1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
|
/*
* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "pipe/p_state.h"
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_parse.h"
#include "freedreno_context.h"
#include "freedreno_util.h"
#include "ir3_shader.h"
#include "ir3_compiler.h"
#include "ir3_nir.h"
int
ir3_glsl_type_size(const struct glsl_type *type)
{
return glsl_count_attribute_slots(type, false);
}
static void
delete_variant(struct ir3_shader_variant *v)
{
if (v->ir)
ir3_destroy(v->ir);
if (v->bo)
fd_bo_del(v->bo);
if (v->immediates)
free(v->immediates);
free(v);
}
/* for vertex shader, the inputs are loaded into registers before the shader
* is executed, so max_regs from the shader instructions might not properly
* reflect the # of registers actually used, especially in case passthrough
* varyings.
*
* Likewise, for fragment shader, we can have some regs which are passed
* input values but never touched by the resulting shader (ie. as result
* of dead code elimination or simply because we don't know how to turn
* the reg off.
*/
static void
fixup_regfootprint(struct ir3_shader_variant *v)
{
unsigned i;
for (i = 0; i < v->inputs_count; i++) {
/* skip frag inputs fetch via bary.f since their reg's are
* not written by gpu before shader starts (and in fact the
* regid's might not even be valid)
*/
if (v->inputs[i].bary)
continue;
/* ignore high regs that are global to all threads in a warp
* (they exist by default) (a5xx+)
*/
if (v->inputs[i].regid >= regid(48,0))
continue;
if (v->inputs[i].compmask) {
unsigned n = util_last_bit(v->inputs[i].compmask) - 1;
int32_t regid = (v->inputs[i].regid + n) >> 2;
v->info.max_reg = MAX2(v->info.max_reg, regid);
}
}
for (i = 0; i < v->outputs_count; i++) {
int32_t regid = (v->outputs[i].regid + 3) >> 2;
v->info.max_reg = MAX2(v->info.max_reg, regid);
}
}
/* wrapper for ir3_assemble() which does some info fixup based on
* shader state. Non-static since used by ir3_cmdline too.
*/
void * ir3_shader_assemble(struct ir3_shader_variant *v, uint32_t gpu_id)
{
void *bin;
bin = ir3_assemble(v->ir, &v->info, gpu_id);
if (!bin)
return NULL;
if (gpu_id >= 400) {
v->instrlen = v->info.sizedwords / (2 * 16);
} else {
v->instrlen = v->info.sizedwords / (2 * 4);
}
/* NOTE: if relative addressing is used, we set constlen in
* the compiler (to worst-case value) since we don't know in
* the assembler what the max addr reg value can be:
*/
v->constlen = MIN2(255, MAX2(v->constlen, v->info.max_const + 1));
fixup_regfootprint(v);
return bin;
}
static void
assemble_variant(struct ir3_shader_variant *v)
{
struct ir3_compiler *compiler = v->shader->compiler;
uint32_t gpu_id = compiler->gpu_id;
uint32_t sz, *bin;
bin = ir3_shader_assemble(v, gpu_id);
sz = v->info.sizedwords * 4;
v->bo = fd_bo_new(compiler->dev, sz,
DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
DRM_FREEDRENO_GEM_TYPE_KMEM);
memcpy(fd_bo_map(v->bo), bin, sz);
if (fd_mesa_debug & FD_DBG_DISASM) {
struct ir3_shader_key key = v->key;
printf("disassemble: type=%d, k={bp=%u,cts=%u,hp=%u}", v->type,
v->binning_pass, key.color_two_side, key.half_precision);
ir3_shader_disasm(v, bin, stdout);
}
if (shader_debug_enabled(v->shader->type)) {
