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|
/*
* Copyright © 2019 Google LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "tu_private.h"
#include "spirv/nir_spirv.h"
#include "util/mesa-sha1.h"
#include "nir/nir_xfb_info.h"
#include "nir/nir_vulkan.h"
#include "vk_util.h"
#include "ir3/ir3_nir.h"
static nir_shader *
tu_spirv_to_nir(struct ir3_compiler *compiler,
const uint32_t *words,
size_t word_count,
gl_shader_stage stage,
const char *entry_point_name,
const VkSpecializationInfo *spec_info)
{
/* TODO these are made-up */
const struct spirv_to_nir_options spirv_options = {
.frag_coord_is_sysval = true,
.lower_ubo_ssbo_access_to_offsets = true,
.tess_levels_are_sysvals = true,
.lower_tess_levels_to_vec = true,
.caps = {
.transform_feedback = true,
.tessellation = true,
.draw_parameters = true,
},
};
const nir_shader_compiler_options *nir_options =
ir3_get_compiler_options(compiler);
/* convert VkSpecializationInfo */
struct nir_spirv_specialization *spec = NULL;
uint32_t num_spec = 0;
if (spec_info && spec_info->mapEntryCount) {
spec = calloc(spec_info->mapEntryCount, sizeof(*spec));
if (!spec)
return NULL;
for (uint32_t i = 0; i < spec_info->mapEntryCount; i++) {
const VkSpecializationMapEntry *entry = &spec_info->pMapEntries[i];
const void *data = spec_info->pData + entry->offset;
assert(data + entry->size <= spec_info->pData + spec_info->dataSize);
spec[i].id = entry->constantID;
switch (entry->size) {
case 8:
spec[i].value.u64 = *(const uint64_t *)data;
break;
case 4:
spec[i].value.u32 = *(const uint32_t *)data;
break;
case 2:
spec[i].value.u16 = *(const uint16_t *)data;
break;
case 1:
spec[i].value.u8 = *(const uint8_t *)data;
break;
default:
assert(!"Invalid spec constant size");
break;
}
spec[i].defined_on_module = false;
}
num_spec = spec_info->mapEntryCount;
}
nir_shader *nir =
spirv_to_nir(words, word_count, spec, num_spec, stage, entry_point_name,
&spirv_options, nir_options);
free(spec);
assert(nir->info.stage == stage);
nir_validate_shader(nir, "after spirv_to_nir");
return nir;
}
static void
lower_load_push_constant(nir_builder *b, nir_intrinsic_instr *instr,
struct tu_shader *shader)
{
nir_intrinsic_instr *load =
nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_uniform);
load->num_components = instr->num_components;
uint32_t base = nir_intrinsic_base(instr);
assert(base % 4 == 0);
assert(base >= shader->push_consts.lo * 16);
base -= shader->push_consts.lo * 16;
nir_intrinsic_set_base(load, base / 4);
load->src[0] =
nir_src_for_ssa(nir_ushr(b, instr->src[0].ssa, nir_imm_int(b, 2)));
nir_ssa_dest_init(&load->instr, &load->dest,
load->num_components, instr->dest.ssa.bit_size,
instr->dest.ssa.name);
nir_builder_instr_insert(b, &load->instr);
nir_ssa_def_rewrite_uses(&instr->dest.ssa, nir_src_for_ssa(&load->dest.ssa));
nir_instr_remove(&instr->instr);
}
static void
lower_vulkan_resource_index(nir_builder *b, nir_intrinsic_instr *instr,
struct tu_shader *shader,
const struct tu_pipeline_layout *layout)
{
nir_ssa_def *vulkan_idx = instr->src[0].ssa;
unsigned set = nir_intrinsic_desc_set(instr);
unsigned binding = nir_intrinsic_binding(instr);
struct tu_descriptor_set_layout *set_layout = layout->set[set].layout;
struct tu_descriptor_set_binding_layout *binding_layout =
