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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* This file is compiled with clang into the LLVM bitcode
*
* Authors:
* Zack Rusin zack@tungstengraphics.com
*/
typedef __attribute__(( ext_vector_type(4) )) float float4;
extern float fabsf(float val);
void abs(float4 *res,
float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w)
{
res[0].x = fabsf(tmp0x.x);
res[0].y = fabsf(tmp0x.y);
res[0].z = fabsf(tmp0x.z);
res[0].w = fabsf(tmp0x.w);
res[1].x = fabsf(tmp0y.x);
res[1].y = fabsf(tmp0y.y);
res[1].z = fabsf(tmp0y.z);
res[1].w = fabsf(tmp0y.w);
res[2].x = fabsf(tmp0z.x);
res[2].y = fabsf(tmp0z.y);
res[2].z = fabsf(tmp0z.z);
res[2].w = fabsf(tmp0z.w);
res[3].x = fabsf(tmp0w.x);
res[3].y = fabsf(tmp0w.y);
res[3].z = fabsf(tmp0w.z);
res[3].w = fabsf(tmp0w.w);
}
void dp3(float4 *res,
float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w,
float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w)
{
float4 dot = (tmp0x * tmp1x) + (tmp0y * tmp1y) +
(tmp0z * tmp1z);
res[0] = dot;
res[1] = dot;
res[2] = dot;
res[3] = dot;
}
void dp4(float4 *res,
float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w,
float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w)
{
float4 dot = (tmp0x * tmp1x) + (tmp0y * tmp1y) +
(tmp0z * tmp1z) + (tmp0w * tmp1w);
res[0] = dot;
res[1] = dot;
res[2] = dot;
res[3] = dot;
}
extern float powf(float num, float p);
void pow(float4 *res,
float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w,
float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w)
{
float4 p;
p.x = powf(tmp0x.x, tmp1x.x);
p.y = powf(tmp0x.y, tmp1x.y);
p.z = powf(tmp0x.z, tmp1x.z);
p.w = powf(tmp0x.w, tmp1x.w);
res[0] = p;
res[1] = p;
res[2] = p;
res[3] = p;
}
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