fprintf(stderr, "Native code for unnamed %s shader %s:\n",
shader_stage_name(v->shader->type), v->shader->nir->info.name);
if (v->shader->type == SHADER_FRAGMENT)
fprintf(stderr, "SIMD0\n");
ir3_shader_disasm(v, bin, stderr);
}
free(bin);
/* no need to keep the ir around beyond this point: */
ir3_destroy(v->ir);
v->ir = NULL;
}
static void
dump_shader_info(struct ir3_shader_variant *v, struct pipe_debug_callback *debug)
{
if (!unlikely(fd_mesa_debug & FD_DBG_SHADERDB))
return;
pipe_debug_message(debug, SHADER_INFO, "\n"
"SHADER-DB: %s prog %d/%d: %u instructions, %u dwords\n"
"SHADER-DB: %s prog %d/%d: %u half, %u full\n"
"SHADER-DB: %s prog %d/%d: %u const, %u constlen\n"
"SHADER-DB: %s prog %d/%d: %u (ss), %u (sy)\n",
ir3_shader_stage(v->shader),
v->shader->id, v->id,
v->info.instrs_count,
v->info.sizedwords,
ir3_shader_stage(v->shader),
v->shader->id, v->id,
v->info.max_half_reg + 1,
v->info.max_reg + 1,
ir3_shader_stage(v->shader),
v->shader->id, v->id,
v->info.max_const + 1,
v->constlen,
ir3_shader_stage(v->shader),
v->shader->id, v->id,
v->info.ss, v->info.sy);
}
static struct ir3_shader_variant *
create_variant(struct ir3_shader *shader, struct ir3_shader_key key,
bool binning_pass)
{
struct ir3_shader_variant *v = CALLOC_STRUCT(ir3_shader_variant);
int ret;
if (!v)
return NULL;
v->id = ++shader->variant_count;
v->shader = shader;
v->binning_pass = binning_pass;
v->key = key;
v->type = shader->type;
ret = ir3_compile_shader_nir(shader->compiler, v);
if (ret) {
debug_error("compile failed!");
goto fail;
}
assemble_variant(v);
if (!v->bo) {
debug_error("assemble failed!");
goto fail;
}
return v;
fail:
delete_variant(v);
return NULL;
}
static inline struct ir3_shader_variant *
shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
struct pipe_debug_callback *debug)
{
struct ir3_shader_variant *v;
/* some shader key values only apply to vertex or frag shader,
* so normalize the key to avoid constructing multiple identical
* variants:
*/
switch (shader->type) {
case SHADER_FRAGMENT:
if (key.has_per_samp) {
key.vsaturate_s = 0;
key.vsaturate_t = 0;
key.vsaturate_r = 0;
key.vastc_srgb = 0;
key.vsamples = 0;
}
break;
case SHADER_VERTEX:
key.color_two_side = false;
key.half_precision = false;
key.rasterflat = false;
if (key.has_per_samp) {
key.fsaturate_s = 0;
key.fsaturate_t = 0;
key.fsaturate_r = 0;
key.fastc_srgb = 0;
key.fsamples = 0;
}
break;
default:
/* TODO */
break;
}
for (v = shader->variants; v; v = v->next)
if (ir3_shader_key_equal(&key, &v->key))
return v;
/* compile new variant if it doesn't exist already: */
v = create_variant(shader, key, false);
if (v) {
v->next = shader->variants;
shader->variants = v;
dump_shader_info(v, debug);
}
return v;
}
struct ir3_shader_variant *
ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
bool binning_pass, struct pipe_debug_callback *debug)
{
struct ir3_shader_variant *v =
shader_variant(shader, key, debug);
if (binning_pass) {
if (!v->binning)
v->binning = create_variant(shader, key, true);
return v->binning;
}
return v;
}
void
ir3_shader_destroy(struct ir3_shader *shader)
{
struct ir3_shader_variant *v, *t;
for (v = shader->variants; v; ) {
t = v;
v = v->next;
delete_variant(t);
}
