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|
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Polygon stipple stage: implement polygon stipple with texture map and
* fragment program. The fragment program samples the texture using the
* fragment window coordinate register and does a fragment kill for the
* stipple-failing fragments.
*
* Authors: Brian Paul
*/
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_pstipple.h"
#include "util/u_sampler.h"
#include "tgsi/tgsi_transform.h"
#include "draw_context.h"
#include "draw_pipe.h"
/** Approx number of new tokens for instructions in pstip_transform_inst() */
#define NUM_NEW_TOKENS 53
/**
* Subclass of pipe_shader_state to carry extra fragment shader info.
*/
struct pstip_fragment_shader
{
struct pipe_shader_state state;
void *driver_fs;
void *pstip_fs;
uint sampler_unit;
};
/**
* Subclass of draw_stage
*/
struct pstip_stage
{
struct draw_stage stage;
void *sampler_cso;
struct pipe_resource *texture;
struct pipe_sampler_view *sampler_view;
uint num_samplers;
uint num_sampler_views;
/*
* Currently bound state
*/
struct pstip_fragment_shader *fs;
struct {
void *samplers[PIPE_MAX_SAMPLERS];
struct pipe_sampler_view *sampler_views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
const struct pipe_poly_stipple *stipple;
} state;
/*
* Driver interface/override functions
*/
void * (*driver_create_fs_state)(struct pipe_context *,
const struct pipe_shader_state *);
void (*driver_bind_fs_state)(struct pipe_context *, void *);
void (*driver_delete_fs_state)(struct pipe_context *, void *);
void (*driver_bind_sampler_states)(struct pipe_context *,
enum pipe_shader_type,
unsigned, unsigned, void **);
void (*driver_set_sampler_views)(struct pipe_context *,
enum pipe_shader_type shader,
unsigned start, unsigned count,
struct pipe_sampler_view **);
void (*driver_set_polygon_stipple)(struct pipe_context *,
const struct pipe_poly_stipple *);
struct pipe_context *pipe;
};
/**
* Generate the frag shader we'll use for doing polygon stipple.
* This will be the user's shader prefixed with a TEX and KIL instruction.
*/
static boolean
generate_pstip_fs(struct pstip_stage *pstip)
{
struct pipe_context *pipe = pstip->pipe;
struct pipe_screen *screen = pipe->screen;
const struct pipe_shader_state *orig_fs = &pstip->fs->state;
/*struct draw_context *draw = pstip->stage.draw;*/
struct pipe_shader_state pstip_fs;
enum tgsi_file_type wincoord_file;
wincoord_file = screen->get_param(screen, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL) ?
TGSI_FILE_SYSTEM_VALUE : TGSI_FILE_INPUT;
pstip_fs = *orig_fs; /* copy to init */
pstip_fs.tokens = util_pstipple_create_fragment_shader(orig_fs->tokens,
&pstip->fs->sampler_unit,
0,
wincoord_file);
if (pstip_fs.tokens == NULL)
return FALSE;
assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS);
pstip->fs->pstip_fs = pstip->driver_create_fs_state(pipe, &pstip_fs);
FREE((void *)pstip_fs.tokens);
if (!pstip->fs->pstip_fs)
return FALSE;
return TRUE;
}
/**
* When we're about to draw our first stipple polygon in a batch, this function
* is called to tell the driver to bind our modified fragment shader.
