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/*
* Copyright 2014 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* This utility transforms the geometry shader to emulate point sprite by
* drawing a quad. It also adds an extra output for the original point position
* if the point position is to be written to a stream output buffer.
* Note: It assumes the driver will add a constant for the inverse viewport
* after the user defined constants.
*/
#include "util/u_debug.h"
#include "util/u_math.h"
#include "tgsi_info.h"
#include "tgsi_point_sprite.h"
#include "tgsi_transform.h"
#include "pipe/p_state.h"
#define INVALID_INDEX 9999
/* Set swizzle based on the immediates (0, 1, 0, -1) */
static inline unsigned
set_swizzle(int x, int y, int z, int w)
{
static const unsigned map[3] = {TGSI_SWIZZLE_W, TGSI_SWIZZLE_X,
TGSI_SWIZZLE_Y};
assert(x >= -1);
assert(x <= 1);
assert(y >= -1);
assert(y <= 1);
assert(z >= -1);
assert(z <= 1);
assert(w >= -1);
assert(w <= 1);
return map[x+1] | (map[y+1] << 2) | (map[z+1] << 4) | (map[w+1] << 6);
}
static inline unsigned
get_swizzle(unsigned swizzle, unsigned component)
{
assert(component < 4);
return (swizzle >> (component * 2)) & 0x3;
}
struct psprite_transform_context
{
struct tgsi_transform_context base;
unsigned num_tmp;
unsigned num_out;
unsigned num_orig_out;
unsigned num_const;
unsigned num_imm;
unsigned point_size_in; // point size input
unsigned point_size_out; // point size output
unsigned point_size_tmp; // point size temp
unsigned point_pos_in; // point pos input
unsigned point_pos_out; // point pos output
unsigned point_pos_sout; // original point pos for streamout
unsigned point_pos_tmp; // point pos temp
unsigned point_scale_tmp; // point scale temp
unsigned point_color_out; // point color output
unsigned point_color_tmp; // point color temp
unsigned point_imm; // point immediates
unsigned point_ivp; // point inverseViewport constant
unsigned point_dir_swz[4]; // point direction swizzle
unsigned point_coord_swz[4]; // point coord swizzle
unsigned point_coord_enable; // point coord enable mask
unsigned point_coord_decl; // point coord output declared mask
unsigned point_coord_out; // point coord output starting index
unsigned point_coord_aa; // aa point coord semantic index
unsigned point_coord_k; // aa point coord threshold distance
unsigned stream_out_point_pos:1; // set if to stream out original point pos
unsigned aa_point:1; // set if doing aa point
unsigned out_tmp_index[PIPE_MAX_SHADER_OUTPUTS];
int max_generic; // max generic semantic index
};
static inline struct psprite_transform_context *
psprite_transform_context(struct tgsi_transform_context *ctx)
{
return (struct psprite_transform_context *) ctx;
}
/**
* TGSI declaration transform callback.
*/
static void
psprite_decl(struct tgsi_transform_context *ctx,
struct tgsi_full_declaration *decl)
{
struct psprite_transform_context *ts = psprite_transform_context(ctx);
if (decl->Declaration.File == TGSI_FILE_INPUT) {
if (decl->Semantic.Name == TGSI_SEMANTIC_PSIZE) {
ts->point_size_in = decl->Range.First;
}
else if (decl->Semantic.Name == TGSI_SEMANTIC_POSITION) {
ts->point_pos_in = decl->Range.First;
}
}
else if (decl->Declaration.File == TGSI_FILE_OUTPUT) {
if (decl->Semantic.Name == TGSI_SEMANTIC_PSIZE) {
ts->point_size_out = decl->Range.First;
}
else if (decl->Semantic.Name == TGSI_SEMANTIC_POSITION) {
ts->point_pos_out = decl->Range.First;
}
else if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
decl->Semantic.Index < 32) {
ts->point_coord_decl |= 1 << decl->Semantic.Index;
ts->max_generic = MAX2(ts->max_generic, (int)decl->Semantic.Index);
}
ts->num_out = MAX2(ts->num_out, decl->Range.Last + 1);
}
else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
ts->num_tmp = MAX2(ts->num_tmp, decl->Range.Last + 1);
}
else if (decl->Declaration.File == TGSI_FILE_CONSTANT) {
ts->num_const = MAX2(ts->num_const, decl->Range.Last + 1);
}
ctx->emit_declaration(ctx, decl);
}
/**
* TGSI immediate declaration transform callback.