ralloc_free(shader->nir);
free(shader);
}
struct ir3_shader *
ir3_shader_create(struct ir3_compiler *compiler,
const struct pipe_shader_state *cso, enum shader_t type,
struct pipe_debug_callback *debug)
{
struct ir3_shader *shader = CALLOC_STRUCT(ir3_shader);
shader->compiler = compiler;
shader->id = ++shader->compiler->shader_count;
shader->type = type;
nir_shader *nir;
if (cso->type == PIPE_SHADER_IR_NIR) {
/* we take ownership of the reference: */
nir = cso->ir.nir;
} else {
debug_assert(cso->type == PIPE_SHADER_IR_TGSI);
if (fd_mesa_debug & FD_DBG_DISASM) {
DBG("dump tgsi: type=%d", shader->type);
tgsi_dump(cso->tokens, 0);
}
nir = ir3_tgsi_to_nir(cso->tokens);
}
NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size,
(nir_lower_io_options)0);
/* do first pass optimization, ignoring the key: */
shader->nir = ir3_optimize_nir(shader, nir, NULL);
if (fd_mesa_debug & FD_DBG_DISASM) {
DBG("dump nir%d: type=%d", shader->id, shader->type);
nir_print_shader(shader->nir, stdout);
}
shader->stream_output = cso->stream_output;
if (fd_mesa_debug & FD_DBG_SHADERDB) {
/* if shader-db run, create a standard variant immediately
* (as otherwise nothing will trigger the shader to be
* actually compiled)
*/
static struct ir3_shader_key key;
memset(&key, 0, sizeof(key));
ir3_shader_variant(shader, key, false, debug);
}
return shader;
}
/* a bit annoying that compute-shader and normal shader state objects
* aren't a bit more aligned.
*/
struct ir3_shader *
ir3_shader_create_compute(struct ir3_compiler *compiler,
const struct pipe_compute_state *cso,
struct pipe_debug_callback *debug)
{
struct ir3_shader *shader = CALLOC_STRUCT(ir3_shader);
shader->compiler = compiler;
shader->id = ++shader->compiler->shader_count;
shader->type = SHADER_COMPUTE;
nir_shader *nir;
if (cso->ir_type == PIPE_SHADER_IR_NIR) {
/* we take ownership of the reference: */
nir = (nir_shader *)cso->prog;
NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size,
(nir_lower_io_options)0);
} else {
debug_assert(cso->ir_type == PIPE_SHADER_IR_TGSI);
if (fd_mesa_debug & FD_DBG_DISASM) {
DBG("dump tgsi: type=%d", shader->type);
tgsi_dump(cso->prog, 0);
}
nir = ir3_tgsi_to_nir(cso->prog);
}
/* do first pass optimization, ignoring the key: */
shader->nir = ir3_optimize_nir(shader, nir, NULL);
if (fd_mesa_debug & FD_DBG_DISASM) {
printf("dump nir%d: type=%d\n", shader->id, shader->type);
nir_print_shader(shader->nir, stdout);
}
return shader;
}
static void dump_reg(FILE *out, const char *name, uint32_t r)
{
if (r != regid(63,0))
fprintf(out, "; %s: r%d.%c\n", name, r >> 2, "xyzw"[r & 0x3]);
}
static void dump_output(FILE *out, struct ir3_shader_variant *so,
unsigned slot, const char *name)
{
uint32_t regid;
regid = ir3_find_output_regid(so, slot);
dump_reg(out, name, regid);
}
void
ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin, FILE *out)
{
struct ir3 *ir = so->ir;
struct ir3_register *reg;
const char *type = ir3_shader_stage(so->shader);
uint8_t regid;
unsigned i;
for (i = 0; i < ir->ninputs; i++) {
if (!ir->inputs[i]) {
fprintf(out, "; in%d unused\n", i);
continue;
}
reg = ir->inputs[i]->regs[0];
regid = reg->num;
fprintf(out, "@in(%sr%d.%c)\tin%d\n",
(reg->flags & IR3_REG_HALF) ? "h" : "",
