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/**************************************************************************
*
* Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "i915_batch.h"
#include "i915_state_inlines.h"
#include "i915_context.h"
#include "i915_reg.h"
#include "i915_state.h"
#include "util/u_memory.h"
#include "util/u_pack_color.h"
/* State that we have chosen to store in the DYNAMIC segment of the
* i915 indirect state mechanism.
*
* Can't cache these in the way we do the static state, as there is no
* start/size in the command packet, instead an 'end' value that gets
* incremented.
*
* Additionally, there seems to be a requirement to re-issue the full
* (active) state every time a 4kb boundary is crossed.
*/
static INLINE void set_dynamic(struct i915_context *i915,
unsigned offset,
const unsigned state)
{
if (i915->current.dynamic[offset] == state)
return;
i915->current.dynamic[offset] = state;
i915->dynamic_dirty |= 1 << offset;
i915->hardware_dirty |= I915_HW_DYNAMIC;
}
static INLINE void set_dynamic_array(struct i915_context *i915,
unsigned offset,
const unsigned *src,
unsigned dwords)
{
unsigned i;
if (!memcmp(src, &i915->current.dynamic[offset], dwords * 4))
return;
for (i = 0; i < dwords; i++) {
i915->current.dynamic[offset + i] = src[i];
i915->dynamic_dirty |= 1 << (offset + i);
}
i915->hardware_dirty |= I915_HW_DYNAMIC;
}
/***********************************************************************
* Modes4: stencil masks and logicop
*/
static void upload_MODES4(struct i915_context *i915)
{
unsigned modes4 = 0;
/* I915_NEW_STENCIL
*/
modes4 |= i915->depth_stencil->stencil_modes4;
/* I915_NEW_BLEND
*/
modes4 |= i915->blend->modes4;
set_dynamic(i915, I915_DYNAMIC_MODES4, modes4);
}
const struct i915_tracked_state i915_upload_MODES4 = {
"MODES4",
upload_MODES4,
I915_NEW_BLEND | I915_NEW_DEPTH_STENCIL
};
/***********************************************************************
*/
static void upload_BFO(struct i915_context *i915)
{
unsigned bfo[2];
bfo[0] = i915->depth_stencil->bfo[0];
bfo[1] = i915->depth_stencil->bfo[1];
/* I don't get it only allowed to set a ref mask when the enable bit is set? */
if (bfo[0] & BFO_ENABLE_STENCIL_REF) {
bfo[0] |= i915->stencil_ref.ref_value[1] << BFO_STENCIL_REF_SHIFT;
}
set_dynamic_array(i915, I915_DYNAMIC_BFO_0, bfo, 2);
}
const struct i915_tracked_state i915_upload_BFO = {
"BFO",
upload_BFO,
I915_NEW_DEPTH_STENCIL
};
/***********************************************************************
*/
static void upload_BLENDCOLOR(struct i915_context *i915)
{
unsigned bc[2];
memset(bc, 0, sizeof(bc));
/* I915_NEW_BLEND
*/
{
const float *color = i915->blend_color.color;
bc[0] = _3DSTATE_CONST_BLEND_COLOR_CMD;
bc[1] = pack_ui32_float4(color[0],
color[1],
color[2],
color[3]);
}
set_dynamic_array(i915, I915_DYNAMIC_BC_0, bc, 2);
}
const struct i915_tracked_state i915_upload_BLENDCOLOR = {
"BLENDCOLOR",
upload_BLENDCOLOR,
I915_NEW_BLEND
};
/***********************************************************************
*/
static void upload_IAB(struct i915_context *i915)
{
unsigned iab = i915->blend->iab;
set_dynamic(i915, I915_DYNAMIC_IAB, iab);
}
const struct i915_tracked_state i915_upload_IAB = {
"IAB",
upload_IAB,
I915_NEW_BLEND
};
/***********************************************************************
*/
static void upload_DEPTHSCALE(struct i915_context *i915)
{
set_dynamic_array(i915, I915_DYNAMIC_DEPTHSCALE_0,
&i915->rasterizer->ds[0].u, 2);
}
const struct i915_tracked_state i915_upload_DEPTHSCALE = {
"DEPTHSCALE",
upload_DEPTHSCALE,
I915_NEW_RASTERIZER
};
/***********************************************************************
* Polygon stipple
*
* The i915 supports a 4x4 stipple natively, GL wants 32x32.
