1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
|
/*
* Mesa 3-D graphics library
*
* Copyright (C) 2014 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#include "core/ilo_state_3d.h"
#include "util/u_draw.h"
#include "util/u_pack_color.h"
#include "ilo_draw.h"
#include "ilo_state.h"
#include "ilo_blit.h"
#include "ilo_blitter.h"
/**
* Set the states that are invariant between all ops.
*/
static bool
ilo_blitter_set_invariants(struct ilo_blitter *blitter)
{
struct pipe_vertex_element velem;
if (blitter->initialized)
return true;
/* only vertex X and Y */
memset(&velem, 0, sizeof(velem));
velem.src_format = PIPE_FORMAT_R32G32_FLOAT;
ilo_gpe_init_ve(blitter->ilo->dev, 1, &velem, &blitter->ve);
/* generate VUE header */
ilo_gpe_init_ve_nosrc(blitter->ilo->dev,
GEN6_VFCOMP_STORE_0, /* Reserved */
GEN6_VFCOMP_STORE_0, /* Render Target Array Index */
GEN6_VFCOMP_STORE_0, /* Viewport Index */
GEN6_VFCOMP_STORE_0, /* Point Width */
&blitter->ve.nosrc_cso);
blitter->ve.prepend_nosrc_cso = true;
/* a rectangle has 3 vertices in a RECTLIST */
util_draw_init_info(&blitter->draw);
blitter->draw.mode = ILO_PRIM_RECTANGLES;
blitter->draw.count = 3;
/**
* From the Haswell PRM, volume 7, page 615:
*
* "The clear value must be between the min and max depth values
* (inclusive) defined in the CC_VIEWPORT."
*
* Even though clipping and viewport transformation will be disabled, we
* still need to set up the viewport states.
*/
ilo_state_viewport_init_for_rectlist(&blitter->vp, blitter->ilo->dev,
blitter->vp_data, sizeof(blitter->vp_data));
blitter->initialized = true;
return true;
}
static void
ilo_blitter_set_op(struct ilo_blitter *blitter,
enum ilo_blitter_rectlist_op op)
{
blitter->op = op;
}
/**
* Set the rectangle primitive.
*/
static void
ilo_blitter_set_rectlist(struct ilo_blitter *blitter,
unsigned x, unsigned y,
unsigned width, unsigned height)
{
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 11:
*
* "(RECTLIST) A list of independent rectangles, where only 3 vertices
* are provided per rectangle object, with the fourth vertex implied
* by the definition of a rectangle. V0=LowerRight, V1=LowerLeft,
* V2=UpperLeft. Implied V3 = V0- V1+V2."
*/
blitter->vertices[0][0] = (float) (x + width);
blitter->vertices[0][1] = (float) (y + height);
blitter->vertices[1][0] = (float) x;
blitter->vertices[1][1] = (float) (y + height);
blitter->vertices[2][0] = (float) x;
blitter->vertices[2][1] = (float) y;
}
static void
ilo_blitter_set_clear_values(struct ilo_blitter *blitter,
uint32_t depth, ubyte stencil)
{
blitter->depth_clear_value = depth;
blitter->cc.stencil_ref.ref_value[0] = stencil;
}
static void
ilo_blitter_set_dsa(struct ilo_blitter *blitter,
const struct pipe_depth_stencil_alpha_state *state)
{
ilo_gpe_init_dsa(blitter->ilo->dev, state, &blitter->dsa);
}
static void
ilo_blitter_set_fb(struct ilo_blitter *blitter,
struct pipe_resource *res, unsigned level,
const struct ilo_surface_cso *cso)
{
struct ilo_texture *tex = ilo_texture(res);
blitter->fb.width = u_minify(tex->image.width0, level);
blitter->fb.height = u_minify(tex->image.height0, level);
blitter->fb.num_samples = res->nr_samples;
if (!blitter->fb.num_samples)
blitter->fb.num_samples = 1;
memcpy(&blitter->fb.dst, cso, sizeof(*cso));
}
static void
ilo_blitter_set_fb_from_surface(struct ilo_blitter *blitter,
