/* guardband in NDC space */
vp->min_gbx = ((float) min_gbx - state->translate[0]) / scale_x;
vp->max_gbx = ((float) max_gbx - state->translate[0]) / scale_x;
vp->min_gby = ((float) min_gby - state->translate[1]) / scale_y;
vp->max_gby = ((float) max_gby - state->translate[1]) / scale_y;
/* viewport in screen space */
vp->min_x = scale_x * -1.0f + state->translate[0];
vp->max_x = scale_x * 1.0f + state->translate[0];
vp->min_y = scale_y * -1.0f + state->translate[1];
vp->max_y = scale_y * 1.0f + state->translate[1];
vp->min_z = scale_z * -1.0f + state->translate[2];
vp->max_z = scale_z * 1.0f + state->translate[2];
}
static int
gen6_blend_factor_dst_alpha_forced_one(int factor)
{
switch (factor) {
case BRW_BLENDFACTOR_DST_ALPHA:
return BRW_BLENDFACTOR_ONE;
case BRW_BLENDFACTOR_INV_DST_ALPHA:
case BRW_BLENDFACTOR_SRC_ALPHA_SATURATE:
return BRW_BLENDFACTOR_ZERO;
default:
return factor;
}
}
static uint32_t
blend_get_rt_blend_enable(const struct ilo_dev_info *dev,
const struct pipe_rt_blend_state *rt,
bool dst_alpha_forced_one)
{
int rgb_src, rgb_dst, a_src, a_dst;
uint32_t dw;
if (!rt->blend_enable)
return 0;
rgb_src = gen6_translate_pipe_blendfactor(rt->rgb_src_factor);
rgb_dst = gen6_translate_pipe_blendfactor(rt->rgb_dst_factor);
a_src = gen6_translate_pipe_blendfactor(rt->alpha_src_factor);
a_dst = gen6_translate_pipe_blendfactor(rt->alpha_dst_factor);
if (dst_alpha_forced_one) {
rgb_src = gen6_blend_factor_dst_alpha_forced_one(rgb_src);
rgb_dst = gen6_blend_factor_dst_alpha_forced_one(rgb_dst);
a_src = gen6_blend_factor_dst_alpha_forced_one(a_src);
a_dst = gen6_blend_factor_dst_alpha_forced_one(a_dst);
}
dw = 1 << 31 |
gen6_translate_pipe_blend(rt->alpha_func) << 26 |
a_src << 20 |
a_dst << 15 |
gen6_translate_pipe_blend(rt->rgb_func) << 11 |
rgb_src << 5 |
rgb_dst;
if (rt->rgb_func != rt->alpha_func ||
rgb_src != a_src || rgb_dst != a_dst)
dw |= 1 << 30;
return dw;
}
void
ilo_gpe_init_blend(const struct ilo_dev_info *dev,
const struct pipe_blend_state *state,
struct ilo_blend_state *blend)
{
unsigned num_cso, i;
ILO_GPE_VALID_GEN(dev, 6, 7.5);
if (state->independent_blend_enable) {
num_cso = Elements(blend->cso);
}
else {
memset(blend->cso, 0, sizeof(blend->cso));
num_cso = 1;
}
blend->independent_blend_enable = state->independent_blend_enable;
blend->alpha_to_coverage = state->alpha_to_coverage;
blend->dual_blend = false;
for (i = 0; i < num_cso; i++) {
const struct pipe_rt_blend_state *rt = &state->rt[i];
struct ilo_blend_cso *cso = &blend->cso[i];
bool dual_blend;
cso->payload[0] = 0;
cso->payload[1] = BRW_RENDERTARGET_CLAMPRANGE_FORMAT << 2 |
0x3;
if (!(rt->colormask & PIPE_MASK_A))
cso->payload[1] |= 1 << 27;
if (!(rt->colormask & PIPE_MASK_R))
cso->payload[1] |= 1 << 26;
if (!(rt->colormask & PIPE_MASK_G))
cso->payload[1] |= 1 << 25;
if (!(rt->colormask & PIPE_MASK_B))
cso->payload[1] |= 1 << 24;
if (state->dither)
cso->payload[1] |= 1 << 12;
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 365:
*
* "Color Buffer Blending and Logic Ops must not be enabled
* simultaneously, or behavior is UNDEFINED."
*
* Since state->logicop_enable takes precedence over rt->blend_enable,
* no special care is needed.
*/
if (state->logicop_enable) {
cso->dw_logicop = 1 << 22 |
gen6_translate_pipe_logicop(state->logicop_func) << 18;
cso->dw_blend = 0;
cso->dw_blend_dst_alpha_forced_one = 0;
dual_blend = false;
}
else {
cso->dw_logicop = 0;
cso->dw_blend = blend_get_rt_blend_enable(dev, rt, false);
cso->dw_blend_dst_alpha_forced_one =
blend_get_rt_blend_enable(dev, rt, true);
dual_blend = (rt->blend_enable &&
util_blend_state_is_dual(state, i));
}
cso->dw_alpha_mod = 0;
if (state->alpha_to_coverage) {
cso->dw_alpha_mod |= 1 << 31;
if (dev->gen >= ILO_GEN(7))
cso->dw_alpha_mod |= 1 << 29;
}
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 378:
*
* "If Dual Source Blending is enabled, this bit (AlphaToOne Enable)
* must be disabled."