*/
static boolean
bind_pstip_fragment_shader(struct pstip_stage *pstip)
{
struct draw_context *draw = pstip->stage.draw;
if (!pstip->fs->pstip_fs &&
!generate_pstip_fs(pstip))
return FALSE;
draw->suspend_flushing = TRUE;
pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs);
draw->suspend_flushing = FALSE;
return TRUE;
}
static inline struct pstip_stage *
pstip_stage( struct draw_stage *stage )
{
return (struct pstip_stage *) stage;
}
static void
pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
{
struct pstip_stage *pstip = pstip_stage(stage);
struct pipe_context *pipe = pstip->pipe;
struct draw_context *draw = stage->draw;
uint num_samplers;
uint num_sampler_views;
assert(stage->draw->rasterizer->poly_stipple_enable);
/* bind our fragprog */
if (!bind_pstip_fragment_shader(pstip)) {
stage->tri = draw_pipe_passthrough_tri;
stage->tri(stage, header);
return;
}
/* how many samplers? */
/* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
num_samplers = MAX2(pstip->num_samplers, pstip->fs->sampler_unit + 1);
num_sampler_views = MAX2(pstip->num_sampler_views, num_samplers);
/* plug in our sampler, texture */
pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso;
pipe_sampler_view_reference(&pstip->state.sampler_views[pstip->fs->sampler_unit],
pstip->sampler_view);
assert(num_samplers <= PIPE_MAX_SAMPLERS);
draw->suspend_flushing = TRUE;
pstip->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
num_samplers, pstip->state.samplers);
pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
num_sampler_views, pstip->state.sampler_views);
draw->suspend_flushing = FALSE;
/* now really draw first triangle */
stage->tri = draw_pipe_passthrough_tri;
stage->tri(stage, header);
}
static void
pstip_flush(struct draw_stage *stage, unsigned flags)
{
struct draw_context *draw = stage->draw;
struct pstip_stage *pstip = pstip_stage(stage);
struct pipe_context *pipe = pstip->pipe;
stage->tri = pstip_first_tri;
stage->next->flush( stage->next, flags );
/* restore original frag shader, texture, sampler state */
draw->suspend_flushing = TRUE;
pstip->driver_bind_fs_state(pipe, pstip->fs ? pstip->fs->driver_fs : NULL);
pstip->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
pstip->num_samplers,
pstip->state.samplers);
pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
pstip->num_sampler_views,
pstip->state.sampler_views);
draw->suspend_flushing = FALSE;
}
static void
pstip_reset_stipple_counter(struct draw_stage *stage)
{
stage->next->reset_stipple_counter( stage->next );
}
static void
pstip_destroy(struct draw_stage *stage)
{
struct pstip_stage *pstip = pstip_stage(stage);
uint i;
for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
pipe_sampler_view_reference(&pstip->state.sampler_views[i], NULL);
}
pstip->pipe->delete_sampler_state(pstip->pipe, pstip->sampler_cso);
pipe_resource_reference(&pstip->texture, NULL);
if (pstip->sampler_view) {
pipe_sampler_view_reference(&pstip->sampler_view, NULL);
}
draw_free_temp_verts( stage );
FREE( stage );
}
/** Create a new polygon stipple drawing stage object */
static struct pstip_stage *
draw_pstip_stage(struct draw_context *draw, struct pipe_context *pipe)
{
struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
if (!pstip)
goto fail;
pstip->pipe = pipe;
pstip->stage.draw = draw;
pstip->stage.name = "pstip";
pstip->stage.next = NULL;
pstip->stage.point = draw_pipe_passthrough_point;
pstip->stage.line = draw_pipe_passthrough_line;
pstip->stage.tri = pstip_first_tri;
pstip->stage.flush = pstip_flush;
pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
pstip->stage.destroy = pstip_destroy;
if (!draw_alloc_temp_verts( &pstip->stage, 8 ))
goto fail;
return pstip;
fail:
if (pstip)
pstip->stage.destroy( &pstip->stage );
return NULL;
}
static struct pstip_stage *
pstip_stage_from_pipe(struct pipe_context *pipe)
{
struct draw_context *draw = (struct draw_context *) pipe->draw;
return pstip_stage(draw->pipeline.pstipple);
}
/**
* This function overrides the driver's create_fs_state() function and
* will typically be called by the state tracker.