(regid >> 2), "xyzw"[regid & 0x3], i);
}
for (i = 0; i < ir->noutputs; i++) {
if (!ir->outputs[i]) {
fprintf(out, "; out%d unused\n", i);
continue;
}
/* kill shows up as a virtual output.. skip it! */
if (is_kill(ir->outputs[i]))
continue;
reg = ir->outputs[i]->regs[0];
regid = reg->num;
fprintf(out, "@out(%sr%d.%c)\tout%d\n",
(reg->flags & IR3_REG_HALF) ? "h" : "",
(regid >> 2), "xyzw"[regid & 0x3], i);
}
for (i = 0; i < so->immediates_count; i++) {
fprintf(out, "@const(c%d.x)\t", so->constbase.immediate + i);
fprintf(out, "0x%08x, 0x%08x, 0x%08x, 0x%08x\n",
so->immediates[i].val[0],
so->immediates[i].val[1],
so->immediates[i].val[2],
so->immediates[i].val[3]);
}
disasm_a3xx(bin, so->info.sizedwords, 0, out);
switch (so->type) {
case SHADER_VERTEX:
fprintf(out, "; %s: outputs:", type);
for (i = 0; i < so->outputs_count; i++) {
uint8_t regid = so->outputs[i].regid;
fprintf(out, " r%d.%c (%s)",
(regid >> 2), "xyzw"[regid & 0x3],
gl_varying_slot_name(so->outputs[i].slot));
}
fprintf(out, "\n");
fprintf(out, "; %s: inputs:", type);
for (i = 0; i < so->inputs_count; i++) {
uint8_t regid = so->inputs[i].regid;
fprintf(out, " r%d.%c (cm=%x,il=%u,b=%u)",
(regid >> 2), "xyzw"[regid & 0x3],
so->inputs[i].compmask,
so->inputs[i].inloc,
so->inputs[i].bary);
}
fprintf(out, "\n");
break;
case SHADER_FRAGMENT:
fprintf(out, "; %s: outputs:", type);
for (i = 0; i < so->outputs_count; i++) {
uint8_t regid = so->outputs[i].regid;
fprintf(out, " r%d.%c (%s)",
(regid >> 2), "xyzw"[regid & 0x3],
gl_frag_result_name(so->outputs[i].slot));
}
fprintf(out, "\n");
fprintf(out, "; %s: inputs:", type);
for (i = 0; i < so->inputs_count; i++) {
uint8_t regid = so->inputs[i].regid;
fprintf(out, " r%d.%c (%s,cm=%x,il=%u,b=%u)",
(regid >> 2), "xyzw"[regid & 0x3],
gl_varying_slot_name(so->inputs[i].slot),
so->inputs[i].compmask,
so->inputs[i].inloc,
so->inputs[i].bary);
}
fprintf(out, "\n");
break;
default:
/* TODO */
break;
}
/* print generic shader info: */
fprintf(out, "; %s prog %d/%d: %u instructions, %d half, %d full\n",
type, so->shader->id, so->id,
so->info.instrs_count,
so->info.max_half_reg + 1,
so->info.max_reg + 1);
fprintf(out, "; %d const, %u constlen\n",
so->info.max_const + 1,
so->constlen);
fprintf(out, "; %u (ss), %u (sy)\n", so->info.ss, so->info.sy);
/* print shader type specific info: */
switch (so->type) {
case SHADER_VERTEX:
dump_output(out, so, VARYING_SLOT_POS, "pos");
dump_output(out, so, VARYING_SLOT_PSIZ, "psize");
break;
case SHADER_FRAGMENT:
dump_reg(out, "pos (bary)",
ir3_find_sysval_regid(so, SYSTEM_VALUE_VARYING_COORD));
dump_output(out, so, FRAG_RESULT_DEPTH, "posz");
if (so->color0_mrt) {
dump_output(out, so, FRAG_RESULT_COLOR, "color");
} else {
dump_output(out, so, FRAG_RESULT_DATA0, "data0");
dump_output(out, so, FRAG_RESULT_DATA1, "data1");
dump_output(out, so, FRAG_RESULT_DATA2, "data2");
dump_output(out, so, FRAG_RESULT_DATA3, "data3");
dump_output(out, so, FRAG_RESULT_DATA4, "data4");
dump_output(out, so, FRAG_RESULT_DATA5, "data5");
dump_output(out, so, FRAG_RESULT_DATA6, "data6");
dump_output(out, so, FRAG_RESULT_DATA7, "data7");
}
/* these two are hard-coded since we don't know how to
* program them to anything but all 0's...