struct pipe_surface *surf)
{
ilo_blitter_set_fb(blitter, surf->texture, surf->u.tex.level,
(const struct ilo_surface_cso *) surf);
}
static void
ilo_blitter_set_fb_from_resource(struct ilo_blitter *blitter,
struct pipe_resource *res,
enum pipe_format format,
unsigned level, unsigned slice)
{
struct pipe_surface templ, *surf;
memset(&templ, 0, sizeof(templ));
templ.format = format;
templ.u.tex.level = level;
templ.u.tex.first_layer = slice;
templ.u.tex.last_layer = slice;
/* if we did not call create_surface(), it would never fail */
surf = blitter->ilo->base.create_surface(&blitter->ilo->base, res, &templ);
assert(surf);
ilo_blitter_set_fb(blitter, res, level,
(const struct ilo_surface_cso *) surf);
pipe_surface_reference(&surf, NULL);
}
static void
ilo_blitter_set_uses(struct ilo_blitter *blitter, uint32_t uses)
{
blitter->uses = uses;
}
static void
hiz_align_fb(struct ilo_blitter *blitter)
{
unsigned align_w, align_h;
switch (blitter->op) {
case ILO_BLITTER_RECTLIST_CLEAR_ZS:
case ILO_BLITTER_RECTLIST_RESOLVE_Z:
break;
default:
return;
break;
}
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 313-314:
*
* "A rectangle primitive representing the clear area is delivered. The
* primitive must adhere to the following restrictions on size:
*
* - If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
* aligned to an 8x4 pixel block relative to the upper left corner
* of the depth buffer, and contain an integer number of these pixel
* blocks, and all 8x4 pixels must be lit.
*
* - If Number of Multisamples is NUMSAMPLES_4, the rectangle must be
* aligned to a 4x2 pixel block (8x4 sample block) relative to the
* upper left corner of the depth buffer, and contain an integer
* number of these pixel blocks, and all samples of the 4x2 pixels
* must be lit
*
* - If Number of Multisamples is NUMSAMPLES_8, the rectangle must be
* aligned to a 2x2 pixel block (8x4 sample block) relative to the
* upper left corner of the depth buffer, and contain an integer
* number of these pixel blocks, and all samples of the 2x2 pixels
* must be list."
*
* "The following is required when performing a depth buffer resolve:
*
* - A rectangle primitive of the same size as the previous depth
* buffer clear operation must be delivered, and depth buffer state
* cannot have changed since the previous depth buffer clear
* operation."
*/
switch (blitter->fb.num_samples) {
case 1:
align_w = 8;
align_h = 4;
break;
case 2:
align_w = 4;
align_h = 4;
break;
case 4:
align_w = 4;
align_h = 2;
break;
case 8:
default:
align_w = 2;
align_h = 2;
break;
}
if (blitter->fb.width % align_w || blitter->fb.height % align_h) {
blitter->fb.width = align(blitter->fb.width, align_w);
blitter->fb.height = align(blitter->fb.height, align_h);
}
}
static void
hiz_emit_rectlist(struct ilo_blitter *blitter)
{
hiz_align_fb(blitter);
ilo_blitter_set_rectlist(blitter, 0, 0,
blitter->fb.width, blitter->fb.height);
ilo_draw_rectlist(blitter->ilo);
}
static bool
hiz_can_clear_zs(const struct ilo_blitter *blitter,
const struct ilo_texture *tex)
{
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 314:
*
* "Several cases exist where Depth Buffer Clear cannot be enabled (the
* legacy method of clearing must be performed):
*
* - If the depth buffer format is D32_FLOAT_S8X24_UINT or
* D24_UNORM_S8_UINT.
