1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
|
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* main() for Cell SPU code */
#include <stdio.h>
#include <libmisc.h>
#include "spu_funcs.h"
#include "spu_main.h"
#include "spu_render.h"
#include "spu_per_fragment_op.h"
#include "spu_texture.h"
#include "spu_tile.h"
//#include "spu_test.h"
#include "spu_vertex_shader.h"
#include "spu_dcache.h"
#include "cell/common.h"
#include "pipe/p_defines.h"
/*
helpful headers:
/usr/lib/gcc/spu/4.1.1/include/spu_mfcio.h
/opt/cell/sdk/usr/include/libmisc.h
*/
/* Set to 0 to disable all extraneous debugging code */
#define DEBUG 1
#if DEBUG
boolean Debug = FALSE;
boolean force_fragment_ops_fallback = TRUE;
/* These debug macros use the unusual construction ", ##__VA_ARGS__"
* which expands to the expected comma + args if variadic arguments
* are supplied, but swallows the comma if there are no variadic
* arguments (which avoids syntax errors that would otherwise occur).
*/
#define DEBUG_PRINTF(format,...) \
if (Debug) \
printf("SPU %u: " format, spu.init.id, ##__VA_ARGS__)
#define D_PRINTF(flag, format,...) \
if (spu.init.debug_flags & (flag)) \
printf("SPU %u: " format, spu.init.id, ##__VA_ARGS__)
#else
#define DEBUG_PRINTF(...)
#define D_PRINTF(...)
#endif
struct spu_global spu;
struct spu_vs_context draw;
/**
* Buffers containing dynamically generated SPU code:
*/
static unsigned char attribute_fetch_code_buffer[136 * PIPE_MAX_ATTRIBS]
ALIGN16_ATTRIB;
/**
* Tell the PPU that this SPU has finished copying a buffer to
* local store and that it may be reused by the PPU.
* This is done by writting a 16-byte batch-buffer-status block back into
* main memory (in cell_context->buffer_status[]).
*/
static void
release_buffer(uint buffer)
{
/* Evidently, using less than a 16-byte status doesn't work reliably */
static const uint status[4] ALIGN16_ATTRIB
= {CELL_BUFFER_STATUS_FREE, 0, 0, 0};
const uint index = 4 * (spu.init.id * CELL_NUM_BUFFERS + buffer);
uint *dst = spu.init.buffer_status + index;
ASSERT(buffer < CELL_NUM_BUFFERS);
mfc_put((void *) &status, /* src in local memory */
(unsigned int) dst, /* dst in main memory */
sizeof(status), /* size */
TAG_MISC, /* tag is unimportant */
0, /* tid */
0 /* rid */);
}
static void
cmd_clear_surface(const struct cell_command_clear_surface *clear)
{
DEBUG_PRINTF("CLEAR SURF %u to 0x%08x\n", clear->surface, clear->value);
if (clear->surface == 0) {
spu.fb.color_clear_value = clear->value;
if (spu.init.debug_flags & CELL_DEBUG_CHECKER) {
uint x = (spu.init.id << 4) | (spu.init.id << 12) |
(spu.init.id << 20) | (spu.init.id << 28);
spu.fb.color_clear_value ^= x;
}
}
else {
spu.fb.depth_clear_value = clear->value;
}
#define CLEAR_OPT 1
#if CLEAR_OPT
/* Simply set all tiles' status to CLEAR.
* When we actually begin rendering into a tile, we'll initialize it to
* the clear value. If any tiles go untouched during the frame,
* really_clear_tiles() will set them to the clear value.
*/
if (clear->surface == 0) {
memset(spu.ctile_status, TILE_STATUS_CLEAR, sizeof(spu.ctile_status));
}
else {
memset(spu.ztile_status, TILE_STATUS_CLEAR, sizeof(spu.ztile_status));
}
#else
/*
* This path clears the whole framebuffer to the clear color right now.
