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/*
* Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
* Copyright © 2018 Google, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "pipe/p_state.h"
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/format/u_format.h"
#include "util/hash_table.h"
#include "fd6_texture.h"
#include "fd6_resource.h"
#include "fd6_format.h"
#include "fd6_emit.h"
static void fd6_texture_state_destroy(struct fd6_texture_state *state);
static enum a6xx_tex_clamp
tex_clamp(unsigned wrap, bool clamp_to_edge, bool *needs_border)
{
/* Hardware does not support _CLAMP, but we emulate it: */
if (wrap == PIPE_TEX_WRAP_CLAMP) {
wrap = (clamp_to_edge) ?
PIPE_TEX_WRAP_CLAMP_TO_EDGE : PIPE_TEX_WRAP_CLAMP_TO_BORDER;
}
switch (wrap) {
case PIPE_TEX_WRAP_REPEAT:
return A6XX_TEX_REPEAT;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
return A6XX_TEX_CLAMP_TO_EDGE;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
*needs_border = true;
return A6XX_TEX_CLAMP_TO_BORDER;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
/* only works for PoT.. need to emulate otherwise! */
return A6XX_TEX_MIRROR_CLAMP;
case PIPE_TEX_WRAP_MIRROR_REPEAT:
return A6XX_TEX_MIRROR_REPEAT;
case PIPE_TEX_WRAP_MIRROR_CLAMP:
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
/* these two we could perhaps emulate, but we currently
* just don't advertise PIPE_CAP_TEXTURE_MIRROR_CLAMP
*/
default:
DBG("invalid wrap: %u", wrap);
return 0;
}
}
static enum a6xx_tex_filter
tex_filter(unsigned filter, bool aniso)
{
switch (filter) {
case PIPE_TEX_FILTER_NEAREST:
return A6XX_TEX_NEAREST;
case PIPE_TEX_FILTER_LINEAR:
return aniso ? A6XX_TEX_ANISO : A6XX_TEX_LINEAR;
default:
DBG("invalid filter: %u", filter);
return 0;
}
}
static void *
fd6_sampler_state_create(struct pipe_context *pctx,
const struct pipe_sampler_state *cso)
{
struct fd6_sampler_stateobj *so = CALLOC_STRUCT(fd6_sampler_stateobj);
unsigned aniso = util_last_bit(MIN2(cso->max_anisotropy >> 1, 8));
bool miplinear = false;
bool clamp_to_edge;
if (!so)
return NULL;
so->base = *cso;
so->seqno = ++fd6_context(fd_context(pctx))->tex_seqno;
if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
miplinear = true;
/*
* For nearest filtering, _CLAMP means _CLAMP_TO_EDGE; for linear
* filtering, _CLAMP means _CLAMP_TO_BORDER while additionally
* clamping the texture coordinates to [0.0, 1.0].
*
* The clamping will be taken care of in the shaders. There are two
* filters here, but let the minification one has a say.
*/
clamp_to_edge = (cso->min_img_filter == PIPE_TEX_FILTER_NEAREST);
if (!clamp_to_edge) {
so->saturate_s = (cso->wrap_s == PIPE_TEX_WRAP_CLAMP);
so->saturate_t = (cso->wrap_t == PIPE_TEX_WRAP_CLAMP);
so->saturate_r = (cso->wrap_r == PIPE_TEX_WRAP_CLAMP);
}
so->needs_border = false;
so->texsamp0 =
COND(miplinear, A6XX_TEX_SAMP_0_MIPFILTER_LINEAR_NEAR) |
A6XX_TEX_SAMP_0_XY_MAG(tex_filter(cso->mag_img_filter, aniso)) |
A6XX_TEX_SAMP_0_XY_MIN(tex_filter(cso->min_img_filter, aniso)) |
A6XX_TEX_SAMP_0_ANISO(aniso) |
A6XX_TEX_SAMP_0_WRAP_S(tex_clamp(cso->wrap_s, clamp_to_edge, &so->needs_border)) |
A6XX_TEX_SAMP_0_WRAP_T(tex_clamp(cso->wrap_t, clamp_to_edge, &so->needs_border)) |
