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|
/*
* Copyright (C) 2018 Jonathan Marek <jonathan@marek.ca>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Jonathan Marek <jonathan@marek.ca>
*/
#include "ir2_private.h"
#include "nir/tgsi_to_nir.h"
#include "freedreno_util.h"
#include "fd2_program.h"
static const nir_shader_compiler_options options = {
.lower_fpow = true,
.lower_flrp32 = true,
.lower_fmod32 = true,
.lower_fdiv = true,
.lower_fceil = true,
.fuse_ffma = true,
/* .fdot_replicates = true, it is replicated, but it makes things worse */
.lower_all_io_to_temps = true,
.vertex_id_zero_based = true, /* its not implemented anyway */
};
struct nir_shader *
ir2_tgsi_to_nir(const struct tgsi_token *tokens,
struct pipe_screen *screen)
{
/* TODO: pass screen to tgsi_to_nir when it needs that. */
(void) screen;
return tgsi_to_nir(tokens, &options);
}
const nir_shader_compiler_options *
ir2_get_compiler_options(void)
{
return &options;
}
#define OPT(nir, pass, ...) ({ \
bool this_progress = false; \
NIR_PASS(this_progress, nir, pass, ##__VA_ARGS__); \
this_progress; \
})
#define OPT_V(nir, pass, ...) NIR_PASS_V(nir, pass, ##__VA_ARGS__)
static void
ir2_optimize_loop(nir_shader *s)
{
bool progress;
do {
progress = false;
OPT_V(s, nir_lower_vars_to_ssa);
progress |= OPT(s, nir_opt_copy_prop_vars);
progress |= OPT(s, nir_copy_prop);
progress |= OPT(s, nir_opt_dce);
progress |= OPT(s, nir_opt_cse);
/* progress |= OPT(s, nir_opt_gcm, true); */
progress |= OPT(s, nir_opt_peephole_select, UINT_MAX, true, true);
progress |= OPT(s, nir_opt_intrinsics);
progress |= OPT(s, nir_opt_algebraic);
progress |= OPT(s, nir_opt_constant_folding);
progress |= OPT(s, nir_opt_dead_cf);
if (OPT(s, nir_opt_trivial_continues)) {
progress |= true;
/* If nir_opt_trivial_continues makes progress, then we need to clean
* things up if we want any hope of nir_opt_if or nir_opt_loop_unroll
* to make progress.
*/
OPT(s, nir_copy_prop);
OPT(s, nir_opt_dce);
}
progress |= OPT(s, nir_opt_loop_unroll, nir_var_all);
progress |= OPT(s, nir_opt_if);
progress |= OPT(s, nir_opt_remove_phis);
progress |= OPT(s, nir_opt_undef);
}
while (progress);
}
/* trig workarounds is the same as ir3.. but we don't want to include ir3 */
bool ir3_nir_apply_trig_workarounds(nir_shader * shader);
int
ir2_optimize_nir(nir_shader *s, bool lower)
{
struct nir_lower_tex_options tex_options = {
.lower_txp = ~0u,
.lower_rect = 0,
};
if (fd_mesa_debug & FD_DBG_DISASM) {
debug_printf("----------------------\n");
nir_print_shader(s, stdout);
debug_printf("----------------------\n");
}
OPT_V(s, nir_opt_global_to_local);
OPT_V(s, nir_lower_regs_to_ssa);
OPT_V(s, nir_lower_vars_to_ssa);
OPT_V(s, nir_lower_indirect_derefs, nir_var_shader_in | nir_var_shader_out);
if (lower) {
OPT_V(s, ir3_nir_apply_trig_workarounds);
OPT_V(s, nir_lower_tex, &tex_options);
}
ir2_optimize_loop(s);
OPT_V(s, nir_remove_dead_variables, nir_var_function_temp);
OPT_V(s, nir_move_load_const);
/* TODO we dont want to get shaders writing to depth for depth textures */
if (s->info.stage == MESA_SHADER_FRAGMENT) {
nir_foreach_variable(var, &s->outputs) {
if (var->data.location == FRAG_RESULT_DEPTH)
return -1;
}
}
return 0;
}
static struct ir2_src
load_const(struct ir2_context *ctx, float *value_f, unsigned ncomp)
{
struct fd2_shader_stateobj *so = ctx->so;
unsigned imm_ncomp, swiz, idx, i, j;
uint32_t *value = (uint32_t*) value_f;
/* try to merge with existing immediate (TODO: try with neg) */
for (idx = 0; idx < so->num_immediates; idx++) {
swiz = 0;
imm_ncomp = so->immediates[idx].ncomp;
for (i = 0; i < ncomp; i++) {
for (j = 0; j < imm_ncomp; j++) {
if (value[i] == so->immediates[idx].val[j])
break;
}
if (j == imm_ncomp) {