*
* - If stencil test is enabled but the separate stencil buffer is
* disabled.
*
* - [DevSNB-A{W/A}]: ...
*
* - [DevSNB{W/A}]: When depth buffer format is D16_UNORM and the
* width of the map (LOD0) is not multiple of 16, fast clear
* optimization must be disabled."
*
* From the Ivy Bridge PRM, volume 2 part 1, page 313:
*
* "Several cases exist where Depth Buffer Clear cannot be enabled (the
* legacy method of clearing must be performed):
*
* - If the depth buffer format is D32_FLOAT_S8X24_UINT or
* D24_UNORM_S8_UINT.
*
* - If stencil test is enabled but the separate stencil buffer is
* disabled."
*
* The truth is when HiZ is enabled, separate stencil is also enabled on
* all GENs. The depth buffer format cannot be combined depth/stencil.
*/
switch (tex->image.format) {
case PIPE_FORMAT_Z16_UNORM:
if (ilo_dev_gen(blitter->ilo->dev) == ILO_GEN(6) &&
tex->base.width0 % 16)
return false;
break;
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
assert(!"HiZ with combined depth/stencil");
return false;
break;
default:
break;
}
return true;
}
bool
ilo_blitter_rectlist_clear_zs(struct ilo_blitter *blitter,
struct pipe_surface *zs,
unsigned clear_flags,
double depth, unsigned stencil)
{
struct ilo_texture *tex = ilo_texture(zs->texture);
struct pipe_depth_stencil_alpha_state dsa_state;
uint32_t uses, clear_value;
if (!ilo_image_can_enable_aux(&tex->image, zs->u.tex.level))
return false;
if (!hiz_can_clear_zs(blitter, tex))
return false;
if (ilo_dev_gen(blitter->ilo->dev) >= ILO_GEN(8))
clear_value = fui(depth);
else
clear_value = util_pack_z(tex->image.format, depth);
ilo_blit_resolve_surface(blitter->ilo, zs,
ILO_TEXTURE_RENDER_WRITE | ILO_TEXTURE_CLEAR);
ilo_texture_set_slice_clear_value(tex, zs->u.tex.level,
zs->u.tex.first_layer,
zs->u.tex.last_layer - zs->u.tex.first_layer + 1,
clear_value);
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 313-314:
*
* "- Depth Test Enable must be disabled and Depth Buffer Write Enable
* must be enabled (if depth is being cleared).
*
* - Stencil buffer clear can be performed at the same time by
* enabling Stencil Buffer Write Enable. Stencil Test Enable must
* be enabled and Stencil Pass Depth Pass Op set to REPLACE, and the
* clear value that is placed in the stencil buffer is the Stencil
* Reference Value from COLOR_CALC_STATE.
*
* - Note also that stencil buffer clear can be performed without
* depth buffer clear. For stencil only clear, Depth Test Enable and
* Depth Buffer Write Enable must be disabled.
*
* - [DevSNB] errata: For stencil buffer only clear, the previous
* depth clear value must be delivered during the clear."
*/
memset(&dsa_state, 0, sizeof(dsa_state));
if (clear_flags & PIPE_CLEAR_DEPTH)
dsa_state.depth.writemask = true;
if (clear_flags & PIPE_CLEAR_STENCIL) {
dsa_state.stencil[0].enabled = true;
dsa_state.stencil[0].func = PIPE_FUNC_ALWAYS;
dsa_state.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP;
dsa_state.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
dsa_state.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP;
/*
* From the Ivy Bridge PRM, volume 2 part 1, page 277:
*
* "Additionally the following must be set to the correct values.
