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/*
* Mesa 3-D graphics library
*
* Copyright (C) 2012-2013 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#ifndef ILO_CONTEXT_H
#define ILO_CONTEXT_H
#include "pipe/p_context.h"
#include "util/u_slab.h"
#include "ilo_gpe.h"
#include "ilo_common.h"
struct pipe_draw_info;
struct u_upload_mgr;
struct intel_winsys;
struct intel_bo;
struct ilo_3d;
struct ilo_blitter;
struct ilo_cp;
struct ilo_screen;
struct ilo_shader_state;
struct ilo_context {
struct pipe_context base;
struct intel_winsys *winsys;
struct ilo_dev_info *dev;
struct util_slab_mempool transfer_mempool;
struct ilo_cp *cp;
struct intel_bo *last_cp_bo;
struct ilo_shader_cache *shader_cache;
struct ilo_3d *hw3d;
struct ilo_blitter *blitter;
struct u_upload_mgr *uploader;
const struct pipe_draw_info *draw;
uint32_t dirty;
struct ilo_vb_state vb;
const struct ilo_ve_state *ve;
struct ilo_ib_state ib;
struct ilo_shader_state *vs;
struct ilo_shader_state *gs;
struct ilo_so_state so;
struct pipe_clip_state clip;
struct ilo_viewport_state viewport;
struct ilo_scissor_state scissor;
const struct ilo_rasterizer_state *rasterizer;
struct pipe_poly_stipple poly_stipple;
unsigned sample_mask;
struct ilo_shader_state *fs;
const struct ilo_dsa_state *dsa;
struct pipe_stencil_ref stencil_ref;
const struct ilo_blend_state *blend;
struct pipe_blend_color blend_color;
struct ilo_fb_state fb;
/* shader resources */
struct ilo_sampler_state sampler[PIPE_SHADER_TYPES];
struct ilo_view_state view[PIPE_SHADER_TYPES];
struct ilo_cbuf_state cbuf[PIPE_SHADER_TYPES];
struct ilo_resource_state resource;
/* GPGPU */
struct ilo_shader_state *cs;
struct ilo_resource_state cs_resource;
struct ilo_global_binding global_binding;
};
static inline struct ilo_context *
ilo_context(struct pipe_context *pipe)
{
return (struct ilo_context *) pipe;
}
void
ilo_init_context_functions(struct ilo_screen *is);
#endif /* ILO_CONTEXT_H */
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