if (j == 4)
break;
so->immediates[idx].val[imm_ncomp++] = value[i];
}
swiz |= swiz_set(j, i);
}
/* matched all components */
if (i == ncomp)
break;
}
/* need to allocate new immediate */
if (idx == so->num_immediates) {
swiz = 0;
imm_ncomp = 0;
for (i = 0; i < ncomp; i++) {
for (j = 0; j < imm_ncomp; j++) {
if (value[i] == ctx->so->immediates[idx].val[j])
break;
}
if (j == imm_ncomp) {
so->immediates[idx].val[imm_ncomp++] = value[i];
}
swiz |= swiz_set(j, i);
}
so->num_immediates++;
}
so->immediates[idx].ncomp = imm_ncomp;
if (ncomp == 1)
swiz = swiz_merge(swiz, IR2_SWIZZLE_XXXX);
return ir2_src(so->first_immediate + idx, swiz, IR2_SRC_CONST);
}
struct ir2_src
ir2_zero(struct ir2_context *ctx)
{
return load_const(ctx, (float[]) {0.0f}, 1);
}
static void
update_range(struct ir2_context *ctx, struct ir2_reg *reg)
{
if (!reg->initialized) {
reg->initialized = true;
reg->loop_depth = ctx->loop_depth;
}
if (ctx->loop_depth > reg->loop_depth) {
reg->block_idx_free = ctx->loop_last_block[reg->loop_depth + 1];
} else {
reg->loop_depth = ctx->loop_depth;
reg->block_idx_free = -1;
}
/* for regs we want to free at the end of the loop in any case
* XXX dont do this for ssa
*/
if (reg->loop_depth)
reg->block_idx_free = ctx->loop_last_block[reg->loop_depth];
}
static struct ir2_src
make_src(struct ir2_context *ctx, nir_src src)
{
struct ir2_src res = {};
struct ir2_reg *reg;
nir_const_value *const_value = nir_src_as_const_value(src);
if (const_value) {
assert(src.is_ssa);
return load_const(ctx, &const_value->f32[0], src.ssa->num_components);
}
if (!src.is_ssa) {
res.num = src.reg.reg->index;
res.type = IR2_SRC_REG;
reg = &ctx->reg[res.num];
} else {
assert(ctx->ssa_map[src.ssa->index] >= 0);
res.num = ctx->ssa_map[src.ssa->index];
res.type = IR2_SRC_SSA;
reg = &ctx->instr[res.num].ssa;
}
update_range(ctx, reg);
return res;
}
static void
set_index(struct ir2_context *ctx, nir_dest * dst,
struct ir2_instr *instr)
{
struct ir2_reg *reg = &instr->ssa;
if (dst->is_ssa) {
ctx->ssa_map[dst->ssa.index] = instr->idx;
} else {
assert(instr->is_ssa);
reg = &ctx->reg[dst->reg.reg->index];
instr->is_ssa = false;
instr->reg = reg;
}
update_range(ctx, reg);
}
static struct ir2_instr *
ir2_instr_create(struct ir2_context *ctx, int type)
{
struct ir2_instr *instr;
instr = &ctx->instr[ctx->instr_count++];
instr->idx = ctx->instr_count - 1;
instr->type = type;
instr->block_idx = ctx->block_idx;
instr->pred = ctx->pred;
instr->is_ssa = true;
return instr;
}
static struct ir2_instr *
instr_create_alu(struct ir2_context *ctx, nir_op opcode, unsigned ncomp)
{
/* emit_alu will fixup instrs that don't map directly */
static const struct ir2_opc {
int8_t scalar, vector;
} nir_ir2_opc[nir_num_opcodes+1] = {
[0 ... nir_num_opcodes - 1] = {-1, -1},
[nir_op_fmov] = {MAXs, MAXv},
[nir_op_fsign] = {-1, CNDGTEv},
[nir_op_fnot] = {SETEs, SETEv},
[nir_op_for] = {MAXs, MAXv},
[nir_op_fand] = {MINs, MINv},
[nir_op_fxor] = {-1, SETNEv},
[nir_op_fadd] = {ADDs, ADDv},
[nir_op_fsub] = {ADDs, ADDv},
[nir_op_fmul] = {MULs, MULv},
[nir_op_ffma] = {-1, MULADDv},
[nir_op_fmax] = {MAXs, MAXv},
[nir_op_fmin] = {MINs, MINv},
[nir_op_ffloor] = {FLOORs, FLOORv},
[nir_op_ffract] = {FRACs, FRACv},
[nir_op_ftrunc] = {TRUNCs, TRUNCv},
[nir_op_fdot2] = {-1, DOT2ADDv},
[nir_op_fdot3] = {-1, DOT3v},
[nir_op_fdot4] = {-1, DOT4v},
[nir_op_sge] = {-1, SETGTEv},
[nir_op_slt] = {-1, SETGTv},
[nir_op_sne] = {-1, SETNEv},
[nir_op_seq] = {-1, SETEv},
[nir_op_fcsel] = {-1, CNDEv},
[nir_op_frsq] = {RECIPSQ_IEEE, -1},
[nir_op_frcp] = {RECIP_IEEE, -1},
[nir_op_flog2] = {LOG_IEEE, -1},
[nir_op_fexp2] = {EXP_IEEE, -1},
[nir_op_fsqrt] = {SQRT_IEEE, -1},
[nir_op_fcos] = {COS, -1},
[nir_op_fsin] = {SIN, -1},
