1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
|
/**************************************************************************
*
* Copyright 2009 Younes Manton.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef vl_compositor_gfx_h
#define vl_compositor_gfx_h
#include "vl_compositor.h"
/**
* create vertex shader
*/
void *
create_vert_shader(struct vl_compositor *c);
/**
* create YCbCr-to-RGB fragment
*/
void *
create_frag_shader_video_buffer(struct vl_compositor *c);
/**
* create YCbCr-to-RGB weave fragment shader
*/
void *
create_frag_shader_weave_rgb(struct vl_compositor *c);
/**
* create YCbCr i-to-YCbCr p deint fragment shader
*/
void *
create_frag_shader_deint_yuv(struct vl_compositor *c,
bool y,
bool w);
/**
* create YUV/RGB-Palette-to-RGB fragment shader
*/
void *
create_frag_shader_palette(struct vl_compositor *c,
bool include_cc);
/**
* create YCbCr RGB-to-RGB fragment shader
*/
void *
create_frag_shader_rgba(struct vl_compositor *c);
/**
* create RGB-to-YUV fragment shader
*/
void *
create_frag_shader_rgb_yuv(struct vl_compositor *c,
bool y);
/**
* render the layers to the frontbuffer with graphic shader
*/
void
vl_compositor_gfx_render(struct vl_compositor_state *s,
struct vl_compositor *c,
struct pipe_surface *dst_surface,
struct u_rect *dirty_area,
bool clear_dirty);
#endif /* vl_compositor_gfx_h */
|