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/*
* Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#ifndef FD3_TEXTURE_H_
#define FD3_TEXTURE_H_
#include "pipe/p_context.h"
#include "freedreno_texture.h"
#include "freedreno_resource.h"
#include "fd3_context.h"
#include "fd3_format.h"
struct fd3_sampler_stateobj {
struct pipe_sampler_state base;
uint32_t texsamp0, texsamp1;
bool saturate_s, saturate_t, saturate_r;
bool needs_border;
};
static inline struct fd3_sampler_stateobj *
fd3_sampler_stateobj(struct pipe_sampler_state *samp)
{
return (struct fd3_sampler_stateobj *)samp;
}
struct fd3_pipe_sampler_view {
struct pipe_sampler_view base;
uint32_t texconst0, texconst1, texconst2, texconst3;
};
static inline struct fd3_pipe_sampler_view *
fd3_pipe_sampler_view(struct pipe_sampler_view *pview)
{
return (struct fd3_pipe_sampler_view *)pview;
}
unsigned fd3_get_const_idx(struct fd_context *ctx,
struct fd_texture_stateobj *tex, unsigned samp_id);
void fd3_texture_init(struct pipe_context *pctx);
#endif /* FD3_TEXTURE_H_ */
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