&set_layout->binding[binding];
uint32_t base;
shader->active_desc_sets |= 1u << set;
switch (binding_layout->type) {
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
base = layout->set[set].dynamic_offset_start +
binding_layout->dynamic_offset_offset;
set = MAX_SETS;
break;
default:
base = binding_layout->offset / (4 * A6XX_TEX_CONST_DWORDS);
break;
}
nir_intrinsic_instr *bindless =
nir_intrinsic_instr_create(b->shader,
nir_intrinsic_bindless_resource_ir3);
bindless->num_components = 0;
nir_ssa_dest_init(&bindless->instr, &bindless->dest,
1, 32, NULL);
nir_intrinsic_set_desc_set(bindless, set);
bindless->src[0] = nir_src_for_ssa(nir_iadd(b, nir_imm_int(b, base), vulkan_idx));
nir_builder_instr_insert(b, &bindless->instr);
nir_ssa_def_rewrite_uses(&instr->dest.ssa,
nir_src_for_ssa(&bindless->dest.ssa));
nir_instr_remove(&instr->instr);
}
static nir_ssa_def *
build_bindless(nir_builder *b, nir_deref_instr *deref, bool is_sampler,
struct tu_shader *shader,
const struct tu_pipeline_layout *layout)
{
nir_variable *var = nir_deref_instr_get_variable(deref);
unsigned set = var->data.descriptor_set;
unsigned binding = var->data.binding;
const struct tu_descriptor_set_binding_layout *bind_layout =
&layout->set[set].layout->binding[binding];
/* input attachments use non bindless workaround */
if (bind_layout->type == VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT) {
const struct glsl_type *glsl_type = glsl_without_array(var->type);
uint32_t idx = var->data.index * 2;
b->shader->info.textures_used |=
((1ull << (bind_layout->array_size * 2)) - 1) << (idx * 2);
/* D24S8 workaround: stencil of D24S8 will be sampled as uint */
if (glsl_get_sampler_result_type(glsl_type) == GLSL_TYPE_UINT)
idx += 1;
if (deref->deref_type == nir_deref_type_var)
return nir_imm_int(b, idx);
nir_ssa_def *arr_index = nir_ssa_for_src(b, deref->arr.index, 1);
return nir_iadd(b, nir_imm_int(b, idx),
nir_imul_imm(b, arr_index, 2));
}
shader->active_desc_sets |= 1u << set;
nir_ssa_def *desc_offset;
unsigned descriptor_stride;
unsigned offset = 0;
/* Samplers come second in combined image/sampler descriptors, see
* write_combined_image_sampler_descriptor().
*/
if (is_sampler && bind_layout->type ==
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) {
offset = 1;
}
desc_offset =
nir_imm_int(b, (bind_layout->offset / (4 * A6XX_TEX_CONST_DWORDS)) +
offset);
descriptor_stride = bind_layout->size / (4 * A6XX_TEX_CONST_DWORDS);
if (deref->deref_type != nir_deref_type_var) {
assert(deref->deref_type == nir_deref_type_array);
nir_ssa_def *arr_index = nir_ssa_for_src(b, deref->arr.index, 1);
desc_offset = nir_iadd(b, desc_offset,
nir_imul_imm(b, arr_index, descriptor_stride));
}
nir_intrinsic_instr *bindless =
nir_intrinsic_instr_create(b->shader,
nir_intrinsic_bindless_resource_ir3);
bindless->num_components = 0;
nir_ssa_dest_init(&bindless->instr, &bindless->dest,
1, 32, NULL);
nir_intrinsic_set_desc_set(bindless, set);
bindless->src[0] = nir_src_for_ssa(desc_offset);
nir_builder_instr_insert(b, &bindless->instr);
return &bindless->dest.ssa;
}
static void
lower_image_deref(nir_builder *b,
nir_intrinsic_instr *instr, struct tu_shader *shader,
const struct tu_pipeline_layout *layout)
{
nir_deref_instr *deref = nir_src_as_deref(instr->src[0]);