A6XX_TEX_SAMP_0_WRAP_R(tex_clamp(cso->wrap_r, clamp_to_edge, &so->needs_border));
so->texsamp1 =
COND(cso->min_mip_filter == PIPE_TEX_MIPFILTER_NONE,
A6XX_TEX_SAMP_1_MIPFILTER_LINEAR_FAR) |
COND(!cso->seamless_cube_map, A6XX_TEX_SAMP_1_CUBEMAPSEAMLESSFILTOFF) |
COND(!cso->normalized_coords, A6XX_TEX_SAMP_1_UNNORM_COORDS);
so->texsamp0 |= A6XX_TEX_SAMP_0_LOD_BIAS(cso->lod_bias);
so->texsamp1 |=
A6XX_TEX_SAMP_1_MIN_LOD(cso->min_lod) |
A6XX_TEX_SAMP_1_MAX_LOD(cso->max_lod);
if (cso->compare_mode)
so->texsamp1 |= A6XX_TEX_SAMP_1_COMPARE_FUNC(cso->compare_func); /* maps 1:1 */
return so;
}
static void
fd6_sampler_state_delete(struct pipe_context *pctx, void *hwcso)
{
struct fd6_context *fd6_ctx = fd6_context(fd_context(pctx));
struct fd6_sampler_stateobj *samp = hwcso;
hash_table_foreach(fd6_ctx->tex_cache, entry) {
struct fd6_texture_state *state = entry->data;
for (unsigned i = 0; i < ARRAY_SIZE(state->key.samp); i++) {
if (samp->seqno == state->key.samp[i].seqno) {
fd6_texture_state_destroy(entry->data);
_mesa_hash_table_remove(fd6_ctx->tex_cache, entry);
break;
}
}
}
free(hwcso);
}
static void
fd6_sampler_states_bind(struct pipe_context *pctx,
enum pipe_shader_type shader, unsigned start,
unsigned nr, void **hwcso)
{
struct fd_context *ctx = fd_context(pctx);
struct fd6_context *fd6_ctx = fd6_context(ctx);
uint16_t saturate_s = 0, saturate_t = 0, saturate_r = 0;
unsigned i;
if (!hwcso)
nr = 0;
for (i = 0; i < nr; i++) {
if (hwcso[i]) {
struct fd6_sampler_stateobj *sampler =
fd6_sampler_stateobj(hwcso[i]);
if (sampler->saturate_s)
saturate_s |= (1 << i);
if (sampler->saturate_t)
saturate_t |= (1 << i);
if (sampler->saturate_r)
saturate_r |= (1 << i);
}
}
fd_sampler_states_bind(pctx, shader, start, nr, hwcso);
if (shader == PIPE_SHADER_FRAGMENT) {
fd6_ctx->fsaturate =
(saturate_s != 0) ||
(saturate_t != 0) ||
(saturate_r != 0);
fd6_ctx->fsaturate_s = saturate_s;
fd6_ctx->fsaturate_t = saturate_t;
fd6_ctx->fsaturate_r = saturate_r;
} else if (shader == PIPE_SHADER_VERTEX) {
fd6_ctx->vsaturate =
(saturate_s != 0) ||
(saturate_t != 0) ||
(saturate_r != 0);
fd6_ctx->vsaturate_s = saturate_s;
fd6_ctx->vsaturate_t = saturate_t;
fd6_ctx->vsaturate_r = saturate_r;
}
}
static struct pipe_sampler_view *
fd6_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
const struct pipe_sampler_view *cso)
{
struct fd6_pipe_sampler_view *so = CALLOC_STRUCT(fd6_pipe_sampler_view);
struct fd_resource *rsc = fd_resource(prsc);
struct fdl_slice *slice = NULL;
enum pipe_format format = cso->format;
unsigned lvl, layers = 0;
if (!so)
return NULL;
fd6_validate_format(fd_context(pctx), rsc, format);
if (format == PIPE_FORMAT_X32_S8X24_UINT) {
rsc = rsc->stencil;
format = rsc->base.format;
}
so->base = *cso;
pipe_reference(NULL, &prsc->reference);
so->base.texture = prsc;
so->base.reference.count = 1;
so->base.context = pctx;
so->seqno = ++fd6_context(fd_context(pctx))->tex_seqno;
if (cso->target == PIPE_BUFFER) {
unsigned elements = cso->u.buf.size / util_format_get_blocksize(format);
lvl = 0;
so->texconst1 =
A6XX_TEX_CONST_1_WIDTH(elements & MASK(15)) |
A6XX_TEX_CONST_1_HEIGHT(elements >> 15);
so->texconst2 =
A6XX_TEX_CONST_2_UNK4 |
A6XX_TEX_CONST_2_UNK31;
so->offset = cso->u.buf.offset;