*/
if (state->alpha_to_one && !dual_blend)
cso->dw_alpha_mod |= 1 << 30;
if (dual_blend)
blend->dual_blend = true;
}
}
void
ilo_gpe_init_dsa(const struct ilo_dev_info *dev,
const struct pipe_depth_stencil_alpha_state *state,
struct ilo_dsa_state *dsa)
{
const struct pipe_depth_state *depth = &state->depth;
const struct pipe_stencil_state *stencil0 = &state->stencil[0];
const struct pipe_stencil_state *stencil1 = &state->stencil[1];
const struct pipe_alpha_state *alpha = &state->alpha;
uint32_t *dw;
ILO_GPE_VALID_GEN(dev, 6, 7.5);
STATIC_ASSERT(Elements(dsa->payload) >= 3);
dw = dsa->payload;
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 359:
*
* "If the Depth Buffer is either undefined or does not have a surface
* format of D32_FLOAT_S8X24_UINT or D24_UNORM_S8_UINT and separate
* stencil buffer is disabled, Stencil Test Enable must be DISABLED"
*
* From the Sandy Bridge PRM, volume 2 part 1, page 370:
*
* "This field (Stencil Test Enable) cannot be enabled if
* Surface Format in 3DSTATE_DEPTH_BUFFER is set to D16_UNORM."
*
* TODO We do not check these yet.
*/
if (stencil0->enabled) {
dw[0] = 1 << 31 |
gen6_translate_dsa_func(stencil0->func) << 28 |
gen6_translate_pipe_stencil_op(stencil0->fail_op) << 25 |
gen6_translate_pipe_stencil_op(stencil0->zfail_op) << 22 |
gen6_translate_pipe_stencil_op(stencil0->zpass_op) << 19;
if (stencil0->writemask)
dw[0] |= 1 << 18;
dw[1] = stencil0->valuemask << 24 |
stencil0->writemask << 16;
if (stencil1->enabled) {
dw[0] |= 1 << 15 |
gen6_translate_dsa_func(stencil1->func) << 12 |
gen6_translate_pipe_stencil_op(stencil1->fail_op) << 9 |
gen6_translate_pipe_stencil_op(stencil1->zfail_op) << 6 |
gen6_translate_pipe_stencil_op(stencil1->zpass_op) << 3;
if (stencil1->writemask)
dw[0] |= 1 << 18;
dw[1] |= stencil1->valuemask << 8 |
stencil1->writemask;
}
}
else {
dw[0] = 0;
dw[1] = 0;
}
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 360:
*
* "Enabling the Depth Test function without defining a Depth Buffer is
* UNDEFINED."
*
* From the Sandy Bridge PRM, volume 2 part 1, page 375:
*
* "A Depth Buffer must be defined before enabling writes to it, or
* operation is UNDEFINED."
*
* TODO We do not check these yet.
*/
dw[2] = depth->enabled << 31 |
depth->writemask << 26;
if (depth->enabled)
dw[2] |= gen6_translate_dsa_func(depth->func) << 27;
else
dw[2] |= BRW_COMPAREFUNCTION_ALWAYS << 27;
/* dw_alpha will be ORed to BLEND_STATE */
if (alpha->enabled) {
dsa->dw_alpha = 1 << 16 |
gen6_translate_dsa_func(alpha->func) << 13;
}
else {
dsa->dw_alpha = 0;
}
dsa->alpha_ref = float_to_ubyte(alpha->ref_value);
}
void
ilo_gpe_set_scissor(const struct ilo_dev_info *dev,
unsigned start_slot,
unsigned num_states,
const struct pipe_scissor_state *states,
struct ilo_scissor_state *scissor)
{
unsigned i;
ILO_GPE_VALID_GEN(dev, 6, 7.5);
for (i = 0; i < num_states; i++) {
uint16_t min_x, min_y, max_x, max_y;
/* both max and min are inclusive in SCISSOR_RECT */
if (states[i].minx < states[i].maxx &&
states[i].miny < states[i].maxy) {
min_x = states[i].minx;
min_y = states[i].miny;
max_x = states[i].maxx - 1;
max_y = states[i].maxy - 1;
}
else {
/* we have to make min greater than max */
min_x = 1;
min_y = 1;
max_x = 0;
max_y = 0;
}
scissor->payload[(start_slot + i) * 2 + 0] = min_y << 16 | min_x;
scissor->payload[(start_slot + i) * 2 + 1] = max_y << 16 | max_x;
}
if (!start_slot && num_states)
scissor->scissor0 = states[0];
}
void
ilo_gpe_set_scissor_null(const struct ilo_dev_info *dev,
struct ilo_scissor_state *scissor)
{
unsigned i;
for (i = 0; i < Elements(scissor->payload); i += 2) {
scissor->payload[i + 0] = 1 << 16 | 1;
scissor->payload[i + 1] = 0;
}
}
void
ilo_gpe_init_view_surface_null_gen6(const struct ilo_dev_info *dev,
unsigned width, unsigned height,
unsigned depth, unsigned level,
struct ilo_view_surface *surf)
{
uint32_t *dw;
ILO_GPE_VALID_GEN(dev, 6, 6);
/*
* From the Sandy Bridge PRM, volume 4 part 1, page 71:
*
* "A null surface will be used in instances where an actual surface is
* not bound. When a write message is generated to a null surface, no
* actual surface is written to. When a read message (including any
* sampling engine message) is generated to a null surface, the result
* is all zeros. Note that a null surface type is allowed to be used
* with all messages, even if it is not specificially indicated as
* supported. All of the remaining fields in surface state are ignored
* for null surfaces, with the following exceptions:
*
* * [DevSNB+]: Width, Height, Depth, and LOD fields must match the
* depth buffer's corresponding state for all render target
* surfaces, including null.
* * Surface Format must be R8G8B8A8_UNORM."
