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/*
* Copyright (C) 2018 Rob Clark <robclark@freedesktop.org>
* Copyright © 2018-2019 Google, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include <stdio.h>
#include "freedreno_layout.h"
/* indexed by cpp, including msaa 2x and 4x:
* TODO:
* cpp=1 UBWC needs testing at larger texture sizes
* missing UBWC blockwidth/blockheight for npot+64 cpp
* missing 96/128 CPP for 8x MSAA with 32_32_32/32_32_32_32
*/
static const struct tile_alignment {
unsigned basealign;
unsigned pitchalign;
unsigned heightalign;
uint8_t ubwc_blockwidth;
uint8_t ubwc_blockheight;
} tile_alignment[] = {
[1] = { 64, 128, 32, 16, 4 },
[2] = { 128, 128, 16, 16, 4 },
[3] = { 256, 64, 32 },
[4] = { 256, 64, 16, 16, 4 },
[6] = { 256, 64, 16 },
[8] = { 256, 64, 16, 8, 4, },
[12] = { 256, 64, 16 },
[16] = { 256, 64, 16, 4, 4, },
[24] = { 256, 64, 16 },
[32] = { 256, 64, 16, 4, 2 },
[48] = { 256, 64, 16 },
[64] = { 256, 64, 16 },
/* special cases for r8g8: */
[0] = { 256, 64, 32, 16, 4 },
};
#define RGB_TILE_WIDTH_ALIGNMENT 64
#define RGB_TILE_HEIGHT_ALIGNMENT 16
#define UBWC_PLANE_SIZE_ALIGNMENT 4096
static const struct tile_alignment *
fdl6_tile_alignment(struct fdl_layout *layout)
{
debug_assert(layout->cpp < ARRAY_SIZE(tile_alignment));
if ((layout->cpp == 2) && (util_format_get_nr_components(layout->format) == 2))
return &tile_alignment[0];
else
return &tile_alignment[layout->cpp];
}
static int
fdl6_pitchalign(struct fdl_layout *layout, int level)
{
uint32_t pitchalign = 64;
if (fdl_tile_mode(layout, level))
pitchalign = fdl6_tile_alignment(layout)->pitchalign;
return pitchalign;
}
/* NOTE: good way to test this is: (for example)
* piglit/bin/texelFetch fs sampler3D 100x100x8
*/
void
fdl6_layout(struct fdl_layout *layout,
enum pipe_format format, uint32_t nr_samples,
uint32_t width0, uint32_t height0, uint32_t depth0,
uint32_t mip_levels, uint32_t array_size, bool is_3d)
{
assert(nr_samples > 0);
layout->width0 = width0;
layout->height0 = height0;
layout->depth0 = depth0;
layout->cpp = util_format_get_blocksize(format);
layout->cpp *= nr_samples;
layout->cpp_shift = ffs(layout->cpp) - 1;
layout->format = format;
layout->nr_samples = nr_samples;
layout->layer_first = !is_3d;
if (depth0 > 1)
layout->ubwc = false;
if (tile_alignment[layout->cpp].ubwc_blockwidth == 0)
layout->ubwc = false;
const struct tile_alignment *ta = fdl6_tile_alignment(layout);
/* in layer_first layout, the level (slice) contains just one
* layer (since in fact the layer contains the slices)
*/
uint32_t layers_in_level = layout->layer_first ? 1 : array_size;
debug_assert(ta->pitchalign);
if (layout->tile_mode) {
layout->base_align = ta->basealign;
} else {
layout->base_align = 64;
}
uint32_t pitch0 = util_align_npot(width0, fdl6_pitchalign(layout, 0));
for (uint32_t level = 0; level < mip_levels; level++) {
uint32_t depth = u_minify(depth0, level);
struct fdl_slice *slice = &layout->slices[level];
struct fdl_slice *ubwc_slice = &layout->ubwc_slices[level];
uint32_t tile_mode = fdl_tile_mode(layout, level);
uint32_t width, height;
/* tiled levels of 3D textures are rounded up to PoT dimensions: */
if (is_3d && tile_mode) {
width = u_minify(util_next_power_of_two(width0), level);
height = u_minify(util_next_power_of_two(height0), level);
} else {
width = u_minify(width0, level);
height = u_minify(height0, level);
}
uint32_t nblocksy = util_format_get_nblocksy(format, height);
if (tile_mode)
nblocksy = align(nblocksy, ta->heightalign);
/* The blits used for mem<->gmem work at a granularity of
* 32x32, which can cause faults due to over-fetch on the
* last level. The simple solution is to over-allocate a
* bit the last level to ensure any over-fetch is harmless.
* The pitch is already sufficiently aligned, but height
* may not be:
*/
if (level == mip_levels - 1)
nblocksy = align(nblocksy, 32);
uint32_t nblocksx =
util_align_npot(util_format_get_nblocksx(format, u_minify(pitch0, level)),
fdl6_pitchalign(layout, level));
slice->offset = layout->size;
uint32_t blocks = nblocksx * nblocksy;
slice->pitch = nblocksx * layout->cpp;
/* 1d array and 2d array textures must all have the same layer size
* for each miplevel on a6xx. 3d textures can have different layer
* sizes for high levels, but the hw auto-sizer is buggy (or at least
* different than what this code does), so as soon as the layer size
* range gets into range, we stop reducing it.
*/
if (is_3d) {
if (level < 1 || layout->slices[level - 1].size0 > 0xf000) {
slice->size0 = align(blocks * layout->cpp, 4096);
} else {
slice->size0 = layout->slices[level - 1].size0;
}
} else {
slice->size0 = blocks * layout->cpp;
}
layout->size += slice->size0 * depth * layers_in_level;
if (layout->ubwc) {
/* with UBWC every level is aligned to 4K */
layout->size = align(layout->size, 4096);
uint32_t meta_pitch = align(DIV_ROUND_UP(width, ta->ubwc_blockwidth),
RGB_TILE_WIDTH_ALIGNMENT);
uint32_t meta_height = align(DIV_ROUND_UP(height, ta->ubwc_blockheight),
RGB_TILE_HEIGHT_ALIGNMENT);
/* it looks like mipmaps need alignment to power of two
* TODO: needs testing with large npot textures
* (needed for the first level?)
*/
if (mip_levels > 1) {
meta_pitch = util_next_power_of_two(meta_pitch);
meta_height = util_next_power_of_two(meta_height);
}
ubwc_slice->size0 = align(meta_pitch * meta_height, UBWC_PLANE_SIZE_ALIGNMENT);
ubwc_slice->pitch = meta_pitch;
ubwc_slice->offset = layout->ubwc_layer_size;
layout->ubwc_layer_size += ubwc_slice->size0;
}
}
if (layout->layer_first) {
layout->layer_size = align(layout->size, 4096);
layout->size = layout->layer_size * array_size;
}
/* Place the UBWC slices before the uncompressed slices, because the
* kernel expects UBWC to be at the start of the buffer. In the HW, we
* get to program the UBWC and non-UBWC offset/strides
* independently.
*/
if (layout->ubwc) {
for (uint32_t level = 0; level < mip_levels; level++)
layout->slices[level].offset += layout->ubwc_layer_size * array_size;
layout->size += layout->ubwc_layer_size * array_size;
}
}
void
fdl6_get_ubwc_blockwidth(struct fdl_layout *layout,
uint32_t *blockwidth, uint32_t *blockheight)
{
const struct tile_alignment *ta = fdl6_tile_alignment(layout);
*blockwidth = ta->ubwc_blockwidth;
*blockheight = ta->ubwc_blockheight;
}
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