*/
/*
printf("SPU: %s num=%d w=%d h=%d\n",
__FUNCTION__, num_tiles, spu.fb.width_tiles, spu.fb.height_tiles);
*/
/* init a single tile to the clear value */
if (clear->surface == 0) {
clear_c_tile(&spu.ctile);
}
else {
clear_z_tile(&spu.ztile);
}
/* walk over my tiles, writing the 'clear' tile's data */
{
const uint num_tiles = spu.fb.width_tiles * spu.fb.height_tiles;
uint i;
for (i = spu.init.id; i < num_tiles; i += spu.init.num_spus) {
uint tx = i % spu.fb.width_tiles;
uint ty = i / spu.fb.width_tiles;
if (clear->surface == 0)
put_tile(tx, ty, &spu.ctile, TAG_SURFACE_CLEAR, 0);
else
put_tile(tx, ty, &spu.ztile, TAG_SURFACE_CLEAR, 1);
}
}
if (spu.init.debug_flags & CELL_DEBUG_SYNC) {
wait_on_mask(1 << TAG_SURFACE_CLEAR);
}
#endif /* CLEAR_OPT */
DEBUG_PRINTF("CLEAR SURF done\n");
}
static void
cmd_release_verts(const struct cell_command_release_verts *release)
{
DEBUG_PRINTF("RELEASE VERTS %u\n", release->vertex_buf);
ASSERT(release->vertex_buf != ~0U);
release_buffer(release->vertex_buf);
}
/**
* Process a CELL_CMD_STATE_FRAGMENT_OPS command.
* This involves installing new fragment ops SPU code.
* If this function is never called, we'll use a regular C fallback function
* for fragment processing.
*/
static void
cmd_state_fragment_ops(const struct cell_command_fragment_ops *fops)
{
static int warned = 0;
DEBUG_PRINTF("CMD_STATE_FRAGMENT_OPS\n");
/* Copy SPU code from batch buffer to spu buffer */
memcpy(spu.fragment_ops_code, fops->code, SPU_MAX_FRAGMENT_OPS_INSTS * 4);
/* Copy state info (for fallback case only) */
memcpy(&spu.depth_stencil_alpha, &fops->dsa, sizeof(fops->dsa));
memcpy(&spu.blend, &fops->blend, sizeof(fops->blend));
/* Parity twist! For now, always use the fallback code by default,
* only switching to codegen when specifically requested. This
* allows us to develop freely without risking taking down the
* branch.
*
* Later, the parity of this check will be reversed, so that
* codegen is *always* used, unless we specifically indicate that
* we don't want it.
*
* Eventually, the option will be removed completely, because in
* final code we'll always use codegen and won't even provide the
* raw state records that the fallback code requires.
*/
if ((spu.init.debug_flags & CELL_DEBUG_FRAGMENT_OP_FALLBACK) == 0) {
spu.fragment_ops = (spu_fragment_ops_func) spu.fragment_ops_code;
}
else {
/* otherwise, the default fallback code remains in place */
if (!warned) {
fprintf(stderr, "Cell Warning: using fallback per-fragment code\n");
warned = 1;
}
}
spu.read_depth = spu.depth_stencil_alpha.depth.enabled;
spu.read_stencil = spu.depth_stencil_alpha.stencil[0].enabled;
}
static void
cmd_state_fragment_program(const struct cell_command_fragment_program *fp)
{
DEBUG_PRINTF("CMD_STATE_FRAGMENT_PROGRAM\n");
/* Copy SPU code from batch buffer to spu buffer */
memcpy(spu.fragment_program_code, fp->code,
SPU_MAX_FRAGMENT_PROGRAM_INSTS * 4);
#if 01
/* Point function pointer at new code */
spu.fragment_program = (spu_fragment_program_func)spu.fragment_program_code;
#endif
}
static void
cmd_state_framebuffer(const struct cell_command_framebuffer *cmd)
{
DEBUG_PRINTF("FRAMEBUFFER: %d x %d at %p, cformat 0x%x zformat 0x%x\n",
cmd->width,
cmd->height,
cmd->color_start,
cmd->color_format,
cmd->depth_format);
ASSERT_ALIGN16(cmd->color_start);