*
* From the Sandy Bridge PRM, volume 4 part 1, page 82:
*
* "If Surface Type is SURFTYPE_NULL, this field (Tiled Surface) must be
* true"
*/
STATIC_ASSERT(Elements(surf->payload) >= 6);
dw = surf->payload;
dw[0] = BRW_SURFACE_NULL << BRW_SURFACE_TYPE_SHIFT |
BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT;
dw[1] = 0;
dw[2] = (height - 1) << BRW_SURFACE_HEIGHT_SHIFT |
(width - 1) << BRW_SURFACE_WIDTH_SHIFT |
level << BRW_SURFACE_LOD_SHIFT;
dw[3] = (depth - 1) << BRW_SURFACE_DEPTH_SHIFT |
BRW_SURFACE_TILED;
dw[4] = 0;
dw[5] = 0;
surf->bo = NULL;
}
void
ilo_gpe_init_view_surface_for_buffer_gen6(const struct ilo_dev_info *dev,
const struct ilo_buffer *buf,
unsigned offset, unsigned size,
unsigned struct_size,
enum pipe_format elem_format,
bool is_rt, bool render_cache_rw,
struct ilo_view_surface *surf)
{
const int elem_size = util_format_get_blocksize(elem_format);
int width, height, depth, pitch;
int surface_format, num_entries;
uint32_t *dw;
ILO_GPE_VALID_GEN(dev, 6, 6);
/*
* For SURFTYPE_BUFFER, a SURFACE_STATE specifies an element of a
* structure in a buffer.
*/
surface_format = ilo_translate_color_format(elem_format);
num_entries = size / struct_size;
/* see if there is enough space to fit another element */
if (size % struct_size >= elem_size)
num_entries++;
/*
* From the Sandy Bridge PRM, volume 4 part 1, page 76:
*
* "For SURFTYPE_BUFFER render targets, this field (Surface Base
* Address) specifies the base address of first element of the
* surface. The surface is interpreted as a simple array of that
* single element type. The address must be naturally-aligned to the
* element size (e.g., a buffer containing R32G32B32A32_FLOAT elements
* must be 16-byte aligned).
*
* For SURFTYPE_BUFFER non-rendertarget surfaces, this field specifies
* the base address of the first element of the surface, computed in
* software by adding the surface base address to the byte offset of
* the element in the buffer."
*/
if (is_rt)
assert(offset % elem_size == 0);
/*
* From the Sandy Bridge PRM, volume 4 part 1, page 77:
*
* "For buffer surfaces, the number of entries in the buffer ranges
* from 1 to 2^27."
*/
assert(num_entries >= 1 && num_entries <= 1 << 27);
/*
* From the Sandy Bridge PRM, volume 4 part 1, page 81:
*
* "For surfaces of type SURFTYPE_BUFFER, this field (Surface Pitch)
* indicates the size of the structure."
*/
pitch = struct_size;
pitch--;
num_entries--;
/* bits [6:0] */
width = (num_entries & 0x0000007f);
/* bits [19:7] */
height = (num_entries & 0x000fff80) >> 7;
/* bits [26:20] */
depth = (num_entries & 0x07f00000) >> 20;
STATIC_ASSERT(Elements(surf->payload) >= 6);
dw = surf->payload;
dw[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
surface_format << BRW_SURFACE_FORMAT_SHIFT;
if (render_cache_rw)
dw[0] |= BRW_SURFACE_RC_READ_WRITE;
dw[1] = offset;
dw[2] = height << BRW_SURFACE_HEIGHT_SHIFT |
width << BRW_SURFACE_WIDTH_SHIFT;
dw[3] = depth << BRW_SURFACE_DEPTH_SHIFT |
pitch << BRW_SURFACE_PITCH_SHIFT;
dw[4] = 0;
dw[5] = 0;
/* do not increment reference count */
surf->bo = buf->bo;
}
void
ilo_gpe_init_view_surface_for_texture_gen6(const struct ilo_dev_info *dev,
const struct ilo_texture *tex,
enum pipe_format format,
unsigned first_level,
unsigned num_levels,
unsigned first_layer,
unsigned num_layers,
bool is_rt, bool offset_to_layer,
struct ilo_view_surface *surf)
{
int surface_type, surface_format;
int width, height, depth, pitch, lod;
unsigned layer_offset, x_offset, y_offset;
uint32_t *dw;
ILO_GPE_VALID_GEN(dev, 6, 6);
surface_type = ilo_gpe_gen6_translate_texture(tex->base.target);
assert(surface_type != BRW_SURFACE_BUFFER);
if (format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT && tex->separate_s8)
format = PIPE_FORMAT_Z32_FLOAT;
if (is_rt)
surface_format = ilo_translate_render_format(format);
else
surface_format = ilo_translate_texture_format(format);
assert(surface_format >= 0);
width = tex->base.width0;
height = tex->base.height0;
depth = (tex->base.target == PIPE_TEXTURE_3D) ?
tex->base.depth0 : num_layers;
pitch = tex->bo_stride;
if (surface_type == BRW_SURFACE_CUBE) {
/*
* From the Sandy Bridge PRM, volume 4 part 1, page 81:
*
* "For SURFTYPE_CUBE: [DevSNB+]: for Sampling Engine Surfaces, the
* range of this field (Depth) is [0,84], indicating the number of
* cube array elements (equal to the number of underlying 2D array
* elements divided by 6). For other surfaces, this field must be
* zero."
*
* When is_rt is true, we treat the texture as a 2D one to avoid the
* restriction.
