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/*
* Mesa 3-D graphics library
*
* Copyright (C) 2014 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#include "util/u_draw.h"
#include "util/u_pack_color.h"
#include "ilo_blitter.h"
#include "ilo_3d.h"
#include "ilo_3d_pipeline.h"
#include "ilo_gpe.h"
#include "ilo_gpe_gen6.h" /* for ve_init_cso_with_components */
/**
* Set the states that are invariant between all ops.
*/
static bool
ilo_blitter_set_invariants(struct ilo_blitter *blitter)
{
struct pipe_screen *screen = blitter->ilo->base.screen;
struct pipe_resource templ;
struct pipe_vertex_element velems[2];
struct pipe_viewport_state vp;
if (blitter->initialized)
return true;
blitter->buffer.size = 4096;
/* allocate the vertex buffer */
memset(&templ, 0, sizeof(templ));
templ.target = PIPE_BUFFER;
templ.width0 = blitter->buffer.size;
templ.usage = PIPE_USAGE_STREAM;
templ.bind = PIPE_BIND_VERTEX_BUFFER;
blitter->buffer.res = screen->resource_create(screen, &templ);
if (!blitter->buffer.res)
return false;
/* do not increase reference count */
blitter->vb.states[0].buffer = blitter->buffer.res;
/* only vertex X and Y */
blitter->vb.states[0].stride = 2 * sizeof(float);
blitter->vb.enabled_mask = 0x1;
memset(&velems, 0, sizeof(velems));
velems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
ilo_gpe_init_ve(blitter->ilo->dev, 2, velems, &blitter->ve);
/* override first VE to be VUE header */
ve_init_cso_with_components(blitter->ilo->dev,
BRW_VE1_COMPONENT_STORE_0, /* Reserved */
BRW_VE1_COMPONENT_STORE_0, /* Render Target Array Index */
BRW_VE1_COMPONENT_STORE_0, /* Viewport Index */
BRW_VE1_COMPONENT_STORE_0, /* Point Width */
&blitter->ve.cso[0]);
/* a rectangle has 3 vertices in a RECTLIST */
util_draw_init_info(&blitter->draw);
blitter->draw.count = 3;
/**
* From the Haswell PRM, volume 7, page 615:
*
* "The clear value must be between the min and max depth values
* (inclusive) defined in the CC_VIEWPORT."
*
* Even though clipping and viewport transformation will be disabled, we
* still need to set up the viewport states.
*/
memset(&vp, 0, sizeof(vp));
vp.scale[0] = 1.0f;
vp.scale[1] = 1.0f;
vp.scale[2] = 1.0f;
vp.scale[3] = 1.0f;
ilo_gpe_set_viewport_cso(blitter->ilo->dev, &vp, &blitter->viewport);
blitter->initialized = true;
return true;
}
static void
ilo_blitter_set_op(struct ilo_blitter *blitter,
enum ilo_blitter_rectlist_op op)
{
blitter->op = op;
}
/**
* Set the rectangle primitive.
*/
static void
ilo_blitter_set_rectlist(struct ilo_blitter *blitter,
unsigned x, unsigned y,
unsigned width, unsigned height)
{
unsigned usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_UNSYNCHRONIZED;
float vertices[3][2];
struct pipe_box box;
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 11:
*
* "(RECTLIST) A list of independent rectangles, where only 3 vertices
* are provided per rectangle object, with the fourth vertex implied
* by the definition of a rectangle. V0=LowerRight, V1=LowerLeft,
* V2=UpperLeft. Implied V3 = V0- V1+V2."
