1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
|
/*
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "freedreno_context.h"
#include "freedreno_blitter.h"
#include "freedreno_draw.h"
#include "freedreno_fence.h"
#include "freedreno_program.h"
#include "freedreno_resource.h"
#include "freedreno_texture.h"
#include "freedreno_state.h"
#include "freedreno_gmem.h"
#include "freedreno_query.h"
#include "freedreno_query_hw.h"
#include "freedreno_util.h"
#include "util/u_upload_mgr.h"
static void
fd_context_flush(struct pipe_context *pctx, struct pipe_fence_handle **fencep,
unsigned flags)
{
struct fd_context *ctx = fd_context(pctx);
struct pipe_fence_handle *fence = NULL;
// TODO we want to lookup batch if it exists, but not create one if not.
struct fd_batch *batch = fd_context_batch(ctx);
DBG("%p: flush: flags=%x\n", ctx->batch, flags);
/* if no rendering since last flush, ie. app just decided it needed
* a fence, re-use the last one:
*/
if (ctx->last_fence) {
fd_fence_ref(pctx->screen, &fence, ctx->last_fence);
goto out;
}
if (!batch)
return;
/* Take a ref to the batch's fence (batch can be unref'd when flushed: */
fd_fence_ref(pctx->screen, &fence, batch->fence);
/* TODO is it worth trying to figure out if app is using fence-fd's, to
* avoid requesting one every batch?
*/
batch->needs_out_fence_fd = true;
if (!ctx->screen->reorder) {
fd_batch_flush(batch, true, false);
} else if (flags & PIPE_FLUSH_DEFERRED) {
fd_bc_flush_deferred(&ctx->screen->batch_cache, ctx);
} else {
fd_bc_flush(&ctx->screen->batch_cache, ctx);
}
out:
if (fencep)
fd_fence_ref(pctx->screen, fencep, fence);
fd_fence_ref(pctx->screen, &ctx->last_fence, fence);
fd_fence_ref(pctx->screen, &fence, NULL);
}
static void
fd_texture_barrier(struct pipe_context *pctx, unsigned flags)
{
if (flags == PIPE_TEXTURE_BARRIER_FRAMEBUFFER) {
struct fd_context *ctx = fd_context(pctx);
if (ctx->framebuffer_barrier) {
ctx->framebuffer_barrier(ctx);
return;
}
}
/* On devices that could sample from GMEM we could possibly do better.
* Or if we knew that we were doing GMEM bypass we could just emit a
* cache flush, perhaps? But we don't know if future draws would cause
* us to use GMEM, and a flush in bypass isn't the end of the world.
*/
fd_context_flush(pctx, NULL, 0);
}
static void
fd_memory_barrier(struct pipe_context *pctx, unsigned flags)
{
if (!(flags & ~PIPE_BARRIER_UPDATE))
return;
fd_context_flush(pctx, NULL, 0);
/* TODO do we need to check for persistently mapped buffers and fd_bo_cpu_prep()?? */
}
/**
* emit marker string as payload of a no-op packet, which can be
* decoded by cffdump.
*/
static void
fd_emit_string_marker(struct pipe_context *pctx, const char *string, int len)
{
struct fd_context *ctx = fd_context(pctx);
struct fd_ringbuffer *ring;
const uint32_t *buf = (const void *)string;
if (!ctx->batch)
return;
ctx->batch->needs_flush = true;
ring = ctx->batch->draw;
/* max packet size is 0x3fff dwords: */
len = MIN2(len, 0x3fff * 4);
if (ctx->screen->gpu_id >= 500)
OUT_PKT7(ring, CP_NOP, align(len, 4) / 4);
else
OUT_PKT3(ring, CP_NOP, align(len, 4) / 4);
while (len >= 4) {
OUT_RING(ring, *buf);
buf++;
len -= 4;
}
/* copy remainder bytes without reading past end of input string: */
if (len > 0) {
uint32_t w = 0;
memcpy(&w, buf, len);
OUT_RING(ring, w);
}
}
void
fd_context_destroy(struct pipe_context *pctx)
{