/* no fsat, fneg, fabs since source mods deal with those */
/* some nir passes still generate nir_op_imov */
[nir_op_imov] = {MAXs, MAXv},
/* so we can use this function with non-nir op */
#define ir2_op_cube nir_num_opcodes
[ir2_op_cube] = {-1, CUBEv},
};
struct ir2_opc op = nir_ir2_opc[opcode];
assert(op.vector >= 0 || op.scalar >= 0);
struct ir2_instr *instr = ir2_instr_create(ctx, IR2_ALU);
instr->alu.vector_opc = op.vector;
instr->alu.scalar_opc = op.scalar;
instr->alu.export = -1;
instr->alu.write_mask = (1 << ncomp) - 1;
instr->src_count = opcode == ir2_op_cube ? 2 :
nir_op_infos[opcode].num_inputs;
instr->ssa.ncomp = ncomp;
return instr;
}
static struct ir2_instr *
instr_create_alu_reg(struct ir2_context *ctx, nir_op opcode,
uint8_t write_mask, struct ir2_instr *share_reg)
{
struct ir2_instr *instr;
struct ir2_reg *reg;
reg = share_reg ? share_reg->reg : &ctx->reg[ctx->reg_count++];
reg->ncomp = MAX2(reg->ncomp, util_logbase2(write_mask) + 1);
instr = instr_create_alu(ctx, opcode, util_bitcount(write_mask));
instr->alu.write_mask = write_mask;
instr->reg = reg;
instr->is_ssa = false;
return instr;
}
static struct ir2_instr *
instr_create_alu_dest(struct ir2_context *ctx, nir_op opcode, nir_dest *dst)
{
struct ir2_instr *instr;
instr = instr_create_alu(ctx, opcode, nir_dest_num_components(*dst));
set_index(ctx, dst, instr);
return instr;
}
static struct ir2_instr *
ir2_instr_create_fetch(struct ir2_context *ctx, nir_dest *dst,
instr_fetch_opc_t opc)
{
struct ir2_instr *instr = ir2_instr_create(ctx, IR2_FETCH);
instr->fetch.opc = opc;
instr->src_count = 1;
instr->ssa.ncomp = nir_dest_num_components(*dst);
set_index(ctx, dst, instr);
return instr;
}
static struct ir2_src
make_src_noconst(struct ir2_context *ctx, nir_src src)
{
struct ir2_instr *instr;
if (nir_src_as_const_value(src)) {
assert(src.is_ssa);
instr = instr_create_alu(ctx, nir_op_fmov, src.ssa->num_components);
instr->src[0] = make_src(ctx, src);
return ir2_src(instr->idx, 0, IR2_SRC_SSA);
}
return make_src(ctx, src);
}
static void
emit_alu(struct ir2_context *ctx, nir_alu_instr * alu)
{
const nir_op_info *info = &nir_op_infos[alu->op];
nir_dest *dst = &alu->dest.dest;
struct ir2_instr *instr;
struct ir2_src tmp;
unsigned ncomp;
/* get the number of dst components */
if (dst->is_ssa) {
ncomp = dst->ssa.num_components;
} else {
ncomp = 0;
for (int i = 0; i < 4; i++)
ncomp += !!(alu->dest.write_mask & 1 << i);
}
instr = instr_create_alu(ctx, alu->op, ncomp);
set_index(ctx, dst, instr);
instr->alu.saturate = alu->dest.saturate;
instr->alu.write_mask = alu->dest.write_mask;
for (int i = 0; i < info->num_inputs; i++) {
nir_alu_src *src = &alu->src[i];
/* compress swizzle with writemask when applicable */
unsigned swiz = 0, j = 0;
for (int i = 0; i < 4; i++) {
if (!(alu->dest.write_mask & 1 << i) && !info->output_size)
continue;
swiz |= swiz_set(src->swizzle[i], j++);
}
instr->src[i] = make_src(ctx, src->src);
instr->src[i].swizzle = swiz_merge(instr->src[i].swizzle, swiz);
instr->src[i].negate = src->negate;
instr->src[i].abs = src->abs;
}
/* workarounds for NIR ops that don't map directly to a2xx ops */
switch (alu->op) {
case nir_op_slt:
tmp = instr->src[0];
instr->src[0] = instr->src[1];
instr->src[1] = tmp;
break;
case nir_op_fcsel:
tmp = instr->src[1];
instr->src[1] = instr->src[2];
instr->src[2] = tmp;
break;
case nir_op_fsub:
instr->src[1].negate = !instr->src[1].negate;
break;
case nir_op_fdot2:
instr->src_count = 3;
instr->src[2] = ir2_zero(ctx);
break;
case nir_op_fsign: {
/* we need an extra instruction to deal with the zero case */
struct ir2_instr *tmp;
/* tmp = x == 0 ? 0 : 1 */
tmp = instr_create_alu(ctx, nir_op_fcsel, ncomp);
tmp->src[0] = instr->src[0];