} else {
unsigned miplevels;
lvl = fd_sampler_first_level(cso);
slice = fd_resource_slice(rsc, lvl);
miplevels = fd_sampler_last_level(cso) - lvl;
layers = cso->u.tex.last_layer - cso->u.tex.first_layer + 1;
so->texconst0 |= A6XX_TEX_CONST_0_MIPLVLS(miplevels);
so->texconst1 =
A6XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) |
A6XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl));
so->texconst2 =
A6XX_TEX_CONST_2_FETCHSIZE(fd6_pipe2fetchsize(format)) |
A6XX_TEX_CONST_2_PITCH(slice->pitch);
so->offset = fd_resource_offset(rsc, lvl, cso->u.tex.first_layer);
so->ubwc_offset = fd_resource_ubwc_offset(rsc, lvl, cso->u.tex.first_layer);
so->ubwc_enabled = fd_resource_ubwc_enabled(rsc, lvl);
}
so->texconst0 |= fd6_tex_const_0(prsc, lvl, cso->format,
cso->swizzle_r, cso->swizzle_g,
cso->swizzle_b, cso->swizzle_a);
so->texconst2 |= A6XX_TEX_CONST_2_TYPE(fd6_tex_type(cso->target));
switch (cso->target) {
case PIPE_TEXTURE_RECT:
case PIPE_TEXTURE_1D:
case PIPE_TEXTURE_2D:
so->texconst3 =
A6XX_TEX_CONST_3_ARRAY_PITCH(rsc->layout.layer_size);
so->texconst5 =
A6XX_TEX_CONST_5_DEPTH(1);
break;
case PIPE_TEXTURE_1D_ARRAY:
case PIPE_TEXTURE_2D_ARRAY:
so->texconst3 =
A6XX_TEX_CONST_3_ARRAY_PITCH(rsc->layout.layer_size);
so->texconst5 =
A6XX_TEX_CONST_5_DEPTH(layers);
break;
case PIPE_TEXTURE_CUBE:
case PIPE_TEXTURE_CUBE_ARRAY:
so->texconst3 =
A6XX_TEX_CONST_3_ARRAY_PITCH(rsc->layout.layer_size);
so->texconst5 =
A6XX_TEX_CONST_5_DEPTH(layers / 6);
break;
case PIPE_TEXTURE_3D:
so->texconst3 =
A6XX_TEX_CONST_3_MIN_LAYERSZ(
fd_resource_slice(rsc, prsc->last_level)->size0) |
A6XX_TEX_CONST_3_ARRAY_PITCH(slice->size0);
so->texconst5 =
A6XX_TEX_CONST_5_DEPTH(u_minify(prsc->depth0, lvl));
break;
default:
break;
}
if (so->ubwc_enabled) {
struct fdl_slice *ubwc_base_slice = &rsc->layout.ubwc_slices[lvl];
uint32_t block_width, block_height;
fdl6_get_ubwc_blockwidth(&rsc->layout, &block_width, &block_height);
so->texconst3 |= A6XX_TEX_CONST_3_FLAG | A6XX_TEX_CONST_3_TILE_ALL;
so->texconst9 |= A6XX_TEX_CONST_9_FLAG_BUFFER_ARRAY_PITCH(rsc->layout.ubwc_layer_size >> 2);
so->texconst10 |=
A6XX_TEX_CONST_10_FLAG_BUFFER_PITCH(ubwc_base_slice->pitch) |
A6XX_TEX_CONST_10_FLAG_BUFFER_LOGW(util_logbase2_ceil(DIV_ROUND_UP(u_minify(prsc->width0, lvl), block_width))) |
A6XX_TEX_CONST_10_FLAG_BUFFER_LOGH(util_logbase2_ceil(DIV_ROUND_UP(u_minify(prsc->height0, lvl), block_height)));
}
return &so->base;
}
static void
fd6_sampler_view_destroy(struct pipe_context *pctx,
struct pipe_sampler_view *_view)
{
struct fd6_context *fd6_ctx = fd6_context(fd_context(pctx));
struct fd6_pipe_sampler_view *view = fd6_pipe_sampler_view(_view);
hash_table_foreach(fd6_ctx->tex_cache, entry) {
struct fd6_texture_state *state = entry->data;
for (unsigned i = 0; i < ARRAY_SIZE(state->key.view); i++) {
if (view->seqno == state->key.view[i].seqno) {
fd6_texture_state_destroy(entry->data);
_mesa_hash_table_remove(fd6_ctx->tex_cache, entry);
break;
}
}
}
pipe_resource_reference(&view->base.texture, NULL);
free(view);
}
static uint32_t
key_hash(const void *_key)
{
const struct fd6_texture_key *key = _key;
uint32_t hash = _mesa_fnv32_1a_offset_bias;
hash = _mesa_fnv32_1a_accumulate_block(hash, key, sizeof(*key));