*/
if (is_rt) {
surface_type = BRW_SURFACE_2D;
}
else {
assert(num_layers % 6 == 0);
depth = num_layers / 6;
}
}
/* sanity check the size */
assert(width >= 1 && height >= 1 && depth >= 1 && pitch >= 1);
switch (surface_type) {
case BRW_SURFACE_1D:
assert(width <= 8192 && height == 1 && depth <= 512);
assert(first_layer < 512 && num_layers <= 512);
break;
case BRW_SURFACE_2D:
assert(width <= 8192 && height <= 8192 && depth <= 512);
assert(first_layer < 512 && num_layers <= 512);
break;
case BRW_SURFACE_3D:
assert(width <= 2048 && height <= 2048 && depth <= 2048);
assert(first_layer < 2048 && num_layers <= 512);
if (!is_rt)
assert(first_layer == 0);
break;
case BRW_SURFACE_CUBE:
assert(width <= 8192 && height <= 8192 && depth <= 85);
assert(width == height);
assert(first_layer < 512 && num_layers <= 512);
if (is_rt)
assert(first_layer == 0);
break;
default:
assert(!"unexpected surface type");
break;
}
/* non-full array spacing is supported only on GEN7+ */
assert(tex->array_spacing_full);
/* non-interleaved samples are supported only on GEN7+ */
if (tex->base.nr_samples > 1)
assert(tex->interleaved);
if (is_rt) {
assert(num_levels == 1);
lod = first_level;
}
else {
lod = num_levels - 1;
}
/*
* Offset to the layer. When rendering, the hardware requires LOD and
* Depth to be the same for all render targets and the depth buffer. We
* need to offset to the layer manually and always set LOD and Depth to 0.
*/
if (offset_to_layer) {
/* we lose the capability for layered rendering */
assert(is_rt && num_layers == 1);
layer_offset = ilo_texture_get_slice_offset(tex,
first_level, first_layer, &x_offset, &y_offset);
assert(x_offset % 4 == 0);
assert(y_offset % 2 == 0);
x_offset /= 4;
y_offset /= 2;
/* derive the size for the LOD */
width = u_minify(width, first_level);
height = u_minify(height, first_level);
first_level = 0;
first_layer = 0;
lod = 0;
depth = 1;
}
else {
layer_offset = 0;
x_offset = 0;
y_offset = 0;
}
/*
* From the Sandy Bridge PRM, volume 4 part 1, page 76:
*
* "Linear render target surface base addresses must be element-size
* aligned, for non-YUV surface formats, or a multiple of 2
* element-sizes for YUV surface formats. Other linear surfaces have
* no alignment requirements (byte alignment is sufficient.)"
*
* From the Sandy Bridge PRM, volume 4 part 1, page 81:
*
* "For linear render target surfaces, the pitch must be a multiple
* of the element size for non-YUV surface formats. Pitch must be a
* multiple of 2 * element size for YUV surface formats."
*
* From the Sandy Bridge PRM, volume 4 part 1, page 86:
*
* "For linear surfaces, this field (X Offset) must be zero"
*/
if (tex->tiling == INTEL_TILING_NONE) {
if (is_rt) {
const int elem_size = util_format_get_blocksize(format);
assert(layer_offset % elem_size == 0);
assert(pitch % elem_size == 0);
}
assert(!x_offset);
}
STATIC_ASSERT(Elements(surf->payload) >= 6);
dw = surf->payload;
dw[0] = surface_type << BRW_SURFACE_TYPE_SHIFT |
surface_format << BRW_SURFACE_FORMAT_SHIFT |
BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT;
if (surface_type == BRW_SURFACE_CUBE && !is_rt) {
dw[0] |= 1 << 9 |
BRW_SURFACE_CUBEFACE_ENABLES;
}
if (is_rt)
dw[0] |= BRW_SURFACE_RC_READ_WRITE;
dw[1] = layer_offset;
dw[2] = (height - 1) << BRW_SURFACE_HEIGHT_SHIFT |
(width - 1) << BRW_SURFACE_WIDTH_SHIFT |
lod << BRW_SURFACE_LOD_SHIFT;
dw[3] = (depth - 1) << BRW_SURFACE_DEPTH_SHIFT |
(pitch - 1) << BRW_SURFACE_PITCH_SHIFT |
ilo_gpe_gen6_translate_winsys_tiling(tex->tiling);
dw[4] = first_level << BRW_SURFACE_MIN_LOD_SHIFT |
first_layer << 17 |
(num_layers - 1) << 8 |
((tex->base.nr_samples > 1) ? BRW_SURFACE_MULTISAMPLECOUNT_4 :
BRW_SURFACE_MULTISAMPLECOUNT_1);
dw[5] = x_offset << BRW_SURFACE_X_OFFSET_SHIFT |
y_offset << BRW_SURFACE_Y_OFFSET_SHIFT;
if (tex->valign_4)
dw[5] |= BRW_SURFACE_VERTICAL_ALIGN_ENABLE;
/* do not increment reference count */
surf->bo = tex->bo;
}
static void
sampler_init_border_color_gen6(const struct ilo_dev_info *dev,
const union pipe_color_union *color,
uint32_t *dw, int num_dwords)
{
float rgba[4] = {
color->f[0], color->f[1], color->f[2], color->f[3],
};
ILO_GPE_VALID_GEN(dev, 6, 6);
assert(num_dwords >= 12);
/*
* This state is not documented in the Sandy Bridge PRM, but in the
* Ironlake PRM. SNORM8 seems to be in DW11 instead of DW1.
