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/*
* Copyright (C) 2018 Rob Clark <robclark@freedesktop.org>
* Copyright © 2018 Google, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "fd6_resource.h"
#include "a6xx.xml.h"
/* indexed by cpp, including msaa 2x and 4x: */
static const struct {
unsigned pitchalign;
unsigned heightalign;
} tile_alignment[] = {
[1] = { 128, 32 },
[2] = { 64, 32 },
[3] = { 64, 32 },
[4] = { 64, 16 },
[6] = { 64, 16 },
[8] = { 64, 16 },
[12] = { 64, 16 },
[16] = { 64, 16 },
[24] = { 64, 16 },
[32] = { 64, 16 },
[48] = { 64, 16 },
[64] = { 64, 16 },
/* special cases for r16: */
[0] = { 128, 16 },
};
/* NOTE: good way to test this is: (for example)
* piglit/bin/texelFetch fs sampler3D 100x100x8
*/
static uint32_t
setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format format)
{
struct pipe_resource *prsc = &rsc->base;
struct fd_screen *screen = fd_screen(prsc->screen);
enum util_format_layout layout = util_format_description(format)->layout;
uint32_t pitchalign = screen->gmem_alignw;
uint32_t level, size = 0;
uint32_t depth = prsc->depth0;
/* linear dimensions: */
uint32_t lwidth = prsc->width0;
uint32_t lheight = prsc->height0;
/* tile_mode dimensions: */
uint32_t twidth = util_next_power_of_two(lwidth);
uint32_t theight = util_next_power_of_two(lheight);
/* in layer_first layout, the level (slice) contains just one
* layer (since in fact the layer contains the slices)
*/
uint32_t layers_in_level = rsc->layer_first ? 1 : prsc->array_size;
int ta = rsc->cpp;
/* The z16/r16 formats seem to not play by the normal tiling rules: */
if ((rsc->cpp == 2) && (util_format_get_nr_components(format) == 1))
ta = 0;
debug_assert(ta < ARRAY_SIZE(tile_alignment));
debug_assert(tile_alignment[ta].pitchalign);
for (level = 0; level <= prsc->last_level; level++) {
struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
bool linear_level = fd_resource_level_linear(prsc, level);
uint32_t width, height;
/* tiled levels of 3D textures are rounded up to PoT dimensions: */
if ((prsc->target == PIPE_TEXTURE_3D) && rsc->tile_mode && !linear_level) {
width = twidth;
height = theight;
} else {
width = lwidth;
height = lheight;
}
uint32_t aligned_height = height;
uint32_t blocks;
if (rsc->tile_mode && !linear_level) {
pitchalign = tile_alignment[ta].pitchalign;
aligned_height = align(aligned_height,
tile_alignment[ta].heightalign);
} else {
pitchalign = 64;
}
/* The blits used for mem<->gmem work at a granularity of
* 32x32, which can cause faults due to over-fetch on the
* last level. The simple solution is to over-allocate a
* bit the last level to ensure any over-fetch is harmless.
* The pitch is already sufficiently aligned, but height
* may not be:
*/
if ((level == prsc->last_level) && (prsc->target != PIPE_BUFFER))
aligned_height = align(aligned_height, 32);
if (layout == UTIL_FORMAT_LAYOUT_ASTC)
slice->pitch =
util_align_npot(width, pitchalign * util_format_get_blockwidth(format));
else
slice->pitch = align(width, pitchalign);
slice->offset = size;
blocks = util_format_get_nblocks(format, slice->pitch, aligned_height);
/* 1d array and 2d array textures must all have the same layer size
* for each miplevel on a6xx. 3d textures can have different layer
* sizes for high levels, but the hw auto-sizer is buggy (or at least
* different than what this code does), so as soon as the layer size
* range gets into range, we stop reducing it.
*/
if (prsc->target == PIPE_TEXTURE_3D) {
if (level <= 1 || (rsc->slices[level - 1].size0 > 0xf000)) {
slice->size0 = align(blocks * rsc->cpp, alignment);
} else {
slice->size0 = rsc->slices[level - 1].size0;
}
} else {
slice->size0 = align(blocks * rsc->cpp, alignment);
}
size += slice->size0 * depth * layers_in_level;
#if 0
debug_printf("%s: %ux%ux%u@%u:\t%2u: stride=%4u, size=%6u,%7u, aligned_height=%3u, blocks=%u\n",
util_format_name(prsc->format),
width, height, depth, rsc->cpp,
level, slice->pitch * rsc->cpp,
slice->size0, size, aligned_height, blocks);
#endif
depth = u_minify(depth, 1);
lwidth = u_minify(lwidth, 1);
lheight = u_minify(lheight, 1);
twidth = u_minify(twidth, 1);
theight = u_minify(theight, 1);
}
return size;
}
uint32_t
fd6_fill_ubwc_buffer_sizes(struct fd_resource *rsc)
{
#define RGB_TILE_WIDTH 16
#define RBG_TILE_WIDTH_ALIGNMENT 64
#define RGB_TILE_HEIGHT 4
#define RGB_TILE_HEIGHT_ALIGNMENT 16
#define UBWC_PLANE_SIZE_ALIGNMENT 4096
struct pipe_resource *prsc = &rsc->base;
uint32_t width = prsc->width0;
uint32_t height = prsc->height0;
/* limit things to simple single level 2d for now: */
if ((prsc->depth0 != 1) || (prsc->array_size != 1) || (prsc->last_level != 0))
return 0;
uint32_t meta_stride =
ALIGN_POT(DIV_ROUND_UP(width, RGB_TILE_WIDTH), RBG_TILE_WIDTH_ALIGNMENT);
uint32_t meta_scanlines =
ALIGN_POT(DIV_ROUND_UP(height, RGB_TILE_HEIGHT), RGB_TILE_HEIGHT_ALIGNMENT);
uint32_t meta_plane =
ALIGN_POT(meta_stride * meta_scanlines, UBWC_PLANE_SIZE_ALIGNMENT);
rsc->offset = meta_plane;
rsc->ubwc_pitch = meta_stride;
rsc->ubwc_size = meta_plane >> 2;
rsc->tile_mode = TILE6_3;
return rsc->ubwc_size;
}
uint32_t
fd6_setup_slices(struct fd_resource *rsc)
{
uint32_t alignment;
switch (rsc->base.target) {
case PIPE_TEXTURE_3D:
rsc->layer_first = false;
alignment = 4096;
break;
default:
rsc->layer_first = true;
alignment = 1;
break;
}
return setup_slices(rsc, alignment, rsc->base.format);
}
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