ASSERT_ALIGN16(cmd->depth_start);
spu.fb.color_start = cmd->color_start;
spu.fb.depth_start = cmd->depth_start;
spu.fb.color_format = cmd->color_format;
spu.fb.depth_format = cmd->depth_format;
spu.fb.width = cmd->width;
spu.fb.height = cmd->height;
spu.fb.width_tiles = (spu.fb.width + TILE_SIZE - 1) / TILE_SIZE;
spu.fb.height_tiles = (spu.fb.height + TILE_SIZE - 1) / TILE_SIZE;
switch (spu.fb.depth_format) {
case PIPE_FORMAT_Z32_UNORM:
spu.fb.zsize = 4;
spu.fb.zscale = (float) 0xffffffffu;
break;
case PIPE_FORMAT_Z24S8_UNORM:
case PIPE_FORMAT_S8Z24_UNORM:
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_X8Z24_UNORM:
spu.fb.zsize = 4;
spu.fb.zscale = (float) 0x00ffffffu;
break;
case PIPE_FORMAT_Z16_UNORM:
spu.fb.zsize = 2;
spu.fb.zscale = (float) 0xffffu;
break;
default:
spu.fb.zsize = 0;
break;
}
}
static void
cmd_state_sampler(const struct cell_command_sampler *sampler)
{
DEBUG_PRINTF("SAMPLER [%u]\n", sampler->unit);
spu.sampler[sampler->unit] = sampler->state;
if (spu.sampler[sampler->unit].min_img_filter == PIPE_TEX_FILTER_LINEAR)
spu.sample_texture[sampler->unit] = sample_texture_bilinear;
else
spu.sample_texture[sampler->unit] = sample_texture_nearest;
}
static void
cmd_state_texture(const struct cell_command_texture *texture)
{
const uint unit = texture->unit;
const uint width = texture->width;
const uint height = texture->height;
DEBUG_PRINTF("TEXTURE [%u] at %p size %u x %u\n",
texture->unit, texture->start,
texture->width, texture->height);
spu.texture[unit].start = texture->start;
spu.texture[unit].width = width;
spu.texture[unit].height = height;
spu.texture[unit].tiles_per_row = width / TILE_SIZE;
spu.texture[unit].tex_size = (vector float) { width, height, 0.0, 0.0};
spu.texture[unit].tex_size_mask = (vector unsigned int)
{ width - 1, height - 1, 0, 0 };
spu.texture[unit].tex_size_x_mask = spu_splats(width - 1);
spu.texture[unit].tex_size_y_mask = spu_splats(height - 1);
}
static void
cmd_state_vertex_info(const struct vertex_info *vinfo)
{
DEBUG_PRINTF("VERTEX_INFO num_attribs=%u\n", vinfo->num_attribs);
ASSERT(vinfo->num_attribs >= 1);
ASSERT(vinfo->num_attribs <= 8);
memcpy(&spu.vertex_info, vinfo, sizeof(*vinfo));
}
static void
cmd_state_vs_array_info(const struct cell_array_info *vs_info)
{
const unsigned attr = vs_info->attr;
ASSERT(attr < PIPE_MAX_ATTRIBS);
draw.vertex_fetch.src_ptr[attr] = vs_info->base;
draw.vertex_fetch.pitch[attr] = vs_info->pitch;
draw.vertex_fetch.size[attr] = vs_info->size;
draw.vertex_fetch.code_offset[attr] = vs_info->function_offset;
draw.vertex_fetch.dirty = 1;
}
static void
cmd_state_attrib_fetch(const struct cell_attribute_fetch_code *code)
{
mfc_get(attribute_fetch_code_buffer,
(unsigned int) code->base, /* src */
code->size,
TAG_BATCH_BUFFER,
0, /* tid */
0 /* rid */);
wait_on_mask(1 << TAG_BATCH_BUFFER);
draw.vertex_fetch.code = attribute_fetch_code_buffer;
}
static void
cmd_finish(void)
{
DEBUG_PRINTF("FINISH\n");
really_clear_tiles(0);
/* wait for all outstanding DMAs to finish */
mfc_write_tag_mask(~0);
mfc_read_tag_status_all();
/* send mbox message to PPU */
spu_write_out_mbox(CELL_CMD_FINISH);
}
/**
* Execute a batch of commands which was sent to us by the PPU.
* See the cell_emit_state.c code to see where the commands come from.
*
* The opcode param encodes the location of the buffer and its size.