*/
if (so->frag_coord)
fprintf(out, "; fragcoord: r0.x\n");
if (so->frag_face)
fprintf(out, "; fragface: hr0.x\n");
break;
default:
/* TODO */
break;
}
fprintf(out, "\n");
}
uint64_t
ir3_shader_outputs(const struct ir3_shader *so)
{
return so->nir->info.outputs_written;
}
/* This has to reach into the fd_context a bit more than the rest of
* ir3, but it needs to be aligned with the compiler, so both agree
* on which const regs hold what. And the logic is identical between
* a3xx/a4xx, the only difference is small details in the actual
* CP_LOAD_STATE packets (which is handled inside the generation
* specific ctx->emit_const(_bo)() fxns)
*/
#include "freedreno_resource.h"
static inline void
ring_wfi(struct fd_batch *batch, struct fd_ringbuffer *ring)
{
/* when we emit const state via ring (IB2) we need a WFI, but when
* it is emit'd via stateobj, we don't
*/
if (ring->flags & FD_RINGBUFFER_OBJECT)
return;
fd_wfi(batch, ring);
}
static void
emit_user_consts(struct fd_context *ctx, const struct ir3_shader_variant *v,
struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
{
const unsigned index = 0; /* user consts are index 0 */
if (constbuf->enabled_mask & (1 << index)) {
struct pipe_constant_buffer *cb = &constbuf->cb[index];
unsigned size = align(cb->buffer_size, 4) / 4; /* size in dwords */
/* in particular, with binning shader we may end up with
* unused consts, ie. we could end up w/ constlen that is
* smaller than first_driver_param. In that case truncate
* the user consts early to avoid HLSQ lockup caused by
* writing too many consts
*/
uint32_t max_const = MIN2(v->num_uniforms, v->constlen);
// I expect that size should be a multiple of vec4's:
assert(size == align(size, 4));
/* and even if the start of the const buffer is before
* first_immediate, the end may not be:
*/
size = MIN2(size, 4 * max_const);
if (size > 0) {
ring_wfi(ctx->batch, ring);
ctx->emit_const(ring, v->type, 0,
cb->buffer_offset, size,
cb->user_buffer, cb->buffer);
}
}
}
static void
emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v,
struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
{
uint32_t offset = v->constbase.ubo;
if (v->constlen > offset) {
uint32_t params = v->num_ubos;
uint32_t offsets[params];
struct pipe_resource *prscs[params];
for (uint32_t i = 0; i < params; i++) {
const uint32_t index = i + 1; /* UBOs start at index 1 */
struct pipe_constant_buffer *cb = &constbuf->cb[index];
assert(!cb->user_buffer);
if ((constbuf->enabled_mask & (1 << index)) && cb->buffer) {
offsets[i] = cb->buffer_offset;
prscs[i] = cb->buffer;
} else {
offsets[i] = 0;
prscs[i] = NULL;
}
}
ring_wfi(ctx->batch, ring);
ctx->emit_const_bo(ring, v->type, false, offset * 4, params, prscs, offsets);
}
}
static void
emit_ssbo_sizes(struct fd_context *ctx, const struct ir3_shader_variant *v,
struct fd_ringbuffer *ring, struct fd_shaderbuf_stateobj *sb)
{
uint32_t offset = v->constbase.ssbo_sizes;
if (v->constlen > offset) {
uint32_t sizes[align(v->const_layout.ssbo_size.count, 4)];
unsigned mask = v->const_layout.ssbo_size.mask;
while (mask) {
unsigned index = u_bit_scan(&mask);
unsigned off = v->const_layout.ssbo_size.off[index];
sizes[off] = sb->sb[index].buffer_size;
}
ring_wfi(ctx->batch, ring);
ctx->emit_const(ring, v->type, offset * 4,
0, ARRAY_SIZE(sizes), sizes, NULL);
}
}
static void
emit_image_dims(struct fd_context *ctx, const struct ir3_shader_variant *v,
struct fd_ringbuffer *ring, struct fd_shaderimg_stateobj *si)
{
uint32_t offset = v->constbase.image_dims;
if (v->constlen > offset) {
uint32_t dims[align(v->const_layout.image_dims.count, 4)];