*/
static void
psprite_immediate(struct tgsi_transform_context *ctx,
struct tgsi_full_immediate *imm)
{
struct psprite_transform_context *ts = psprite_transform_context(ctx);
ctx->emit_immediate(ctx, imm);
ts->num_imm++;
}
/**
* TGSI transform prolog callback.
*/
static void
psprite_prolog(struct tgsi_transform_context *ctx)
{
struct psprite_transform_context *ts = psprite_transform_context(ctx);
unsigned point_coord_enable, en;
int i;
/* Replace output registers with temporary registers */
for (i = 0; i < ts->num_out; i++) {
ts->out_tmp_index[i] = ts->num_tmp++;
}
ts->num_orig_out = ts->num_out;
/* Declare a tmp register for point scale */
ts->point_scale_tmp = ts->num_tmp++;
if (ts->point_size_out != INVALID_INDEX)
ts->point_size_tmp = ts->out_tmp_index[ts->point_size_out];
else
ts->point_size_tmp = ts->num_tmp++;
assert(ts->point_pos_out != INVALID_INDEX);
ts->point_pos_tmp = ts->out_tmp_index[ts->point_pos_out];
ts->out_tmp_index[ts->point_pos_out] = INVALID_INDEX;
/* Declare one more tmp register for point coord threshold distance
* if we are generating anti-aliased point.
*/
if (ts->aa_point)
ts->point_coord_k = ts->num_tmp++;
tgsi_transform_temps_decl(ctx, ts->point_size_tmp, ts->num_tmp-1);
/* Declare an extra output for the original point position for stream out */
if (ts->stream_out_point_pos) {
ts->point_pos_sout = ts->num_out++;
tgsi_transform_output_decl(ctx, ts->point_pos_sout,
TGSI_SEMANTIC_GENERIC, 0, 0);
}
/* point coord outputs to be declared */
point_coord_enable = ts->point_coord_enable & ~ts->point_coord_decl;
/* Declare outputs for those point coord that are enabled but are not
* already declared in this shader.
*/
ts->point_coord_out = ts->num_out;
if (point_coord_enable) {
for (i = 0, en = point_coord_enable; en; en>>=1, i++) {
if (en & 0x1) {
tgsi_transform_output_decl(ctx, ts->num_out++,
TGSI_SEMANTIC_GENERIC, i, 0);
ts->max_generic = MAX2(ts->max_generic, (int)i);
}
}
}
/* add an extra generic output for aa point texcoord */
if (ts->aa_point) {
ts->point_coord_aa = ts->max_generic + 1;
assert((ts->point_coord_enable & (1 << ts->point_coord_aa)) == 0);
ts->point_coord_enable |= 1 << (ts->point_coord_aa);
tgsi_transform_output_decl(ctx, ts->num_out++, TGSI_SEMANTIC_GENERIC,
ts->point_coord_aa, 0);
}
/* Declare extra immediates */
ts->point_imm = ts->num_imm;
tgsi_transform_immediate_decl(ctx, 0, 1, 0.5, -1);
/* Declare point constant -
* constant.xy -- inverseViewport
* constant.z -- current point size
* constant.w -- max point size
* The driver needs to add this constant to the constant buffer
*/
ts->point_ivp = ts->num_const++;
tgsi_transform_const_decl(ctx, ts->point_ivp, ts->point_ivp);
/* If this geometry shader does not specify point size,
* get the current point size from the point constant.