nir_ssa_def *bindless = build_bindless(b, deref, false, shader, layout);
nir_rewrite_image_intrinsic(instr, bindless, true);
}
static bool
lower_intrinsic(nir_builder *b, nir_intrinsic_instr *instr,
struct tu_shader *shader,
const struct tu_pipeline_layout *layout)
{
switch (instr->intrinsic) {
case nir_intrinsic_load_layer_id:
/* TODO: remove this when layered rendering is implemented */
nir_ssa_def_rewrite_uses(&instr->dest.ssa,
nir_src_for_ssa(nir_imm_int(b, 0)));
nir_instr_remove(&instr->instr);
return true;
case nir_intrinsic_load_push_constant:
lower_load_push_constant(b, instr, shader);
return true;
case nir_intrinsic_vulkan_resource_index:
lower_vulkan_resource_index(b, instr, shader, layout);
return true;
case nir_intrinsic_image_deref_load:
case nir_intrinsic_image_deref_store:
case nir_intrinsic_image_deref_atomic_add:
case nir_intrinsic_image_deref_atomic_imin:
case nir_intrinsic_image_deref_atomic_umin:
case nir_intrinsic_image_deref_atomic_imax:
case nir_intrinsic_image_deref_atomic_umax:
case nir_intrinsic_image_deref_atomic_and:
case nir_intrinsic_image_deref_atomic_or:
case nir_intrinsic_image_deref_atomic_xor:
case nir_intrinsic_image_deref_atomic_exchange:
case nir_intrinsic_image_deref_atomic_comp_swap:
case nir_intrinsic_image_deref_size:
case nir_intrinsic_image_deref_samples:
lower_image_deref(b, instr, shader, layout);
return true;
default:
return false;
}
}
static void
lower_tex_ycbcr(const struct tu_pipeline_layout *layout,
nir_builder *builder,
nir_tex_instr *tex)
{
int deref_src_idx = nir_tex_instr_src_index(tex, nir_tex_src_texture_deref);
assert(deref_src_idx >= 0);
nir_deref_instr *deref = nir_src_as_deref(tex->src[deref_src_idx].src);
nir_variable *var = nir_deref_instr_get_variable(deref);
const struct tu_descriptor_set_layout *set_layout =
layout->set[var->data.descriptor_set].layout;
const struct tu_descriptor_set_binding_layout *binding =
&set_layout->binding[var->data.binding];
const struct tu_sampler_ycbcr_conversion *ycbcr_samplers =
tu_immutable_ycbcr_samplers(set_layout, binding);
if (!ycbcr_samplers)
return;
/* For the following instructions, we don't apply any change */
if (tex->op == nir_texop_txs ||
tex->op == nir_texop_query_levels ||
tex->op == nir_texop_lod)
return;
assert(tex->texture_index == 0);
unsigned array_index = 0;
if (deref->deref_type != nir_deref_type_var) {
assert(deref->deref_type == nir_deref_type_array);
if (!nir_src_is_const(deref->arr.index))
return;
array_index = nir_src_as_uint(deref->arr.index);
array_index = MIN2(array_index, binding->array_size - 1);
}
const struct tu_sampler_ycbcr_conversion *ycbcr_sampler = ycbcr_samplers + array_index;
if (ycbcr_sampler->ycbcr_model == VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY)
return;
builder->cursor = nir_after_instr(&tex->instr);
uint8_t bits = vk_format_get_component_bits(ycbcr_sampler->format,
UTIL_FORMAT_COLORSPACE_RGB,
PIPE_SWIZZLE_X);
uint32_t bpcs[3] = {bits, bits, bits}; /* TODO: use right bpc for each channel ? */
nir_ssa_def *result = nir_convert_ycbcr_to_rgb(builder,
ycbcr_sampler->ycbcr_model,
ycbcr_sampler->ycbcr_range,
&tex->dest.ssa,
bpcs);
nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, nir_src_for_ssa(result),
result->parent_instr);