unsigned mask = v->const_layout.image_dims.mask;
while (mask) {
struct pipe_image_view *img;
struct fd_resource *rsc;
unsigned index = u_bit_scan(&mask);
unsigned off = v->const_layout.image_dims.off[index];
img = &si->si[index];
rsc = fd_resource(img->resource);
dims[off + 0] = util_format_get_blocksize(img->format);
if (img->resource->target != PIPE_BUFFER) {
unsigned lvl = img->u.tex.level;
/* note for 2d/cube/etc images, even if re-interpreted
* as a different color format, the pixel size should
* be the same, so use original dimensions for y and z
* stride:
*/
dims[off + 1] = rsc->slices[lvl].pitch * rsc->cpp;
/* see corresponding logic in fd_resource_offset(): */
if (rsc->layer_first) {
dims[off + 2] = rsc->layer_size;
} else {
dims[off + 2] = rsc->slices[lvl].size0;
}
} else {
/* For buffer-backed images, the log2 of the format's
* bytes-per-pixel is placed on the 2nd slot. This is useful
* when emitting image_size instructions, for which we need
* to divide by bpp for image buffers. Since the bpp
* can only be power-of-two, the division is implemented
* as a SHR, and for that it is handy to have the log2 of
* bpp as a constant. (log2 = first-set-bit - 1)
*/
dims[off + 1] = ffs(dims[off + 0]) - 1;
}
}
ring_wfi(ctx->batch, ring);
ctx->emit_const(ring, v->type, offset * 4,
0, ARRAY_SIZE(dims), dims, NULL);
}
}
static void
emit_immediates(struct fd_context *ctx, const struct ir3_shader_variant *v,
struct fd_ringbuffer *ring)
{
int size = v->immediates_count;
uint32_t base = v->constbase.immediate;
/* truncate size to avoid writing constants that shader
* does not use:
*/
size = MIN2(size + base, v->constlen) - base;
/* convert out of vec4: */
base *= 4;
size *= 4;
if (size > 0) {
ring_wfi(ctx->batch, ring);
ctx->emit_const(ring, v->type, base,
0, size, v->immediates[0].val, NULL);
}
}
/* emit stream-out buffers: */
static void
emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
struct fd_ringbuffer *ring)
{
/* streamout addresses after driver-params: */
uint32_t offset = v->constbase.tfbo;
if (v->constlen > offset) {
struct fd_streamout_stateobj *so = &ctx->streamout;
struct pipe_stream_output_info *info = &v->shader->stream_output;
uint32_t params = 4;
uint32_t offsets[params];
struct pipe_resource *prscs[params];
for (uint32_t i = 0; i < params; i++) {
struct pipe_stream_output_target *target = so->targets[i];
if (target) {
offsets[i] = (so->offsets[i] * info->stride[i] * 4) +
target->buffer_offset;
prscs[i] = target->buffer;
} else {
offsets[i] = 0;
prscs[i] = NULL;
}
}
ring_wfi(ctx->batch, ring);
ctx->emit_const_bo(ring, v->type, true, offset * 4, params, prscs, offsets);
}
}
static uint32_t
max_tf_vtx(struct fd_context *ctx, const struct ir3_shader_variant *v)
{
struct fd_streamout_stateobj *so = &ctx->streamout;
struct pipe_stream_output_info *info = &v->shader->stream_output;
uint32_t maxvtxcnt = 0x7fffffff;
if (ctx->screen->gpu_id >= 500)
return 0;
if (v->binning_pass)
return 0;
if (v->shader->stream_output.num_outputs == 0)
return 0;
if (so->num_targets == 0)
return 0;
/* offset to write to is:
*
* total_vtxcnt = vtxcnt + offsets[i]
* offset = total_vtxcnt * stride[i]
*
* offset = vtxcnt * stride[i] ; calculated in shader
* + offsets[i] * stride[i] ; calculated at emit_tfbos()
*
* assuming for each vtx, each target buffer will have data written
* up to 'offset + stride[i]', that leaves maxvtxcnt as:
*
* buffer_size = (maxvtxcnt * stride[i]) + stride[i]
* maxvtxcnt = (buffer_size - stride[i]) / stride[i]
*
* but shader is actually doing a less-than (rather than less-than-
* equal) check, so we can drop the -stride[i].