*/
static void
cmd_batch(uint opcode)
{
const uint buf = (opcode >> 8) & 0xff;
uint size = (opcode >> 16);
uint64_t buffer[CELL_BUFFER_SIZE / 8] ALIGN16_ATTRIB;
const unsigned usize = size / sizeof(buffer[0]);
uint pos;
DEBUG_PRINTF("BATCH buffer %u, len %u, from %p\n",
buf, size, spu.init.buffers[buf]);
ASSERT((opcode & CELL_CMD_OPCODE_MASK) == CELL_CMD_BATCH);
ASSERT_ALIGN16(spu.init.buffers[buf]);
size = ROUNDUP16(size);
ASSERT_ALIGN16(spu.init.buffers[buf]);
mfc_get(buffer, /* dest */
(unsigned int) spu.init.buffers[buf], /* src */
size,
TAG_BATCH_BUFFER,
0, /* tid */
0 /* rid */);
wait_on_mask(1 << TAG_BATCH_BUFFER);
/* Tell PPU we're done copying the buffer to local store */
DEBUG_PRINTF("release batch buf %u\n", buf);
release_buffer(buf);
/*
* Loop over commands in the batch buffer
*/
for (pos = 0; pos < usize; /* no incr */) {
switch (buffer[pos]) {
/*
* rendering commands
*/
case CELL_CMD_CLEAR_SURFACE:
{
struct cell_command_clear_surface *clr
= (struct cell_command_clear_surface *) &buffer[pos];
cmd_clear_surface(clr);
pos += sizeof(*clr) / 8;
}
break;
case CELL_CMD_RENDER:
{
struct cell_command_render *render
= (struct cell_command_render *) &buffer[pos];
uint pos_incr;
cmd_render(render, &pos_incr);
pos += pos_incr;
}
break;
/*
* state-update commands
*/
case CELL_CMD_STATE_FRAMEBUFFER:
{
struct cell_command_framebuffer *fb
= (struct cell_command_framebuffer *) &buffer[pos];
cmd_state_framebuffer(fb);
pos += sizeof(*fb) / 8;
}
break;
case CELL_CMD_STATE_FRAGMENT_OPS:
{
struct cell_command_fragment_ops *fops
= (struct cell_command_fragment_ops *) &buffer[pos];
cmd_state_fragment_ops(fops);
pos += sizeof(*fops) / 8;
}
break;
case CELL_CMD_STATE_FRAGMENT_PROGRAM:
{
struct cell_command_fragment_program *fp
= (struct cell_command_fragment_program *) &buffer[pos];
cmd_state_fragment_program(fp);
pos += sizeof(*fp) / 8;
}
break;
case CELL_CMD_STATE_SAMPLER:
{
struct cell_command_sampler *sampler
= (struct cell_command_sampler *) &buffer[pos];
cmd_state_sampler(sampler);
pos += sizeof(*sampler) / 8;
}
break;
case CELL_CMD_STATE_TEXTURE:
{
struct cell_command_texture *texture
= (struct cell_command_texture *) &buffer[pos];
cmd_state_texture(texture);
pos += sizeof(*texture) / 8;
}
break;
case CELL_CMD_STATE_VERTEX_INFO:
cmd_state_vertex_info((struct vertex_info *) &buffer[pos+1]);
pos += (1 + ROUNDUP8(sizeof(struct vertex_info)) / 8);
break;
case CELL_CMD_STATE_VIEWPORT:
(void) memcpy(& draw.viewport, &buffer[pos+1],
sizeof(struct pipe_viewport_state));
pos += (1 + ROUNDUP8(sizeof(struct pipe_viewport_state)) / 8);
break;
case CELL_CMD_STATE_UNIFORMS:
draw.constants = (const float (*)[4]) (uintptr_t) buffer[pos + 1];
pos += 2;
break;
case CELL_CMD_STATE_VS_ARRAY_INFO:
cmd_state_vs_array_info((struct cell_array_info *) &buffer[pos+1]);
pos += (1 + ROUNDUP8(sizeof(struct cell_array_info)) / 8);
break;
case CELL_CMD_STATE_BIND_VS:
#if 0
spu_bind_vertex_shader(&draw,
(struct cell_shader_info *) &buffer[pos+1]);
#endif
pos += (1 + ROUNDUP8(sizeof(struct cell_shader_info)) / 8);
break;
case CELL_CMD_STATE_ATTRIB_FETCH:
cmd_state_attrib_fetch((struct cell_attribute_fetch_code *)
&buffer[pos+1]);
pos += (1 + ROUNDUP8(sizeof(struct cell_attribute_fetch_code)) / 8);
break;
/*
* misc commands
*/
case CELL_CMD_FINISH:
cmd_finish();
pos += 1;
break;
case CELL_CMD_RELEASE_VERTS:
{
struct cell_command_release_verts *release
= (struct cell_command_release_verts *) &buffer[pos];
cmd_release_verts(release);
pos += sizeof(*release) / 8;
}
break;
case CELL_CMD_FLUSH_BUFFER_RANGE: {
struct cell_buffer_range *br = (struct cell_buffer_range *)
&buffer[pos+1];
spu_dcache_mark_dirty((unsigned) br->base, br->size);
pos += (1 + ROUNDUP8(sizeof(struct cell_buffer_range)) / 8);
break;
}
default:
printf("SPU %u: bad opcode: 0x%llx\n", spu.init.id, buffer[pos]);
ASSERT(0);
break;
}
}
DEBUG_PRINTF("BATCH complete\n");
}
/**
* Temporary/simple main loop for SPEs: Get a command, execute it, repeat.
