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/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
/*
* Copyright (C) 2012-2013 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#ifndef FD2_PROGRAM_H_
#define FD2_PROGRAM_H_
#include "pipe/p_context.h"
#include "freedreno_context.h"
#include "ir-a2xx.h"
#include "disasm.h"
struct fd2_shader_stateobj {
enum shader_t type;
uint32_t *bin;
struct tgsi_token *tokens;
/* note that we defer compiling shader until we know both vs and ps..
* and if one changes, we potentially need to recompile in order to
* get varying linkages correct:
*/
struct ir2_shader_info info;
struct ir2_shader *ir;
/* for vertex shaders, the fetch instructions which need to be
* patched up before assembly:
*/
unsigned num_vfetch_instrs;
struct ir2_instruction *vfetch_instrs[64];
/* for all shaders, any tex fetch instructions which need to be
* patched before assembly:
*/
unsigned num_tfetch_instrs;
struct {
unsigned samp_id;
struct ir2_instruction *instr;
} tfetch_instrs[64];
unsigned first_immediate; /* const reg # of first immediate */
unsigned num_immediates;
struct {
uint32_t val[4];
} immediates[64];
};
void fd2_program_emit(struct fd_ringbuffer *ring,
struct fd_program_stateobj *prog);
void fd2_program_validate(struct fd_context *ctx);
void fd2_prog_init(struct pipe_context *pctx);
#endif /* FD2_PROGRAM_H_ */
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