struct fd_context *ctx = fd_context(pctx);
unsigned i;
DBG("");
fd_fence_ref(pctx->screen, &ctx->last_fence, NULL);
if (ctx->screen->reorder && util_queue_is_initialized(&ctx->flush_queue))
util_queue_destroy(&ctx->flush_queue);
util_copy_framebuffer_state(&ctx->framebuffer, NULL);
fd_batch_reference(&ctx->batch, NULL); /* unref current batch */
fd_bc_invalidate_context(ctx);
fd_prog_fini(pctx);
if (ctx->blitter)
util_blitter_destroy(ctx->blitter);
if (pctx->stream_uploader)
u_upload_destroy(pctx->stream_uploader);
if (ctx->clear_rs_state)
pctx->delete_rasterizer_state(pctx, ctx->clear_rs_state);
if (ctx->primconvert)
util_primconvert_destroy(ctx->primconvert);
slab_destroy_child(&ctx->transfer_pool);
for (i = 0; i < ARRAY_SIZE(ctx->vsc_pipe); i++) {
struct fd_vsc_pipe *pipe = &ctx->vsc_pipe[i];
if (!pipe->bo)
break;
fd_bo_del(pipe->bo);
}
fd_device_del(ctx->dev);
fd_pipe_del(ctx->pipe);
if (fd_mesa_debug & (FD_DBG_BSTAT | FD_DBG_MSGS)) {
printf("batch_total=%u, batch_sysmem=%u, batch_gmem=%u, batch_nondraw=%u, batch_restore=%u\n",
(uint32_t)ctx->stats.batch_total, (uint32_t)ctx->stats.batch_sysmem,
(uint32_t)ctx->stats.batch_gmem, (uint32_t)ctx->stats.batch_nondraw,
(uint32_t)ctx->stats.batch_restore);
}
}
static void
fd_set_debug_callback(struct pipe_context *pctx,
const struct pipe_debug_callback *cb)
{
struct fd_context *ctx = fd_context(pctx);
if (cb)
ctx->debug = *cb;
else
memset(&ctx->debug, 0, sizeof(ctx->debug));
}
static uint32_t
fd_get_reset_count(struct fd_context *ctx, bool per_context)
{
uint64_t val;
enum fd_param_id param =
per_context ? FD_CTX_FAULTS : FD_GLOBAL_FAULTS;
int ret = fd_pipe_get_param(ctx->pipe, param, &val);
debug_assert(!ret);
return val;
}
static enum pipe_reset_status
fd_get_device_reset_status(struct pipe_context *pctx)
{
struct fd_context *ctx = fd_context(pctx);
int context_faults = fd_get_reset_count(ctx, true);
int global_faults = fd_get_reset_count(ctx, false);
enum pipe_reset_status status;
if (context_faults != ctx->context_reset_count) {
status = PIPE_GUILTY_CONTEXT_RESET;
} else if (global_faults != ctx->global_reset_count) {
status = PIPE_INNOCENT_CONTEXT_RESET;
} else {
status = PIPE_NO_RESET;
}
ctx->context_reset_count = context_faults;
ctx->global_reset_count = global_faults;
return status;
}
/* TODO we could combine a few of these small buffers (solid_vbuf,
* blit_texcoord_vbuf, and vsc_size_mem, into a single buffer and
* save a tiny bit of memory
*/
static struct pipe_resource *
create_solid_vertexbuf(struct pipe_context *pctx)
{
static const float init_shader_const[] = {
-1.000000, +1.000000, +1.000000,
+1.000000, -1.000000, +1.000000,
};
struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, sizeof(init_shader_const));
pipe_buffer_write(pctx, prsc, 0,
sizeof(init_shader_const), init_shader_const);
return prsc;
}
static struct pipe_resource *
create_blit_texcoord_vertexbuf(struct pipe_context *pctx)
{
struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
PIPE_BIND_CUSTOM, PIPE_USAGE_DYNAMIC, 16);
return prsc;
}
void
fd_context_setup_common_vbos(struct fd_context *ctx)
{
struct pipe_context *pctx = &ctx->base;
ctx->solid_vbuf = create_solid_vertexbuf(pctx);
ctx->blit_texcoord_vbuf = create_blit_texcoord_vertexbuf(pctx);
/* setup solid_vbuf_state: */
ctx->solid_vbuf_state.vtx = pctx->create_vertex_elements_state(
pctx, 1, (struct pipe_vertex_element[]){{