*
* TODO is assumption about `offset + stride[i]` legit?
*/
for (unsigned i = 0; i < so->num_targets; i++) {
struct pipe_stream_output_target *target = so->targets[i];
unsigned stride = info->stride[i] * 4; /* convert dwords->bytes */
if (target) {
uint32_t max = target->buffer_size / stride;
maxvtxcnt = MIN2(maxvtxcnt, max);
}
}
return maxvtxcnt;
}
static void
emit_common_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
struct fd_context *ctx, enum pipe_shader_type t)
{
enum fd_dirty_shader_state dirty = ctx->dirty_shader[t];
/* When we use CP_SET_DRAW_STATE objects to emit constant state,
* if we emit any of it we need to emit all. This is because
* we are using the same state-group-id each time for uniform
* state, and if previous update is never evaluated (due to no
* visible primitives in the current tile) then the new stateobj
* completely replaces the old one.
*
* Possibly if we split up different parts of the const state to
* different state-objects we could avoid this.
*/
if (dirty && (ring->flags & FD_RINGBUFFER_OBJECT))
dirty = ~0;
if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) {
struct fd_constbuf_stateobj *constbuf;
bool shader_dirty;
constbuf = &ctx->constbuf[t];
shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG);
emit_user_consts(ctx, v, ring, constbuf);
emit_ubos(ctx, v, ring, constbuf);
if (shader_dirty)
emit_immediates(ctx, v, ring);
}
if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_SSBO)) {
struct fd_shaderbuf_stateobj *sb = &ctx->shaderbuf[t];
emit_ssbo_sizes(ctx, v, ring, sb);
}
if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_IMAGE)) {
struct fd_shaderimg_stateobj *si = &ctx->shaderimg[t];
emit_image_dims(ctx, v, ring, si);
}
}
void
ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
struct fd_context *ctx, const struct pipe_draw_info *info)
{
debug_assert(v->type == SHADER_VERTEX);
emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);
/* emit driver params every time: */
/* TODO skip emit if shader doesn't use driver params to avoid WFI.. */
if (info) {
uint32_t offset = v->constbase.driver_param;
if (v->constlen > offset) {
uint32_t vertex_params[IR3_DP_VS_COUNT] = {
[IR3_DP_VTXID_BASE] = info->index_size ?
info->index_bias : info->start,
[IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
};
/* if no user-clip-planes, we don't need to emit the
* entire thing:
*/
uint32_t vertex_params_size = 4;
if (v->key.ucp_enables) {
struct pipe_clip_state *ucp = &ctx->ucp;
unsigned pos = IR3_DP_UCP0_X;
for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
for (unsigned j = 0; j < 4; j++) {
vertex_params[pos] = fui(ucp->ucp[i][j]);
pos++;
}
}
vertex_params_size = ARRAY_SIZE(vertex_params);
}
ring_wfi(ctx->batch, ring);
bool needs_vtxid_base =
ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0);
/* for indirect draw, we need to copy VTXID_BASE from
* indirect-draw parameters buffer.. which is annoying
* and means we can't easily emit these consts in cmd
* stream so need to copy them to bo.