return hash;
}
static bool
key_equals(const void *_a, const void *_b)
{
const struct fd6_texture_key *a = _a;
const struct fd6_texture_key *b = _b;
return memcmp(a, b, sizeof(struct fd6_texture_key)) == 0;
}
struct fd6_texture_state *
fd6_texture_state(struct fd_context *ctx, enum pipe_shader_type type,
struct fd_texture_stateobj *tex)
{
struct fd6_context *fd6_ctx = fd6_context(ctx);
struct fd6_texture_key key;
bool needs_border = false;
memset(&key, 0, sizeof(key));
for (unsigned i = 0; i < tex->num_textures; i++) {
if (!tex->textures[i])
continue;
struct fd6_pipe_sampler_view *view =
fd6_pipe_sampler_view(tex->textures[i]);
key.view[i].rsc_seqno = fd_resource(view->base.texture)->seqno;
key.view[i].seqno = view->seqno;
}
for (unsigned i = 0; i < tex->num_samplers; i++) {
if (!tex->samplers[i])
continue;
struct fd6_sampler_stateobj *sampler =
fd6_sampler_stateobj(tex->samplers[i]);
key.samp[i].seqno = sampler->seqno;
needs_border |= sampler->needs_border;
}
key.type = type;
key.bcolor_offset = fd6_border_color_offset(ctx, type, tex);
uint32_t hash = key_hash(&key);
struct hash_entry *entry =
_mesa_hash_table_search_pre_hashed(fd6_ctx->tex_cache, hash, &key);
if (entry) {
return entry->data;
}
struct fd6_texture_state *state = CALLOC_STRUCT(fd6_texture_state);
state->key = key;
state->stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000);
state->needs_border = needs_border;
fd6_emit_textures(ctx->pipe, state->stateobj, type, tex, key.bcolor_offset,
NULL, NULL);
/* NOTE: uses copy of key in state obj, because pointer passed by caller
* is probably on the stack
*/
_mesa_hash_table_insert_pre_hashed(fd6_ctx->tex_cache, hash,
&state->key, state);
return state;
}
static void
fd6_texture_state_destroy(struct fd6_texture_state *state)
{
fd_ringbuffer_del(state->stateobj);
free(state);
}
static void
fd6_rebind_resource(struct fd_context *ctx, struct fd_resource *rsc)
{
if (!(rsc->dirty & FD_DIRTY_TEX))
return;
struct fd6_context *fd6_ctx = fd6_context(ctx);
hash_table_foreach (fd6_ctx->tex_cache, entry) {
struct fd6_texture_state *state = entry->data;
for (unsigned i = 0; i < ARRAY_SIZE(state->key.view); i++) {
if (rsc->seqno == state->key.view[i].rsc_seqno) {
fd6_texture_state_destroy(entry->data);
_mesa_hash_table_remove(fd6_ctx->tex_cache, entry);
}
}
}
}
void
fd6_texture_init(struct pipe_context *pctx)
{
struct fd_context *ctx = fd_context(pctx);
struct fd6_context *fd6_ctx = fd6_context(ctx);
pctx->create_sampler_state = fd6_sampler_state_create;
pctx->delete_sampler_state = fd6_sampler_state_delete;
pctx->bind_sampler_states = fd6_sampler_states_bind;
pctx->create_sampler_view = fd6_sampler_view_create;
pctx->sampler_view_destroy = fd6_sampler_view_destroy;
pctx->set_sampler_views = fd_set_sampler_views;
ctx->rebind_resource = fd6_rebind_resource;
fd6_ctx->tex_cache = _mesa_hash_table_create(NULL, key_hash, key_equals);
}
void
fd6_texture_fini(struct pipe_context *pctx)
{
struct fd6_context *fd6_ctx = fd6_context(fd_context(pctx));
hash_table_foreach(fd6_ctx->tex_cache, entry) {
fd6_texture_state_destroy(entry->data);
}
ralloc_free(fd6_ctx->tex_cache);
}
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