*/
if (ts->point_size_out == INVALID_INDEX) {
struct tgsi_full_instruction inst;
inst = tgsi_default_full_instruction();
inst.Instruction.Opcode = TGSI_OPCODE_MOV;
inst.Instruction.NumDstRegs = 1;
tgsi_transform_dst_reg(&inst.Dst[0], TGSI_FILE_TEMPORARY,
ts->point_size_tmp, TGSI_WRITEMASK_XYZW);
inst.Instruction.NumSrcRegs = 1;
tgsi_transform_src_reg(&inst.Src[0], TGSI_FILE_CONSTANT,
ts->point_ivp, TGSI_SWIZZLE_Z,
TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z);
ctx->emit_instruction(ctx, &inst);
}
}
/**
* Add the point sprite emulation instructions at the emit vertex instruction
*/
static void
psprite_emit_vertex_inst(struct tgsi_transform_context *ctx,
struct tgsi_full_instruction *vert_inst)
{
struct psprite_transform_context *ts = psprite_transform_context(ctx);
struct tgsi_full_instruction inst;
unsigned point_coord_enable, en;
unsigned i, j, s;
/* new point coord outputs */
point_coord_enable = ts->point_coord_enable & ~ts->point_coord_decl;
/* OUTPUT[pos_sout] = TEMP[pos] */
if (ts->point_pos_sout != INVALID_INDEX) {
tgsi_transform_op1_inst(ctx, TGSI_OPCODE_MOV,
TGSI_FILE_OUTPUT, ts->point_pos_sout,
TGSI_WRITEMASK_XYZW,
TGSI_FILE_TEMPORARY, ts->point_pos_tmp);
}
/**
* Set up the point scale vector
* scale = pointSize * pos.w * inverseViewport
*/
/* MUL point_scale.x, point_size.x, point_pos.w */
tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_MUL,
TGSI_FILE_TEMPORARY, ts->point_scale_tmp, TGSI_WRITEMASK_X,
TGSI_FILE_TEMPORARY, ts->point_size_tmp, TGSI_SWIZZLE_X,
TGSI_FILE_TEMPORARY, ts->point_pos_tmp, TGSI_SWIZZLE_W, false);
/* MUL point_scale.xy, point_scale.xx, inverseViewport.xy */
inst = tgsi_default_full_instruction();
inst.Instruction.Opcode = TGSI_OPCODE_MUL;
inst.Instruction.NumDstRegs = 1;
tgsi_transform_dst_reg(&inst.Dst[0], TGSI_FILE_TEMPORARY,
ts->point_scale_tmp, TGSI_WRITEMASK_XY);
inst.Instruction.NumSrcRegs = 2;
tgsi_transform_src_reg(&inst.Src[0], TGSI_FILE_TEMPORARY,
ts->point_scale_tmp, TGSI_SWIZZLE_X,
TGSI_SWIZZLE_X, TGSI_SWIZZLE_X, TGSI_SWIZZLE_X);
tgsi_transform_src_reg(&inst.Src[1], TGSI_FILE_CONSTANT,
ts->point_ivp, TGSI_SWIZZLE_X,
TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z);
ctx->emit_instruction(ctx, &inst);
/**
* Set up the point coord threshold distance
* k = 0.5 - 1 / pointsize
*/
if (ts->aa_point) {
tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_DIV,
TGSI_FILE_TEMPORARY, ts->point_coord_k,
TGSI_WRITEMASK_X,
TGSI_FILE_IMMEDIATE, ts->point_imm,
TGSI_SWIZZLE_Y,
TGSI_FILE_TEMPORARY, ts->point_size_tmp,
TGSI_SWIZZLE_X, false);
tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_ADD,
TGSI_FILE_TEMPORARY, ts->point_coord_k,
TGSI_WRITEMASK_X,
TGSI_FILE_IMMEDIATE, ts->point_imm,
TGSI_SWIZZLE_Z,
TGSI_FILE_TEMPORARY, ts->point_coord_k,
TGSI_SWIZZLE_X, true);
}
for (i = 0; i < 4; i++) {
unsigned point_dir_swz = ts->point_dir_swz[i];
unsigned point_coord_swz = ts->point_coord_swz[i];
/* All outputs need to be emitted for each vertex */
for (j = 0; j < ts->num_orig_out; j++) {
if (ts->out_tmp_index[j] != INVALID_INDEX) {
tgsi_transform_op1_inst(ctx, TGSI_OPCODE_MOV,
TGSI_FILE_OUTPUT, j,
TGSI_WRITEMASK_XYZW,
TGSI_FILE_TEMPORARY, ts->out_tmp_index[j]);
}
}
/* pos = point_scale * point_dir + point_pos */
inst = tgsi_default_full_instruction();
inst.Instruction.Opcode = TGSI_OPCODE_MAD;
inst.Instruction.NumDstRegs = 1;
tgsi_transform_dst_reg(&inst.Dst[0], TGSI_FILE_OUTPUT, ts->point_pos_out,
TGSI_WRITEMASK_XYZW);
inst.Instruction.NumSrcRegs = 3;