.vertex_buffer_index = 0,
.src_offset = 0,
.src_format = PIPE_FORMAT_R32G32B32_FLOAT,
}});
ctx->solid_vbuf_state.vertexbuf.count = 1;
ctx->solid_vbuf_state.vertexbuf.vb[0].stride = 12;
ctx->solid_vbuf_state.vertexbuf.vb[0].buffer.resource = ctx->solid_vbuf;
/* setup blit_vbuf_state: */
ctx->blit_vbuf_state.vtx = pctx->create_vertex_elements_state(
pctx, 2, (struct pipe_vertex_element[]){{
.vertex_buffer_index = 0,
.src_offset = 0,
.src_format = PIPE_FORMAT_R32G32_FLOAT,
}, {
.vertex_buffer_index = 1,
.src_offset = 0,
.src_format = PIPE_FORMAT_R32G32B32_FLOAT,
}});
ctx->blit_vbuf_state.vertexbuf.count = 2;
ctx->blit_vbuf_state.vertexbuf.vb[0].stride = 8;
ctx->blit_vbuf_state.vertexbuf.vb[0].buffer.resource = ctx->blit_texcoord_vbuf;
ctx->blit_vbuf_state.vertexbuf.vb[1].stride = 12;
ctx->blit_vbuf_state.vertexbuf.vb[1].buffer.resource = ctx->solid_vbuf;
}
void
fd_context_cleanup_common_vbos(struct fd_context *ctx)
{
struct pipe_context *pctx = &ctx->base;
pctx->delete_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
pctx->delete_vertex_elements_state(pctx, ctx->blit_vbuf_state.vtx);
pipe_resource_reference(&ctx->solid_vbuf, NULL);
pipe_resource_reference(&ctx->blit_texcoord_vbuf, NULL);
}
struct pipe_context *
fd_context_init(struct fd_context *ctx, struct pipe_screen *pscreen,
const uint8_t *primtypes, void *priv, unsigned flags)
{
struct fd_screen *screen = fd_screen(pscreen);
struct pipe_context *pctx;
unsigned prio = 1;
int i;
/* lower numerical value == higher priority: */
if (fd_mesa_debug & FD_DBG_HIPRIO)
prio = 0;
else if (flags & PIPE_CONTEXT_HIGH_PRIORITY)
prio = 0;
else if (flags & PIPE_CONTEXT_LOW_PRIORITY)
prio = 2;
ctx->screen = screen;
ctx->pipe = fd_pipe_new2(screen->dev, FD_PIPE_3D, prio);
if (fd_device_version(screen->dev) >= FD_VERSION_ROBUSTNESS) {
ctx->context_reset_count = fd_get_reset_count(ctx, true);
ctx->global_reset_count = fd_get_reset_count(ctx, false);
}
ctx->primtypes = primtypes;
ctx->primtype_mask = 0;
for (i = 0; i < PIPE_PRIM_MAX; i++)
if (primtypes[i])
ctx->primtype_mask |= (1 << i);
/* need some sane default in case state tracker doesn't
* set some state:
*/
ctx->sample_mask = 0xffff;
pctx = &ctx->base;
pctx->screen = pscreen;
pctx->priv = priv;
pctx->flush = fd_context_flush;
pctx->emit_string_marker = fd_emit_string_marker;
pctx->set_debug_callback = fd_set_debug_callback;
pctx->get_device_reset_status = fd_get_device_reset_status;
pctx->create_fence_fd = fd_create_fence_fd;
pctx->fence_server_sync = fd_fence_server_sync;
pctx->texture_barrier = fd_texture_barrier;
pctx->memory_barrier = fd_memory_barrier;
pctx->stream_uploader = u_upload_create_default(pctx);
if (!pctx->stream_uploader)
goto fail;
pctx->const_uploader = pctx->stream_uploader;
if (!ctx->screen->reorder)
ctx->batch = fd_bc_alloc_batch(&screen->batch_cache, ctx, false);
slab_create_child(&ctx->transfer_pool, &screen->transfer_pool);
fd_draw_init(pctx);
fd_resource_context_init(pctx);
fd_query_context_init(pctx);
fd_texture_init(pctx);
fd_state_init(pctx);
ctx->blitter = util_blitter_create(pctx);
if (!ctx->blitter)
goto fail;
ctx->primconvert = util_primconvert_create(pctx, ctx->primtype_mask);
if (!ctx->primconvert)
goto fail;
list_inithead(&ctx->hw_active_queries);
list_inithead(&ctx->acc_active_queries);
return pctx;
fail:
pctx->destroy(pctx);
return NULL;
}
|