*/
/* IEEE_FP */
dw[1] = fui(rgba[0]);
dw[2] = fui(rgba[1]);
dw[3] = fui(rgba[2]);
dw[4] = fui(rgba[3]);
/* FLOAT_16 */
dw[5] = util_float_to_half(rgba[0]) |
util_float_to_half(rgba[1]) << 16;
dw[6] = util_float_to_half(rgba[2]) |
util_float_to_half(rgba[3]) << 16;
/* clamp to [-1.0f, 1.0f] */
rgba[0] = CLAMP(rgba[0], -1.0f, 1.0f);
rgba[1] = CLAMP(rgba[1], -1.0f, 1.0f);
rgba[2] = CLAMP(rgba[2], -1.0f, 1.0f);
rgba[3] = CLAMP(rgba[3], -1.0f, 1.0f);
/* SNORM16 */
dw[9] = (int16_t) util_iround(rgba[0] * 32767.0f) |
(int16_t) util_iround(rgba[1] * 32767.0f) << 16;
dw[10] = (int16_t) util_iround(rgba[2] * 32767.0f) |
(int16_t) util_iround(rgba[3] * 32767.0f) << 16;
/* SNORM8 */
dw[11] = (int8_t) util_iround(rgba[0] * 127.0f) |
(int8_t) util_iround(rgba[1] * 127.0f) << 8 |
(int8_t) util_iround(rgba[2] * 127.0f) << 16 |
(int8_t) util_iround(rgba[3] * 127.0f) << 24;
/* clamp to [0.0f, 1.0f] */
rgba[0] = CLAMP(rgba[0], 0.0f, 1.0f);
rgba[1] = CLAMP(rgba[1], 0.0f, 1.0f);
rgba[2] = CLAMP(rgba[2], 0.0f, 1.0f);
rgba[3] = CLAMP(rgba[3], 0.0f, 1.0f);
/* UNORM8 */
dw[0] = (uint8_t) util_iround(rgba[0] * 255.0f) |
(uint8_t) util_iround(rgba[1] * 255.0f) << 8 |
(uint8_t) util_iround(rgba[2] * 255.0f) << 16 |
(uint8_t) util_iround(rgba[3] * 255.0f) << 24;
/* UNORM16 */
dw[7] = (uint16_t) util_iround(rgba[0] * 65535.0f) |
(uint16_t) util_iround(rgba[1] * 65535.0f) << 16;
dw[8] = (uint16_t) util_iround(rgba[2] * 65535.0f) |
(uint16_t) util_iround(rgba[3] * 65535.0f) << 16;
}
void
ilo_gpe_init_sampler_cso(const struct ilo_dev_info *dev,
const struct pipe_sampler_state *state,
struct ilo_sampler_cso *sampler)
{
int mip_filter, min_filter, mag_filter, max_aniso;
int lod_bias, max_lod, min_lod;
int wrap_s, wrap_t, wrap_r, wrap_cube;
bool clamp_is_to_edge;
uint32_t dw0, dw1, dw3;
ILO_GPE_VALID_GEN(dev, 6, 7.5);
memset(sampler, 0, sizeof(*sampler));
mip_filter = gen6_translate_tex_mipfilter(state->min_mip_filter);
min_filter = gen6_translate_tex_filter(state->min_img_filter);
mag_filter = gen6_translate_tex_filter(state->mag_img_filter);
sampler->anisotropic = state->max_anisotropy;
if (state->max_anisotropy >= 2 && state->max_anisotropy <= 16)
max_aniso = state->max_anisotropy / 2 - 1;
else if (state->max_anisotropy > 16)
max_aniso = BRW_ANISORATIO_16;
else
max_aniso = BRW_ANISORATIO_2;
/*
*
* Here is how the hardware calculate per-pixel LOD, from my reading of the
* PRMs:
*
* 1) LOD is set to log2(ratio of texels to pixels) if not specified in
* other ways. The number of texels is measured using level
* SurfMinLod.
* 2) Bias is added to LOD.
* 3) LOD is clamped to [MinLod, MaxLod], and the clamped value is
* compared with Base to determine whether magnification or
* minification is needed. (if preclamp is disabled, LOD is compared
* with Base before clamping)
* 4) If magnification is needed, or no mipmapping is requested, LOD is
* set to floor(MinLod).
* 5) LOD is clamped to [0, MIPCnt], and SurfMinLod is added to LOD.
*
* With Gallium interface, Base is always zero and
* pipe_sampler_view::u.tex.first_level specifies SurfMinLod.
*/
if (dev->gen >= ILO_GEN(7)) {
const float scale = 256.0f;
/* [-16.0, 16.0) in S4.8 */
lod_bias = (int)
(CLAMP(state->lod_bias, -16.0f, 15.9f) * scale);
lod_bias &= 0x1fff;
/* [0.0, 14.0] in U4.8 */
max_lod = (int) (CLAMP(state->max_lod, 0.0f, 14.0f) * scale);
min_lod = (int) (CLAMP(state->min_lod, 0.0f, 14.0f) * scale);
}
else {
const float scale = 64.0f;
/* [-16.0, 16.0) in S4.6 */
lod_bias = (int)
(CLAMP(state->lod_bias, -16.0f, 15.9f) * scale);
lod_bias &= 0x7ff;
/* [0.0, 13.0] in U4.6 */
max_lod = (int) (CLAMP(state->max_lod, 0.0f, 13.0f) * scale);
min_lod = (int) (CLAMP(state->min_lod, 0.0f, 13.0f) * scale);
}
/*
* We want LOD to be clamped to determine magnification/minification, and
* get set to zero when it is magnification or when mipmapping is disabled.
* The hardware would set LOD to floor(MinLod) and that is a problem when
* MinLod is greater than or equal to 1.0f.
*
* With Base being zero, it is always minification when MinLod is non-zero.
* To achieve our goal, we just need to set MinLod to zero and set
* MagFilter to MinFilter when mipmapping is disabled.
*/
if (state->min_mip_filter == PIPE_TEX_MIPFILTER_NONE && min_lod) {
min_lod = 0;
mag_filter = min_filter;
}
/*
* For nearest filtering, PIPE_TEX_WRAP_CLAMP means
* PIPE_TEX_WRAP_CLAMP_TO_EDGE; for linear filtering, PIPE_TEX_WRAP_CLAMP
* means PIPE_TEX_WRAP_CLAMP_TO_BORDER while additionally clamping the
* texture coordinates to [0.0, 1.0].
*
* The clamping will be taken care of in the shaders. There are two
* filters here, but let the minification one has a say.