tmp->src[1] = ir2_zero(ctx);
tmp->src[2] = load_const(ctx, (float[]) {1.0f}, 1);
/* result = x >= 0 ? tmp : -tmp */
instr->src[1] = ir2_src(tmp->idx, 0, IR2_SRC_SSA);
instr->src[2] = instr->src[1];
instr->src[2].negate = true;
instr->src_count = 3;
} break;
default:
break;
}
}
static void
load_input(struct ir2_context *ctx, nir_dest *dst, unsigned idx)
{
struct ir2_instr *instr;
int slot = -1;
if (ctx->so->type == MESA_SHADER_VERTEX) {
instr = ir2_instr_create_fetch(ctx, dst, 0);
instr->src[0] = ir2_src(0, 0, IR2_SRC_INPUT);
instr->fetch.vtx.const_idx = 20 + (idx / 3);
instr->fetch.vtx.const_idx_sel = idx % 3;
return;
}
/* get slot from idx */
nir_foreach_variable(var, &ctx->nir->inputs) {
if (var->data.driver_location == idx) {
slot = var->data.location;
break;
}
}
assert(slot >= 0);
switch (slot) {
case VARYING_SLOT_PNTC:
/* need to extract with abs and invert y */
instr = instr_create_alu_dest(ctx, nir_op_ffma, dst);
instr->src[0] = ir2_src(ctx->f->inputs_count, IR2_SWIZZLE_ZW, IR2_SRC_INPUT);
instr->src[0].abs = true;
instr->src[1] = load_const(ctx, (float[]) {1.0f, -1.0f}, 2);
instr->src[2] = load_const(ctx, (float[]) {0.0f, 1.0f}, 2);
break;
case VARYING_SLOT_POS:
/* need to extract xy with abs and add tile offset on a20x
* zw from fragcoord input (w inverted in fragment shader)
* TODO: only components that are required by fragment shader
*/
instr = instr_create_alu_reg(ctx,
ctx->so->is_a20x ? nir_op_fadd : nir_op_fmov, 3, NULL);
instr->src[0] = ir2_src(ctx->f->inputs_count, 0, IR2_SRC_INPUT);
instr->src[0].abs = true;
/* on a20x, C64 contains the tile offset */
instr->src[1] = ir2_src(64, 0, IR2_SRC_CONST);
instr = instr_create_alu_reg(ctx, nir_op_fmov, 4, instr);
instr->src[0] = ir2_src(ctx->f->fragcoord, 0, IR2_SRC_INPUT);
instr = instr_create_alu_reg(ctx, nir_op_frcp, 8, instr);
instr->src[0] = ir2_src(ctx->f->fragcoord, IR2_SWIZZLE_Y, IR2_SRC_INPUT);
unsigned reg_idx = instr->reg - ctx->reg; /* XXX */
instr = instr_create_alu_dest(ctx, nir_op_fmov, dst);
instr->src[0] = ir2_src(reg_idx, 0, IR2_SRC_REG);
break;
default:
instr = instr_create_alu_dest(ctx, nir_op_fmov, dst);
instr->src[0] = ir2_src(idx, 0, IR2_SRC_INPUT);
break;
}
}
static unsigned
output_slot(struct ir2_context *ctx, nir_intrinsic_instr *intr)
{
int slot = -1;
unsigned idx = nir_intrinsic_base(intr);
nir_foreach_variable(var, &ctx->nir->outputs) {
if (var->data.driver_location == idx) {
slot = var->data.location;
break;
}
}
assert(slot != -1);
return slot;
}
static void
store_output(struct ir2_context *ctx, nir_src src, unsigned slot, unsigned ncomp)
{
struct ir2_instr *instr;
unsigned idx = 0;
if (ctx->so->type == MESA_SHADER_VERTEX) {
switch (slot) {
case VARYING_SLOT_POS:
ctx->position = make_src(ctx, src);
idx = 62;
break;
case VARYING_SLOT_PSIZ:
ctx->so->writes_psize = true;
idx = 63;
break;
default:
/* find matching slot from fragment shader input */
for (idx = 0; idx < ctx->f->inputs_count; idx++)
if (ctx->f->inputs[idx].slot == slot)
break;
if (idx == ctx->f->inputs_count)
return;
}
} else if (slot != FRAG_RESULT_COLOR && slot != FRAG_RESULT_DATA0) {
/* only color output is implemented */
return;
}
instr = instr_create_alu(ctx, nir_op_fmov, ncomp);
instr->src[0] = make_src(ctx, src);
instr->alu.export = idx;
}
static void
emit_intrinsic(struct ir2_context *ctx, nir_intrinsic_instr *intr)
{
struct ir2_instr *instr;
nir_const_value *const_offset;
nir_deref_instr *deref;
unsigned idx;
switch (intr->intrinsic) {
case nir_intrinsic_load_input:
load_input(ctx, &intr->dest, nir_intrinsic_base(intr));
break;
case nir_intrinsic_store_output:
store_output(ctx, intr->src[0], output_slot(ctx, intr), intr->num_components);
break;
case nir_intrinsic_load_deref:
deref = nir_src_as_deref(intr->src[0]);
assert(deref->deref_type == nir_deref_type_var);
load_input(ctx, &intr->dest, deref->var->data.driver_location);
break;
case nir_intrinsic_store_deref:
deref = nir_src_as_deref(intr->src[0]);
assert(deref->deref_type == nir_deref_type_var);
store_output(ctx, intr->src[1], deref->var->data.location, intr->num_components);
break;
case nir_intrinsic_load_uniform:
const_offset = nir_src_as_const_value(intr->src[0]);
assert(const_offset); /* TODO can be false in ES2? */
idx = nir_intrinsic_base(intr);
idx += (uint32_t) nir_src_as_const_value(intr->src[0])->f32[0];
instr = instr_create_alu_dest(ctx, nir_op_fmov, &intr->dest);
instr->src[0] = ir2_src(idx, 0, IR2_SRC_CONST);
break;
case nir_intrinsic_discard:
case nir_intrinsic_discard_if:
instr = ir2_instr_create(ctx, IR2_ALU);
instr->alu.vector_opc = VECTOR_NONE;
if (intr->intrinsic == nir_intrinsic_discard_if) {
instr->alu.scalar_opc = KILLNEs;
instr->src[0] = make_src(ctx, intr->src[0]);
} else {
instr->alu.scalar_opc = KILLEs;
instr->src[0] = ir2_zero(ctx);
}
instr->alu.export = -1;
instr->src_count = 1;
ctx->so->has_kill = true;
break;
case nir_intrinsic_load_front_face:
/* gl_FrontFacing is in the sign of param.x
* rcp required because otherwise we can't differentiate -0.0 and +0.0
*/
ctx->so->need_param = true;
struct ir2_instr *tmp = instr_create_alu(ctx, nir_op_frcp, 1);
tmp->src[0] = ir2_src(ctx->f->inputs_count, 0, IR2_SRC_INPUT);
instr = instr_create_alu_dest(ctx, nir_op_sge, &intr->dest);
instr->src[0] = ir2_src(tmp->idx, 0, IR2_SRC_SSA);
instr->src[1] = ir2_zero(ctx);
break;
default:
compile_error(ctx, "unimplemented intr %d\n", intr->intrinsic);
break;
}
}
static void
emit_tex(struct ir2_context *ctx, nir_tex_instr * tex)
{
bool is_rect = false, is_cube = false;
struct ir2_instr *instr;
nir_src *coord, *lod_bias;
coord = lod_bias = NULL;
for (unsigned i = 0; i < tex->num_srcs; i++) {
switch (tex->src[i].src_type) {
case nir_tex_src_coord:
coord = &tex->src[i].src;
break;
case nir_tex_src_bias:
case nir_tex_src_lod:
assert(!lod_bias);
lod_bias = &tex->src[i].src;
break;
default:
compile_error(ctx, "Unhandled NIR tex src type: %d\n",
tex->src[i].src_type);
return;
}
}
switch (tex->op) {
case nir_texop_tex:
case nir_texop_txb:
case nir_texop_txl:
break;
default:
compile_error(ctx, "unimplemented texop %d\n", tex->op);
return;
}
switch (tex->sampler_dim) {
case GLSL_SAMPLER_DIM_2D:
break;
case GLSL_SAMPLER_DIM_RECT:
is_rect = true;
break;
case GLSL_SAMPLER_DIM_CUBE:
is_cube = true;
break;
default:
compile_error(ctx, "unimplemented sampler %d\n", tex->sampler_dim);
return;
}
struct ir2_src src_coord = make_src_noconst(ctx, *coord);
/* for cube maps
* tmp = cube(coord)
* tmp.xy = tmp.xy / |tmp.z| + 1.5
* coord = tmp.xyw
*/
if (is_cube) {
struct ir2_instr *rcp, *coord_xy;
unsigned reg_idx;
instr = instr_create_alu_reg(ctx, ir2_op_cube, 15, NULL);
instr->src[0] = src_coord;
instr->src[0].swizzle = IR2_SWIZZLE_ZZXY;
instr->src[1] = src_coord;
instr->src[1].swizzle = IR2_SWIZZLE_YXZZ;
reg_idx = instr->reg - ctx->reg; /* hacky */
rcp = instr_create_alu(ctx, nir_op_frcp, 1);
rcp->src[0] = ir2_src(reg_idx, IR2_SWIZZLE_Z, IR2_SRC_REG);
rcp->src[0].abs = true;
coord_xy = instr_create_alu_reg(ctx, nir_op_ffma, 3, instr);
coord_xy->src[0] = ir2_src(reg_idx, 0, IR2_SRC_REG);
coord_xy->src[1] = ir2_src(rcp->idx, IR2_SWIZZLE_XXXX, IR2_SRC_SSA);
coord_xy->src[2] = load_const(ctx, (float[]) {1.5f}, 1);
src_coord = ir2_src(reg_idx, 0, IR2_SRC_REG);
/* TODO: lod/bias transformed by src_coord.z ? */
}
instr = ir2_instr_create_fetch(ctx, &tex->dest, TEX_FETCH);
instr->src[0] = src_coord;
instr->src[0].swizzle = is_cube ? IR2_SWIZZLE_XYW : 0;
