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/*
* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#ifndef IR3_GALLIUM_H_
#define IR3_GALLIUM_H_
#include "pipe/p_state.h"
#include "pipe/p_screen.h"
#include "ir3/ir3_shader.h"
struct ir3_shader * ir3_shader_create(struct ir3_compiler *compiler,
const struct pipe_shader_state *cso,
struct pipe_debug_callback *debug,
struct pipe_screen *screen);
struct ir3_shader *
ir3_shader_create_compute(struct ir3_compiler *compiler,
const struct pipe_compute_state *cso,
struct pipe_debug_callback *debug,
struct pipe_screen *screen);
struct ir3_shader_variant * ir3_shader_variant(struct ir3_shader *shader,
struct ir3_shader_key key, bool binning_pass,
struct pipe_debug_callback *debug);
struct fd_ringbuffer;
struct fd_context;
struct fd_screen;
struct fd_constbuf_stateobj;
struct fd_shaderbuf_stateobj;
struct fd_shaderimg_stateobj;
void ir3_user_consts_size(struct ir3_ubo_analysis_state *state,
unsigned *packets, unsigned *size);
void ir3_emit_user_consts(struct fd_screen *screen, const struct ir3_shader_variant *v,
struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf);
void ir3_emit_ubos(struct fd_screen *screen, const struct ir3_shader_variant *v,
struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf);
void ir3_emit_ssbo_sizes(struct fd_screen *screen, const struct ir3_shader_variant *v,
struct fd_ringbuffer *ring, struct fd_shaderbuf_stateobj *sb);
void ir3_emit_image_dims(struct fd_screen *screen, const struct ir3_shader_variant *v,
struct fd_ringbuffer *ring, struct fd_shaderimg_stateobj *si);
void ir3_emit_immediates(struct fd_screen *screen, const struct ir3_shader_variant *v,
struct fd_ringbuffer *ring);
void ir3_emit_link_map(struct fd_screen *screen,
const struct ir3_shader_variant *producer,
const struct ir3_shader_variant *v, struct fd_ringbuffer *ring);
static inline bool
ir3_needs_vs_driver_params(const struct ir3_shader_variant *v)
{
const struct ir3_const_state *const_state = &v->shader->const_state;
uint32_t offset = const_state->offsets.driver_param;
return v->constlen > offset;
}
void ir3_emit_vs_driver_params(const struct ir3_shader_variant *v,
struct fd_ringbuffer *ring, struct fd_context *ctx,
const struct pipe_draw_info *info);
void ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
struct fd_context *ctx, const struct pipe_draw_info *info);
void ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
struct fd_context *ctx);
void ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
struct fd_context *ctx, const struct pipe_grid_info *info);
void ir3_prog_init(struct pipe_context *pctx);
#endif /* IR3_GALLIUM_H_ */
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