*/
clamp_is_to_edge = (state->min_img_filter == PIPE_TEX_FILTER_NEAREST);
if (!clamp_is_to_edge) {
sampler->saturate_s = (state->wrap_s == PIPE_TEX_WRAP_CLAMP);
sampler->saturate_t = (state->wrap_t == PIPE_TEX_WRAP_CLAMP);
sampler->saturate_r = (state->wrap_r == PIPE_TEX_WRAP_CLAMP);
}
/* determine wrap s/t/r */
wrap_s = gen6_translate_tex_wrap(state->wrap_s, clamp_is_to_edge);
wrap_t = gen6_translate_tex_wrap(state->wrap_t, clamp_is_to_edge);
wrap_r = gen6_translate_tex_wrap(state->wrap_r, clamp_is_to_edge);
/*
* From the Sandy Bridge PRM, volume 4 part 1, page 107:
*
* "When using cube map texture coordinates, only TEXCOORDMODE_CLAMP
* and TEXCOORDMODE_CUBE settings are valid, and each TC component
* must have the same Address Control mode."
*
* From the Ivy Bridge PRM, volume 4 part 1, page 96:
*
* "This field (Cube Surface Control Mode) must be set to
* CUBECTRLMODE_PROGRAMMED"
*
* Therefore, we cannot use "Cube Surface Control Mode" for semless cube
* map filtering.
*/
if (state->seamless_cube_map &&
(state->min_img_filter != PIPE_TEX_FILTER_NEAREST ||
state->mag_img_filter != PIPE_TEX_FILTER_NEAREST)) {
wrap_cube = BRW_TEXCOORDMODE_CUBE;
}
else {
wrap_cube = BRW_TEXCOORDMODE_CLAMP;
}
if (!state->normalized_coords) {
/*
* From the Ivy Bridge PRM, volume 4 part 1, page 98:
*
* "The following state must be set as indicated if this field
* (Non-normalized Coordinate Enable) is enabled:
*
* - TCX/Y/Z Address Control Mode must be TEXCOORDMODE_CLAMP,
* TEXCOORDMODE_HALF_BORDER, or TEXCOORDMODE_CLAMP_BORDER.
* - Surface Type must be SURFTYPE_2D or SURFTYPE_3D.
* - Mag Mode Filter must be MAPFILTER_NEAREST or
* MAPFILTER_LINEAR.
* - Min Mode Filter must be MAPFILTER_NEAREST or
* MAPFILTER_LINEAR.
* - Mip Mode Filter must be MIPFILTER_NONE.
* - Min LOD must be 0.
* - Max LOD must be 0.
* - MIP Count must be 0.
* - Surface Min LOD must be 0.
* - Texture LOD Bias must be 0."
*/
assert(wrap_s == BRW_TEXCOORDMODE_CLAMP ||
wrap_s == BRW_TEXCOORDMODE_CLAMP_BORDER);
assert(wrap_t == BRW_TEXCOORDMODE_CLAMP ||
wrap_t == BRW_TEXCOORDMODE_CLAMP_BORDER);
assert(wrap_r == BRW_TEXCOORDMODE_CLAMP ||
wrap_r == BRW_TEXCOORDMODE_CLAMP_BORDER);
assert(mag_filter == BRW_MAPFILTER_NEAREST ||
mag_filter == BRW_MAPFILTER_LINEAR);
assert(min_filter == BRW_MAPFILTER_NEAREST ||
min_filter == BRW_MAPFILTER_LINEAR);
/* work around a bug in util_blitter */
mip_filter = BRW_MIPFILTER_NONE;
assert(mip_filter == BRW_MIPFILTER_NONE);
}
if (dev->gen >= ILO_GEN(7)) {
dw0 = 1 << 28 |
mip_filter << 20 |
lod_bias << 1;
sampler->dw_filter = mag_filter << 17 |
min_filter << 14;
sampler->dw_filter_aniso = BRW_MAPFILTER_ANISOTROPIC << 17 |
BRW_MAPFILTER_ANISOTROPIC << 14 |
1;
dw1 = min_lod << 20 |
max_lod << 8;
if (state->compare_mode != PIPE_TEX_COMPARE_NONE)
dw1 |= gen6_translate_shadow_func(state->compare_func) << 1;
dw3 = max_aniso << 19;
/* round the coordinates for linear filtering */
if (min_filter != BRW_MAPFILTER_NEAREST) {
dw3 |= (BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
BRW_ADDRESS_ROUNDING_ENABLE_R_MIN) << 13;
}
if (mag_filter != BRW_MAPFILTER_NEAREST) {
dw3 |= (BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
BRW_ADDRESS_ROUNDING_ENABLE_R_MAG) << 13;
}
if (!state->normalized_coords)
dw3 |= 1 << 10;
sampler->dw_wrap = wrap_s << 6 |
wrap_t << 3 |
wrap_r;
/*
* As noted in the classic i965 driver, the HW may still reference
* wrap_t and wrap_r for 1D textures. We need to set them to a safe
* mode
*/
sampler->dw_wrap_1d = wrap_s << 6 |
BRW_TEXCOORDMODE_WRAP << 3 |
BRW_TEXCOORDMODE_WRAP;
sampler->dw_wrap_cube = wrap_cube << 6 |
wrap_cube << 3 |
wrap_cube;
STATIC_ASSERT(Elements(sampler->payload) >= 7);
sampler->payload[0] = dw0;
sampler->payload[1] = dw1;
sampler->payload[2] = dw3;
memcpy(&sampler->payload[3],