instr->fetch.tex.is_cube = is_cube;
instr->fetch.tex.is_rect = is_rect;
instr->fetch.tex.samp_id = tex->sampler_index;
/* for lod/bias, we insert an extra src for the backend to deal with */
if (lod_bias) {
instr->src[1] = make_src_noconst(ctx, *lod_bias);
/* backend will use 2-3 components so apply swizzle */
swiz_merge_p(&instr->src[1].swizzle, IR2_SWIZZLE_XXXX);
instr->src_count = 2;
}
}
static void
setup_input(struct ir2_context *ctx, nir_variable * in)
{
struct fd2_shader_stateobj *so = ctx->so;
unsigned array_len = MAX2(glsl_get_length(in->type), 1);
unsigned n = in->data.driver_location;
unsigned slot = in->data.location;
assert(array_len == 1);
/* handle later */
if (ctx->so->type == MESA_SHADER_VERTEX)
return;
if (ctx->so->type != MESA_SHADER_FRAGMENT)
compile_error(ctx, "unknown shader type: %d\n", ctx->so->type);
if (slot == VARYING_SLOT_PNTC) {
so->need_param = true;
return;
}
n = ctx->f->inputs_count++;
/* half of fragcoord from param reg, half from a varying */
if (slot == VARYING_SLOT_POS) {
ctx->f->fragcoord = n;
so->need_param = true;
}
ctx->f->inputs[n].slot = slot;
ctx->f->inputs[n].ncomp = glsl_get_components(in->type);
/* in->data.interpolation?
* opengl ES 2.0 can't do flat mode, but we still get it from GALLIUM_HUD
*/
}
static void
emit_undef(struct ir2_context *ctx, nir_ssa_undef_instr * undef)
{
/* TODO we don't want to emit anything for undefs */
struct ir2_instr *instr;
instr = instr_create_alu_dest(ctx, nir_op_fmov,
&(nir_dest) {.ssa = undef->def,.is_ssa = true});
instr->src[0] = ir2_src(0, 0, IR2_SRC_CONST);
}
static void
emit_instr(struct ir2_context *ctx, nir_instr * instr)
{
switch (instr->type) {
case nir_instr_type_alu:
emit_alu(ctx, nir_instr_as_alu(instr));
break;
case nir_instr_type_deref:
/* ignored, handled as part of the intrinsic they are src to */
break;
case nir_instr_type_intrinsic:
emit_intrinsic(ctx, nir_instr_as_intrinsic(instr));
break;
case nir_instr_type_load_const:
/* dealt with when using nir_src */
break;
case nir_instr_type_tex:
emit_tex(ctx, nir_instr_as_tex(instr));
break;
case nir_instr_type_jump:
ctx->block_has_jump[ctx->block_idx] = true;
break;
case nir_instr_type_ssa_undef:
emit_undef(ctx, nir_instr_as_ssa_undef(instr));
break;
default:
break;
}
}
/* fragcoord.zw and a20x hw binning outputs */
static void
extra_position_exports(struct ir2_context *ctx, bool binning)
{
struct ir2_instr *instr, *rcp, *sc, *wincoord, *off;
if (ctx->f->fragcoord < 0 && !binning)
return;
instr = instr_create_alu(ctx, nir_op_fmax, 1);
instr->src[0] = ctx->position;
instr->src[0].swizzle = IR2_SWIZZLE_W;
instr->src[1] = ir2_zero(ctx);
rcp = instr_create_alu(ctx, nir_op_frcp, 1);
rcp->src[0] = ir2_src(instr->idx, 0, IR2_SRC_SSA);
sc = instr_create_alu(ctx, nir_op_fmul, 4);
sc->src[0] = ctx->position;
sc->src[1] = ir2_src(rcp->idx, IR2_SWIZZLE_XXXX, IR2_SRC_SSA);
wincoord = instr_create_alu(ctx, nir_op_ffma, 4);
wincoord->src[0] = ir2_src(66, 0, IR2_SRC_CONST);
wincoord->src[1] = ir2_src(sc->idx, 0, IR2_SRC_SSA);
wincoord->src[2] = ir2_src(65, 0, IR2_SRC_CONST);
/* fragcoord z/w */
if (ctx->f->fragcoord >= 0 && !binning) {
instr = instr_create_alu(ctx, nir_op_fmov, 1);
instr->src[0] = ir2_src(wincoord->idx, IR2_SWIZZLE_Z, IR2_SRC_SSA);
instr->alu.export = ctx->f->fragcoord;
instr = instr_create_alu(ctx, nir_op_fmov, 1);
instr->src[0] = ctx->position;
instr->src[0].swizzle = IR2_SWIZZLE_W;
instr->alu.export = ctx->f->fragcoord;
instr->alu.write_mask = 2;
}
if (!binning)
return;
off = instr_create_alu(ctx, nir_op_fadd, 1);
off->src[0] = ir2_src(64, 0, IR2_SRC_CONST);
off->src[1] = ir2_src(2, 0, IR2_SRC_INPUT);
/* 8 max set in freedreno_screen.. unneeded instrs patched out */
for (int i = 0; i < 8; i++) {