tgsi_transform_src_reg(&inst.Src[0], TGSI_FILE_TEMPORARY, ts->point_scale_tmp,
TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y, TGSI_SWIZZLE_X,
TGSI_SWIZZLE_X);
tgsi_transform_src_reg(&inst.Src[1], TGSI_FILE_IMMEDIATE, ts->point_imm,
get_swizzle(point_dir_swz, 0),
get_swizzle(point_dir_swz, 1),
get_swizzle(point_dir_swz, 2),
get_swizzle(point_dir_swz, 3));
tgsi_transform_src_reg(&inst.Src[2], TGSI_FILE_TEMPORARY, ts->point_pos_tmp,
TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z,
TGSI_SWIZZLE_W);
ctx->emit_instruction(ctx, &inst);
/* point coord */
for (j = 0, s = 0, en = point_coord_enable; en; en>>=1, s++) {
unsigned dstReg;
if (en & 0x1) {
dstReg = ts->point_coord_out + j;
inst = tgsi_default_full_instruction();
inst.Instruction.Opcode = TGSI_OPCODE_MOV;
inst.Instruction.NumDstRegs = 1;
tgsi_transform_dst_reg(&inst.Dst[0], TGSI_FILE_OUTPUT,
dstReg, TGSI_WRITEMASK_XYZW);
inst.Instruction.NumSrcRegs = 1;
tgsi_transform_src_reg(&inst.Src[0], TGSI_FILE_IMMEDIATE, ts->point_imm,
get_swizzle(point_coord_swz, 0),
get_swizzle(point_coord_swz, 1),
get_swizzle(point_coord_swz, 2),
get_swizzle(point_coord_swz, 3));
ctx->emit_instruction(ctx, &inst);
/* MOV point_coord.z point_coord_k.x */
if (s == ts->point_coord_aa) {
tgsi_transform_op1_swz_inst(ctx, TGSI_OPCODE_MOV,
TGSI_FILE_OUTPUT, dstReg, TGSI_WRITEMASK_Z,
TGSI_FILE_TEMPORARY, ts->point_coord_k,
TGSI_SWIZZLE_X);
}
j++; /* the next point coord output offset */
}
}
/* Emit the EMIT instruction for each vertex of the quad */
ctx->emit_instruction(ctx, vert_inst);
}
/* Emit the ENDPRIM instruction for the quad */
inst = tgsi_default_full_instruction();
inst.Instruction.Opcode = TGSI_OPCODE_ENDPRIM;
inst.Instruction.NumDstRegs = 0;
inst.Instruction.NumSrcRegs = 1;
inst.Src[0] = vert_inst->Src[0];
ctx->emit_instruction(ctx, &inst);
}
/**
* TGSI instruction transform callback.
*/
static void
psprite_inst(struct tgsi_transform_context *ctx,
struct tgsi_full_instruction *inst)
{
struct psprite_transform_context *ts = psprite_transform_context(ctx);
if (inst->Instruction.Opcode == TGSI_OPCODE_EMIT) {
psprite_emit_vertex_inst(ctx, inst);
}
else if (inst->Dst[0].Register.File == TGSI_FILE_OUTPUT &&
inst->Dst[0].Register.Index == ts->point_size_out) {
/**
* Replace point size output reg with tmp reg.
* The tmp reg will be later used as a src reg for computing
* the point scale factor.
*/
inst->Dst[0].Register.File = TGSI_FILE_TEMPORARY;
inst->Dst[0].Register.Index = ts->point_size_tmp;
ctx->emit_instruction(ctx, inst);
/* Clamp the point size */
/* MAX point_size_tmp.x, point_size_tmp.x, point_imm.y */
tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_MAX,
TGSI_FILE_TEMPORARY, ts->point_size_tmp, TGSI_WRITEMASK_X,
TGSI_FILE_TEMPORARY, ts->point_size_tmp, TGSI_SWIZZLE_X,
TGSI_FILE_IMMEDIATE, ts->point_imm, TGSI_SWIZZLE_Y, false);
/* MIN point_size_tmp.x, point_size_tmp.x, point_ivp.w */
tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_MIN,
TGSI_FILE_TEMPORARY, ts->point_size_tmp, TGSI_WRITEMASK_X,
TGSI_FILE_TEMPORARY, ts->point_size_tmp, TGSI_SWIZZLE_X,
TGSI_FILE_CONSTANT, ts->point_ivp, TGSI_SWIZZLE_W, false);
}
else if (inst->Dst[0].Register.File == TGSI_FILE_OUTPUT &&
inst->Dst[0].Register.Index == ts->point_pos_out) {
/**
* Replace point pos output reg with tmp reg.
*/
inst->Dst[0].Register.File = TGSI_FILE_TEMPORARY;
inst->Dst[0].Register.Index = ts->point_pos_tmp;
ctx->emit_instruction(ctx, inst);
}
else if (inst->Dst[0].Register.File == TGSI_FILE_OUTPUT) {
/**
* Replace output reg with tmp reg.
