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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* \file
* Implementation of fenced buffers.
*
* \author José Fonseca <jrfonseca-at-tungstengraphics-dot-com>
* \author Thomas Hellström <thomas-at-tungstengraphics-dot-com>
*/
#include "pipe/p_config.h"
#if defined(PIPE_OS_LINUX)
#include <unistd.h>
#endif
#include "pipe/p_compiler.h"
#include "pipe/p_error.h"
#include "pipe/p_debug.h"
#include "pipe/p_winsys.h"
#include "pipe/p_thread.h"
#include "util/u_memory.h"
#include "util/u_double_list.h"
#include "pb_buffer.h"
#include "pb_buffer_fenced.h"
/**
* Convenience macro (type safe).
*/
#define SUPER(__derived) (&(__derived)->base)
#define PIPE_BUFFER_USAGE_CPU_READ_WRITE \
( PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE )
#define PIPE_BUFFER_USAGE_GPU_READ_WRITE \
( PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE )
#define PIPE_BUFFER_USAGE_WRITE \
( PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_GPU_WRITE )
struct fenced_buffer_list
{
_glthread_Mutex mutex;
struct pipe_winsys *winsys;
size_t numDelayed;
struct list_head delayed;
};
/**
* Wrapper around a pipe buffer which adds fencing and reference counting.
*/
struct fenced_buffer
{
struct pb_buffer base;
struct pb_buffer *buffer;
/* FIXME: protect access with mutex */
/**
* A bitmask of PIPE_BUFFER_USAGE_CPU/GPU_READ/WRITE describing the current
* buffer usage.
*/
unsigned flags;
unsigned mapcount;
struct pipe_fence_handle *fence;
struct list_head head;
struct fenced_buffer_list *list;
};
static INLINE struct fenced_buffer *
fenced_buffer(struct pb_buffer *buf)
{
assert(buf);
assert(buf->vtbl == &fenced_buffer_vtbl);
return (struct fenced_buffer *)buf;
}
static INLINE void
_fenced_buffer_add(struct fenced_buffer *fenced_buf)
{
struct fenced_buffer_list *fenced_list = fenced_buf->list;
assert(fenced_buf->base.base.refcount);
assert(fenced_buf->flags & PIPE_BUFFER_USAGE_GPU_READ_WRITE);
assert(fenced_buf->fence);
assert(!fenced_buf->head.prev);
assert(!fenced_buf->head.next);
LIST_ADDTAIL(&fenced_buf->head, &fenced_list->delayed);
++fenced_list->numDelayed;
}
/**
* Actually destroy the buffer.
*/
static INLINE void
_fenced_buffer_destroy(struct fenced_buffer *fenced_buf)
{
assert(!fenced_buf->base.base.refcount);
assert(!fenced_buf->fence);
pb_reference(&fenced_buf->buffer, NULL);
FREE(fenced_buf);
}
static INLINE void
_fenced_buffer_remove(struct fenced_buffer_list *fenced_list,
struct fenced_buffer *fenced_buf)
{
struct pipe_winsys *winsys = fenced_list->winsys;
assert(fenced_buf->fence);
assert(fenced_buf->list == fenced_list);
winsys->fence_reference(winsys, &fenced_buf->fence, NULL);
fenced_buf->flags &= ~PIPE_BUFFER_USAGE_GPU_READ_WRITE;
assert(fenced_buf->head.prev);
assert(fenced_buf->head.next);
LIST_DEL(&fenced_buf->head);
#ifdef DEBUG
fenced_buf->head.prev = NULL;
fenced_buf->head.next = NULL;
#endif
assert(fenced_list->numDelayed);
--fenced_list->numDelayed;
if(!fenced_buf->base.base.refcount)
_fenced_buffer_destroy(fenced_buf);
}
static INLINE enum pipe_error
_fenced_buffer_finish(struct fenced_buffer *fenced_buf)
{
struct fenced_buffer_list *fenced_list = fenced_buf->list;
struct pipe_winsys *winsys = fenced_list->winsys;
#if 0
debug_warning("waiting for GPU");
#endif
assert(fenced_buf->fence);
if(fenced_buf->fence) {
if(winsys->fence_finish(winsys, fenced_buf->fence, 0) != 0) {
return PIPE_ERROR;
}
/* Remove from the fenced list */
/* TODO: remove consequents */
_fenced_buffer_remove(fenced_list, fenced_buf);
}
fenced_buf->flags &= ~PIPE_BUFFER_USAGE_GPU_READ_WRITE;
return PIPE_OK;
}
/**
* Free as many fenced buffers from the list head as possible.
