1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
|
/**************************************************************************
*
* Copyright 2010 Christian König
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef vl_idct_h
#define vl_idct_h
#include <pipe/p_state.h>
#include "vl_vertex_buffers.h"
/* shader based inverse distinct cosinus transformation
* expect usage of vl_vertex_buffers as a todo list
*/
struct vl_idct
{
struct pipe_context *pipe;
unsigned buffer_width;
unsigned buffer_height;
unsigned blocks_x, blocks_y;
void *rs_state;
union
{
void *all[4];
void *stage[2][2];
struct {
void *matrix, *source;
void *transpose, *intermediate;
} individual;
} samplers;
void *matrix_vs, *transpose_vs;
void *matrix_fs, *transpose_fs;
struct pipe_resource *matrix;
};
/* a set of buffers to work with */
struct vl_idct_buffer
{
struct pipe_viewport_state viewport[2];
struct pipe_framebuffer_state fb_state[2];
struct pipe_resource *destination;
union
{
struct pipe_sampler_view *all[4];
struct pipe_sampler_view *stage[2][2];
struct {
struct pipe_sampler_view *matrix, *source;
struct pipe_sampler_view *transpose, *intermediate;
} individual;
} sampler_views;
union
{
struct pipe_resource *all[4];
struct pipe_resource *stage[2][2];
struct {
struct pipe_resource *matrix, *source;
struct pipe_resource *transpose, *intermediate;
} individual;
} textures;
struct pipe_transfer *tex_transfer;
short *texels;
};
/* upload the idct matrix, which can be shared by all idct instances of a pipe */
struct pipe_resource *vl_idct_upload_matrix(struct pipe_context *pipe);
/* init an idct instance */
bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe,
unsigned buffer_width, unsigned buffer_height,
unsigned blocks_x, unsigned blocks_y,
int color_swizzle, struct pipe_resource *matrix);
/* destroy an idct instance */
void vl_idct_cleanup(struct vl_idct *idct);
/* init a buffer assosiated with agiven idct instance */
struct pipe_resource *vl_idct_init_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer);
/* cleanup a buffer of an idct instance */
void vl_idct_cleanup_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer);
/* map a buffer for use with vl_idct_add_block */
void vl_idct_map_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer);
/* add an block of to be tranformed data a the given x and y coordinate */
void vl_idct_add_block(struct vl_idct_buffer *buffer, unsigned x, unsigned y, short *block);
/* unmaps the buffers before flushing */
void vl_idct_unmap_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer);
/* flush the buffer and start rendering, vertex buffers needs to be setup before calling this */
void vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer, unsigned num_verts);
#endif
|