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/*
* Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#ifndef FD5_EMIT_H
#define FD5_EMIT_H
#include "pipe/p_context.h"
#include "freedreno_context.h"
#include "fd5_context.h"
#include "fd5_format.h"
#include "fd5_program.h"
#include "fd5_screen.h"
#include "ir3_gallium.h"
struct fd_ringbuffer;
/* grouped together emit-state for prog/vertex/state emit: */
struct fd5_emit {
struct pipe_debug_callback *debug;
const struct fd_vertex_state *vtx;
const struct fd_program_stateobj *prog;
const struct pipe_draw_info *info;
bool binning_pass;
struct ir3_shader_key key;
enum fd_dirty_3d_state dirty;
uint32_t sprite_coord_enable; /* bitmask */
bool sprite_coord_mode;
bool rasterflat;
bool no_decode_srgb;
/* in binning pass, we don't have real frag shader, so we
* don't know if real draw disqualifies lrz write. So just
* figure that out up-front and stash it in the emit.
*/
bool no_lrz_write;
/* cached to avoid repeated lookups of same variants: */
const struct ir3_shader_variant *vs, *fs;
/* TODO: other shader stages.. */
unsigned streamout_mask;
};
static inline enum a5xx_color_fmt fd5_emit_format(struct pipe_surface *surf)
{
if (!surf)
return 0;
return fd5_pipe2color(surf->format);
}
static inline const struct ir3_shader_variant *
fd5_emit_get_vp(struct fd5_emit *emit)
{
if (!emit->vs) {
struct ir3_shader *shader = emit->prog->vs;
emit->vs = ir3_shader_variant(shader, emit->key,
emit->binning_pass, emit->debug);
}
return emit->vs;
}
static inline const struct ir3_shader_variant *
fd5_emit_get_fp(struct fd5_emit *emit)
{
if (!emit->fs) {
if (emit->binning_pass) {
/* use dummy stateobj to simplify binning vs non-binning: */
static const struct ir3_shader_variant binning_fs = {};
emit->fs = &binning_fs;
} else {
struct ir3_shader *shader = emit->prog->fs;
emit->fs = ir3_shader_variant(shader, emit->key,
false, emit->debug);
}
}
return emit->fs;
}
static inline void
fd5_cache_flush(struct fd_batch *batch, struct fd_ringbuffer *ring)
{
fd_reset_wfi(batch);
OUT_PKT4(ring, REG_A5XX_UCHE_CACHE_INVALIDATE_MIN_LO, 5);
OUT_RING(ring, 0x00000000); /* UCHE_CACHE_INVALIDATE_MIN_LO */
OUT_RING(ring, 0x00000000); /* UCHE_CACHE_INVALIDATE_MIN_HI */
OUT_RING(ring, 0x00000000); /* UCHE_CACHE_INVALIDATE_MAX_LO */
OUT_RING(ring, 0x00000000); /* UCHE_CACHE_INVALIDATE_MAX_HI */
OUT_RING(ring, 0x00000012); /* UCHE_CACHE_INVALIDATE */
fd_wfi(batch, ring);
}
static inline void
fd5_set_render_mode(struct fd_context *ctx, struct fd_ringbuffer *ring,
enum render_mode_cmd mode)
{
/* TODO add preemption support, gmem bypass, etc */
emit_marker5(ring, 7);
OUT_PKT7(ring, CP_SET_RENDER_MODE, 5);
OUT_RING(ring, CP_SET_RENDER_MODE_0_MODE(mode));
OUT_RING(ring, 0x00000000); /* ADDR_LO */
OUT_RING(ring, 0x00000000); /* ADDR_HI */
OUT_RING(ring, COND(mode == GMEM, CP_SET_RENDER_MODE_3_GMEM_ENABLE) |
COND(mode == BINNING, CP_SET_RENDER_MODE_3_VSC_ENABLE));
OUT_RING(ring, 0x00000000);
emit_marker5(ring, 7);
}
static inline void
fd5_emit_blit(struct fd_context *ctx, struct fd_ringbuffer *ring)
{
struct fd5_context *fd5_ctx = fd5_context(ctx);
emit_marker5(ring, 7);
OUT_PKT7(ring, CP_EVENT_WRITE, 4);
OUT_RING(ring, CP_EVENT_WRITE_0_EVENT(BLIT));
OUT_RELOC(ring, fd5_ctx->blit_mem, 0, 0, 0); /* ADDR_LO/HI */
OUT_RING(ring, 0x00000000);
emit_marker5(ring, 7);
}
static inline void
fd5_emit_render_cntl(struct fd_context *ctx, bool blit, bool binning)
{
struct fd_ringbuffer *ring = binning ? ctx->batch->binning : ctx->batch->draw;
/* TODO eventually this partially depends on the pfb state, ie.
* which of the cbuf(s)/zsbuf has an UBWC flag buffer.. that part
* we could probably cache and just regenerate if framebuffer
* state is dirty (or something like that)..
*
* Other bits seem to depend on query state, like if samples-passed
* query is active.
*/
bool samples_passed = (fd5_context(ctx)->samples_passed_queries > 0);
OUT_PKT4(ring, REG_A5XX_RB_RENDER_CNTL, 1);
OUT_RING(ring, 0x00000000 | /* RB_RENDER_CNTL */
COND(binning, A5XX_RB_RENDER_CNTL_BINNING_PASS) |
COND(binning, A5XX_RB_RENDER_CNTL_DISABLE_COLOR_PIPE) |
COND(samples_passed, A5XX_RB_RENDER_CNTL_SAMPLES_PASSED) |
COND(!blit, 0x8));
OUT_PKT4(ring, REG_A5XX_GRAS_SC_CNTL, 1);
OUT_RING(ring, 0x00000008 | /* GRAS_SC_CNTL */
COND(binning, A5XX_GRAS_SC_CNTL_BINNING_PASS) |
COND(samples_passed, A5XX_GRAS_SC_CNTL_SAMPLES_PASSED));
}
static inline void
fd5_emit_lrz_flush(struct fd_ringbuffer *ring)
{
/* TODO I think the extra writes to GRAS_LRZ_CNTL are probably
* a workaround and not needed on all a5xx.
*/
OUT_PKT4(ring, REG_A5XX_GRAS_LRZ_CNTL, 1);
OUT_RING(ring, A5XX_GRAS_LRZ_CNTL_ENABLE);
OUT_PKT7(ring, CP_EVENT_WRITE, 1);
OUT_RING(ring, LRZ_FLUSH);
OUT_PKT4(ring, REG_A5XX_GRAS_LRZ_CNTL, 1);
OUT_RING(ring, 0x0);
}
void fd5_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd5_emit *emit);
void fd5_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
struct fd5_emit *emit);
void fd5_emit_cs_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
struct ir3_shader_variant *cp);
void fd5_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
struct fd_context *ctx, const struct pipe_grid_info *info);
void fd5_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring);
void fd5_emit_init_screen(struct pipe_screen *pscreen);
void fd5_emit_init(struct pipe_context *pctx);
static inline void
fd5_emit_ib(struct fd_ringbuffer *ring, struct fd_ringbuffer *target)
{
/* for debug after a lock up, write a unique counter value
* to scratch6 for each IB, to make it easier to match up
* register dumps to cmdstream. The combination of IB and
* DRAW (scratch7) is enough to "triangulate" the particular
* draw that caused lockup.
*/
emit_marker5(ring, 6);
__OUT_IB5(ring, target);
emit_marker5(ring, 6);
}
#endif /* FD5_EMIT_H */
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