*/
static void *
pstip_create_fs_state(struct pipe_context *pipe,
const struct pipe_shader_state *fs)
{
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
struct pstip_fragment_shader *pstipfs = CALLOC_STRUCT(pstip_fragment_shader);
if (pstipfs) {
pstipfs->state.tokens = tgsi_dup_tokens(fs->tokens);
/* pass-through */
pstipfs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
}
return pstipfs;
}
static void
pstip_bind_fs_state(struct pipe_context *pipe, void *fs)
{
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
struct pstip_fragment_shader *pstipfs = (struct pstip_fragment_shader *) fs;
/* save current */
pstip->fs = pstipfs;
/* pass-through */
pstip->driver_bind_fs_state(pstip->pipe,
(pstipfs ? pstipfs->driver_fs : NULL));
}
static void
pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
{
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
struct pstip_fragment_shader *pstipfs = (struct pstip_fragment_shader *) fs;
/* pass-through */
pstip->driver_delete_fs_state(pstip->pipe, pstipfs->driver_fs);
if (pstipfs->pstip_fs)
pstip->driver_delete_fs_state(pstip->pipe, pstipfs->pstip_fs);
FREE((void*)pstipfs->state.tokens);
FREE(pstipfs);
}
static void
pstip_bind_sampler_states(struct pipe_context *pipe,
enum pipe_shader_type shader,
unsigned start, unsigned num, void **sampler)
{
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
uint i;
assert(start == 0);
if (shader == PIPE_SHADER_FRAGMENT) {
/* save current */
memcpy(pstip->state.samplers, sampler, num * sizeof(void *));
for (i = num; i < PIPE_MAX_SAMPLERS; i++) {
pstip->state.samplers[i] = NULL;
}
pstip->num_samplers = num;
}
/* pass-through */
pstip->driver_bind_sampler_states(pstip->pipe, shader, start, num, sampler);
}
static void
pstip_set_sampler_views(struct pipe_context *pipe,
enum pipe_shader_type shader,
unsigned start, unsigned num,
struct pipe_sampler_view **views)
{
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
uint i;
if (shader == PIPE_SHADER_FRAGMENT) {
/* save current */
for (i = 0; i < num; i++) {
pipe_sampler_view_reference(&pstip->state.sampler_views[start + i],
views[i]);
}
pstip->num_sampler_views = num;
}
/* pass-through */
pstip->driver_set_sampler_views(pstip->pipe, shader, start, num, views);
}
static void
pstip_set_polygon_stipple(struct pipe_context *pipe,
const struct pipe_poly_stipple *stipple)
{
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
/* save current */
pstip->state.stipple = stipple;
/* pass-through */
pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
util_pstipple_update_stipple_texture(pstip->pipe, pstip->texture,
pstip->state.stipple->stipple);
}
/**
* Called by drivers that want to install this polygon stipple stage
* into the draw module's pipeline. This will not be used if the
* hardware has native support for polygon stipple.
*/
boolean
draw_install_pstipple_stage(struct draw_context *draw,
struct pipe_context *pipe)
{
struct pstip_stage *pstip;
pipe->draw = (void *) draw;
/*
* Create / install pgon stipple drawing / prim stage
*/
pstip = draw_pstip_stage( draw, pipe );
if (!pstip)
goto fail;
draw->pipeline.pstipple = &pstip->stage;
/* save original driver functions */
pstip->driver_create_fs_state = pipe->create_fs_state;
pstip->driver_bind_fs_state = pipe->bind_fs_state;
pstip->driver_delete_fs_state = pipe->delete_fs_state;
pstip->driver_bind_sampler_states = pipe->bind_sampler_states;
pstip->driver_set_sampler_views = pipe->set_sampler_views;
pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
/* create special texture, sampler state */
pstip->texture = util_pstipple_create_stipple_texture(pipe, NULL);
if (!pstip->texture)
goto fail;
pstip->sampler_view = util_pstipple_create_sampler_view(pipe,
pstip->texture);
if (!pstip->sampler_view)
goto fail;
pstip->sampler_cso = util_pstipple_create_sampler(pipe);
if (!pstip->sampler_cso)
goto fail;
/* override the driver's functions */
pipe->create_fs_state = pstip_create_fs_state;
pipe->bind_fs_state = pstip_bind_fs_state;
pipe->delete_fs_state = pstip_delete_fs_state;
pipe->bind_sampler_states = pstip_bind_sampler_states;
pipe->set_sampler_views = pstip_set_sampler_views;
pipe->set_polygon_stipple = pstip_set_polygon_stipple;
return TRUE;
fail:
if (pstip)
pstip->stage.destroy( &pstip->stage );
return FALSE;
}
|