* Fortunately stipple is usually a repeating pattern.
*
* XXX: does stipple pattern need to be adjusted according to
* the window position?
*
* XXX: possibly need workaround for conform paths test.
*/
static void upload_STIPPLE(struct i915_context *i915)
{
unsigned st[2];
st[0] = _3DSTATE_STIPPLE;
st[1] = 0;
/* I915_NEW_RASTERIZER
*/
st[1] |= i915->rasterizer->st;
/* I915_NEW_STIPPLE
*/
{
const ubyte *mask = (const ubyte *)i915->poly_stipple.stipple;
ubyte p[4];
p[0] = mask[12] & 0xf;
p[1] = mask[8] & 0xf;
p[2] = mask[4] & 0xf;
p[3] = mask[0] & 0xf;
/* Not sure what to do about fallbacks, so for now just dont:
*/
st[1] |= ((p[0] << 0) |
(p[1] << 4) |
(p[2] << 8) |
(p[3] << 12));
}
set_dynamic_array(i915, I915_DYNAMIC_STP_0, st, 2);
}
const struct i915_tracked_state i915_upload_STIPPLE = {
"STIPPLE",
upload_STIPPLE,
I915_NEW_RASTERIZER | I915_NEW_STIPPLE
};
/***********************************************************************
* Scissor enable
*/
static void upload_SCISSOR_ENABLE( struct i915_context *i915 )
{
set_dynamic(i915, I915_DYNAMIC_SC_ENA_0, i915->rasterizer->sc[0]);
}
const struct i915_tracked_state i915_upload_SCISSOR_ENABLE = {
"SCISSOR ENABLE",
upload_SCISSOR_ENABLE,
I915_NEW_RASTERIZER
};
/***********************************************************************
* Scissor rect
*/
static void upload_SCISSOR_RECT(struct i915_context *i915)
{
unsigned x1 = i915->scissor.minx;
unsigned y1 = i915->scissor.miny;
unsigned x2 = i915->scissor.maxx - 1;
unsigned y2 = i915->scissor.maxy - 1;
unsigned sc[3];
sc[0] = _3DSTATE_SCISSOR_RECT_0_CMD;
sc[1] = (y1 << 16) | (x1 & 0xffff);
sc[2] = (y2 << 16) | (x2 & 0xffff);
set_dynamic_array(i915, I915_DYNAMIC_SC_RECT_0, sc, 3);
}
const struct i915_tracked_state i915_upload_SCISSOR_RECT = {
"SCISSOR RECT",
upload_SCISSOR_RECT,
I915_NEW_SCISSOR
};
/***********************************************************************
*/
static const struct i915_tracked_state *atoms[] = {
&i915_upload_MODES4,
&i915_upload_BFO,
&i915_upload_BLENDCOLOR,
&i915_upload_IAB,
&i915_upload_DEPTHSCALE,
&i915_upload_STIPPLE,
&i915_upload_SCISSOR_ENABLE,
&i915_upload_SCISSOR_RECT
};
/* These will be dynamic indirect state commands, but for now just end
* up on the batch buffer with everything else.
*/
static void update_dynamic(struct i915_context *i915)
{
int i;
for (i = 0; i < Elements(atoms); i++)
if (i915->dirty & atoms[i]->dirty)
atoms[i]->update(i915);
}
struct i915_tracked_state i915_hw_dynamic = {
"dynamic",
update_dynamic,
~0 /* all state atoms, becuase we do internal checking */
};
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