*/
vertices[0][0] = (float) (x + width);
vertices[0][1] = (float) (y + height);
vertices[1][0] = (float) x;
vertices[1][1] = (float) (y + height);
vertices[2][0] = (float) x;
vertices[2][1] = (float) y;
/* buffer is full */
if (blitter->buffer.offset + sizeof(vertices) > blitter->buffer.size) {
if (!ilo_buffer_alloc_bo(ilo_buffer(blitter->buffer.res)))
usage &= ~PIPE_TRANSFER_UNSYNCHRONIZED;
blitter->buffer.offset = 0;
}
u_box_1d(blitter->buffer.offset, sizeof(vertices), &box);
blitter->ilo->base.transfer_inline_write(&blitter->ilo->base,
blitter->buffer.res, 0, usage, &box, vertices, 0, 0);
blitter->vb.states[0].buffer_offset = blitter->buffer.offset;
blitter->buffer.offset += sizeof(vertices);
}
static void
ilo_blitter_set_clear_values(struct ilo_blitter *blitter,
uint32_t depth, ubyte stencil)
{
blitter->depth_clear_value = depth;
blitter->cc.stencil_ref.ref_value[0] = stencil;
}
static void
ilo_blitter_set_dsa(struct ilo_blitter *blitter,
const struct pipe_depth_stencil_alpha_state *state)
{
ilo_gpe_init_dsa(blitter->ilo->dev, state, &blitter->dsa);
}
static void
ilo_blitter_set_fb(struct ilo_blitter *blitter,
const struct pipe_resource *res, unsigned level,
const struct ilo_surface_cso *cso)
{
blitter->fb.width = u_minify(res->width0, level);
blitter->fb.height = u_minify(res->height0, level);
blitter->fb.num_samples = res->nr_samples;
if (!blitter->fb.num_samples)
blitter->fb.num_samples = 1;
memcpy(&blitter->fb.dst, cso, sizeof(*cso));
}
static void
ilo_blitter_set_fb_from_surface(struct ilo_blitter *blitter,
struct pipe_surface *surf)
{
ilo_blitter_set_fb(blitter, surf->texture, surf->u.tex.level,
(const struct ilo_surface_cso *) surf);
}
static void
ilo_blitter_set_fb_from_resource(struct ilo_blitter *blitter,
struct pipe_resource *res,
enum pipe_format format,
unsigned level, unsigned slice)
{
struct pipe_surface templ, *surf;
memset(&templ, 0, sizeof(templ));
templ.format = format;
templ.u.tex.level = level;
templ.u.tex.first_layer = slice;
templ.u.tex.last_layer = slice;
/* if we did not call create_surface(), it would never fail */
surf = blitter->ilo->base.create_surface(&blitter->ilo->base, res, &templ);
assert(surf);
ilo_blitter_set_fb(blitter, res, level,
(const struct ilo_surface_cso *) surf);
pipe_surface_reference(&surf, NULL);
}
static void
ilo_blitter_set_uses(struct ilo_blitter *blitter, uint32_t uses)
{
blitter->uses = uses;
}
static void
hiz_emit_rectlist(struct ilo_blitter *blitter)
{
struct ilo_3d *hw3d = blitter->ilo->hw3d;
struct ilo_3d_pipeline *p = hw3d->pipeline;
ilo_3d_own_render_ring(hw3d);
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 313:
*
* "If other rendering operations have preceded this clear, a
* PIPE_CONTROL with write cache flush enabled and Z-inhibit
* disabled must be issued before the rectangle primitive used for
* the depth buffer clear operation."
*
* From the Sandy Bridge PRM, volume 2 part 1, page 314:
*
* "Depth buffer clear pass must be followed by a PIPE_CONTROL
* command with DEPTH_STALL bit set and Then followed by Depth
* FLUSH"
*
* But the pipeline has to be flushed both before and after not only
* because of these workarounds. We need them for reasons such as
*
* - we may sample from a texture that was rendered to
* - we may sample from the fb shortly after
*/
if (!ilo_cp_empty(p->cp))
ilo_3d_pipeline_emit_flush(p);
ilo_3d_pipeline_emit_rectlist(p, blitter);
ilo_3d_pipeline_emit_flush(p);
}
/**
* This must be called after ilo_blitter_set_fb().
*/
static void
hiz_set_rectlist(struct ilo_blitter *blitter, bool aligned)
{
unsigned width = blitter->fb.width;
unsigned height = blitter->fb.height;
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 313-314:
*
* "A rectangle primitive representing the clear area is delivered. The
* primitive must adhere to the following restrictions on size:
*
* - If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
* aligned to an 8x4 pixel block relative to the upper left corner
* of the depth buffer, and contain an integer number of these pixel
* blocks, and all 8x4 pixels must be lit.