*
* - DEPTH_STENCIL_STATE::Stencil Write Mask must be 0xFF
* - DEPTH_STENCIL_STATE::Stencil Test Mask must be 0xFF
* - DEPTH_STENCIL_STATE::Back Face Stencil Write Mask must be 0xFF
* - DEPTH_STENCIL_STATE::Back Face Stencil Test Mask must be 0xFF"
*/
dsa_state.stencil[0].valuemask = 0xff;
dsa_state.stencil[0].writemask = 0xff;
dsa_state.stencil[1].valuemask = 0xff;
dsa_state.stencil[1].writemask = 0xff;
}
ilo_blitter_set_invariants(blitter);
ilo_blitter_set_op(blitter, ILO_BLITTER_RECTLIST_CLEAR_ZS);
ilo_blitter_set_dsa(blitter, &dsa_state);
ilo_blitter_set_clear_values(blitter, clear_value, (ubyte) stencil);
ilo_blitter_set_fb_from_surface(blitter, zs);
uses = ILO_BLITTER_USE_DSA;
if (clear_flags & PIPE_CLEAR_DEPTH)
uses |= ILO_BLITTER_USE_VIEWPORT | ILO_BLITTER_USE_FB_DEPTH;
if (clear_flags & PIPE_CLEAR_STENCIL)
uses |= ILO_BLITTER_USE_CC | ILO_BLITTER_USE_FB_STENCIL;
ilo_blitter_set_uses(blitter, uses);
hiz_emit_rectlist(blitter);
return true;
}
void
ilo_blitter_rectlist_resolve_z(struct ilo_blitter *blitter,
struct pipe_resource *res,
unsigned level, unsigned slice)
{
struct ilo_texture *tex = ilo_texture(res);
struct pipe_depth_stencil_alpha_state dsa_state;
const struct ilo_texture_slice *s =
ilo_texture_get_slice(tex, level, slice);
if (!ilo_image_can_enable_aux(&tex->image, level))
return;
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 314:
*
* "Depth Test Enable must be enabled with the Depth Test Function set
* to NEVER. Depth Buffer Write Enable must be enabled. Stencil Test
* Enable and Stencil Buffer Write Enable must be disabled."
*/
memset(&dsa_state, 0, sizeof(dsa_state));
dsa_state.depth.writemask = true;
dsa_state.depth.enabled = true;
dsa_state.depth.func = PIPE_FUNC_NEVER;
ilo_blitter_set_invariants(blitter);
ilo_blitter_set_op(blitter, ILO_BLITTER_RECTLIST_RESOLVE_Z);
ilo_blitter_set_dsa(blitter, &dsa_state);
ilo_blitter_set_clear_values(blitter, s->clear_value, 0);
ilo_blitter_set_fb_from_resource(blitter, res, res->format, level, slice);
ilo_blitter_set_uses(blitter,
ILO_BLITTER_USE_DSA | ILO_BLITTER_USE_FB_DEPTH);
hiz_emit_rectlist(blitter);
}
void
ilo_blitter_rectlist_resolve_hiz(struct ilo_blitter *blitter,
struct pipe_resource *res,
unsigned level, unsigned slice)
{
struct ilo_texture *tex = ilo_texture(res);
struct pipe_depth_stencil_alpha_state dsa_state;
if (!ilo_image_can_enable_aux(&tex->image, level))
return;
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 315:
*
* "(Hierarchical Depth Buffer Resolve) Depth Test Enable must be
* disabled. Depth Buffer Write Enable must be enabled. Stencil Test
* Enable and Stencil Buffer Write Enable must be disabled."
*/
memset(&dsa_state, 0, sizeof(dsa_state));
dsa_state.depth.writemask = true;
ilo_blitter_set_invariants(blitter);
ilo_blitter_set_op(blitter, ILO_BLITTER_RECTLIST_RESOLVE_HIZ);
ilo_blitter_set_dsa(blitter, &dsa_state);
ilo_blitter_set_fb_from_resource(blitter, res, res->format, level, slice);
ilo_blitter_set_uses(blitter,
ILO_BLITTER_USE_DSA | ILO_BLITTER_USE_FB_DEPTH);
hiz_emit_rectlist(blitter);
}
|