instr = instr_create_alu(ctx, nir_op_ffma, 4);
instr->src[0] = ir2_src(1, IR2_SWIZZLE_WYWW, IR2_SRC_CONST);
instr->src[1] = ir2_src(off->idx, IR2_SWIZZLE_XXXX, IR2_SRC_SSA);
instr->src[2] = ir2_src(3 + i, 0, IR2_SRC_CONST);
instr->alu.export = 32;
instr = instr_create_alu(ctx, nir_op_ffma, 4);
instr->src[0] = ir2_src(68 + i * 2, 0, IR2_SRC_CONST);
instr->src[1] = ir2_src(wincoord->idx, 0, IR2_SRC_SSA);
instr->src[2] = ir2_src(67 + i * 2, 0, IR2_SRC_CONST);
instr->alu.export = 33;
}
}
static bool emit_cf_list(struct ir2_context *ctx, struct exec_list *list);
static bool
emit_block(struct ir2_context *ctx, nir_block * block)
{
struct ir2_instr *instr;
nir_block *succs = block->successors[0];
ctx->block_idx = block->index;
nir_foreach_instr(instr, block)
emit_instr(ctx, instr);
if (!succs || !succs->index)
return false;
/* we want to be smart and always jump and have the backend cleanup
* but we are not, so there are two cases where jump is needed:
* loops (succs index lower)
* jumps (jump instruction seen in block)
*/
if (succs->index > block->index && !ctx->block_has_jump[block->index])
return false;
assert(block->successors[1] == NULL);
instr = ir2_instr_create(ctx, IR2_CF);
instr->cf.block_idx = succs->index;
/* XXX can't jump to a block with different predicate */
return true;
}
static void
emit_if(struct ir2_context *ctx, nir_if * nif)
{
unsigned pred = ctx->pred, pred_idx = ctx->pred_idx;
struct ir2_instr *instr;
/* XXX: blob seems to always use same register for condition */
instr = ir2_instr_create(ctx, IR2_ALU);
instr->src[0] = make_src(ctx, nif->condition);
instr->src_count = 1;
instr->ssa.ncomp = 1;
instr->alu.vector_opc = VECTOR_NONE;
instr->alu.scalar_opc = SCALAR_NONE;
instr->alu.export = -1;
instr->alu.write_mask = 1;
instr->pred = 0;
/* if nested, use PRED_SETNE_PUSHv */
if (pred) {
instr->alu.vector_opc = PRED_SETNE_PUSHv;
instr->src[1] = instr->src[0];
instr->src[0] = ir2_src(pred_idx, 0, IR2_SRC_SSA);
instr->src[0].swizzle = IR2_SWIZZLE_XXXX;
instr->src[1].swizzle = IR2_SWIZZLE_XXXX;
instr->src_count = 2;
} else {
instr->alu.scalar_opc = PRED_SETNEs;
}
ctx->pred_idx = instr->idx;
ctx->pred = 3;
emit_cf_list(ctx, &nif->then_list);
/* TODO: if these is no else branch we don't need this
* and if the else branch is simple, can just flip ctx->pred instead
*/
instr = ir2_instr_create(ctx, IR2_ALU);
instr->src[0] = ir2_src(ctx->pred_idx, 0, IR2_SRC_SSA);
instr->src_count = 1;
instr->ssa.ncomp = 1;
instr->alu.vector_opc = VECTOR_NONE;
instr->alu.scalar_opc = PRED_SET_INVs;
instr->alu.export = -1;
instr->alu.write_mask = 1;
instr->pred = 0;
ctx->pred_idx = instr->idx;
emit_cf_list(ctx, &nif->else_list);
/* restore predicate for nested predicates */
if (pred) {
instr = ir2_instr_create(ctx, IR2_ALU);
instr->src[0] = ir2_src(ctx->pred_idx, 0, IR2_SRC_SSA);
instr->src_count = 1;
instr->ssa.ncomp = 1;
instr->alu.vector_opc = VECTOR_NONE;
instr->alu.scalar_opc = PRED_SET_POPs;
instr->alu.export = -1;
instr->alu.write_mask = 1;
instr->pred = 0;
ctx->pred_idx = instr->idx;
}
/* restore ctx->pred */
ctx->pred = pred;
}
/* get the highest block idx in the loop, so we know when
* we can free registers that are allocated outside the loop
*/
static unsigned
loop_last_block(struct exec_list *list)
{
nir_cf_node *node =
exec_node_data(nir_cf_node, exec_list_get_tail(list), node);
switch (node->type) {
case nir_cf_node_block:
return nir_cf_node_as_block(node)->index;
case nir_cf_node_if:
assert(0); /* XXX could this ever happen? */
return 0;
case nir_cf_node_loop:
return loop_last_block(&nir_cf_node_as_loop(node)->body);
default:
compile_error(ctx, "Not supported\n");
return 0;
}
}
static void
emit_loop(struct ir2_context *ctx, nir_loop *nloop)