*
* - If Number of Multisamples is NUMSAMPLES_4, the rectangle must be
* aligned to a 4x2 pixel block (8x4 sample block) relative to the
* upper left corner of the depth buffer, and contain an integer
* number of these pixel blocks, and all samples of the 4x2 pixels
* must be lit
*
* - If Number of Multisamples is NUMSAMPLES_8, the rectangle must be
* aligned to a 2x2 pixel block (8x4 sample block) relative to the
* upper left corner of the depth buffer, and contain an integer
* number of these pixel blocks, and all samples of the 2x2 pixels
* must be list."
*
* "The following is required when performing a depth buffer resolve:
*
* - A rectangle primitive of the same size as the previous depth
* buffer clear operation must be delivered, and depth buffer state
* cannot have changed since the previous depth buffer clear
* operation."
*
* Making the RECTLIST aligned to 8x4 is easy. But how about
* 3DSTATE_DRAWING_RECTANGLE and 3DSTATE_DEPTH_BUFFER? Since we use
* HALIGN_8 and VALIGN_4 for depth buffers, we can safely align the drawing
* rectangle, except that the PRM requires the drawing rectangle to be
* clampped to the render target boundary. For 3DSTATE_DEPTH_BUFFER, we
* cannot align the Width and Height fields if level or slice is greater
* than zero.
*/
if (aligned) {
switch (blitter->fb.num_samples) {
case 1:
width = align(width, 8);
height = align(height, 4);
break;
case 2:
width = align(width, 4);
height = align(height, 4);
break;
case 4:
width = align(width, 4);
height = align(height, 2);
break;
case 8:
default:
width = align(width, 2);
height = align(height, 2);
break;
}
}
ilo_blitter_set_rectlist(blitter, 0, 0, width, height);
}
static bool
hiz_can_clear_zs(const struct ilo_blitter *blitter,
const struct ilo_texture *tex)
{
if (blitter->ilo->dev->gen > ILO_GEN(6))
return true;
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 314:
*
* Several cases exist where Depth Buffer Clear cannot be enabled (the
* legacy method of clearing must be performed):
*
* - If the depth buffer format is D32_FLOAT_S8X24_UINT or
* D24_UNORM_S8_UINT.
*
* - If stencil test is enabled but the separate stencil buffer is
* disabled.
*
* - [DevSNB-A{W/A}]: ...
*
* - [DevSNB{W/A}]: When depth buffer format is D16_UNORM and the
* width of the map (LOD0) is not multiple of 16, fast clear
* optimization must be disabled.
*/
switch (tex->bo_format) {
case PIPE_FORMAT_Z16_UNORM:
if (tex->base.width0 % 16)
return false;
break;
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
assert(!"HiZ with combined depth/stencil");
return false;
break;
default:
break;
}
return true;
}
bool
ilo_blitter_rectlist_clear_zs(struct ilo_blitter *blitter,
struct pipe_surface *zs,
unsigned clear_flags,
double depth, unsigned stencil)
{
struct ilo_texture *tex = ilo_texture(zs->texture);
struct pipe_depth_stencil_alpha_state dsa_state;
uint32_t uses;
if (!tex->hiz.bo)
return false;
if (!hiz_can_clear_zs(blitter, tex))
return false;
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 313-314:
*
* "- Depth Test Enable must be disabled and Depth Buffer Write Enable
* must be enabled (if depth is being cleared).
*
* - Stencil buffer clear can be performed at the same time by
* enabling Stencil Buffer Write Enable. Stencil Test Enable must
* be enabled and Stencil Pass Depth Pass Op set to REPLACE, and the
* clear value that is placed in the stencil buffer is the Stencil
* Reference Value from COLOR_CALC_STATE.
*
* - Note also that stencil buffer clear can be performed without
* depth buffer clear. For stencil only clear, Depth Test Enable and
* Depth Buffer Write Enable must be disabled.
*
* - [DevSNB] errata: For stencil buffer only clear, the previous
* depth clear value must be delivered during the clear."
*/
memset(&dsa_state, 0, sizeof(dsa_state));
if (clear_flags & PIPE_CLEAR_DEPTH)
dsa_state.depth.writemask = true;
if (clear_flags & PIPE_CLEAR_STENCIL) {
dsa_state.stencil[0].enabled = true;
dsa_state.stencil[0].func = PIPE_FUNC_ALWAYS;
dsa_state.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP;
dsa_state.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
dsa_state.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP;
/*
* From the Ivy Bridge PRM, volume 2 part 1, page 277:
*
* "Additionally the following must be set to the correct values.