state->border_color.ui, sizeof(state->border_color.ui));
}
else {
dw0 = 1 << 28 |
mip_filter << 20 |
lod_bias << 3;
if (state->compare_mode != PIPE_TEX_COMPARE_NONE)
dw0 |= gen6_translate_shadow_func(state->compare_func);
sampler->dw_filter = (min_filter != mag_filter) << 27 |
mag_filter << 17 |
min_filter << 14;
sampler->dw_filter_aniso = BRW_MAPFILTER_ANISOTROPIC << 17 |
BRW_MAPFILTER_ANISOTROPIC << 14;
dw1 = min_lod << 22 |
max_lod << 12;
sampler->dw_wrap = wrap_s << 6 |
wrap_t << 3 |
wrap_r;
sampler->dw_wrap_1d = wrap_s << 6 |
BRW_TEXCOORDMODE_WRAP << 3 |
BRW_TEXCOORDMODE_WRAP;
sampler->dw_wrap_cube = wrap_cube << 6 |
wrap_cube << 3 |
wrap_cube;
dw3 = max_aniso << 19;
/* round the coordinates for linear filtering */
if (min_filter != BRW_MAPFILTER_NEAREST) {
dw3 |= (BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
BRW_ADDRESS_ROUNDING_ENABLE_R_MIN) << 13;
}
if (mag_filter != BRW_MAPFILTER_NEAREST) {
dw3 |= (BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
BRW_ADDRESS_ROUNDING_ENABLE_R_MAG) << 13;
}
if (!state->normalized_coords)
dw3 |= 1;
STATIC_ASSERT(Elements(sampler->payload) >= 15);
sampler->payload[0] = dw0;
sampler->payload[1] = dw1;
sampler->payload[2] = dw3;
sampler_init_border_color_gen6(dev,
&state->border_color, &sampler->payload[3], 12);
}
}
void
ilo_gpe_init_fb(const struct ilo_dev_info *dev,
const struct pipe_framebuffer_state *state,
struct ilo_fb_state *fb)
{
const struct pipe_surface *first;
unsigned num_surfaces;
ILO_GPE_VALID_GEN(dev, 6, 7.5);
util_copy_framebuffer_state(&fb->state, state);
first = (state->nr_cbufs) ? state->cbufs[0] :
(state->zsbuf) ? state->zsbuf :
NULL;
num_surfaces = state->nr_cbufs + !!state->zsbuf;
fb->num_samples = (first) ? first->texture->nr_samples : 1;
if (!fb->num_samples)
fb->num_samples = 1;
fb->offset_to_layers = false;
/*
* The PRMs list several restrictions when the framebuffer has more than
* one surface, but it seems they are lifted on GEN7+.
*/
if (dev->gen < ILO_GEN(7) && num_surfaces > 1) {
const unsigned first_depth =
(first->texture->target == PIPE_TEXTURE_3D) ?
first->texture->depth0 :
first->u.tex.last_layer - first->u.tex.first_layer + 1;
bool has_3d_target = (first->texture->target == PIPE_TEXTURE_3D);
unsigned i;
for (i = 1; i < num_surfaces; i++) {
const struct pipe_surface *surf =
(i < state->nr_cbufs) ? state->cbufs[i] : state->zsbuf;
const unsigned depth =
(surf->texture->target == PIPE_TEXTURE_3D) ?
surf->texture->depth0 :
surf->u.tex.last_layer - surf->u.tex.first_layer + 1;
has_3d_target |= (surf->texture->target == PIPE_TEXTURE_3D);
/*
* From the Sandy Bridge PRM, volume 4 part 1, page 79:
*
* "The LOD of a render target must be the same as the LOD of the
* other render target(s) and of the depth buffer (defined in
* 3DSTATE_DEPTH_BUFFER)."
*
* From the Sandy Bridge PRM, volume 4 part 1, page 81:
*
* "The Depth of a render target must be the same as the Depth of
* the other render target(s) and of the depth buffer (defined
* in 3DSTATE_DEPTH_BUFFER)."
*/
if (surf->u.tex.level != first->u.tex.level ||
depth != first_depth) {
fb->offset_to_layers = true;
break;
}
/*
* From the Sandy Bridge PRM, volume 4 part 1, page 77:
*
* "The Height of a render target must be the same as the Height
* of the other render targets and the depth buffer (defined in
* 3DSTATE_DEPTH_BUFFER), unless Surface Type is SURFTYPE_1D or
* SURFTYPE_2D with Depth = 0 (non-array) and LOD = 0 (non-mip
* mapped)."
*
* From the Sandy Bridge PRM, volume 4 part 1, page 78:
*
* "The Width of a render target must be the same as the Width of
* the other render target(s) and the depth buffer (defined in
* 3DSTATE_DEPTH_BUFFER), unless Surface Type is SURFTYPE_1D or
* SURFTYPE_2D with Depth = 0 (non-array) and LOD = 0 (non-mip
* mapped)."