builder->cursor = nir_before_instr(&tex->instr);
}
static bool
lower_tex(nir_builder *b, nir_tex_instr *tex,
struct tu_shader *shader, const struct tu_pipeline_layout *layout)
{
lower_tex_ycbcr(layout, b, tex);
int sampler_src_idx = nir_tex_instr_src_index(tex, nir_tex_src_sampler_deref);
if (sampler_src_idx >= 0) {
nir_deref_instr *deref = nir_src_as_deref(tex->src[sampler_src_idx].src);
nir_ssa_def *bindless = build_bindless(b, deref, true, shader, layout);
nir_instr_rewrite_src(&tex->instr, &tex->src[sampler_src_idx].src,
nir_src_for_ssa(bindless));
tex->src[sampler_src_idx].src_type = nir_tex_src_sampler_handle;
}
int tex_src_idx = nir_tex_instr_src_index(tex, nir_tex_src_texture_deref);
if (tex_src_idx >= 0) {
nir_deref_instr *deref = nir_src_as_deref(tex->src[tex_src_idx].src);
nir_ssa_def *bindless = build_bindless(b, deref, false, shader, layout);
nir_instr_rewrite_src(&tex->instr, &tex->src[tex_src_idx].src,
nir_src_for_ssa(bindless));
tex->src[tex_src_idx].src_type = nir_tex_src_texture_handle;
/* for the input attachment case: */
if (bindless->parent_instr->type != nir_instr_type_intrinsic)
tex->src[tex_src_idx].src_type = nir_tex_src_texture_offset;
}
return true;
}
static bool
lower_impl(nir_function_impl *impl, struct tu_shader *shader,
const struct tu_pipeline_layout *layout)
{
nir_builder b;
nir_builder_init(&b, impl);
bool progress = false;
nir_foreach_block(block, impl) {
nir_foreach_instr_safe(instr, block) {
b.cursor = nir_before_instr(instr);
switch (instr->type) {
case nir_instr_type_tex:
progress |= lower_tex(&b, nir_instr_as_tex(instr), shader, layout);
break;
case nir_instr_type_intrinsic:
progress |= lower_intrinsic(&b, nir_instr_as_intrinsic(instr), shader, layout);
break;
default:
break;
}
}
}
return progress;
}
/* Figure out the range of push constants that we're actually going to push to
* the shader, and tell the backend to reserve this range when pushing UBO
* constants.
*/
static void
gather_push_constants(nir_shader *shader, struct tu_shader *tu_shader)
{
uint32_t min = UINT32_MAX, max = 0;
nir_foreach_function(function, shader) {
if (!function->impl)
continue;
nir_foreach_block(block, function->impl) {
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic != nir_intrinsic_load_push_constant)
continue;
uint32_t base = nir_intrinsic_base(intrin);
uint32_t range = nir_intrinsic_range(intrin);
min = MIN2(min, base);
max = MAX2(max, base + range);
break;
}
}
}
if (min >= max) {
tu_shader->push_consts.lo = 0;
tu_shader->push_consts.count = 0;
return;
}
/* CP_LOAD_STATE OFFSET and NUM_UNIT are in units of vec4 (4 dwords),
* however there's an alignment requirement of 4 on OFFSET. Expand the
* range and change units accordingly.
*/
tu_shader->push_consts.lo = (min / 16) / 4 * 4;
tu_shader->push_consts.count =
align(max, 16) / 16 - tu_shader->push_consts.lo;
}
static bool
tu_lower_io(nir_shader *shader, struct tu_shader *tu_shader,
const struct tu_pipeline_layout *layout)
{
bool progress = false;
gather_push_constants(shader, tu_shader);
nir_foreach_function(function, shader) {
if (function->impl)
progress |= lower_impl(function->impl, tu_shader, layout);
}
/* Remove now-unused variables so that when we gather the shader info later
* they won't be counted.