*
* - DEPTH_STENCIL_STATE::Stencil Write Mask must be 0xFF
* - DEPTH_STENCIL_STATE::Stencil Test Mask must be 0xFF
* - DEPTH_STENCIL_STATE::Back Face Stencil Write Mask must be 0xFF
* - DEPTH_STENCIL_STATE::Back Face Stencil Test Mask must be 0xFF"
*/
dsa_state.stencil[0].valuemask = 0xff;
dsa_state.stencil[0].writemask = 0xff;
dsa_state.stencil[1].valuemask = 0xff;
dsa_state.stencil[1].writemask = 0xff;
}
ilo_blitter_set_invariants(blitter);
ilo_blitter_set_op(blitter, ILO_BLITTER_RECTLIST_CLEAR_ZS);
ilo_blitter_set_dsa(blitter, &dsa_state);
ilo_blitter_set_clear_values(blitter,
util_pack_z(zs->format, depth), (ubyte) stencil);
ilo_blitter_set_fb_from_surface(blitter, zs);
uses = ILO_BLITTER_USE_DSA;
if (clear_flags & PIPE_CLEAR_DEPTH)
uses |= ILO_BLITTER_USE_VIEWPORT | ILO_BLITTER_USE_FB_DEPTH;
if (clear_flags & PIPE_CLEAR_STENCIL)
uses |= ILO_BLITTER_USE_CC | ILO_BLITTER_USE_FB_STENCIL;
ilo_blitter_set_uses(blitter, uses);
hiz_set_rectlist(blitter, true);
hiz_emit_rectlist(blitter);
return true;
}
void
ilo_blitter_rectlist_resolve_z(struct ilo_blitter *blitter,
struct pipe_resource *res,
unsigned level, unsigned slice)
{
struct ilo_texture *tex = ilo_texture(res);
struct pipe_depth_stencil_alpha_state dsa_state;
if (!tex->hiz.bo)
return;
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 314:
*
* "Depth Test Enable must be enabled with the Depth Test Function set
* to NEVER. Depth Buffer Write Enable must be enabled. Stencil Test
* Enable and Stencil Buffer Write Enable must be disabled."
*/
memset(&dsa_state, 0, sizeof(dsa_state));
dsa_state.depth.writemask = true;
dsa_state.depth.enabled = true;
dsa_state.depth.func = PIPE_FUNC_NEVER;
ilo_blitter_set_invariants(blitter);
ilo_blitter_set_op(blitter, ILO_BLITTER_RECTLIST_RESOLVE_Z);
ilo_blitter_set_dsa(blitter, &dsa_state);
ilo_blitter_set_fb_from_resource(blitter, res, res->format, level, slice);
ilo_blitter_set_uses(blitter,
ILO_BLITTER_USE_DSA | ILO_BLITTER_USE_FB_DEPTH);
hiz_set_rectlist(blitter, true);
hiz_emit_rectlist(blitter);
}
void
ilo_blitter_rectlist_resolve_hiz(struct ilo_blitter *blitter,
struct pipe_resource *res,
unsigned level, unsigned slice)
{
struct ilo_texture *tex = ilo_texture(res);
struct pipe_depth_stencil_alpha_state dsa_state;
if (!tex->hiz.bo)
return;
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 315:
*
* "(Hierarchical Depth Buffer Resolve) Depth Test Enable must be
* disabled. Depth Buffer Write Enable must be enabled. Stencil Test
* Enable and Stencil Buffer Write Enable must be disabled."
*/
memset(&dsa_state, 0, sizeof(dsa_state));
dsa_state.depth.writemask = true;
ilo_blitter_set_invariants(blitter);
ilo_blitter_set_op(blitter, ILO_BLITTER_RECTLIST_RESOLVE_HIZ);
ilo_blitter_set_dsa(blitter, &dsa_state);
ilo_blitter_set_fb_from_resource(blitter, res, res->format, level, slice);
ilo_blitter_set_uses(blitter,
ILO_BLITTER_USE_DSA | ILO_BLITTER_USE_FB_DEPTH);
hiz_set_rectlist(blitter, false);
hiz_emit_rectlist(blitter);
}
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