*/
static void
_fenced_buffer_list_check_free(struct fenced_buffer_list *fenced_list,
int wait)
{
struct pipe_winsys *winsys = fenced_list->winsys;
struct list_head *curr, *next;
struct fenced_buffer *fenced_buf;
struct pipe_fence_handle *prev_fence = NULL;
curr = fenced_list->delayed.next;
next = curr->next;
while(curr != &fenced_list->delayed) {
fenced_buf = LIST_ENTRY(struct fenced_buffer, curr, head);
if(fenced_buf->fence != prev_fence) {
int signaled;
if (wait)
signaled = winsys->fence_finish(winsys, fenced_buf->fence, 0);
else
signaled = winsys->fence_signalled(winsys, fenced_buf->fence, 0);
if (signaled != 0)
break;
prev_fence = fenced_buf->fence;
}
else {
assert(winsys->fence_signalled(winsys, fenced_buf->fence, 0) == 0);
}
_fenced_buffer_remove(fenced_list, fenced_buf);
curr = next;
next = curr->next;
}
}
static void
fenced_buffer_destroy(struct pb_buffer *buf)
{
struct fenced_buffer *fenced_buf = fenced_buffer(buf);
struct fenced_buffer_list *fenced_list = fenced_buf->list;
_glthread_LOCK_MUTEX(fenced_list->mutex);
assert(fenced_buf->base.base.refcount == 0);
if (fenced_buf->fence) {
struct pipe_winsys *winsys = fenced_list->winsys;
if(winsys->fence_signalled(winsys, fenced_buf->fence, 0) == 0) {
struct list_head *curr, *prev;
curr = &fenced_buf->head;
prev = curr->prev;
do {
fenced_buf = LIST_ENTRY(struct fenced_buffer, curr, head);
assert(winsys->fence_signalled(winsys, fenced_buf->fence, 0) == 0);
_fenced_buffer_remove(fenced_list, fenced_buf);
curr = prev;
prev = curr->prev;
} while (curr != &fenced_list->delayed);
}
else {
/* delay destruction */
}
}
else {
_fenced_buffer_destroy(fenced_buf);
}
_glthread_UNLOCK_MUTEX(fenced_list->mutex);
}
static void *
fenced_buffer_map(struct pb_buffer *buf,
unsigned flags)
{
struct fenced_buffer *fenced_buf = fenced_buffer(buf);
void *map;
assert(!(flags & ~PIPE_BUFFER_USAGE_CPU_READ_WRITE));
flags &= PIPE_BUFFER_USAGE_CPU_READ_WRITE;
/* Check for GPU read/write access */
if(fenced_buf->flags & PIPE_BUFFER_USAGE_GPU_WRITE) {
/* Wait for the GPU to finish writing */
_fenced_buffer_finish(fenced_buf);
}
#if 0
/* Check for CPU write access (read is OK) */
if(fenced_buf->flags & PIPE_BUFFER_USAGE_CPU_READ_WRITE) {
/* this is legal -- just for debugging */
debug_warning("concurrent CPU writes");
}
#endif
map = pb_map(fenced_buf->buffer, flags);
if(map) {
++fenced_buf->mapcount;
fenced_buf->flags |= flags;
}
return map;
}
static void
fenced_buffer_unmap(struct pb_buffer *buf)
{
struct fenced_buffer *fenced_buf = fenced_buffer(buf);
assert(fenced_buf->mapcount);
if(fenced_buf->mapcount) {
pb_unmap(fenced_buf->buffer);
--fenced_buf->mapcount;
if(!fenced_buf->mapcount)
fenced_buf->flags &= ~PIPE_BUFFER_USAGE_CPU_READ_WRITE;
}
}
static void
fenced_buffer_get_base_buffer(struct pb_buffer *buf,
struct pb_buffer **base_buf,
unsigned *offset)
{
struct fenced_buffer *fenced_buf = fenced_buffer(buf);
pb_get_base_buffer(fenced_buf->buffer, base_buf, offset);
}
const struct pb_vtbl
fenced_buffer_vtbl = {