*/
if (progress)
nir_opt_dce(shader);
progress |=
nir_remove_dead_variables(shader,
nir_var_uniform | nir_var_mem_ubo | nir_var_mem_ssbo,
NULL);
return progress;
}
static void
tu_gather_xfb_info(nir_shader *nir, struct ir3_stream_output_info *info)
{
nir_xfb_info *xfb = nir_gather_xfb_info(nir, NULL);
if (!xfb)
return;
/* creating a map from VARYING_SLOT_* enums to consecutive index */
uint8_t num_outputs = 0;
uint64_t outputs_written = 0;
for (int i = 0; i < xfb->output_count; i++)
outputs_written |= BITFIELD64_BIT(xfb->outputs[i].location);
uint8_t output_map[VARYING_SLOT_TESS_MAX];
memset(output_map, 0, sizeof(output_map));
for (unsigned attr = 0; attr < VARYING_SLOT_MAX; attr++) {
if (outputs_written & BITFIELD64_BIT(attr))
output_map[attr] = num_outputs++;
}
assert(xfb->output_count < IR3_MAX_SO_OUTPUTS);
info->num_outputs = xfb->output_count;
for (int i = 0; i < IR3_MAX_SO_BUFFERS; i++)
info->stride[i] = xfb->buffers[i].stride / 4;
for (int i = 0; i < xfb->output_count; i++) {
info->output[i].register_index = output_map[xfb->outputs[i].location];
info->output[i].start_component = xfb->outputs[i].component_offset;
info->output[i].num_components =
util_bitcount(xfb->outputs[i].component_mask);
info->output[i].output_buffer = xfb->outputs[i].buffer;
info->output[i].dst_offset = xfb->outputs[i].offset / 4;
info->output[i].stream = xfb->buffer_to_stream[xfb->outputs[i].buffer];
}
ralloc_free(xfb);
}
struct tu_shader *
tu_shader_create(struct tu_device *dev,
gl_shader_stage stage,
const VkPipelineShaderStageCreateInfo *stage_info,
struct tu_pipeline_layout *layout,
const VkAllocationCallbacks *alloc)
{
struct tu_shader *shader;
shader = vk_zalloc2(
&dev->alloc, alloc,
sizeof(*shader),
8, VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
if (!shader)
return NULL;
nir_shader *nir;
if (stage_info) {
/* translate SPIR-V to NIR */
const struct tu_shader_module *module =
tu_shader_module_from_handle(stage_info->module);
assert(module->code_size % 4 == 0);
nir = tu_spirv_to_nir(
dev->compiler, (const uint32_t *) module->code, module->code_size / 4,
stage, stage_info->pName, stage_info->pSpecializationInfo);
} else {
assert(stage == MESA_SHADER_FRAGMENT);
nir_builder fs_b;
const nir_shader_compiler_options *nir_options =
ir3_get_compiler_options(dev->compiler);
nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, nir_options);
fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
nir = fs_b.shader;
}
if (!nir) {
vk_free2(&dev->alloc, alloc, shader);
return NULL;
}
if (unlikely(dev->physical_device->instance->debug_flags & TU_DEBUG_NIR)) {
fprintf(stderr, "translated nir:\n");
nir_print_shader(nir, stderr);
}
/* multi step inlining procedure */
NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
NIR_PASS_V(nir, nir_lower_returns);
NIR_PASS_V(nir, nir_inline_functions);
NIR_PASS_V(nir, nir_opt_deref);
foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
if (!func->is_entrypoint)
exec_node_remove(&func->node);
}
assert(exec_list_length(&nir->functions) == 1);
NIR_PASS_V(nir, nir_lower_variable_initializers, ~nir_var_function_temp);
/* Split member structs. We do this before lower_io_to_temporaries so that
* it doesn't lower system values to temporaries by accident.
