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/*
* Copyright © 2015 Red Hat
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "nir.h"
#include "nir_builder.h"
static void
lower_impl(nir_function_impl *impl)
{
nir_shader *shader = impl->function->shader;
nir_builder b;
nir_variable *in, *out;
nir_ssa_def *def;
nir_builder_init(&b, impl);
b.cursor = nir_before_cf_list(&impl->body);
in = nir_variable_create(shader, nir_var_shader_in,
glsl_vec4_type(), "edgeflag_in");
in->data.location = VERT_ATTRIB_EDGEFLAG;
/* The edge flag is the last input in st/mesa. */
assert(shader->num_inputs == util_bitcount64(shader->info.inputs_read));
in->data.driver_location = shader->num_inputs++;
shader->info.inputs_read |= BITFIELD64_BIT(VERT_ATTRIB_EDGEFLAG);
out = nir_variable_create(shader, nir_var_shader_out,
glsl_vec4_type(), "edgeflag_out");
out->data.location = VARYING_SLOT_EDGE;
def = nir_load_var(&b, in);
nir_store_var(&b, out, def, 0xf);
nir_metadata_preserve(impl, nir_metadata_block_index |
nir_metadata_dominance);
}
void nir_lower_passthrough_edgeflags(nir_shader *shader)
{
lower_impl(nir_shader_get_entrypoint(shader));
}
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