fenced_buffer_destroy,
fenced_buffer_map,
fenced_buffer_unmap,
fenced_buffer_get_base_buffer
};
struct pb_buffer *
fenced_buffer_create(struct fenced_buffer_list *fenced_list,
struct pb_buffer *buffer)
{
struct fenced_buffer *buf;
if(!buffer)
return NULL;
buf = CALLOC_STRUCT(fenced_buffer);
if(!buf) {
pb_reference(&buffer, NULL);
return NULL;
}
buf->base.base.refcount = 1;
buf->base.base.alignment = buffer->base.alignment;
buf->base.base.usage = buffer->base.usage;
buf->base.base.size = buffer->base.size;
buf->base.vtbl = &fenced_buffer_vtbl;
buf->buffer = buffer;
buf->list = fenced_list;
return &buf->base;
}
void
buffer_fence(struct pb_buffer *buf,
struct pipe_fence_handle *fence)
{
struct fenced_buffer *fenced_buf;
struct fenced_buffer_list *fenced_list;
struct pipe_winsys *winsys;
/* FIXME: receive this as a parameter */
unsigned flags = fence ? PIPE_BUFFER_USAGE_GPU_READ_WRITE : 0;
/* This is a public function, so be extra cautious with the buffer passed,
* as happens frequently to receive null buffers, or pointer to buffers
* other than fenced buffers. */
assert(buf);
if(!buf)
return;
assert(buf->vtbl == &fenced_buffer_vtbl);
if(buf->vtbl != &fenced_buffer_vtbl)
return;
fenced_buf = fenced_buffer(buf);
fenced_list = fenced_buf->list;
winsys = fenced_list->winsys;
if(!fence || fence == fenced_buf->fence) {
/* Handle the same fence case specially, not only because it is a fast
* path, but mostly to avoid serializing two writes with the same fence,
* as that would bring the hardware down to synchronous operation without
* any benefit.
*/
fenced_buf->flags |= flags & PIPE_BUFFER_USAGE_GPU_READ_WRITE;
return;
}
_glthread_LOCK_MUTEX(fenced_list->mutex);
if (fenced_buf->fence)
_fenced_buffer_remove(fenced_list, fenced_buf);
if (fence) {
winsys->fence_reference(winsys, &fenced_buf->fence, fence);
fenced_buf->flags |= flags & PIPE_BUFFER_USAGE_GPU_READ_WRITE;
_fenced_buffer_add(fenced_buf);
}
_glthread_UNLOCK_MUTEX(fenced_list->mutex);
}
struct fenced_buffer_list *
fenced_buffer_list_create(struct pipe_winsys *winsys)
{
struct fenced_buffer_list *fenced_list;
fenced_list = CALLOC_STRUCT(fenced_buffer_list);
if (!fenced_list)
return NULL;
fenced_list->winsys = winsys;
LIST_INITHEAD(&fenced_list->delayed);
fenced_list->numDelayed = 0;
_glthread_INIT_MUTEX(fenced_list->mutex);
return fenced_list;
}
void
fenced_buffer_list_check_free(struct fenced_buffer_list *fenced_list,
int wait)
{
_glthread_LOCK_MUTEX(fenced_list->mutex);
_fenced_buffer_list_check_free(fenced_list, wait);
_glthread_UNLOCK_MUTEX(fenced_list->mutex);
}
void
fenced_buffer_list_destroy(struct fenced_buffer_list *fenced_list)
{
_glthread_LOCK_MUTEX(fenced_list->mutex);
/* Wait on outstanding fences */
while (fenced_list->numDelayed) {
_glthread_UNLOCK_MUTEX(fenced_list->mutex);
#if defined(PIPE_OS_LINUX)
sched_yield();
#endif
_fenced_buffer_list_check_free(fenced_list, 1);
_glthread_LOCK_MUTEX(fenced_list->mutex);
}
_glthread_UNLOCK_MUTEX(fenced_list->mutex);
FREE(fenced_list);
}
|