*/
NIR_PASS_V(nir, nir_split_var_copies);
NIR_PASS_V(nir, nir_split_per_member_structs);
NIR_PASS_V(nir, nir_remove_dead_variables,
nir_var_shader_in | nir_var_shader_out | nir_var_system_value | nir_var_mem_shared,
NULL);
/* Gather information for transform feedback.
* This should be called after nir_split_per_member_structs.
* Also needs to be called after nir_remove_dead_variables with varyings,
* so that we could align stream outputs correctly.
*/
struct ir3_stream_output_info so_info = {};
if (nir->info.stage == MESA_SHADER_VERTEX ||
nir->info.stage == MESA_SHADER_TESS_EVAL ||
nir->info.stage == MESA_SHADER_GEOMETRY)
tu_gather_xfb_info(nir, &so_info);
NIR_PASS_V(nir, nir_propagate_invariant);
NIR_PASS_V(nir, nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir), true, true);
NIR_PASS_V(nir, nir_lower_global_vars_to_local);
NIR_PASS_V(nir, nir_split_var_copies);
NIR_PASS_V(nir, nir_lower_var_copies);
NIR_PASS_V(nir, nir_opt_copy_prop_vars);
NIR_PASS_V(nir, nir_opt_combine_stores, nir_var_all);
/* ir3 doesn't support indirect input/output */
/* TODO: We shouldn't perform this lowering pass on gl_TessLevelInner
* and gl_TessLevelOuter. Since the tess levels are actually stored in
* a global BO, they can be directly accessed via stg and ldg.
* nir_lower_indirect_derefs will instead generate a big if-ladder which
* isn't *incorrect* but is much less efficient. */
NIR_PASS_V(nir, nir_lower_indirect_derefs, nir_var_shader_in | nir_var_shader_out);
NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, false);
nir_assign_io_var_locations(&nir->inputs, &nir->num_inputs, stage);
nir_assign_io_var_locations(&nir->outputs, &nir->num_outputs, stage);
NIR_PASS_V(nir, nir_lower_system_values);
NIR_PASS_V(nir, nir_lower_frexp);
if (stage == MESA_SHADER_FRAGMENT)
NIR_PASS_V(nir, nir_lower_input_attachments, true);
NIR_PASS_V(nir, tu_lower_io, shader, layout);
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
ir3_finalize_nir(dev->compiler, nir);
shader->ir3_shader =
ir3_shader_from_nir(dev->compiler, nir,
align(shader->push_consts.count, 4),
&so_info);
return shader;
}
void
tu_shader_destroy(struct tu_device *dev,
struct tu_shader *shader,
const VkAllocationCallbacks *alloc)
{
ir3_shader_destroy(shader->ir3_shader);
vk_free2(&dev->alloc, alloc, shader);
}
VkResult
tu_CreateShaderModule(VkDevice _device,
const VkShaderModuleCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkShaderModule *pShaderModule)
{
TU_FROM_HANDLE(tu_device, device, _device);
struct tu_shader_module *module;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
assert(pCreateInfo->flags == 0);
assert(pCreateInfo->codeSize % 4 == 0);
module = vk_alloc2(&device->alloc, pAllocator,
sizeof(*module) + pCreateInfo->codeSize, 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (module == NULL)
return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
module->code_size = pCreateInfo->codeSize;
memcpy(module->code, pCreateInfo->pCode, pCreateInfo->codeSize);
_mesa_sha1_compute(module->code, module->code_size, module->sha1);
*pShaderModule = tu_shader_module_to_handle(module);
return VK_SUCCESS;
}
void
tu_DestroyShaderModule(VkDevice _device,
VkShaderModule _module,
const VkAllocationCallbacks *pAllocator)
{
TU_FROM_HANDLE(tu_device, device, _device);
TU_FROM_HANDLE(tu_shader_module, module, _module);
if (!module)
return;
vk_free2(&device->alloc, pAllocator, module);
}
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