*/
if (info->indirect && needs_vtxid_base) {
struct pipe_draw_indirect_info *indirect = info->indirect;
struct pipe_resource *vertex_params_rsc =
pipe_buffer_create(&ctx->screen->base,
PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM,
vertex_params_size * 4);
unsigned src_off = info->indirect->offset;;
void *ptr;
ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo);
memcpy(ptr, vertex_params, vertex_params_size * 4);
if (info->index_size) {
/* indexed draw, index_bias is 4th field: */
src_off += 3 * 4;
} else {
/* non-indexed draw, start is 3rd field: */
src_off += 2 * 4;
}
/* copy index_bias or start from draw params: */
ctx->mem_to_mem(ring, vertex_params_rsc, 0,
indirect->buffer, src_off, 1);
ctx->emit_const(ring, SHADER_VERTEX, offset * 4, 0,
vertex_params_size, NULL, vertex_params_rsc);
pipe_resource_reference(&vertex_params_rsc, NULL);
} else {
ctx->emit_const(ring, SHADER_VERTEX, offset * 4, 0,
vertex_params_size, vertex_params, NULL);
}
/* if needed, emit stream-out buffer addresses: */
if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
emit_tfbos(ctx, v, ring);
}
}
}
}
void
ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
struct fd_context *ctx)
{
debug_assert(v->type == SHADER_FRAGMENT);
emit_common_consts(v, ring, ctx, PIPE_SHADER_FRAGMENT);
}
/* emit compute-shader consts: */
void
ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
struct fd_context *ctx, const struct pipe_grid_info *info)
{
debug_assert(v->type == SHADER_COMPUTE);
emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE);
/* emit compute-shader driver-params: */
uint32_t offset = v->constbase.driver_param;
if (v->constlen > offset) {
ring_wfi(ctx->batch, ring);
if (info->indirect) {
struct pipe_resource *indirect = NULL;
unsigned indirect_offset;
/* This is a bit awkward, but CP_LOAD_STATE.EXT_SRC_ADDR needs
* to be aligned more strongly than 4 bytes. So in this case
* we need a temporary buffer to copy NumWorkGroups.xyz to.
*
* TODO if previous compute job is writing to info->indirect,
* we might need a WFI.. but since we currently flush for each
* compute job, we are probably ok for now.
*/
if (info->indirect_offset & 0xf) {
indirect = pipe_buffer_create(&ctx->screen->base,
PIPE_BIND_COMMAND_ARGS_BUFFER, PIPE_USAGE_STREAM,
0x1000);
indirect_offset = 0;
ctx->mem_to_mem(ring, indirect, 0, info->indirect,
info->indirect_offset, 3);
} else {
pipe_resource_reference(&indirect, info->indirect);
indirect_offset = info->indirect_offset;
}
ctx->emit_const(ring, SHADER_COMPUTE, offset * 4,
indirect_offset, 4, NULL, indirect);
pipe_resource_reference(&indirect, NULL);
} else {
uint32_t compute_params[IR3_DP_CS_COUNT] = {
[IR3_DP_NUM_WORK_GROUPS_X] = info->grid[0],
[IR3_DP_NUM_WORK_GROUPS_Y] = info->grid[1],
[IR3_DP_NUM_WORK_GROUPS_Z] = info->grid[2],
[IR3_DP_LOCAL_GROUP_SIZE_X] = info->block[0],
[IR3_DP_LOCAL_GROUP_SIZE_Y] = info->block[1],
[IR3_DP_LOCAL_GROUP_SIZE_Z] = info->block[2],
};
ctx->emit_const(ring, SHADER_COMPUTE, offset * 4, 0,
ARRAY_SIZE(compute_params), compute_params, NULL);
}
}
}
|