*/
static void
main_loop(void)
{
struct cell_command cmd;
int exitFlag = 0;
DEBUG_PRINTF("Enter main loop\n");
ASSERT((sizeof(struct cell_command) & 0xf) == 0);
ASSERT_ALIGN16(&cmd);
while (!exitFlag) {
unsigned opcode;
int tag = 0;
DEBUG_PRINTF("Wait for cmd...\n");
/* read/wait from mailbox */
opcode = (unsigned int) spu_read_in_mbox();
DEBUG_PRINTF("got cmd 0x%x\n", opcode);
/* command payload */
mfc_get(&cmd, /* dest */
(unsigned int) spu.init.cmd, /* src */
sizeof(struct cell_command), /* bytes */
tag,
0, /* tid */
0 /* rid */);
wait_on_mask( 1 << tag );
/*
* NOTE: most commands should be contained in a batch buffer
*/
switch (opcode & CELL_CMD_OPCODE_MASK) {
case CELL_CMD_EXIT:
DEBUG_PRINTF("EXIT\n");
exitFlag = 1;
break;
case CELL_CMD_VS_EXECUTE:
#if 0
spu_execute_vertex_shader(&draw, &cmd.vs);
#endif
break;
case CELL_CMD_BATCH:
cmd_batch(opcode);
break;
default:
printf("Bad opcode 0x%x!\n", opcode & CELL_CMD_OPCODE_MASK);
}
}
DEBUG_PRINTF("Exit main loop\n");
spu_dcache_report();
}
static void
one_time_init(void)
{
memset(spu.ctile_status, TILE_STATUS_DEFINED, sizeof(spu.ctile_status));
memset(spu.ztile_status, TILE_STATUS_DEFINED, sizeof(spu.ztile_status));
invalidate_tex_cache();
/* Install default/fallback fragment processing function.
* This will normally be overriden by a code-gen'd function
* unless CELL_FORCE_FRAGMENT_OPS_FALLBACK is set.
*/
spu.fragment_ops = spu_fallback_fragment_ops;
}
/* In some versions of the SDK the SPE main takes 'unsigned long' as a
* parameter. In others it takes 'unsigned long long'. Use a define to
* select between the two.
*/
#ifdef SPU_MAIN_PARAM_LONG_LONG
typedef unsigned long long main_param_t;
#else
typedef unsigned long main_param_t;
#endif
/**
* SPE entrypoint.
*/
int
main(main_param_t speid, main_param_t argp)
{
int tag = 0;
(void) speid;
ASSERT(sizeof(tile_t) == TILE_SIZE * TILE_SIZE * 4);
ASSERT(sizeof(struct cell_command_render) % 8 == 0);
ASSERT(((unsigned long) &spu.fragment_ops_code) % 8 == 0);
ASSERT(((unsigned long) &spu.fragment_program_code) % 8 == 0);
one_time_init();
DEBUG_PRINTF("main() speid=%lu\n", (unsigned long) speid);
D_PRINTF(CELL_DEBUG_FRAGMENT_OP_FALLBACK, "using fragment op fallback\n");
mfc_get(&spu.init, /* dest */
(unsigned int) argp, /* src */
sizeof(struct cell_init_info), /* bytes */
tag,
0, /* tid */
0 /* rid */);
wait_on_mask( 1 << tag );
if (spu.init.id == 0) {
return_function_info();
}
#if 0
if (spu.init.id==0)
spu_test_misc(spu.init.id);
#endif
main_loop();
return 0;
}
|