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/*
* Copyright © 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef DISASM_H_
#define DISASM_H_
#include <stdio.h>
#include <stdbool.h>
#include "util/u_debug.h"
enum fd_shader_debug {
FD_DBG_SHADER_VS = 0x01,
FD_DBG_SHADER_FS = 0x02,
FD_DBG_SHADER_CS = 0x04,
};
extern enum fd_shader_debug fd_shader_debug;
enum shader_t {
SHADER_VERTEX,
SHADER_TCS,
SHADER_TES,
SHADER_GEOM,
SHADER_FRAGMENT,
SHADER_COMPUTE,
SHADER_MAX,
};
static inline bool
shader_debug_enabled(enum shader_t type)
{
switch (type) {
case SHADER_VERTEX: return !!(fd_shader_debug & FD_DBG_SHADER_VS);
case SHADER_FRAGMENT: return !!(fd_shader_debug & FD_DBG_SHADER_FS);
case SHADER_COMPUTE: return !!(fd_shader_debug & FD_DBG_SHADER_CS);
default:
debug_assert(0);
return false;
}
}
static inline const char *
shader_stage_name(enum shader_t type)
{
/* NOTE these names are chosen to match the INTEL_DEBUG output
* which frameretrace parses. Hurray accidental ABI!
*/
switch (type) {
case SHADER_VERTEX: return "vertex";
case SHADER_TCS: return "tessellation control";
case SHADER_TES: return "tessellation evaluation";
case SHADER_GEOM: return "geometry";
case SHADER_FRAGMENT: return "fragment";
case SHADER_COMPUTE: return "compute";
default:
debug_assert(0);
return NULL;
}
}
/* bitmask of debug flags */
enum debug_t {
PRINT_RAW = 0x1, /* dump raw hexdump */
PRINT_VERBOSE = 0x2,
};
int disasm_a2xx(uint32_t *dwords, int sizedwords, int level, enum shader_t type);
int disasm_a3xx(uint32_t *dwords, int sizedwords, int level, FILE *out);
void disasm_set_debug(enum debug_t debug);
#endif /* DISASM_H_ */
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