*/
if (surf->texture->width0 != first->texture->width0 ||
surf->texture->height0 != first->texture->height0) {
if (has_3d_target || first->u.tex.level || first_depth > 1) {
fb->offset_to_layers = true;
break;
}
}
}
}
}
int
ilo_gpe_gen6_estimate_command_size(const struct ilo_dev_info *dev,
enum ilo_gpe_gen6_command cmd,
int arg)
{
static const struct {
int header;
int body;
} gen6_command_size_table[ILO_GPE_GEN6_COMMAND_COUNT] = {
[ILO_GPE_GEN6_STATE_BASE_ADDRESS] = { 0, 10 },
[ILO_GPE_GEN6_STATE_SIP] = { 0, 2 },
[ILO_GPE_GEN6_3DSTATE_VF_STATISTICS] = { 0, 1 },
[ILO_GPE_GEN6_PIPELINE_SELECT] = { 0, 1 },
[ILO_GPE_GEN6_MEDIA_VFE_STATE] = { 0, 8 },
[ILO_GPE_GEN6_MEDIA_CURBE_LOAD] = { 0, 4 },
[ILO_GPE_GEN6_MEDIA_INTERFACE_DESCRIPTOR_LOAD] = { 0, 4 },
[ILO_GPE_GEN6_MEDIA_GATEWAY_STATE] = { 0, 2 },
[ILO_GPE_GEN6_MEDIA_STATE_FLUSH] = { 0, 2 },
[ILO_GPE_GEN6_MEDIA_OBJECT_WALKER] = { 17, 1 },
[ILO_GPE_GEN6_3DSTATE_BINDING_TABLE_POINTERS] = { 0, 4 },
[ILO_GPE_GEN6_3DSTATE_SAMPLER_STATE_POINTERS] = { 0, 4 },
[ILO_GPE_GEN6_3DSTATE_URB] = { 0, 3 },
[ILO_GPE_GEN6_3DSTATE_VERTEX_BUFFERS] = { 1, 4 },
[ILO_GPE_GEN6_3DSTATE_VERTEX_ELEMENTS] = { 1, 2 },
[ILO_GPE_GEN6_3DSTATE_INDEX_BUFFER] = { 0, 3 },
[ILO_GPE_GEN6_3DSTATE_VIEWPORT_STATE_POINTERS] = { 0, 4 },
[ILO_GPE_GEN6_3DSTATE_CC_STATE_POINTERS] = { 0, 4 },
[ILO_GPE_GEN6_3DSTATE_SCISSOR_STATE_POINTERS] = { 0, 2 },
[ILO_GPE_GEN6_3DSTATE_VS] = { 0, 6 },
[ILO_GPE_GEN6_3DSTATE_GS] = { 0, 7 },
[ILO_GPE_GEN6_3DSTATE_CLIP] = { 0, 4 },
[ILO_GPE_GEN6_3DSTATE_SF] = { 0, 20 },
[ILO_GPE_GEN6_3DSTATE_WM] = { 0, 9 },
[ILO_GPE_GEN6_3DSTATE_CONSTANT_VS] = { 0, 5 },
[ILO_GPE_GEN6_3DSTATE_CONSTANT_GS] = { 0, 5 },
[ILO_GPE_GEN6_3DSTATE_CONSTANT_PS] = { 0, 5 },
[ILO_GPE_GEN6_3DSTATE_SAMPLE_MASK] = { 0, 2 },
[ILO_GPE_GEN6_3DSTATE_DRAWING_RECTANGLE] = { 0, 4 },
[ILO_GPE_GEN6_3DSTATE_DEPTH_BUFFER] = { 0, 7 },
[ILO_GPE_GEN6_3DSTATE_POLY_STIPPLE_OFFSET] = { 0, 2 },
[ILO_GPE_GEN6_3DSTATE_POLY_STIPPLE_PATTERN] = { 0, 33 },
[ILO_GPE_GEN6_3DSTATE_LINE_STIPPLE] = { 0, 3 },
[ILO_GPE_GEN6_3DSTATE_AA_LINE_PARAMETERS] = { 0, 3 },
[ILO_GPE_GEN6_3DSTATE_GS_SVB_INDEX] = { 0, 4 },
[ILO_GPE_GEN6_3DSTATE_MULTISAMPLE] = { 0, 3 },
[ILO_GPE_GEN6_3DSTATE_STENCIL_BUFFER] = { 0, 3 },
[ILO_GPE_GEN6_3DSTATE_HIER_DEPTH_BUFFER] = { 0, 3 },
[ILO_GPE_GEN6_3DSTATE_CLEAR_PARAMS] = { 0, 2 },
[ILO_GPE_GEN6_PIPE_CONTROL] = { 0, 5 },
[ILO_GPE_GEN6_3DPRIMITIVE] = { 0, 6 },
};
const int header = gen6_command_size_table[cmd].header;
const int body = gen6_command_size_table[arg].body;
const int count = arg;
ILO_GPE_VALID_GEN(dev, 6, 6);
assert(cmd < ILO_GPE_GEN6_COMMAND_COUNT);
return (likely(count)) ? header + body * count : 0;
}
int
ilo_gpe_gen6_estimate_state_size(const struct ilo_dev_info *dev,
enum ilo_gpe_gen6_state state,
int arg)
{
static const struct {
int alignment;
int body;
bool is_array;
} gen6_state_size_table[ILO_GPE_GEN6_STATE_COUNT] = {
[ILO_GPE_GEN6_INTERFACE_DESCRIPTOR_DATA] = { 8, 8, true },
[ILO_GPE_GEN6_SF_VIEWPORT] = { 8, 8, true },
[ILO_GPE_GEN6_CLIP_VIEWPORT] = { 8, 4, true },
[ILO_GPE_GEN6_CC_VIEWPORT] = { 8, 2, true },
[ILO_GPE_GEN6_COLOR_CALC_STATE] = { 16, 6, false },
[ILO_GPE_GEN6_BLEND_STATE] = { 16, 2, true },
[ILO_GPE_GEN6_DEPTH_STENCIL_STATE] = { 16, 3, false },
[ILO_GPE_GEN6_SCISSOR_RECT] = { 8, 2, true },
[ILO_GPE_GEN6_BINDING_TABLE_STATE] = { 8, 1, true },
[ILO_GPE_GEN6_SURFACE_STATE] = { 8, 6, false },
[ILO_GPE_GEN6_SAMPLER_STATE] = { 8, 4, true },
[ILO_GPE_GEN6_SAMPLER_BORDER_COLOR_STATE] = { 8, 12, false },
[ILO_GPE_GEN6_PUSH_CONSTANT_BUFFER] = { 8, 1, true },
};
const int alignment = gen6_state_size_table[state].alignment;
const int body = gen6_state_size_table[state].body;
const bool is_array = gen6_state_size_table[state].is_array;
const int count = arg;
int estimate;
ILO_GPE_VALID_GEN(dev, 6, 6);
assert(state < ILO_GPE_GEN6_STATE_COUNT);
if (likely(count)) {
if (is_array) {
estimate = (alignment - 1) + body * count;
}
else {
estimate = (alignment - 1) + body;
/* all states are aligned */
if (count > 1)
estimate += util_align_npot(body, alignment) * (count - 1);
}
}
else {
estimate = 0;
}
return estimate;
}
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