*/
inst->Dst[0].Register.File = TGSI_FILE_TEMPORARY;
inst->Dst[0].Register.Index = ts->out_tmp_index[inst->Dst[0].Register.Index];
ctx->emit_instruction(ctx, inst);
}
else {
ctx->emit_instruction(ctx, inst);
}
}
/**
* TGSI property instruction transform callback.
* Transforms a point into a 4-vertex triangle strip.
*/
static void
psprite_property(struct tgsi_transform_context *ctx,
struct tgsi_full_property *prop)
{
switch (prop->Property.PropertyName) {
case TGSI_PROPERTY_GS_OUTPUT_PRIM:
prop->u[0].Data = PIPE_PRIM_TRIANGLE_STRIP;
break;
case TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES:
prop->u[0].Data *= 4;
break;
default:
break;
}
ctx->emit_property(ctx, prop);
}
/**
* TGSI utility to transform a geometry shader to support point sprite.
*/
struct tgsi_token *
tgsi_add_point_sprite(const struct tgsi_token *tokens_in,
const unsigned point_coord_enable,
const bool sprite_origin_lower_left,
const bool stream_out_point_pos,
int *aa_point_coord_index)
{
struct psprite_transform_context transform;
const uint num_new_tokens = 200; /* should be enough */
const uint new_len = tgsi_num_tokens(tokens_in) + num_new_tokens;
struct tgsi_token *new_tokens;
/* setup transformation context */
memset(&transform, 0, sizeof(transform));
transform.base.transform_declaration = psprite_decl;
transform.base.transform_instruction = psprite_inst;
transform.base.transform_property = psprite_property;
transform.base.transform_immediate = psprite_immediate;
transform.base.prolog = psprite_prolog;
transform.point_size_in = INVALID_INDEX;
transform.point_size_out = INVALID_INDEX;
transform.point_size_tmp = INVALID_INDEX;
transform.point_pos_in = INVALID_INDEX;
transform.point_pos_out = INVALID_INDEX;
transform.point_pos_sout = INVALID_INDEX;
transform.point_pos_tmp = INVALID_INDEX;
transform.point_scale_tmp = INVALID_INDEX;
transform.point_imm = INVALID_INDEX;
transform.point_coord_aa = INVALID_INDEX;
transform.point_coord_k = INVALID_INDEX;
transform.stream_out_point_pos = stream_out_point_pos;
transform.point_coord_enable = point_coord_enable;
transform.aa_point = aa_point_coord_index != NULL;
transform.max_generic = -1;
/* point sprite directions based on the immediates (0, 1, 0.5, -1) */
/* (-1, -1, 0, 0) */
transform.point_dir_swz[0] = set_swizzle(-1, -1, 0, 0);
/* (-1, 1, 0, 0) */
transform.point_dir_swz[1] = set_swizzle(-1, 1, 0, 0);
/* (1, -1, 0, 0) */
transform.point_dir_swz[2] = set_swizzle(1, -1, 0, 0);
/* (1, 1, 0, 0) */
transform.point_dir_swz[3] = set_swizzle(1, 1, 0, 0);
/* point coord based on the immediates (0, 1, 0, -1) */
if (sprite_origin_lower_left) {
/* (0, 0, 0, 1) */
transform.point_coord_swz[0] = set_swizzle(0, 0, 0, 1);
/* (0, 1, 0, 1) */
transform.point_coord_swz[1] = set_swizzle(0, 1, 0, 1);
/* (1, 0, 0, 1) */
transform.point_coord_swz[2] = set_swizzle(1, 0, 0, 1);
/* (1, 1, 0, 1) */
transform.point_coord_swz[3] = set_swizzle(1, 1, 0, 1);
}
else {
/* (0, 1, 0, 1) */
transform.point_coord_swz[0] = set_swizzle(0, 1, 0, 1);
/* (0, 0, 0, 1) */
transform.point_coord_swz[1] = set_swizzle(0, 0, 0, 1);
/* (1, 1, 0, 1) */
transform.point_coord_swz[2] = set_swizzle(1, 1, 0, 1);
/* (1, 0, 0, 1) */
transform.point_coord_swz[3] = set_swizzle(1, 0, 0, 1);
}
/* allocate new tokens buffer */
new_tokens = tgsi_alloc_tokens(new_len);
if (!new_tokens)
return NULL;
/* transform the shader */
tgsi_transform_shader(tokens_in, new_tokens, new_len, &transform.base);
if (aa_point_coord_index)
*aa_point_coord_index = transform.point_coord_aa;
return new_tokens;
}
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