{
ctx->loop_last_block[++ctx->loop_depth] = loop_last_block(&nloop->body);
emit_cf_list(ctx, &nloop->body);
ctx->loop_depth--;
}
static bool
emit_cf_list(struct ir2_context *ctx, struct exec_list *list)
{
bool ret = false;
foreach_list_typed(nir_cf_node, node, node, list) {
ret = false;
switch (node->type) {
case nir_cf_node_block:
ret = emit_block(ctx, nir_cf_node_as_block(node));
break;
case nir_cf_node_if:
emit_if(ctx, nir_cf_node_as_if(node));
break;
case nir_cf_node_loop:
emit_loop(ctx, nir_cf_node_as_loop(node));
break;
case nir_cf_node_function:
compile_error(ctx, "Not supported\n");
break;
}
}
return ret;
}
static void cleanup_binning(struct ir2_context *ctx)
{
assert(ctx->so->type == MESA_SHADER_VERTEX);
/* kill non-position outputs for binning variant */
nir_foreach_block(block, nir_shader_get_entrypoint(ctx->nir)) {
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
unsigned slot;
switch (intr->intrinsic) {
case nir_intrinsic_store_deref: {
nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
assert(deref->deref_type == nir_deref_type_var);
slot = deref->var->data.location;
} break;
case nir_intrinsic_store_output:
slot = output_slot(ctx, intr);
break;
default:
continue;
}
if (slot != VARYING_SLOT_POS)
nir_instr_remove(instr);
}
}
ir2_optimize_nir(ctx->nir, false);
}
void
ir2_nir_compile(struct ir2_context *ctx, bool binning)
{
struct fd2_shader_stateobj *so = ctx->so;
memset(ctx->ssa_map, 0xff, sizeof(ctx->ssa_map));
ctx->nir = nir_shader_clone(NULL, so->nir);
if (binning)
cleanup_binning(ctx);
/* postprocess */
OPT_V(ctx->nir, nir_opt_algebraic_late);
OPT_V(ctx->nir, nir_lower_to_source_mods, nir_lower_all_source_mods);
OPT_V(ctx->nir, nir_copy_prop);
OPT_V(ctx->nir, nir_opt_dce);
OPT_V(ctx->nir, nir_opt_move_comparisons);
OPT_V(ctx->nir, nir_lower_bool_to_float);
/* lower to scalar instructions that can only be scalar on a2xx */
OPT_V(ctx->nir, ir2_nir_lower_scalar);
OPT_V(ctx->nir, nir_lower_locals_to_regs);
OPT_V(ctx->nir, nir_convert_from_ssa, true);
OPT_V(ctx->nir, nir_move_vec_src_uses_to_dest);
OPT_V(ctx->nir, nir_lower_vec_to_movs);
OPT_V(ctx->nir, nir_opt_dce);
nir_sweep(ctx->nir);
if (fd_mesa_debug & FD_DBG_DISASM) {
debug_printf("----------------------\n");
nir_print_shader(ctx->nir, stdout);
debug_printf("----------------------\n");
}
/* fd2_shader_stateobj init */
if (so->type == MESA_SHADER_FRAGMENT) {
ctx->f->fragcoord = -1;
ctx->f->inputs_count = 0;
memset(ctx->f->inputs, 0, sizeof(ctx->f->inputs));
}
/* Setup inputs: */
nir_foreach_variable(in, &ctx->nir->inputs)
setup_input(ctx, in);
if (so->type == MESA_SHADER_FRAGMENT) {
unsigned idx;
for (idx = 0; idx < ctx->f->inputs_count; idx++) {
ctx->input[idx].ncomp = ctx->f->inputs[idx].ncomp;
update_range(ctx, &ctx->input[idx]);
}
/* assume we have param input and kill it later if not */
ctx->input[idx].ncomp = 4;
update_range(ctx, &ctx->input[idx]);
} else {
ctx->input[0].ncomp = 1;
ctx->input[2].ncomp = 1;
update_range(ctx, &ctx->input[0]);
update_range(ctx, &ctx->input[2]);
}
/* And emit the body: */
nir_function_impl *fxn = nir_shader_get_entrypoint(ctx->nir);
nir_foreach_register(reg, &fxn->registers) {
ctx->reg[reg->index].ncomp = reg->num_components;
ctx->reg_count = MAX2(ctx->reg_count, reg->index + 1);
}
nir_metadata_require(fxn, nir_metadata_block_index);
emit_cf_list(ctx, &fxn->body);
/* TODO emit_block(ctx, fxn->end_block); */
if (so->type == MESA_SHADER_VERTEX)
extra_position_exports(ctx, binning);
ralloc_free(ctx->nir);
/* kill unused param input */
if (so->type == MESA_SHADER_FRAGMENT && !so->need_param)
ctx->input[ctx->f->inputs_count].initialized = false;
}
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