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/*
* Copyright 2017 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef TGSI_FROM_MESA_H
#define TGSI_FROM_MESA_H
#include <stdbool.h>
#include "pipe/p_compiler.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
#include "compiler/shader_enums.h"
void
tgsi_get_gl_varying_semantic(gl_varying_slot attr,
bool needs_texcoord_semantic,
unsigned *semantic_name,
unsigned *semantic_index);
unsigned
tgsi_get_generic_gl_varying_index(gl_varying_slot attr,
bool needs_texcoord_semantic);
void
tgsi_get_gl_frag_result_semantic(gl_frag_result frag_result,
unsigned *semantic_name,
unsigned *semantic_index);
static inline enum pipe_shader_type
pipe_shader_type_from_mesa(gl_shader_stage stage)
{
switch (stage) {
case MESA_SHADER_VERTEX:
return PIPE_SHADER_VERTEX;
case MESA_SHADER_TESS_CTRL:
return PIPE_SHADER_TESS_CTRL;
case MESA_SHADER_TESS_EVAL:
return PIPE_SHADER_TESS_EVAL;
case MESA_SHADER_GEOMETRY:
return PIPE_SHADER_GEOMETRY;
case MESA_SHADER_FRAGMENT:
return PIPE_SHADER_FRAGMENT;
case MESA_SHADER_COMPUTE:
return PIPE_SHADER_COMPUTE;
default:
unreachable("bad shader stage");
}
}
static inline gl_shader_stage
tgsi_processor_to_shader_stage(unsigned processor)
{
switch (processor) {
case PIPE_SHADER_FRAGMENT: return MESA_SHADER_FRAGMENT;
case PIPE_SHADER_VERTEX: return MESA_SHADER_VERTEX;
case PIPE_SHADER_GEOMETRY: return MESA_SHADER_GEOMETRY;
case PIPE_SHADER_TESS_CTRL: return MESA_SHADER_TESS_CTRL;
case PIPE_SHADER_TESS_EVAL: return MESA_SHADER_TESS_EVAL;
case PIPE_SHADER_COMPUTE: return MESA_SHADER_COMPUTE;
default:
unreachable("invalid TGSI processor");
}
}
#endif /* TGSI_FROM_MESA_H */
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